To torture us,duh.They did it for origins, so why not?
The Dragon Age Keep (No Save Game Importing)
#2901
Posté 06 juin 2014 - 06:31
- Warden_of_all aime ceci
#2902
Posté 06 juin 2014 - 11:25
So, I haven't really kept up on whats going on with DA:I, is this Dragon Age Keep thing still...happening?
Last I heard it would be released "Months" ahead of the actual game.
They're kind of running low on months here.
- Nefla aime ceci
#2903
Posté 06 juin 2014 - 11:30
So, I haven't really kept up on whats going on with DA:I, is this Dragon Age Keep thing still...happening?
Last I heard it would be released "Months" ahead of the actual game.
They're kind of running low on months here.
Not really. They can release it in August and it will still be months before DAI(August, September).
I'd rather they release it when it is finished anyway.
#2904
Posté 06 juin 2014 - 11:31
I'd rather they release it when it is finished anyway.
Sure. Id much prefer to have something that functions. Im just saying.
Just checking to see if someone knew something I didn't.
#2905
Posté 07 juin 2014 - 02:15
I doubt they'll accommodate the Warden slipping away and leaving the Blight up to Alistair. Even if the player slipped away, the Warden came back.
I didn't say that at all. I said that any blank decisions would revert to a default state. They already have a default world state in place for players who don't use the Keep. Whether the default choices would accommodate someone's head canon is a different matter, and up to an individual player. There are some pretty creative RPers on these forums who have posted some really neat ideas I never once would have thought of. I have no doubt that they would be able to think of something.
#2906
Posté 07 juin 2014 - 05:00
On a more serious note, what about DAA and the DLCs? Will those be imposed by default choices too? That would be severely annoying for some of us.
#2907
Posté 07 juin 2014 - 05:09
Yeah, I figured that. I was just pointing out that this doesn't actually respect what the player did. If I had a Warden who just slunk away, I wouldn't be able to import him; I would be importing someone who was pretty much like my Warden right up to the point where my Warden slunk away and the Warden imported to DAI did not. I'm not sure who this would satisfy; of course, a player with a Warden who slunk away could simply not import that Warden to DAI at all.
On a more serious note, what about DAA and the DLCs? Will those be imposed by default choices too? That would be severely annoying for some of us.
You will have the option to put those choices (if they are relevant)...i don't see the problem.
#2908
Posté 07 juin 2014 - 01:44
On a more serious note, what about DAA and the DLCs? Will those be imposed by default choices too? That would be severely annoying for some of us.
There probably is a default state for DAA and DLCs too. If there is some dialog that calls on that choice in DAI it has to call on something. So it will either call on a default option or your imported one.
Another possibility in some cases might be for an alternate line, or just to omit the line completely, but that cannot be used all of the time. There is an example of this in DA2. In Act 3 there is an argument with rival Anders. If your Warden was a mage he will say, "A mage saved us all from the Blight," as part of his argument. If you didn't have a mage, then that line is just omitted altogether. But again, this method can't be used all the time, because you risk changing the structure of the conversation.
#2909
Posté 07 juin 2014 - 02:11
On a more serious note, what about DAA and the DLCs? Will those be imposed by default choices too? That would be severely annoying for some of us.
http://forum.bioware...dlc/?p=16549120
The events in the DA2 DLC's occurred, regardless of whether or not you played them. The Keep will reference their choices, and have defaults should you not have played them (or choose to input no choices).
The same applies to everything else--the events in DAO and DA2 also happened, regardless of whether or not you played them.
#2910
Posté 07 juin 2014 - 04:24
OK, I'm curious... do you think there is anyone out there who played Origins and headcanoned that none of the events that took place involved their Warden/happened at all? I'm struggling to wrap my brain around this, and I'm someone who didn't play Awakenings because in my mind my surviving Wardens would have stayed in Denerim as Chancellor/King.Yeah, I figured that. I was just pointing out that this doesn't actually respect what the player did. If I had a Warden who just slunk away, I wouldn't be able to import him; I would be importing someone who was pretty much like my Warden right up to the point where my Warden slunk away and the Warden imported to DAI did not. I'm not sure who this would satisfy; of course, a player with a Warden who slunk away could simply not import that Warden to DAI at all.
On a more serious note, what about DAA and the DLCs? Will those be imposed by default choices too? That would be severely annoying for some of us.
- Nefla aime ceci
#2911
Posté 07 juin 2014 - 04:30
OK, I'm curious... do you think there is anyone out there who played Origins and headcanoned that none of the events that took place involved their Warden/happened at all? I'm struggling to wrap my brain around this, and I'm someone who didn't play Awakenings because in my mind my surviving Wardens would have stayed in Denerim as Chancellor/King.
if your Warden stayed in Denerim as Chancellor/King Awakenings happened With the Orlesian Warden
#2912
Posté 07 juin 2014 - 04:39
I'd be more than fine with that! Sadly, if your Warden is alive they participate in Awakenings no matter what.if your Warden stayed in Denerim as Chancellor/King Awakenings happened With the Orlesian Warden
#2913
Posté 07 juin 2014 - 04:57
You will have the option to put those choices (if they are relevant)...i don't see the problem.
The question was whether I'll be allowed to state that my Warden didn't participate in those events at all. Apparently not. This isn't a problem for me personally, since so far all my Wardens who survived DAO have or will go through DAA, etc. But DAA is a problem for Wardens who would have walked out on the organization. And there are quite a few players with such Wardens.
As long as the Keep supports swapping in the Orlesian warden, though, this won't be an issue.
#2914
Posté 07 juin 2014 - 04:59
OK, I'm curious... do you think there is anyone out there who played Origins and headcanoned that none of the events that took place involved their Warden/happened at all? I'm struggling to wrap my brain around this, and I'm someone who didn't play Awakenings because in my mind my surviving Wardens would have stayed in Denerim as Chancellor/King.
Beats me. I know there are some players who really wanted that option. Though outside of some NWN mods and Storm of Zehir I've never seen this actually implemented in an RPG. You'd have to ask them what they're headcanoning.
#2915
Posté 07 juin 2014 - 05:45
The question was whether I'll be allowed to state that my Warden didn't participate in those events at all. Apparently not. This isn't a problem for me personally, since so far all my Wardens who survived DAO have or will go through DAA, etc. But DAA is a problem for Wardens who would have walked out on the organization. And there are quite a few players with such Wardens.
As long as the Keep supports swapping in the Orlesian warden, though, this won't be an issue.
It would have to support the Olesian warden b/c one of the paths is the "Great Sacrifice" so the original warden wouldn't be around. That warden would be the warden doing Awakening and Witch Hunt then. I don't think you can get away with "awakening never happening" b/c it was a major plot point. The people who headcannoned / modded something that was never an actual choice in the game shouldn't expect that their choices (or rather refusal to do things) would be in the game. There is a topic floating around in suggestions for "officially" making Alistair swing both ways b/c of a popular mod. This like that will never happen.
#2916
Posté 07 juin 2014 - 07:34
Well, maybe if they release a character creator early for us to play with we'll have the option to save the visual. We could recreate our Wardens and Hawke's. Then in the Keep they could allow us to set a portrait for our Warden and Hawke as we make choices. This wouldn't implicitly promise an appearance in DAI, just a fleshing out of the Keep while allowing us to test out the new CC.
Probably won't happen, though. I guess it would be a lot of extra work.
They have just a visual and voice etc. CC for Saint's Row 3&4 available for console as a seperate demo. Then they have a gallery on the website where you can queue any you like for download into your game. I don't see why they wouldn't do something like that, then you could attach yours to your different worldstates in the Keep, or choose other people's designs if you're inclined.
I love a good CC, so I'd be all for it. It'd be its own side project to develope, I'm sure, but I'd love it. We could just as easily upload designs from the in-game CC, though.
#2917
Posté 07 juin 2014 - 07:55
They have just a visual and voice etc. CC for Saint's Row 3&4 available for console as a seperate demo. Then they have a gallery on the website where you can queue any you like for download into your game. I don't see why they wouldn't do something like that, then you could attach yours to your different worldstates in the Keep, or choose other people's designs if you're inclined.
I love a good CC, so I'd be all for it. It'd be its own side project to develope, I'm sure, but I'd love it. We could just as easily upload designs from the in-game CC, though.
I've noticed that everyone says it would be a lot of work to create a cc for everyone to use. The coding is already done they just need to separate it from the game.
- Finnn62 aime ceci
#2918
Posté 07 juin 2014 - 10:18
I've noticed that everyone says it would be a lot of work to create a cc for everyone to use. The coding is already done they just need to separate it from the game.
That doesn't mean its going to be easy, separating the character creator from what is already there could be a big project to make sure that it works. The other catch is how much of the game would need to be included and that could be where a lot of work is needed making sure the character creator works without the rest of the game.
#2919
Posté 07 juin 2014 - 11:03
With what I know of programming if the code was written with ease and optimization in mind. It should be very easy to do. Since Bioware has been doing this for quite some time I would have to guess that they do write there code in this fashion.
#2920
Posté 08 juin 2014 - 02:37
Well, if it's an independent thing, you also have to consider the new bells and whistles for presentation's sake, the new UI, differences in presentation to mark out which character you're editing, new flavor text and a few voiceovers from whoever the VA options are for all of them, a set of animations for each, how it would interact with the Keep website, etc. You want it to stand out as its own thing if you're releasing it independently to more than just the hardcore PC community. I play on console, so I'd definitely want to see that. Again, the feel and atmosphere are totally different, but take a look at the SR ones for a starting point of what would go into it.
I think it'd be well worth it though. It's a lot of fun to me, and honestly we'd get a lot more out of it than a typical demo. ..If they really wanted to go all out, they could even develope a short demo level for each character you design (one each for the Warden, Hawke, and Quizzy, or just Warden and Hawke. That would push it way out though. Maybe later on.
#2921
Posté 08 juin 2014 - 05:07
But I only can get the Orlesian Warden if my Warden dies in DAO? That's the problem.It would have to support the Olesian warden b/c one of the paths is the "Great Sacrifice" so the original warden wouldn't be around. That warden would be the warden doing Awakening and Witch Hunt then.
Of course, depending on what they have in mind for the Warden, it might not be worthwhile to support a live Warden who didn't experience DAA. Or they're planning nothing for the Warden and none of this matters.
#2922
Posté 08 juin 2014 - 05:18
With what I know of programming if the code was written with ease and optimization in mind. It should be very easy to do. Since Bioware has been doing this for quite some time I would have to guess that they do write there code in this fashion.
Remember, this is the company that had trouble letting us generate a new character for an imported save in DAA.
#2923
Posté 08 juin 2014 - 01:55
Remember, this is the company that had trouble letting us generate a new character for an imported save in DAA.
Hopefully they have learned from what they did back then and fixed it.
#2924
Posté 08 juin 2014 - 05:16
But I only can get the Orlesian Warden if my Warden dies in DAO? That's the problem.
Of course, depending on what they have in mind for the Warden, it might not be worthwhile to support a live Warden who didn't experience DAA. Or they're planning nothing for the Warden and none of this matters.
Ah sry I just meant that they would have to have the Orlesian Warden as an option simply because one of the paths required it. I just checked and you can start an awakening playthrough by simply creating a new Warden-Commander without importing anything, I would assume that covers the eventuality of Hero of Ferelden who survives but doesn't go on; they don't explain anything in the intro about the Hero just that "you are the new warden commander etc etc". There was no option to import a game with a surviving Hero and play someone different as you said but that means little for the Keep b/c you aren't actually importing anything. It would only be a problem if you wanted to import that line into DA2 or DA3 (when we thought that it was importing), the Keep presumably gets around that problem and gives you a continuity not possible before.
#2925
Posté 08 juin 2014 - 08:48
I would have a direct import than use the Keep, Direct Import is far easier to do & use than the Keep will be.
Should had left Direct Import alone on the PS3-360 Consoles & made DK deal for next gen only.





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