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The Dragon Age Keep (No Save Game Importing)


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#2876
Warden_of_all

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There's not really an ng+ in game, it's just that when you unlock specializations they become unlocked for every playthrough. Meaning that your first playthrough, yes you will have to do that but every other playthrough you play there after - which I would count as regular playthroughs you can be the specializations without having to make the same choices. However again I don't know because I haven't tested the keep myself which is why I posted the question here, hoping a dev or someone who has tested it and feels that it wouldn't be spoiling anything would respond.

I doubt they will have options that show you unlocked them. You will just show which specialization you chose.



#2877
Gold Dragon

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Especially since the Tome to unlock the Specialization was in Awakening.



#2878
Devtek

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Especially since the Tome to unlock the Specialization was in Awakening.

 

You could just pick the unlock option and then reload and pick whatever one you wanted too -> SPOIL THE ASHES!!!! F9 No I agree with Wynne!



#2879
aaarcher86

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There's not really an ng+ in game, it's just that when you unlock specializations they become unlocked for every playthrough. Meaning that your first playthrough, yes you will have to do that but every other playthrough you play there after - which I would count as regular playthroughs you can be the specializations without having to make the same choices. However again I don't know because I haven't tested the keep myself which is why I posted the question here, hoping a dev or someone who has tested it and feels that it wouldn't be spoiling anything would respond.


Gotcha.

I still think you might need to have that original choice if you choose that specialization, but that's just my opinion. But if there are multiple ways to unlock that specialization I'm not sure if they'll be that in depth about it.

#2880
Warden_of_all

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Gotcha.

I still think you might need to have that original choice if you choose that specialization, but that's just my opinion. But if there are multiple ways to unlock that specialization I'm not sure if they'll be that in depth about it.

If it can be used in subsequent play throughs without unlocking it every time then the specialization should be available in the Keep at anytime since it can be used in a play through without unlocking it in that play through.



#2881
aaarcher86

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If it can be used in subsequent play throughs without unlocking it every time then the specialization should be available in the Keep at anytime since it can be used in a play through without unlocking it in that play through.

I get what you're saying, I just disagree about it.

It wouldn't bother me either way they went with it.

#2882
Warden_of_all

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I get what you're saying, I just disagrees about it.

It wouldn't bother me either way they went with it.

It just makes sense to me to allow it since you were allowed to in the game.



#2883
aaarcher86

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It just makes sense to me to allow it since you were allowed to in the game.


Yeah. I just think since you had to make that choice to unlock it they're just kind of doing the player a solid by keeping it unlocked in further play throughs. You still had to,do something to get the ability in the first place.

If they're trying to be thorough I could see them expecting someone to have made the choice that gives the ability versus 'I have this just because I do.' But, I don't know if it's something that they'd even be worried about decision wise. It's really not major.

#2884
Warden_of_all

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Yeah. I just think since you had to make that choice to unlock it they're just kind of doing the player a solid by keeping it unlocked in further play throughs. You still had to,do something to get the ability in the first place.

If they're trying to be thorough I could see them expecting someone to have made the choice that gives the ability versus 'I have this just because I do.' But, I don't know if it's something that they'd even be worried about decision wise. It's really not major.

I can see the choice being there, but not as a requirement for the specialization. It could be a choice for wither they condone it or not. 



#2885
Guest_TheDarkKnightReturns_*

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I can see specializations becoming problematic. I took the Blood Mage spec after drinking Andraste's blood after defiling the ashes and let Jowan save Connor which doubled as his Harrowing. If I can't choose Blood Mage without going into the Fade to save Connor that particular playthrough is kind of broke.



#2886
AlanC9

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Well I agree with Warden_of_all, CC for them being at the end of the game would be better. It shows us they plan to do something with them in the future and maybe in a dlc for Inquisition. It would be better if we are only alluded to being able to see them than they nail it for a future game or dlc with the CC at the end of the game. 

 

At the end of the game? Meaning that we finish the game and then have a CC for some future game or DLC that doesn't exist yet?

 

The italed is why Bio will never do this. They're not going to tie themselves to that promise. Unless it's a DLC that's already in production when the game ships.



#2887
AlanC9

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I can see specializations becoming problematic. I took the Blood Mage spec after drinking Andraste's blood after defiling the ashes and let Jowan save Connor which doubled as his Harrowing. If I can't choose Blood Mage without going into the Fade to save Connor that particular playthrough is kind of broke.

 

Hmm. I don't know if this is the sort of bugged world-state that the Keep is supposed to prevent or not. DA:O's specialization unlocking was incoherent, so importing the Warden's build would be incoherent too. OTOH, a DA:O build couldn't be imported directly into DAI anyway. If -- huge if -- the Warden's playable, the easy solution is to just give out a bucket of XP and let the player do the leveling with all specializations unlocked.



#2888
ElitePinecone

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Well I think the issue comes in when they are people that have played through the series like 10> times. If there is a possibility they want to try out all of their playthroughs, they would have to create a checklist for each one.

 

I have no problem myself because I am in the same position as you.

 

I agree it's a problem for those people, but we should remember that they are surely a tiny minority of players. Half of DA:O and DA2's players didn't even finish the game, let alone finish it ten or twenty times. 

 

Not to ignore the potential frustration that they might feel, but it's hardly going to be a priority if the percentage of players with 10+ completed playthroughs is in the single digits. Maybe even less than 1%.



#2889
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I agree it's a problem for those people, but we should remember that they are surely a tiny minority of players. Half of DA:O and DA2's players didn't even finish the game, let alone finish it ten or twenty times. 

 

Not to ignore the potential frustration that they might feel, but it's hardly going to be a priority if the percentage of players with 10+ completed playthroughs is in the single digits. Maybe even less than 1%.

You have a point



#2890
JadePrince

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But... I mean, if someone didn't finish the game, then surely the Keep isn't really being designed with them in mind? I would imagine that kind of player will go with one of the defaults. Isn't the Keep specifically FOR those players who have finished --and want to carry over--  at least one playthrough (or more, since I'm fairly certain we were told earlier in this thread that players could create/store more than one World State)? Maybe i'm misunderstanding.



#2891
ElitePinecone

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Well, it's at least partially designed so that new people to the series can catch up on what happened, and learn about the events of Origins and DA2 while making choices about them. 

 

But my point was that if Bioware were deciding whether to focus their time and resources on a save-import feature, why should they necessarily take into consideration the people who have 25 separate game worlds that they want to import? Catering to that group surely can't be a priority in terms of how they plan the Keep.

 

If save imports only really benefited a tiny number of the super-hardcore players, is it worth the investment in time/money/effort?

 

(Because for people with one, two or three save files, it doesn't sound like an unreasonable amount of work to just recreate those world states manually in the Keep.)



#2892
JadePrince

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Well, it's at least partially designed so that new people to the series can catch up on what happened, and learn about the events of Origins and DA2 while making choices about them. 

 

But my point was that if Bioware were deciding whether to focus their time and resources on a save-import feature, why should they necessarily take into consideration the people who have 25 separate game worlds that they want to import? Catering to that group surely can't be a priority in terms of how they plan the Keep.

 

If save imports only really benefited a tiny number of the super-hardcore players, is it worth the investment in time/money/effort?

 

(Because for people with one, two or three save files, it doesn't sound like an unreasonable amount of work to just recreate those world states manually in the Keep.)

 

Ahhh I totally see what you're saying. Apologies, I missed the point where you were specifically addressing importing into the Keep rather than doing manually. Yeah, that seems like too much extra work for not enough purpose. Also, I dunno about anyone else, but I am going to love manually micromanaging every single flag in the Keep for each of my World States. See, that just sounds FUN.



#2893
nightscrawl

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But... I mean, if someone didn't finish the game, then surely the Keep isn't really being designed with them in mind? I would imagine that kind of player will go with one of the defaults. Isn't the Keep specifically FOR those players who have finished --and want to carry over--  at least one playthrough (or more, since I'm fairly certain we were told earlier in this thread that players could create/store more than one World State)? Maybe i'm misunderstanding.

 

The majority of players don't finish the game, that doesn't mean they won't want the option to influence things in DAI by selecting certain choices in the Keep. There are also fans of DAO who refuse to play DA2 and vice versa, and those players might also want to put in their preferred outcomes. There are players on these forums who are so into RP that they have created characters and deliberately not finished the game with them because they (the player) decided that their character's story was over at some point before the official game ended.

 

As far as I know, you can leave as many options as you want unselected. I assume that the unfilled ones would revert to a default state at that point. If your Warden got to Ostagar and slipped quietly away in the middle of the night and you ended the game, you will still be able to fill in that your Warden was of a specific gender and Origin story. Whether you would then be happy with the result of the following default choices is another issue entirely, but I've been led to believe that it IS possible to have an incomplete world state.



#2894
Devtek

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Well, it's at least partially designed so that new people to the series can catch up on what happened, and learn about the events of Origins and DA2 while making choices about them. 

 

But my point was that if Bioware were deciding whether to focus their time and resources on a save-import feature, why should they necessarily take into consideration the people who have 25 separate game worlds that they want to import? Catering to that group surely can't be a priority in terms of how they plan the Keep.

 

If save imports only really benefited a tiny number of the super-hardcore players, is it worth the investment in time/money/effort?

 

(Because for people with one, two or three save files, it doesn't sound like an unreasonable amount of work to just recreate those world states manually in the Keep.)

 

I thought they had finally dismissed the import idea all together b/c of the inability for everyone (ie not just pc players) to do it; also because they were trying to avoid the problems with the bugged flags anyways and importing files with hundreds of bugged flags would be a logical nightmare.

 

To an earlier point you made about % complete: That happens in every game, not just dragon age / bioware games.  I'm looking at my trophy list right now on ps4 (which shows the % of people who have each trophy) and there are trophies you get for just doing the story automatically and many of them are below 75% just for chapter 1/2/3 etc.



#2895
ElitePinecone

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I thought they had finally dismissed the import idea all together b/c of the inability for everyone (ie not just pc players) to do it; also because they were trying to avoid the problems with the bugged flags anyways and importing files with hundreds of bugged flags would be a logical nightmare.

 

To an earlier point you made about % complete: That happens in every game, not just dragon age / bioware games.  I'm looking at my trophy list right now on ps4 (which shows the % of people who have each trophy) and there are trophies you get for just doing the story automatically and many of them are below 75% just for chapter 1/2/3 etc.

 

Yeah, there's a reasonably common discussion (as far as I'm aware) among game devs about whether endings are even necessarily important, given a very large proportion of the people who buy their games will never see them.

 

I think save imports have been largely dismissed for technical and/or legal reasons, which Fernando explained in that interview many months back. There might also be a design choice, like you said - if the point of the Keep is to eliminate bugs, why import bugged save games? 

 

If the Keep's logic systems are as extensive as has been claimed, making everything from scratch is really the best way to guarantee that the story and world stay consistent, and that there are never any more errors in save files like DA2 had (or ME2, even - look at Conrad Verner). 



#2896
AlanC9

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As far as I know, you can leave as many options as you want unselected. I assume that the unfilled ones would revert to a default state at that point. If your Warden got to Ostagar and slipped quietly away in the middle of the night and you ended the game, you will still be able to fill in that your Warden was of a specific gender and Origin story. Whether you would then be happy with the result of the following default choices is another issue entirely, but I've been led to believe that it IS possible to have an incomplete world state.

 

I doubt they'll accommodate the Warden slipping away and leaving the Blight up to Alistair. Even if the player slipped away, the Warden came back.



#2897
QueenPurpleScrap

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Well, maybe if they release a character creator early for us to play with we'll have the option to save the visual. We could recreate our Wardens and Hawke's. Then in the Keep they could allow us to set a portrait for our Warden and Hawke as we make choices. This wouldn't implicitly promise an appearance in DAI, just a fleshing out of the Keep while allowing us to test out the new CC.

 

Probably won't happen, though. I guess it would be a lot of extra work.



#2898
AlanC9

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I think save imports have been largely dismissed for technical and/or legal reasons, which Fernando explained in that interview many months back. There might also be a design choice, like you said - if the point of the Keep is to eliminate bugs, why import bugged save games? 

 

Yep. Bio devs have explicity stated this, even WRT deliberately modded games. They're not going to support any game states that they didn't intend to create.



#2899
Warden_of_all

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I doubt they'll accommodate the Warden slipping away and leaving the Blight up to Alistair. Even if the player slipped away, the Warden came back.

In this case I can see the warden being dead. Alistair being king. Kinda like the default world state.



#2900
Warden_of_all

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Well, maybe if they release a character creator early for us to play with we'll have the option to save the visual. We could recreate our Wardens and Hawke's. Then in the Keep they could allow us to set a portrait for our Warden and Hawke as we make choices. This wouldn't implicitly promise an appearance in DAI, just a fleshing out of the Keep while allowing us to test out the new CC.

 

Probably won't happen, though. I guess it would be a lot of extra work.

They did it for origins, so why not?