Will I have to use my PSN profile and log-in with Origin account to then access it at the start of Inquisition and save to my PSN profile only?
If I have to use my PSN profile to transfer the choices to... Will I be able to transfer the saved data after starting the game on my PSN profile
and saving... then transferring the saved file to another non-PSN profile on my PS4?
Will there be multiple save slots for the choices in DA: Keep?
Aside from that, 2 more things... if the player character is to be voiced... hopefully a tone slider will be present (Saints Row). Also, a few hairstyles
exclusive to the player character would be great.
The Dragon Age Keep (No Save Game Importing)
#2601
Posté 19 mai 2014 - 09:56
#2602
Posté 19 mai 2014 - 10:48
If you have the ability to connect your machine to the internet, and choose not to, that's not the fault of Bioware/EA/Microsoft/Sony/anyone-else-but-you. So now you add "world state imports" to the list of things you don't connect your console to the internet for, and therefore do not receive.
[/controversial?]
I could add DAI as a whole to the list of things I choose not to buy, and it's no real loss to me. Like I said earlier, it's just a game and if I don't like the way they handle this one then I'll just play another, simple as that. But since there is a chance of BioWare listening to suggestions, I'm making my opinions known just like everyone else. And if they decide to create a solution for offline players, then that's great. Why would anyone argue in favor of less options?
Not sure why you even included Sony in that list. Their new-gen console is completely playable offline, and they even offer two different ways to get updates for it offline. Many games come out with ultimate editions that have all of their previously online content on the disc. Some games that were previously online-only are even getting released on disc now. So it's not an issue with all videogames across the board. BioWare's latest games do seem to be moving in the direction of more online-only features, which is why I think it's best to make suggestions now when they're still working on the system and considering alternate options.
- DanielCofour aime ceci
#2603
Posté 19 mai 2014 - 10:52
#2604
Posté 19 mai 2014 - 11:13
The way I see it, the Keep website just sets up the dataset on the Origin servers that DAI then accesses to establish a gameworld start point. You can go on the Keep, set up a dozen game states, log off and go on holiday, come back and start up DAI and it will acquire those states from the server. Maybe we'll see a game state file output function, maybe we won't.
I am assuming it will be there to select up there with Default like DA2 was when it come to detecting your save from DAO
- Little Princess Peach aime ceci
#2605
Posté 19 mai 2014 - 11:22
I could add DAI as a whole to the list of things I choose not to buy, and it's no real loss to me. Like I said earlier, it's just a game and if I don't like the way they handle this one then I'll just play another, simple as that. But since there is a chance of BioWare listening to suggestions, I'm making my opinions known just like everyone else. And if they decide to create a solution for offline players, then that's great. Why would anyone argue in favor of less options?
Not sure why you even included Sony in that list. Their new-gen console is completely playable offline, and they even offer two different ways to get updates for it offline. Many games come out with ultimate editions that have all of their previously online content on the disc. Some games that were previously online-only are even getting released on disc now. So it's not an issue with all videogames across the board. BioWare's latest games do seem to be moving in the direction of more online-only features, which is why I think it's best to make suggestions now when they're still working on the system and considering alternate options.
They have made a system that only requires internet access. If they do not already have a system for offline users to access the keep then they have to spend time and money to make one. If I was the one with the final say I would tell the team not to do it. It's a cost/benefit thing and quite simply, it's not worth the cost of making it for those few who are so remote that they have no internet. Now if you have it but choose not to use it, that is completely different and it is your choice and you will have to decide if staying off the internet for 10 minutes is really worth missing such an amazing game.
#2606
Posté 19 mai 2014 - 11:49
They have made a system that only requires internet access. If they do not already have a system for offline users to access the keep then they have to spend time and money to make one. If I was the one with the final say I would tell the team not to do it. It's a cost/benefit thing and quite simply, it's not worth the cost of making it for those few who are so remote that they have no internet. Now if you have it but choose not to use it, that is completely different and it is your choice and you will have to decide if staying off the internet for 10 minutes is really worth missing such an amazing game.
One of the devs a few pages back said that they'd like to look at other options after they get the current system up and running, and I hope they're able to find a solution that works.
And yeah, keeping my consoles completely offline is worth skipping the games and that require internet connections. DAI doesn't require it for the game itself to work, so I'm still undecided because there's really no way to know how good the game will be before it's released anyway. There's no way I'd pay full price for a game if I can't use the full features though. The Keep is a major factor in deciding if I'll want to play DAI or not, but it's not the only one. (Who knows? The Warden and Hawke might get a treatment in DAI that I wouldn't even want to see, and mine could get spared by default.)
#2607
Posté 20 mai 2014 - 01:19
I wonder if Dragon Age Keep will allow us to make selections that would have been strictly impossible in an Origins/DA2 playthrough.
No. They've stated choosing certain things will block out others and this won't be doable... Example: Mage Hawke wouldn't have Bethany alive, etc.
- Ria Kon aime ceci
#2608
Posté 20 mai 2014 - 07:53
When will beta end and Bioware gives us some answers beyond all this speculation?
#2609
Posté 20 mai 2014 - 08:06
When will beta end and Bioware gives us some answers beyond all this speculation?
They already said the Keep will be up and running a month before the release of DAI. But the open Beta will probably be available months before that. Might even be soon after E3. At that time, you'll know what's what.
- Gustave Flowbert et Ria Kon aiment ceci
#2610
Posté 20 mai 2014 - 08:22
Why would anyone argue in favor of less options?
Some options aren't worth including.
It's a recurring conversation across the forum, about pretty much every part of DAI design and development: "why can't we have the option for our Inquisitor to be a pink bunny?" That option would make the game better for the tiny subset of players who want to do it, and the others just wouldn't use it. No downside, right? Except that the time spent making pink bunnies work could have been spent on something else, to give a bigger benefit to more players. Pretty much anything else, in that example.
The Keep is a different (less silly, of course) and naturally more controversial issue, because offline players feel that they are losing out on some part of the experience if they exist, or choose to be, without an internet connection. That's accurate enough, and a fair complaint. I'd argue that providing some kind of offline version of the Keep is, therefore, a higher priority than making pink bunnies.
BUT, how high a priority is that? For me, it's zero (I just use the internet). For you, it's crucial to making a purchase decision. For Bioware/EA, it can't be the highest priority they have (or they'd have promised or done it already), but it's not something they've ruled out either. I expect a key issue is what happens to the DAI world state data in preparation for the next Dragon Age title; are they preparing for DAI choices to be re-uploaded to the Keep and stored there, or not? Is that something we'll see straight away, or in 6 months, a year after release, or will we have to use the Keep all over again before DA4?
I guess we'll see ![]()
- Cigne, ManticoreRich, ElitePinecone et 1 autre aiment ceci
#2611
Posté 20 mai 2014 - 08:23
See, I am a perfectionist, I have to have everything just right, So I hope the Keep system will let people like me make every little details from Origins, DA 2 + the DLC + the Awakening Expansion.
They should also make another option for those that like to skim through & do things quickly like a Preloaded Keep World State.
Cant wait to see how the Keep Works & how our Consoles will Access then Import into our Game.
I wanna do everything on the Keep this way I will be able to play the Ultimate Version of Inquisition, rather or not my Hawke & my Warden will be Mine dosent really matter to me. But what does is the choices I made from the previous games & DLC.
I don't want this to be Origins into DA 2 all over again, being Zervan, Justice, Anders who in my game they died in Awakening, therefore none of them should have been in DA 2. Well regarding Zervan I killed him in Origins so he shouldn't have been in DA 2.
DA 2 should have been a Default Characters to make up for those that Died being Justice, Zervan, Nathaniel Howe, etc they die, they Stay Dead, but in DA 2s case they still no matter what still show in the game.
I hope DK fixes this I don't want a Repeat of this in Inquisition. Also my Keep would be like so.
Origins
Male Warden - Human Male Noble
Romance - Morrigan
Done Dark Ritual
Walked through Mirror - Witch Hunt DLC
Helped the Architect in Awakening
Destroyed Armathine but Saved the Vigil
Freed Soldiers Peak & killed the Blood Mage
Sided with the Wolved & killed the Elves
Sided with the Templars & Killed the Mages including Wynee
Killed Zervan
Justice, Nathaniel, Anders dies in Awakening
Sided with Anora & Married Anora Prince Consort
DA 2
Female Mage - Romance - Isabella
Sided with No One - No Sides
Said she would rule Kirkwall
She Killed the Aristok in 1 on 1 Combat
Did MOTA
Did Legacy
Helped Merril with the Mirror
I hope in DK these choices can be re-created. I hope this is something like an inter-active comic deal or a Survey Deal.
#2612
Posté 20 mai 2014 - 08:53
Meaning that DAI and the Keep would have to run simultaneously? Or that the data doesn't come down until you start DAI and log in?
I think it's the latter one.
You make choices on the Keep, the choices are "saved" to EA's servers, and then you can download them to your console when you're starting a new game.
(I don't think it's an automatic thing, either - you'd probably need to select between Keep world-states every time you made a new game, I don't think they've talked about storing multiple world-states offline on the console,)
#2613
Posté 20 mai 2014 - 12:25
They should also make another option for those that like to skim through & do things quickly like a Preloaded Keep World State.
I imagine that if you leave an option unfilled that it will set to default, barring that it doesn't conflict with your choices. There may also be templates that you can load up, similar to the DA2 pre-built histories, and then change individual options from there.
These are theories, and we won't know for sure how it all works until the testers can break their NDA or we can play with it ourselves.
#2614
Posté 20 mai 2014 - 12:27
Some options aren't worth including.
It's a recurring conversation across the forum, about pretty much every part of DAI design and development: "why can't we have the option for our Inquisitor to be a pink bunny?" That option would make the game better for the tiny subset of players who want to do it, and the others just wouldn't use it. No downside, right? Except that the time spent making pink bunnies work could have been spent on something else, to give a bigger benefit to more players. Pretty much anything else, in that example.
The Keep is a different (less silly, of course) and naturally more controversial issue, because offline players feel that they are losing out on some part of the experience if they exist, or choose to be, without an internet connection. That's accurate enough, and a fair complaint. I'd argue that providing some kind of offline version of the Keep is, therefore, a higher priority than making pink bunnies.
BUT, how high a priority is that? For me, it's zero (I just use the internet). For you, it's crucial to making a purchase decision. For Bioware/EA, it can't be the highest priority they have (or they'd have promised or done it already), but it's not something they've ruled out either. I expect a key issue is what happens to the DAI world state data in preparation for the next Dragon Age title; are they preparing for DAI choices to be re-uploaded to the Keep and stored there, or not? Is that something we'll see straight away, or in 6 months, a year after release, or will we have to use the Keep all over again before DA4?
I guess we'll see
It's not just an issue of options though. It's an issue of usability and customer freedom. While this is not the same case, I would like to remind you why taking something online is such an issue with a lot of people: Diablo 3, Simcity, Assassin's Creed 2. No, DAI doesn't require an always-online connection, but the Keep does. For one, online features are unreliable, and two, it restricts customer freedom. Say I want to start a new game, but my internet connection is down, what do I do then? Wait. Nothing else to do.
And above all else, your statement that it would take away development time, is for one: wrong, and two it's not as much of a hassle as you make it out to be. Once you have the architecture, making an offline app is not that time-consuming, and it can be updated and supported through patches, just like the online version. It doesn't require you to have an account, and so on. To me, it seems like, the Keep wasn't done as a service for the customer, but rather as an anti-piracy measure. The online Keep is creating too much of a hassle for the consumer, to protect the interest of the business. (Keep in mind, that a lot of people who buy games know little of the game and it's features prior to purchasing it, and a lot of them have no clue how PCs or techy-stuff work.) And that, in my opinion, is something businesses should avoid. Ideally, the Keep should be a separate application that comes with the game, but it's opened within the game itself. That way it's offline, doesn't require people to have an Origin account and can be updated separately from the game and support multiple games, similarly to how the Origin client works(but without the password/online features).
Ultimately it's not a deal-breaker or anything for me, I'm sort of fine with it, but I just thought I should voice my opinion, and point out where you're wrong.
- The Sarendoctrinator aime ceci
#2615
Posté 20 mai 2014 - 01:38
It's not just an issue of options though. It's an issue of usability and customer freedom. While this is not the same case, I would like to remind you why taking something online is such an issue with a lot of people: Diablo 3, Simcity, Assassin's Creed 2. No, DAI doesn't require an always-online connection, but the Keep does. For one, online features are unreliable, and two, it restricts customer freedom. Say I want to start a new game, but my internet connection is down, what do I do then? Wait. Nothing else to do.
And above all else, your statement that it would take away development time, is for one: wrong, and two it's not as much of a hassle as you make it out to be. Once you have the architecture, making an offline app is not that time-consuming, and it can be updated and supported through patches, just like the online version. It doesn't require you to have an account, and so on. To me, it seems like, the Keep wasn't done as a service for the customer, but rather as an anti-piracy measure. The online Keep is creating too much of a hassle for the consumer, to protect the interest of the business. (Keep in mind, that a lot of people who buy games know little of the game and it's features prior to purchasing it, and a lot of them have no clue how PCs or techy-stuff work.) And that, in my opinion, is something businesses should avoid. Ideally, the Keep should be a separate application that comes with the game, but it's opened within the game itself. That way it's offline, doesn't require people to have an Origin account and can be updated separately from the game and support multiple games, similarly to how the Origin client works(but without the password/online features).
Ultimately it's not a deal-breaker or anything for me, I'm sort of fine with it, but I just thought I should voice my opinion, and point out where you're wrong.
Actually It is alot more work to support an offline option you have to create an interface for each console. Patch 6 different versions of the same thing. This is what they wanted to avoid. The Keep being a website only option makes it very easy to upgrade and patch one time and done. Say they have all of the apps available and a new patch is created for more content. Said patch works well on pc, ps3, xb360, ps4, but the xone's patch has a glitch that makes it unusable. Now they have to figure out what happened using even more resources to fix the problem. Whereas if they stayed with the one option this would not happen.
- Cigne et dutch_gamer aiment ceci
#2616
Posté 20 mai 2014 - 02:37
And above all else, your statement that it would take away development time, is for one: wrong...
It's not "wrong", unless you think it would take zero time, effort and money to design, implement and test. Which it wouldn't. No feature does. I'm not making any statement about what that development time could alternatively be spent on - since I don't know how Bioware's web team is structured - but the cost is not zero.
... and two it's not as much of a hassle as you make it out to be. Once you have the architecture, making an offline app is not that time-consuming, and it can be updated and supported through patches, just like the online version. It doesn't require you to have an account, and so on.
The Keep was (presumably, from information we have right now) designed and built as a hosted web application. That means that Bioware are in complete control of it. Fixes, where necessary, can be applied invisibly to the user, and the integrity of data and choices saved within the Keep is always guaranteed. Had Bioware instead decided to build the Keep as a client application, either as part of DA or as a separate application packaged on the disc or elsewhere (and deal with the requirements and limitations of doing it that way, including the need to patch application issues, and the lack of data integrity), then we wouldn't be having this conversation. But they didn't do that. Converting one to the other is not just a case of "copy, paste onto disc, done." To use your word, that's wrong.
The solution that some users are proposing is to allow players to download a completed world state file (whatever form that takes) from the Keep, transfer that to a USB drive or similar, and copy files to their offline consoles/PCs that way. That's much simpler, of course, not requiring the entire Keep application itself to be portable, but just to output data locally. I imagine that in itself would be very straightforward to do. But, other complications are still introduced: the world state file can be edited by the user, so Bioware can no longer confirm the integrity of the data imported into DAI. This could, quite easily, cause playability issues with DAI, or just outright crash the game. Not ideal; harder to fix. There may also be issues with console manufacturers allowing save files to be dumped onto their systems by rogue USB keys - so there may be further cost involved to making that work.
But I'm sure it's no hassle.
To me, it seems like, the Keep wasn't done as a service for the customer, but rather as an anti-piracy measure. The online Keep is creating too much of a hassle for the consumer, to protect the interest of the business.
It's causing no hassle at all for many users, and enabling many to "import" world states cross-platform, which otherwise may have been impossible. Users who weren't planning on importing a save state at all now have that option available to them, and those who weren't planning on doing it, didn't know they could do it, and don't care about doing it... aren't affected.
And that, in my opinion, is something businesses should avoid. Ideally, the Keep should be a separate application that comes with the game, but it's opened within the game itself. That way it's offline, doesn't require people to have an Origin account and can be updated separately from the game and support multiple games, similarly to how the Origin client works(but without the password/online features).
I can't imagine that option wasn't considered; as pointed out above, there are issues with doing so. I assume Bioware have plans to develop the Keep further... as I said previously, nobody has commented about what happens to DAI choices, for example if those get uploaded to the Keep for use in a future game. That would be effectively impossible with a client-side Keep, downloaded individually to every player's console and PC. We don't know if Keep data will eventually be importable into other products - other DA games, expansions or DLC, for example.
We don't know what those plans are yet, but I'm glad they're possible!
#2617
Posté 20 mai 2014 - 02:37
<snip>
Short of some sort of apocalypse, though, how likely is it that you'll have *no* internet access whatsoever for an extended period of time? It's an argument I could empathise with for soldiers or people in the middle of Alaska or the Sahara, but how big are those people as a proportion of likely DA players? If EA has done modelling and has data on the adoption rate for internet-connected consoles (which I'm sure they do have), then an online Keep does make sense.
Remember that you can run the Keep on mobiles too - and turning your phone into a mobile hotspot so that the console can download a world-state doesn't sound too difficult. 3G or 4G connections can easily deal with the stuff the Keep is said to contain.
I sort of understand the argument about consumer freedom, but at some point technology is going to become ubiquitous to the point of being necessary. Nobody makes console games that don't require TVs, and now many games are taking the next step to say they also require a functioning internet connection. Given that the overwhelming majority of their playerbase already connect their consoles to the internet, why should EA necessarily be concerned about providing an offline option?
(There's a legitimate argument if the Keep data was large in size - Aaryn Flynn has already talked about getting letters from people in Alaska who have to pay hundreds of dollars in data charges to download DLC - but nothing suggests that this is the case.)
- Cigne et phantomrachie aiment ceci
#2618
Posté 20 mai 2014 - 03:58
Actually It is alot more work to support an offline option you have to create an interface for each console. Patch 6 different versions of the same thing. This is what they wanted to avoid. The Keep being a website only option makes it very easy to upgrade and patch one time and done. Say they have all of the apps available and a new patch is created for more content. Said patch works well on pc, ps3, xb360, ps4, but the xone's patch has a glitch that makes it unusable. Now they have to figure out what happened using even more resources to fix the problem. Whereas if they stayed with the one option this would not happen.
How about providing an offline-version for generating the initial world-state of DA:I once all kinks that could come up are dealt with, then? They could still keep the online-Keep as a whole as a set-up for later installments and yet meet that demand for a product released. Only because it's a problem of the "few" doesn't mean it should be ignored.
It's less a matter of "technology moving forward" but one of providing convenience for customers, and that does top the former.
- The Sarendoctrinator aime ceci
#2619
Posté 20 mai 2014 - 04:27
Only because it's a problem of the "few" doesn't mean it should be ignored.
How few are we talking, though? In a 2010 study 75% of people had their consoles connected to the internet. That was four years ago, so I expect the total is even higher now - especially among the 'core gamers' who would comprise a large part of DAI's audience.
And among the people who haven't got their console connected, how many of them would have no access to wireless or mobile connections, or the opportunity to connect their console at a friend or neighbour's place? Given how ubiquitous the internet is in much of the developed world, just how few people would have absolutely no way of getting their console online?
(I mean, if you're posting on this forum then by definition you probably have internet access.)
Customer convenience is one thing, but at some point - backed by research - the publishers are going to assume that the vast majority of their customers do have internet access, if not an internet-connected console, and their plans will include that accordingly.
For the vast majority of their customers, after all, using the internet to manage save file data is far more convenient than downloading it to a USB.
#2620
Posté 20 mai 2014 - 04:46
(I mean, if you're posting on this forum then by definition you probably have internet access.)
Which doesn't mean one ought to be automatically inclined to hurrah a further tacit online-requirement put into an SP-game in this manner. Setting up for now and ever the world-state creation of a singleplayer-campaign only via an online-component just doesn't seem like the most sensible of ideas.
Of course, if the good developers could manage to include ol' save-import despite the difficulties they voiced at some point, that would be a solution too. Ultimately, weird as it is, I am more comfortable managing my save-files on my PC's hard-drives, thank you very much.
- The Sarendoctrinator aime ceci
#2621
Posté 20 mai 2014 - 04:50
Regardless when I get Inquisition on 10-07, I am just going to play the game Default using the Pre-Selection history choices should be similar towards Origins.
I wanna play the game 1st & see how different it is, basically experiment with it & practice & get good on Inquisition before I worry about the Keep System.
I wanna do some achievements, mess with Romance, & Perfect my Inquisitor, I also wanna see which Race she will be I still haven't figured it out but I have it narrowed down to either Female Dalish or Female Qunari.
I love the new Specializations being Necromancer to the other deals, whish they would talk more on Rogue.
#2622
Posté 20 mai 2014 - 04:58
How about providing an offline-version for generating the initial world-state of DA:I once all kinks that could come up are dealt with, then? They could still keep the online-Keep as a whole as a set-up for later installments and yet meet that demand for a product released. Only because it's a problem of the "few" doesn't mean it should be ignored.
It's less a matter of "technology moving forward" but one of providing convenience for customers, and that does top the former.
I'm not saying they should be ignored. I just feel that there are other options that can be used to facilitate the same thing without having to put so many resources into creating an Offline version of the Keep. The Usb option seems quite feasible as a long term solution for Offline consoles. I think that would be a much better option.
#2623
Posté 20 mai 2014 - 05:06
The solution that some users are proposing is to allow players to download a completed world state file (whatever form that takes) from the Keep, transfer that to a USB drive or similar, and copy files to their offline consoles/PCs that way. That's much simpler, of course, not requiring the entire Keep application itself to be portable, but just to output data locally. I imagine that in itself would be very straightforward to do. But, other complications are still introduced: the world state file can be edited by the user, so Bioware can no longer confirm the integrity of the data imported into DAI. This could, quite easily, cause playability issues with DAI, or just outright crash the game. Not ideal; harder to fix.
Why would this be a Bio concern? They don't care if someone messes up an ME save with one of Gibbed's editors, last I checked.
#2624
Posté 20 mai 2014 - 05:10
Why would this be a Bio concern? They don't care if someone messes up an ME save with one of Gibbed's editors, last I checked.
So maybe Gibbed will make one for inquisition some time in the future. Who knows. Either way bioware is trying to fix a problem that their fans have wanted fixed. This was their solution. Take it for what it is. They listened.
- phantomrachie aime ceci
#2625
Posté 20 mai 2014 - 05:26
How about providing an offline-version for generating the initial world-state of DA:I once all kinks that could come up are dealt with, then? They could still keep the online-Keep as a whole as a set-up for later installments and yet meet that demand for a product released. Only because it's a problem of the "few" doesn't mean it should be ignored.
It's less a matter of "technology moving forward" but one of providing convenience for customers, and that does top the former.
You would still need to go online in order to even get the Keep if it is made available for "offline" mode after release. You also already have to have a connection to the Internet for the PC version on install for authentication purposes, so having to be online to download a world state doesn't take that much extra online time.
I do believe that the few should be ignored when it comes to the Keep, especially if the arguments are about not wanting to connect to Internet instead of not being able to, especially if it is only for a very short duration. Anyone who doesn't want to connect to Internet for just a short duration is creating their own problem and I don't see why anyone should fix self-created problems.
And as an answer to your next comment concerning your save files. Your save files are likely still being saved on your PC. The Keep is not for save games but for world states. You don't have to be online to play DAI after installing the game, so it is likely your save files aren't being saved online either.
The only "solution" I can agree with is being able to save a world state on USB but I have heard. let's call them rumors because I don't own a console, this doesn't work or isn't allowed on consoles. At some point technology progresses to the point there is no use in remaining "compatible" with the few who can't. If someone lives in the middle of nowhere they probably made the choice to at some point be left behind. Back in the day if you wanted to rent a movie and you lived hours away from a movie store you also made the choice this type of technology wasn't for you. Online is here to stay and offline mode is going the way of the dodo, it is best to get used to it.
- Captain_Harkness aime ceci





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