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The Dragon Age Keep (No Save Game Importing)


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#301
devSin

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Nrieh wrote...

Alan said that: "..There aren't plans to directly import from save games into DAI..."

There is not much rational in it, but I dislike the idea. It's like using a save editor instead of your own previous file. I understand, that it does a good thing, but I dislike it nevertheless. A 3rd party service or utility stands between two games of mine. The magic of importing will be gone, I'm afraid. :)

It's a first-party utility, and as long as you can upload your save, I'm not sure why you see it as a detriment.

And keep in mind that a lot of the save data is garbage anyway. How many problems arose because Origins and Awakening didn't set the right flags or preserve necessary data? With some way to view and revise your actual save data, there's finally a way to get an accurate accounting of your entire playthrough (and it will be "in the cloud", so you'd never again have to worry about losing your saves for importing into future games).

(This is of course assuming that most or even many of the choices will be represented in the "The Keep" and that they actually do allow you to upload your old saves.)

Modifié par devSin, 28 août 2013 - 09:33 .


#302
Maverick827

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What happens in ten years when the service goes offline? What happens when EA goes out of business? What happens when alien lizard men attack Earth, its surface made nothing but a charred wasteland after the ensuing war, forcing us to rebuild society underground? Will I be able to play DA:I then?

I rest my case.

#303
In Exile

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devSin wrote...
And keep in mind that a lot of the save data is garbage anyway. How many problems arose because Origins and Awakening didn't set the right flags or preserve necessary data? With some way to view and revise your actual save data, there's finally a way to get an accurate accounting of your entire playthrough (and it will be "in the cloud", so you'd never again have to worry about losing your saves for importing into future games).


It's not just the flags. The save files themselves also had issues from the design. 

#304
Brockololly

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lady_v23 wrote...

Can we customize our Hawke/Warden appearance? That was, IF they appear they will look like our own Hawke/Warden


If they had some kind of character creator tied in to the Keep, that would be great. Let people recreate their Warden, Hawke and make their Inquisitor pre-release and pair them up with the import of their choosing.

#305
fchopin

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Maverick827 wrote...

What happens in ten years when the service goes offline? What happens when EA goes out of business? What happens when alien lizard men attack Earth, its surface made nothing but a charred wasteland after the ensuing war, forcing us to rebuild society underground? Will I be able to play DA:I then?

I rest my case.



You do not need to create a case to convince yourself, your imagination has already done that.

#306
Icinix

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devSin wrote...

Nrieh wrote...

Alan said that: "..There aren't plans to directly import from save games into DAI..."

There is not much rational in it, but I dislike the idea. It's like using a save editor instead of your own previous file. I understand, that it does a good thing, but I dislike it nevertheless. A 3rd party service or utility stands between two games of mine. The magic of importing will be gone, I'm afraid. :)

It's a first-party utility, and as long as you can upload your save, I'm not sure why you see it as a detriment.

And keep in mind that a lot of the save data is garbage anyway. How many problems arose because Origins and Awakening didn't set the right flags or preserve necessary data? With some way to view and revise your actual save data, there's finally a way to get an accurate accounting of your entire playthrough (and it will be "in the cloud", so you'd never again have to worry about losing your saves for importing into future games).

(This is of course assuming that most or even many of the choices will be represented in the "The Keep" and that they actually do allow you to upload your old saves.)


It's online based.

That's a big detriment.

I can understand why it exists and think it's cool - but I would rather see it built into the game for those on the same platform in addition to a straight up import into the game, allowing tweaking there.

Otherwise it's just ANOTHER online requirement for a single player game. Unless of course, you don't want to import a save....

#307
addiction21

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Maverick827 wrote...

What happens in ten years when the service goes offline? What happens when EA goes out of business? What happens when alien lizard men attack Earth, its surface made nothing but a charred wasteland after the ensuing war, forcing us to rebuild society underground? Will I be able to play DA:I then?

I rest my case.


Other then the Lizard Men attack you will still be able to play DA:I.

#308
Ruairi46

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Maverick827 wrote...

What happens in ten years when the service goes offline? What happens when EA goes out of business? What happens when alien lizard men attack Earth, its surface made nothing but a charred wasteland after the ensuing war, forcing us to rebuild society underground? Will I be able to play DA:I then?

I rest my case.

All valid points. I hope you can save imports to the xbox one somehow after iv imported them from the KEEP or they find alternative ways to import as otherwise sad face.

#309
devSin

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Icinix wrote...

Otherwise it's just ANOTHER online requirement for a single player game. Unless of course, you don't want to import a save....

Then perhaps they can create an offline cache for the PC version (and you'd presumably only need to be online when creating the character anyway).

I understand that online requirements are still an issue of contention, but if it's a choice between trying to make sense of garbage data or allowing players to have accurate import information, I think more is gained by having a repository for your corrected save data that can be available regardless of what platform you play on or from what platform your old saves were created.

Modifié par devSin, 28 août 2013 - 09:45 .


#310
fchopin

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Icinix wrote...

devSin wrote...

Nrieh wrote...

Alan said that: "..There aren't plans to directly import from save games into DAI..."

There is not much rational in it, but I dislike the idea. It's like using a save editor instead of your own previous file. I understand, that it does a good thing, but I dislike it nevertheless. A 3rd party service or utility stands between two games of mine. The magic of importing will be gone, I'm afraid. :)

It's a first-party utility, and as long as you can upload your save, I'm not sure why you see it as a detriment.

And keep in mind that a lot of the save data is garbage anyway. How many problems arose because Origins and Awakening didn't set the right flags or preserve necessary data? With some way to view and revise your actual save data, there's finally a way to get an accurate accounting of your entire playthrough (and it will be "in the cloud", so you'd never again have to worry about losing your saves for importing into future games).

(This is of course assuming that most or even many of the choices will be represented in the "The Keep" and that they actually do allow you to upload your old saves.)


It's online based.

That's a big detriment.

I can understand why it exists and think it's cool - but I would rather see it built into the game for those on the same platform in addition to a straight up import into the game, allowing tweaking there.

Otherwise it's just ANOTHER online requirement for a single player game. Unless of course, you don't want to import a save....



I do not want to import a save nor do i want to create a game on cloud i just want to start a new single player game from my game without any kind of connections.
 
If the cloud was optional then that would be fine, if not optional then i do not want this in my game.

#311
Icinix

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devSin wrote...

Icinix wrote...

Otherwise it's just ANOTHER online requirement for a single player game. Unless of course, you don't want to import a save....

Then perhaps they can create an offline cache for the PC version (and you'd presumably only need to be online when creating the character anyway).

I understand that online requirements are still an issue of contention, but if it's a choice between trying to make sense of garbage data or allowing players to have accurate import information, I think more is gained by having a repository for your corrected save data that can be available regardless of what platform you play on or from what platform your old saves were created.


Until that repository no longer exists.

I still don't understand why the ONLY option is to online. If the client exists as a software package running on servers, why can't it run as a software package built into the game itself?

#312
Allan Schumacher

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I do have a single question, how many of one's decisions will be implemented in the keep, is it all the permiations on rulers, romances, dark rituals, who made the final sacrifice, if any, depending on if a character is hardened or not etc? Or is it limited in scope to major geo political events?


I don't know for certain what level of granularity is in the plans, but I do know that an advantage of the granularity is that even if we don't make use of it in DAI, the option remains readily available for a different game.

#313
devSin

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Icinix wrote...

Until that repository no longer exists.

I still don't understand why the ONLY option is to online. If the client exists as a software package running on servers, why can't it run as a software package built into the game itself?

I don't think a local tool is likely to be something they're considering (it looks like the web app is all they're working on), but I get that it would be a good thing for some people to have; hopefully they'll consider local importing of The Keep data so you only have to go online when creating the world state, which you can then download and not have to be online when you start a new game.

An online component is probably required so that you can swap between platforms, so I imagine that's where most of their focus is (it'll also be really neat if you can do this from your iPhone or iPad, so you can create your import data at your leisure and have it be ready when you go to actually play the game).

Modifié par devSin, 28 août 2013 - 09:52 .


#314
Beerfish

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They better ask if I got a kiss from the barmaid in Redcliffe, that is vitally important to my psyche.

#315
Starwingz

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Brockololly wrote...

lady_v23 wrote...

Can we customize our Hawke/Warden appearance? That was, IF they appear they will look like our own Hawke/Warden


If they had some kind of character creator tied in to the Keep, that would be great. Let people recreate their Warden, Hawke and make their Inquisitor pre-release and pair them up with the import of their choosing.


+1
I'd probably spend 100 hours there just making their appearance right. xD
Would be awesome if they added some sort of face codes like in Mass Effect so we could share faces with eachother.

#316
Guest_Krieg The Psycho_*

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 This is just excellent in my opinion and in a way I hoped they would do it. So I'm personally very pleased with this part, now do a good game that I want to play as well ;)

#317
Joe Hegarty

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Something my team is involved in has been announced! Woo.
We've been ninja like for so long.

Modifié par JoeHegarty, 28 août 2013 - 09:54 .

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#318
Amber

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I love this idea! Excellent solution and now I have no worries about going next gen. Yeah bioware!

#319
Icinix

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devSin wrote...

Icinix wrote...

Until that repository no longer exists.

I still don't understand why the ONLY option is to online. If the client exists as a software package running on servers, why can't it run as a software package built into the game itself?

I don't think a local tool is likely to be something they're considering (it looks like the web app is all they're working on), but I get that it would be a good thing for some people to have; hopefully they'll consider local importing of The Keep data so you only have to go online when creating the character (it'll also be really neat if you can do that from your iPhone or iPad, so you can create your import data at your leisure and have it be ready when you go to actually play the game).

An online component is required so that you can swap between platforms, so I imagine that's where most of their focus is.


And I do think thats great for everyone who picks up a PS4 or X1.
I love the idea that you could create a character from another app on a tablet or phone or even create save games from it.
Prior to the release of Dragon Age Origins - I spent countless hours in the character creator.

I just really, really, really wish an online package wasn't required for save game importing.

I never had the inconsistencies or bugs in my save games across multiple PCs and hundreds of saves...

..but you only need to look at DAO and its issues with DLC / Expansions / Pre-Order Bonuses for those playing now to see how only a few years later massive issues with online components with a game cause huge grief.

Modifié par Icinix, 28 août 2013 - 09:55 .


#320
fchopin

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JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?

#321
TUHD

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JoeHegarty wrote...

Something my team is involved in has been announced! Woo.


Joe, is it correct to interprent what has been said so far in the following way, namely:
- That the Keep is the SOLE way to import things
- That the Keep accepts savegames to use them as an 'mold' for the worldstate that will be used for the the DA:I import but which also allows to create imports from scratch?

#322
Joe Hegarty

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fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.

Modifié par JoeHegarty, 28 août 2013 - 09:57 .

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#323
Allan Schumacher

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JoeHegarty wrote...

Something my team is involved in has been announced! Woo.
We've been ninja like for so long.


I worked them up into a frenzy.  Enjoy! =]
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#324
TUHD

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Allan Schumacher wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.
We've been ninja like for so long.


I worked them up into a frenzy.  Enjoy! =]


Joe, if I were you I'd slap your colleague right now to have him behave next time. There are things like too much frenzy :P

Modifié par TUHD, 28 août 2013 - 09:58 .


#325
Fast Jimmy

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addiction21 wrote...

Maverick827 wrote...

What happens in ten years when the service goes offline? What happens when EA goes out of business? What happens when alien lizard men attack Earth, its surface made nothing but a charred wasteland after the ensuing war, forcing us to rebuild society underground? Will I be able to play DA:I then?

I rest my case.


Other then the Lizard Men attack you will still be able to play DA:I.


Yet you will have to play the default choice. Which, from what Gaider says, is a U.S. Dalish elf with every choice resulting in the absolute least amount of content. 

So, in every one of those instances (and many, many more), you will be forever locked out of any and all import content.