RoundedPlanet88 wrote...
Yes, those of us who used the pre-singularity overhaul human adept, without any of the new amazing weapons which can make it a beast, without acyolte, or reegar, or harrier, without gear bonuses, or hurricanes, and without the I-win buttons of the TGI, AIU, and Juggernant obviously had it "easier", "before the nerfs". Overall, player power has increased by a huge factor, so please, don`t pull that argument, the first of us learned to play with currently sub-optimal kits/builds/weapons/consumables. Think on that before you rant.
Think on that?
2851 games played--I just missed a few of the first weekly challenges because I was busy playing and re-playing the campaign. I've been a die-hard since the days of the first Mass Effect. I only gingerly entered the waters of MP as a way to increase my galactic readiness. Obviously I got hooked.
I don't want to get in to a pissing contest, but I will say this...
Has it occured to you that if you had the opportunity to hone your skills with "sub-optimal" weapons that, by the time better weapons came along, they could well be "OP" in your hands, while not being OP in less skilled hands (such as mine)?
Has it occured to you that, having started earlier, when it was MUCH easier to max out the available weapons/gear/classes, that you would acquire and max out the new weapons earlier than newer and/or less skilled players--thereby making it easier to earn more credits and exagerrating the effect even more?
Has it occured to you that, even if what you say were 100% correct, it shouldn't matter to you? Why should it bother you that someone else is having an easier time with their "I-win" buttons? I've yet to find such a button for myself by the way, and am content to run my vanilla T-Sent with Saber (and yes I loved the buff his passives got). You can choose what you use. You can choose who you play with. How does it affect your fun? Why should my position offend you so--unless you are one of those to whom I alluded. This isn't a zero-sum game.
Think on that.





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