I can hardly wait for the keep. Hope it comes out soon. I'm replaying DA:O, DA:OA, and DA2 until then. Think we get to decide the Warden and Hawke's appearance? Will we get to decide the armor sets they were wearing at the end of the game or would that be wishful thinking? So excited; gonna make so many decisions about past decisions ![]()
The Dragon Age Keep (No Save Game Importing)
#2726
Posté 28 mai 2014 - 03:22
#2727
Posté 28 mai 2014 - 03:29
I think they've already confirmed that there's no way to remake the Warden's/Hawke's appearances through the Keep.
(And something like deciding armour sets sounds like it might be way too difficult - those art assets surely won't appear in DA:I, since they'd have to rebuild them all again.)
- Gustave Flowbert et Amy326 aiment ceci
#2728
Posté 28 mai 2014 - 03:34
Wow, the keep itself sounds like a lot of fun. What a great idea.
- Finnn62 aime ceci
#2729
Posté 28 mai 2014 - 03:39
Wow, the keep itself sounds like a lot of fun. What a great idea.
It really is a great idea. Especially for those of us who plan of going cross platform from 360 to One. I am very pleased with this idea and hope I get to test it in the beta soon!
- LPPrince et Gustave Flowbert aiment ceci
#2730
Posté 28 mai 2014 - 06:17
I think they've already confirmed that there's no way to remake the Warden's/Hawke's appearances through the Keep.
(And something like deciding armour sets sounds like it might be way too difficult - those art assets surely won't appear in DA:I, since they'd have to rebuild them all again.)
Aww really? That's a shame. If that's case, I don't really want to actually meet the Warden or Hawke in-game in DAI, anymore (not that that was likely to happen anyways)… It would really break the magic for me if they just looked like the default player characters. The Keep still sounds exciting none the less. Can't wait ![]()
#2731
Posté 28 mai 2014 - 07:21
The Warden/Hawke thing has come up quite a few times (I can't find the links now
) and I think the general idea is that Bioware are going to be careful about how they use them, *if* they use them. There's certainly an unresolved storyline at the end of DA2, but I don't think it's ever been said that we'll meet them again face-to-face.
Something like making those two characters use a default appearance doesn't really sound likely to me, but I guess we'll have to wait and see. They certainly seem well aware of fan concerns about that particular issue, though.
(Other people have suggested that there could be an option in the game itself to recreate the Warden's/Hawke's appearances in the new engine, but again this seems pretty far-fetched to me.)
- Finnn62 aime ceci
#2732
Posté 28 mai 2014 - 07:25
Why does it seem far fetched. It can work. It just depends on where they want to take their story from where it was left. If they decide to bring them back face to face it would be the best way to achieve the fans acceptance of them appearing.
- cindercatz et Finnn62 aiment ceci
#2733
Posté 28 mai 2014 - 07:59
The only reference I have as to whether the Warden/Hawke will be customizable within DAI is this question and answer from PAX East 2012 (Yes, I know that's a while ago.)
Q: Hypothetically, of course, in the hypothetical Dragon Age III, let's say we have a hypothetical cameo from say, the Hero of Ferelden. Hypothetically, would he or she be voice acted, or would he or she just show up and just kind of be there --
A David: Oh, you mean the Warden?
Q: Yes, the Warden.
A David: If the Warden showed up, would the Warden be voice acted? [David and Mike look at each other, laughs from audience] OK, if, if, if we... IF, if we put your Warden in the game we would have to take into account the fact that technology has changed, the look of the game has changed, we have voiced characters -- there are no silent characters in the game. I think ideally, we would want to throw that to you as a choice, how you would like that presented. [Looks at Mike] Is that fair?
A Mike: I think so, yeah. I think the under current of what Dave's saying is that we all kind of go whoo [exhale], is, to be quite frank, we'd have to do that so right. Because, again, it's your character, and that really is something that we'd want to put as much of that agency ON YOU, to own -- you know, how they would look and/or sound even -- as we could. And I think that would be the only way to make that character do a cameo. And the really the question is: is the cameo worth the potential disconnect? I don't know. I think it would really depend on the overall story.
A David: We'd wanna do it right, or not at all.
A Mike: Yeah. That'd be basically it.
When I initially heard that response I was filled with confidence. While I would prefer to see neither of them again, for multiple reasons, I don't think they will treat the decision lightly, or cheaply, if they do decide to put the Warden or Hawke into DAI or a future game.
That said, I don't really know how they would "throw that to [us] as a choice." To me, the ideal situation would be to have us recreate our Warden and/or Hawke within the game's own CC. However, it would be really jarring to suddenly see that in the middle of the game. On the other hand, presenting us with that option at the same time we create our Inquisitor ruins the potential impact of any sort of cameo, and destroys the surprise factor. Those things might not matter to some players, but I guarantee those are some of the many considerations that they would take into account when deciding if and how they would do this.
Also, for reference, in the video interview Fernando said that there is no CC aspect within the Keep:
There is no way to visually modify your appearance. It's not a character creator or something along those lines.
- Finnn62 aime ceci
#2734
Posté 28 mai 2014 - 08:18
It sounds like it'll be so much fun to tinker with! Can't wait! Very excited to see if they discuss the Jeep at E3!
#2735
Posté 28 mai 2014 - 08:24
That said, I don't really know how they would "throw that to [us] as a choice." To me, the ideal situation would be to have us recreate our Warden and/or Hawke within the game's own CC. However, it would be really jarring to suddenly see that in the middle of the game. On the other hand, presenting us with that option at the same time we create our Inquisitor ruins the potential impact of any sort of cameo, and destroys the surprise factor. Those things might not matter to some players, but I guarantee those are some of the many considerations that they would take into account when deciding if and how they would do this.
Yeah, thanks for posting that interview excerpt. These are mostly the reasons why I think it's far-fetched. We have no idea how it'll be handled in DA:I, if it's in there at all, but I think setting an appearance is probably not very likely(?)
It would be jarring regardless of where they put the "re-create Hawke'Warden" menu, but it would ruin the surprise if it happened at the start - and having a pop-up menu right before you meet those characters would be slightly hilarious and bizarre. There are other issues with continuity (will people get upset if their character can't be made to look the same as in the previous games?), and there's a question mark over the complexity of just how many states the Warden in particular can occupy - three races, three classes, how are they all visually represented? Would people freak out about clothing styles?
Another not-insignificant problem is that people who haven't played the previous games and who don't know the characters from a bar of soap will suddenly be asked to decide their appearances - which is incongruous with the other push to accommodate new players, for example by including a default world-state in the game. It seems slightly odd to show so much deference to previous protagonists when we're meant to be building up the Inquisitor, and I have a hard time imagining what would actually happen if the three of them met. It's kind of weird to think about.
- Finnn62 aime ceci
#2736
Posté 28 mai 2014 - 08:29
#2737
Posté 28 mai 2014 - 09:52
I think they could pull off the masked/hooded route fairly well. I just honestly don't see it fitting into the game story to not feel odd. BUT, I no investment emotionally either way so however it ends up is fine by me.
I would love to meet the Warden or Hawke in the new game. For me, it is kind of ridicolous that the protagonists of bioware games always disappear after a new main character is introduced. It would be so interesting to meet them and see them from a different perspective.
I think a cameo could be done right. The devs could etablish that Hawke/the Warden is, at the moment, the hero of another story.They are doing something important and cross the path of the inquisitor.
Of course there is no way to recreate the looks of them without spoiling. If the recreation is not done in the keep, I do not think we will meet them. It would simply be too strange to create three characters at the beginning of the game.
If they appear hooded I believe they will appear at the end and the inquisitor will join them to do something important off screen.
#2738
Posté 28 mai 2014 - 10:27
I'm really excited to see HOW they present our choices. Cinematic retelling? Slides? Comic book style?
It sounds like it'll be so much fun to tinker with! Can't wait! Very excited to see if they discuss the Jeep at E3!
I don't think they will do something so involved. Imagine that you had 10 different permutations, with Wardens and Hawkes in various combinations. Having such an involved method would get quite tedious after the first couple of times. Even during a first go 'round would very quickly get old if there are dozens of choices to go through.
I think they could pull off the masked/hooded route fairly well. I just honestly don't see it fitting into the game story to not feel odd. BUT, I no investment emotionally either way so however it ends up is fine by me.
I think that would be rather lame, but it's just a personal preference.
#2739
Posté 28 mai 2014 - 10:33
I don't think they will do something so involved. Imagine that you had 10 different permutations, with Wardens and Hawkes in various combinations. Having such an involved method would get quite tedious after the first couple of times. Even during a first go 'round would very quickly get old if there are dozens of choices to go through.
I think that would be rather lame, but it's just a personal preference.
Dunno. They've said it'll be more than just a check list, and IMO, they'll have to do something story wise to remind you of what was happening around some of the choices.
We'll see I guess. I can't really picture what else would really go into Beta testing the keep if we can't load it into the game to see how those decisions translate other than looking for presentation issues, etc within the Keep itself.
- Finnn62 aime ceci
#2740
Posté 28 mai 2014 - 11:51
I would love to meet the Warden or Hawke in the new game. For me, it is kind of ridicolous that the protagonists of bioware games always disappear after a new main character is introduced. It would be so interesting to meet them and see them from a different perspective.
I think a cameo could be done right. The devs could etablish that Hawke/the Warden is, at the moment, the hero of another story.They are doing something important and cross the path of the inquisitor.
Of course there is no way to recreate the looks of them without spoiling. If the recreation is not done in the keep, I do not think we will meet them. It would simply be too strange to create three characters at the beginning of the game.
If they appear hooded I believe they will appear at the end and the inquisitor will join them to do something important off screen.
I would love to meet mine too. I suggested an option that could work for bioware quite a while ago. I don't know if they saw it, but If they create a seperate cc like they did for origins to allow you to recreate your warden and hawk in the new engine, and then use a code system similar to the one they used in ME2/3. That code can then be stored into the keep. The keep then doesn't need to have a cc built into it, and their appearances are still stored into the world state. This allows them to use them in any game DA:I and on. Therefore keeping the mystery as to when the warden and hawk will be seen. Will it be in Inquisition or will it be in a later title. This way there won't be a need to recreate them in the game at any point. A person that doesn't use the keep and uses the default world state will then recieve a default hawk to the cannon of that world state since the warden is dead in that state.Everything works as long as they decide to do it. As for the voice they mentioned they did voice them just not the same way if they use the voices from the original game I think it will work just fine.
That way It will be our choice to how they will look and sound. For each world state we create. If we choose to create them or not. Weither we put them in or not. It is our choice. We can use the new cc or not. All of it is our choice.
- Cigne, cindercatz, Bellanaris88 et 1 autre aiment ceci
#2741
Posté 29 mai 2014 - 01:14
I would love to meet mine too. I suggested an option that could work for bioware quite a while ago. I don't know if they saw it, but If they create a seperate cc like they did for origins to allow you to recreate your warden and hawk in the new engine, and then use a code system similar to the one they used in ME2/3. That code can then be stored into the keep. The keep then doesn't need to have a cc built into it, and their appearances are still stored into the world state. This allows them to use them in any game DA:I and on. Therefore keeping the mystery as to when the warden and hawk will be seen. Will it be in Inquisition or will it be in a later title. This way there won't be a need to recreate them in the game at any point. A person that doesn't use the keep and uses the default world state will then recieve a default hawk to the cannon of that world state since the warden is dead in that state.Everything works as long as they decide to do it. As for the voice they mentioned they did voice them just not the same way if they use the voices from the original game I think it will work just fine.
That way It will be our choice to how they will look and sound. For each world state we create. If we choose to create them or not. Weither we put them in or not. It is our choice. We can use the new cc or not. All of it is our choice.
^ THIS. All this!
- Lucy Glitter, Cigne et cindercatz aiment ceci
#2742
Posté 29 mai 2014 - 04:11
ME2 and ME3 both had trouble importing some characters, and they only had small upgrades to the existing CC. Some of your Wardens and Hawkes would fail when imported.
Edit: unless Bio never touches facegen again, of course... but what's the chance of that?
#2743
Posté 29 mai 2014 - 04:21
^ THIS. All this!
Agreed. That's a great idea.
#2744
Posté 29 mai 2014 - 06:41
What if the character doesn't appear in DAI at all? Would people really be happy about re-creating the character only to discover that it didn't do anything this time around and might not ever do anything?
#2745
Posté 29 mai 2014 - 07:19
#2746
Posté 29 mai 2014 - 08:15
Dunno. They've said it'll be more than just a check list, and IMO, they'll have to do something story wise to remind you of what was happening around some of the choices.
We'll see I guess. I can't really picture what else would really go into Beta testing the keep if we can't load it into the game to see how those decisions translate other than looking for presentation issues, etc within the Keep itself.
One of Bioware's Online Team members at one of the PAXs said it had audiovisual elements, I think.
It's certainly not just a grey website with plain text and drop down menus. I imagine they're planning on showing key story moments in a more interactive and involved way.
- Finnn62 aime ceci
#2747
Posté 29 mai 2014 - 11:47
ME2 and ME3 both had trouble importing some characters, and they only had small upgrades to the existing CC. Some of your Wardens and Hawkes would fail when imported.
Edit: unless Bio never touches facegen again, of course... but what's the chance of that?
They only had trouble because they used slightly diferent game engines. If they keep to the same engine it should be fine.
#2748
Posté 29 mai 2014 - 02:00
They only had trouble because they used slightly diferent game engines. If they keep to the same engine it should be fine.
It's unlikely that Frostbite won't change again between now and DA4, though. Even in Mass Effect there were incremental upgrades to the character appearances - compare Ashley or Kaidan from ME to ME3. The same thing will surely happen as developers get more confident with new consoles, and I'm sure they'll have trouble again importing visual appearances from DA: Inquisition to the next game.
Heck, they couldn't even import faces from DA:O to DA2 (Zevran, Alistair) and that was using the same engine on the same console generation.
#2749
Posté 29 mai 2014 - 02:13
It's unlikely that Frostbite won't change again between now and DA4, though. Even in Mass Effect there were incremental upgrades to the character appearances - compare Ashley or Kaidan from ME to ME3. The same thing will surely happen as developers get more confident with new consoles, and I'm sure they'll have trouble again importing visual appearances from DA: Inquisition to the next game.
Heck, they couldn't even import faces from DA:O to DA2 (Zevran, Alistair) and that was using the same engine on the same console generation.
Let's not forget Morrigan, either.
#2750
Posté 29 mai 2014 - 03:26
I was hoping I'd never see that Morrigan again...
Anyway I sort of don't understand people who thinks we'll have access to CC for Hawke/Warden.
We'd have to create 3 characters for Inquisition , that's never going to happen IMHO.
Besides with new engine , we'll all end up with characters looking different.
All they have to do is put helmets on Hawke/Warden and problem solved!





Retour en haut





