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The Dragon Age Keep (No Save Game Importing)


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#2476
The Sarendoctrinator

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I have character profiles for all of my Wardens and Hawkes too, not sure if it's D&D-style because I've never played but still pretty detailed. And I'm a little obsessive with roleplaying them too, making sure everything they say is in-character for the personality I designed for them and reloading if even one line doesn't fit.  :lol:

 

I've been hoping for a while that BioWare will confirm that they're working on a solution for offline players either around or shortly after DAI's release (rather than many years in the future), but so far I haven't seen anything yet. Not knowing if I will be able to use the Keep to create world states influenced by my own characters' decisions has basically made it impossible to get excited about DAI. 


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#2477
Andraste_Reborn

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I have a spreadsheet. Sometimes I look at it and worry that I didn't put enough of the side quests in it and will have to go back and look all of them up. (Which will mean installing Origins all over again.)


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#2478
The Sarendoctrinator

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I just take a quick look at the DA wiki if I ever forget to add something. It usually gives enough details about the quests for me to remember what my character would have done in that situation. 


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#2479
Devtek

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I have character profiles for all of my Wardens and Hawkes too, not sure if it's D&D-style because I've never played but still pretty detailed. And I'm a little obsessive with roleplaying them too, making sure everything they say is in-character for the personality I designed for them and reloading if even one line doesn't fit.  :lol:

 

I've been hoping for a while that BioWare will confirm that they're working on a solution for offline players either around or shortly after DAI's release (rather than many years in the future), but so far I haven't seen anything yet. Not knowing if I will be able to use the Keep to create world states influenced by my own characters' decisions has basically made it impossible to get excited about DAI. 

I would hope that there is some sort of "export to file" option for the Keep.  Will have to see.


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#2480
The Sarendoctrinator

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I would hope that there is some sort of "export to file" option for the Keep.  Will have to see.

A lot of people including myself have suggested that they include an option to save world states to an USB drive and transfer that to our offline consoles. I'm not sure how much they read this thread though. Has anyone managed to ask them about it directly? 


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#2481
Devtek

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A lot of people including myself have suggested that they include an option to save world states to an USB drive and transfer that to our offline consoles. I'm not sure how much they read this thread though. Has anyone managed to ask them about it directly? 

 

As of right now I don't see how that could happen with consoles in their current state of well...not being able to read anything off of USB sticks (PS4/XBONE), It would take Sony / MS allowing the devs to create save states outside of the primary operating system, which has never happened for home consoles. Although the Keep could theoretically be an application on the consoles kind of like how the comic thing was for ME2 that would create a save directly on the console. I have no idea really what they are doing with it, I haven't seen anything other than that one interview and blog post from last year (didn't know this existed until a couple weeks ago after I started another DA2 game for importing :S)

 

For my previous comment I was thinking only about PC actually, should have clarified.



#2482
ElitePinecone

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Word is that there will be descriptions about each suggestion explaining what they mean for people who either didn't do this, or have never played the other games so they can make an informed choice.  It's not suppose to be like: Morrigan had the Dark Ritual Yes No.

 

 

I believe one of the Keep devs (maybe the head of Bioware's Online team?) was at PAX, and she mentioned that it had visual elements to it.

 

(It might've even been visual and audio elements, I forget now. But it's more comprehensive than just being a list of yes/no checkbox answers.)


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#2483
Falcon084

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Are there any beta testers on here?



#2484
Guest_Aotearas_*

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Are there any beta testers on here?

 

Most certainly.

 

But they are under a NDA.


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#2485
DanielCofour

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A lot of people including myself have suggested that they include an option to save world states to an USB drive and transfer that to our offline consoles. I'm not sure how much they read this thread though. Has anyone managed to ask them about it directly? 

 

I doubt that will be the case. This is just speculation, but it might happen that the consoles won't recognize the PC save game.. as in won't be able to read it. If there was a direct save import, I bet that it will be done through the Keep. As in you upload it to the Keep, the Keep sorts out bugs and logic problems, and then you import it into DAI from the Keep. 



#2486
DanielCofour

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Btw.. is it just me, or does the Keep seem like a very clever DRM? Not that I don't appreciate being able to correctly set my choices on the fly.. after all Awakening was full of bugs, that not even mods could fix.(There was this one particular one which annoyed the hell out of me, when the Epilogue says that all my companions survived the end game, but the plot flags for those who remained at the Keep are incorrectly set to "dead", and then Anders starts yabbering about dying, when in fact he didn't, and Nathaniel doesn't appear in DA2, because he's considered dead as well, when he isn't).. but I kind of get the feeling that it is not only a "logic-solver" but a DRM as well, so pirates wouldn't be able to import save games... I don't know...  



#2487
Guest_Aotearas_*

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Btw.. is it just me, or does the Keep seem like a very clever DRM? Not that I don't appreciate being able to correctly set my choices on the fly.. after all Awakening was full of bugs, that not even mods could fix.(There was this one particular one which annoyed the hell out of me, when the Epilogue says that all my companions survived the end game, but the plot flags for those who remained at the Keep are incorrectly set to "dead", and then Anders starts yabbering about dying, when in fact he didn't, and Nathaniel doesn't appear in DA2, because he's considered dead as well, when he isn't).. but I kind of get the feeling that it is not only a "logic-solver" but a DRM as well, so pirates wouldn't be able to import save games... I don't know...  

 

It's a free to use utility, meaning people without any DA games can use it (for whatever reason that may be) aswell as people who are preparing world states for DAI, etc..



#2488
The Sarendoctrinator

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As of right now I don't see how that could happen with consoles in their current state of well...not being able to read anything off of USB sticks (PS4/XBONE), It would take Sony / MS allowing the devs to create save states outside of the primary operating system, which has never happened for home consoles. Although the Keep could theoretically be an application on the consoles kind of like how the comic thing was for ME2 that would create a save directly on the console. I have no idea really what they are doing with it, I haven't seen anything other than that one interview and blog post from last year (didn't know this existed until a couple weeks ago after I started another DA2 game for importing :S)

 

For my previous comment I was thinking only about PC actually, should have clarified.

Really? I know the PS4 has a way of downloading console updates from USB sticks, or is that sort of thing only for official content and not something like save files? For people playing completely offline, an app could only help if it can be transferred to the console in this way.  

 



I doubt that will be the case. This is just speculation, but it might happen that the consoles won't recognize the PC save game.. as in won't be able to read it. If there was a direct save import, I bet that it will be done through the Keep. As in you upload it to the Keep, the Keep sorts out bugs and logic problems, and then you import it into DAI from the Keep. 

That's one of my concerns too, or that it will be tied to the player's online account. 



#2489
phantomrachie

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EA shutting down 50 titles including classic Battlefield, FIFA, Crysis, Need for Speed games (via Polygon)

 

The company that EA contracts with for hosting the online components for these games, primarily multi-player matchmaking and leader board services, is shutting down their hosting. This means that the dozens of games they host will either be shut down permanently, be transitioned into an offline state, or hopefully be picked up by another company as is Star Wars: Battlefront 2.

 

---

 

If you look at the many posts that I've made about the Keep in this thread you will see that I am supportive, pleased with the concept, and greatly looking forward to using the DA Keep for DAI and beyond. However, with news like the above (yes, I did read the whole article), how can you expect myself and other players to not be concerned about the longevity of an internet required service like the Keep, especially if there is no offline storage component?

 

I still play Neverwinter Nights, which is 12 years old. I know many players still play games that are even older. If the DA franchise is dead in 12 years will the servers still be online? Can you guarantee that they will be? No, you can't.

 

It is not my intention to be alarmist. Neither the Keep nor DAI have even been released yet, so we are certainly in no danger of the servers disappearing any time soon. But it is, and should be, a consideration eventually, and before the development cycle ends on DAI within the next couple of years and you all move onto the next game. Right now, no one expects any patches to fix remaining problems within DAO or DA2. There will come a time when that will apply to DAI also. So PLEASE, at some point, put in support to load up Keep world states that are saved locally.

 

I'd be more concerned if it were EA servers that were being shut down but its not. These are games that were hosted on Gamespy servers which are being shut down.

 

Most of the games on the list have little to no active user base and for those that do EA have said they are going to try and find a way to support them.

 

As far as I know the Keep is going to be hosted on EA own servers which would significantly reduce the risk of them being shut down.

 

That being said I'd prefer a way to download a local copy for the save file I create in the Keep. Ultimately I'm not too worried I think the benefits of the keep out way the downsides 



#2490
Devtek

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Really? I know the PS4 has a way of downloading console updates from USB sticks, or is that sort of thing only for official content and not something like save files? For people playing completely offline, an app could only help if it can be transferred to the console in this way.  

 


That's one of my concerns too, or that it will be tied to the player's online account. 

You can only read stuff from a USB right now that has been created on a system, you can export saves to a usb from your ps4.  A system update is something created by Sony themselves.  There has never been any sort of official tool for creating save games on a pc to load on your console.  Right now nothing can be read on a ps4 (not sure specifically about X1) except stuff exported from the system and console updates.  You can't play video etc, can't open a text file even.  The "simplest" solution would be for them to have the Keep application on the consoles themselves in order to be able to have the "key" to create a save state native to the system. Unfortunately that means having 5 different versions of Keep, something that I'm sure Bioware would rather avoid since its free...

 

While not having any immediate need for an offline solution myself, I would appreciate the ability to future proof my DA world by having a "hard copy" so having an export solution is of interest to me as well.



#2491
The Sarendoctrinator

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^ Thanks for the explanation. I'm not too familiar with online features and tech requirements. 

 

That doesn't sound good for offline players like me though. Hopefully they will try to come up with something even if the most common suggestion around here wouldn't work. 



#2492
nightscrawl

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I'd be more concerned if it were EA servers that were being shut down but its not. These are games that were hosted on Gamespy servers which are being shut down.

 

Most of the games on the list have little to no active user base and for those that do EA have said they are going to try and find a way to support them.

 

As far as I know the Keep is going to be hosted on EA own servers which would significantly reduce the risk of them being shut down.

 

That being said I'd prefer a way to download a local copy for the save file I create in the Keep. Ultimately I'm not too worried I think the benefits of the keep out way the downsides 

 

What are the standards they go by? Are they the same amount of people who still play Baldur's Gate? Probably not a significant amount in the grand scheme of things, but significant to the player, certainly. And what happens to the DA players in 10+ years if there is "little to no active player base"? Since an internet connection is not required to play, only to use the Keep, how will they know what the player base is? EA can certainly decide that it is no longer viable to host it on their own servers as well. Things change on the internet according to the whims of the company that controls the content, and we as consumers have little to no say in the matter.

 

I'm trying to think long term here. Anything could happen to EA, BioWare, or the DA franchise within 10+ years. If you are the type of player that dusts off your favorite games every few years, why wouldn't you be concerned that an important part of playing it (importing previous choices), might be eliminated?



#2493
Ria Kon

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Am I the only one who see it?

 

The first wave of the beta was send in the end of December (only few VIP),
the second one was send lately of Febuary (more famous people),

and the last wave was send 2-3 weeks back - in April (my guess is people from of all varieties like newers / old fans, RPG players / other players).

That suggests, the next wave will be send in June. It will probably be the final wave meant for stressing servers (a lot of us will finally recieve our invite!).

And after 2 months, in August, the Dragon Age Keep will be officially released for all users (it matches with the statement that the Keep will be released about month before the game).



#2494
aaarcher86

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I think E3 is the key that will be opening many doors!

#2495
TUHD

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Hmmm... I didn't notice an answer yet anywhere to an question I have when quickly skimming this thread and the blogs etc...

A) There was talk about maybe or maybe not including direct save imports from DA2 to DAI (with the chance of not being higher by a fair bit). Has there been an decision about this already? (Considering DAI is less then half an year away, it'd seem strange to me if it's still being discussed)

B) How extensive is the Keep in itself? Do you get all options straight away, or are some options 'hidden' and do they only get triggered when you import an save and/or have associated DLC linked to your account?



#2496
aaarcher86

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A) no 100% decision stated one way or another. The latest was in an interview with Cameron Lee I believe and he stayed it wasn't looking good for imports. I'm thinking it's not happening.

B) Everyone will have all the options available whether they own the DLC or not, but there will be some decisions that block you out from others down the road obviously. Basically, if you couldn't have a certain combo in the game you wouldn't be able to choose that combo in the keep.

#2497
Warden_of_all

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You know I had a thought about how they could put the appearance of our warden and hawk into the keep. They could make a character creator like they did for DA:O and allow you to recreate your warden and hawk with it. Then using codes like they had for ME3 we could input those codes into the keep, for each one. I think that would simplify things for any game they make for the frostbyte 3 engine. Later it they use a different engine they can do it again. 


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#2498
Nightdragon8

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Hmmm... I didn't notice an answer yet anywhere to an question I have when quickly skimming this thread and the blogs etc...

A) There was talk about maybe or maybe not including direct save imports from DA2 to DAI (with the chance of not being higher by a fair bit). Has there been an decision about this already? (Considering DAI is less then half an year away, it'd seem strange to me if it's still being discussed)

B) How extensive is the Keep in itself? Do you get all options straight away, or are some options 'hidden' and do they only get triggered when you import an save and/or have associated DLC linked to your account?

the reason they are doing the keep is because DA:O and i guess DA2, had flags messed up, With the Keep it prevents the game from messing up the flags.
Also with the Keep it will let you have a ulitmite sacrifice warden with being able to do Awakening stuff.

 

As a side request, Can we get a program that will work alongside the keep, so that we can look at our old save files flags and stuff, cause at this point, I don't rmember half of what happened in some of my playthoughs. So maybe something that will "be like the Keep" so that we can use it to refernce our old files?



#2499
Oasis_JS

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You know I had a thought about how they could put the appearance of our warden and hawk into the keep. They could make a character creator like they did for DA:O and allow you to recreate your warden and hawk with it. Then using codes like they had for ME3 we could input those codes into the keep, for each one. I think that would simplify things for any game they make for the frostbyte 3 engine. Later it they use a different engine they can do it again. 

there was some of us, who express that, they might do  that later on..  give a character creator or on the future dragon age game (let you recreate hawke and warden), , since already said that the keep for now will not be having creator. but your story of hawke and warden will be express.  =D so dont worry i dont think any warden or hawke will pop out in DA:I any way.. 

they are saving them for a future new dragon age project, when it does come out.. they will let you recreate your hawke and warden in game or pre release   a tool  ^^



#2500
DanielCofour

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You know I had a thought about how they could put the appearance of our warden and hawk into the keep. They could make a character creator like they did for DA:O and allow you to recreate your warden and hawk with it. Then using codes like they had for ME3 we could input those codes into the keep, for each one. I think that would simplify things for any game they make for the frostbyte 3 engine. Later it they use a different engine they can do it again. 

 

A less convoluted solution would be to recreate the textures for Frostbite 3's body types, and just have the Keep recreate the Warden automatically. As in if Texture A1 was chosen for B1 spot in Origins-> place Texture A1modified in the corresponding spot. Obviously it wouldn't be a simple thing to do, and I don't even know if the save files keep track of the precise details of the character creation(although they should in theory), but it would be more feasible than making the player recreate the character themselves. 

 

But then again... this would need direct save imports from both games(if both characters would appear in DAI).. and not even those are confirmed.