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The Dragon Age Keep (No Save Game Importing)


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#326
fchopin

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JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.



Thank you for the answer, that is very nice to hear that it is optional.
 
Now we can enjoy The Dragon Age Keep.

#327
Guest_krul2k_*

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Joe, concerning the "modifying" of the warden/hawke, can you explain more of that or that still under wraps?

Modifié par krul2k, 28 août 2013 - 10:02 .


#328
devSin

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You're not using Flash for the front-end, are you? (And if you are but also serve a mobile alternative, please make sure it's also served to people who simply don't have Flash installed.)

Modifié par devSin, 28 août 2013 - 10:03 .


#329
Icinix

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JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.


Hi Joe,

I think the concept is awesome  - and I know I'll probably play around with it like crazy, but in the event that there is no direct save import through games - and to import a save requires the keep;

Does the keep spit out a save game that can be trasferred locally, via USB and loaded up on subsequent installs without requring the keep - say I wanted to setup all my characters in one hit - and not use the keep again?

Modifié par Icinix, 28 août 2013 - 10:04 .


#330
In Exile

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Fast Jimmy wrote...

Yet you will have to play the default choice. Which, from what Gaider says, is a U.S. Dalish elf with every choice resulting in the absolute least amount of content. 

So, in every one of those instances (and many, many more), you will be forever locked out of any and all import content. 


Or you could just save your files on a portable HD. It's how I switched my ME saves across two computers. 

#331
Joe Hegarty

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devSin wrote...

You're not using Flash for the front-end, are you? (And if you are but also serve a mobile alternative, please make sure it's also served to people who simply don't have Flash installed.)


My team isn't actually involved in the front end (we do the backend logic solving for all the flags), but my understanding is that it's all HTML5.

Modifié par JoeHegarty, 28 août 2013 - 10:05 .

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#332
TheInquisitor

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Allan Schumacher wrote...

we really aren't going to be able to import our saves between platforms and that 'The Keep' is their sole solution, they just don't want to say, "Hey guys, this is our final answer..." because they know a lot of people will crap themselves in fury irrationally even if there really is, fundamentally, no difference between importing the save files and selecting all the details of all the choices you made in previous games via The Keep.


Mark is talking about importing into the Keep, as it would expedite setting up the world state for your game to recognize. There aren't plans to directly import from save games into DAI. So in that sense, yes the Keep is our sole solution. It'd be really, really good for some people, especially those with a lot of characters, to be able to speed the process along by importing, which is what Mark is referring to with his investigation.

And as far as I am aware, it should include DLC and expansions as well. (I'd be infinitely surprised if they were omitted).


Man you CAN'T get rid of the save import. It isn't the same without it. Ticking off plot-points just doesn't feel the same.

I mean I want my warden and hawke to be imported the way they look, even if they don't appear... If that makes sense. It just makes me feel like they are out there in Thedas... Somewhere...

#333
DarthSliver

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JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.


Can you essentially use this to create a background from scratch so we dont have to always playthrough the previous titles?

#334
Browneye_Vamp84

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*distant future* I sign in on the PS4, insert game disc, sign in on EA/Origin and select the save of my choice. Is that the jest of how it will work?

#335
Joe Hegarty

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DarthSliver wrote...

JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.


Can you essentially use this to create a background from scratch so we dont have to always playthrough the previous titles?


Yes! You can create an entirely new history from scratch, with many many choices. The Keep will ensure all your choices are compatible and don't conflict.
You can do this as many times as you want, and whenever you want. Fire up a new DAI game and your changes will be in effect in your new playthrough.

Modifié par JoeHegarty, 28 août 2013 - 10:09 .

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#336
billy the squid

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Allan Schumacher wrote...

I do have a single question, how many of one's decisions will be implemented in the keep, is it all the permiations on rulers, romances, dark rituals, who made the final sacrifice, if any, depending on if a character is hardened or not etc? Or is it limited in scope to major geo political events?


I don't know for certain what level of granularity is in the plans, but I do know that an advantage of the granularity is that even if we don't make use of it in DAI, the option remains readily available for a different game.


That's fine I can imagine that trying to refrence every decision made in previous instalments would be increasingly difficult as the series progresses. But, so long as the main contributing factors from characters, events and situations are available to carry through in one game or another, it's an interesting tool to use. 

Although the online requirement component isn't ideal, but at the beta stage, is it feesable to bundle it into the main game?

#337
Wulfram

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Fast Jimmy wrote...

Yet you will have to play the default choice. Which, from what Gaider says, is a U.S. Dalish elf with every choice resulting in the absolute least amount of content. 

So, in every one of those instances (and many, many more), you will be forever locked out of any and all import content. 


I bet the modders would find a way.  A bit of save hacking, say.

#338
Fast Jimmy

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JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely. 
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.

Hi Joe,

Congrats on shedding your ninja status!

Any chance we'd get this tool in the game itself, instead of just through the cloud site? Many would feel much more comfortable knowing this would be possible.

Thanks!

#339
TUHD

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TUHD wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.


Joe, is it correct to interprent what has been said so far in the following way, namely:
- That the Keep is the SOLE way to import things
- That the Keep accepts savegames to use them as an 'mold' for the worldstate that will be used for the the DA:I import but which also allows to create imports from scratch?


Joe, if the edit in the post below the quoted post is meant to answer this, you either misunderstood my question or deliberately evaded... Either way, I'll rephrase...

Is it correct that it will be for DA:I that:
- You can only import saves from the Keep, NOT an straight game import from your previous games;
- You can use either the standard canon or an save import (from the Keep) to start a new game;
- You can use saves from previous games to 'feed' the Keep an worldstate and some more and then export the results of it as an save import to DA:I;
- You can create worldstates and more from scratch in the Keep and 'feed' DA:I that as an save import.

If this is incorrect, some assumptions past pages have to be completely revoked. If it is correct however, you'll have quite a few disappointed fans/customers :( (Not me since I don't mind it, but some people do)

Modifié par TUHD, 28 août 2013 - 10:14 .


#340
billy the squid

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In Exile wrote...

Fast Jimmy wrote...

Yet you will have to play the default choice. Which, from what Gaider says, is a U.S. Dalish elf with every choice resulting in the absolute least amount of content. 

So, in every one of those instances (and many, many more), you will be forever locked out of any and all import content. 


Or you could just save your files on a portable HD. It's how I switched my ME saves across two computers. 


Now try that when you switch platforms and the inability to correct bugs on consoles.

#341
Cylon King

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This is very good news. It annoys be that my Awakening choice didn't work for me.

I do have a few questions.

1. Will I be able to use my current DA:O Warden save and upload it to the keep?
2. Will it be narrated or just a list of choices.
3. One choice in DA:O like Desire Demon possession of Connor. If I completed the circle quest line first and save everyone possible, will I have that choice?
4. Will I be able to use the Keep to create a Warden and plot flags for DA:O and then use that and play DA 2?

Modifié par Cylon King, 28 août 2013 - 10:14 .


#342
Joe Hegarty

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TUHD wrote...

TUHD wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.


Joe, is it correct to interprent what has been said so far in the following way, namely:
- That the Keep is the SOLE way to import things
- That the Keep accepts savegames to use them as an 'mold' for the worldstate that will be used for the the DA:I import but which also allows to create imports from scratch?


Joe, if the edit in the post below the quoted post is meant to answer this, you either misunderstood my question or deliberately evaded... Either way, I'll rephrase...

Is it correct that it will be for DA:I that:
- You can only import saves from the Keep, NOT an straight game import from your previous games;
- You can use either the standard canon or an save import (from the Keep) to start a new game;
- You can use saves from previous games to 'feed' the Keep an worldstate and some more.

If this is incorrect, some assumptions past pages have to be completely revoked. If it is correct however, you'll have quite a few disappointed fans/customers :( (Not me since I don't mind it, but some people do)


I wasn't evading those questions, the matter here is that I actually don't know. My team only deals with a small part of the Keep (the logic solving), and these questions are more on the game side of things. 

As Mark's post states, the DA team is looking further into save imports. So I'll let them speak to that, whenever they have something to share.

Modifié par JoeHegarty, 28 août 2013 - 10:14 .


#343
TUHD

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JoeHegarty wrote...

TUHD wrote...

TUHD wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.


Joe, is it correct to interprent what has been said so far in the following way, namely:
- That the Keep is the SOLE way to import things
- That the Keep accepts savegames to use them as an 'mold' for the worldstate that will be used for the the DA:I import but which also allows to create imports from scratch?


Joe, if the edit in the post below the quoted post is meant to answer this, you either misunderstood my question or deliberately evaded... Either way, I'll rephrase...

Is it correct that it will be for DA:I that:
- You can only import saves from the Keep, NOT an straight game import from your previous games;
- You can use either the standard canon or an save import (from the Keep) to start a new game;
- You can use saves from previous games to 'feed' the Keep an worldstate and some more.

If this is incorrect, some assumptions past pages have to be completely revoked. If it is correct however, you'll have quite a few disappointed fans/customers :( (Not me since I don't mind it, but some people do)


I wasn't evading those questions, the matter here is that I actually don't know. My team only deals with a small part of the Keep (the logic solving), and these questions are more on the game side of things. 

As Mark's post states, the DA team is looking further into save imports. So I'll let them speak to that, whenever they have something to share.


Ah OK, sorry for that then :blush:

#344
Icinix

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@Joe - on the side of the the actual keep itself then;

What kind of graphical interface are you guys looking at?

Will it go as far as to include voice overs, perhaps even videos?

Similar to what TOR did with our dear Lance prior to release?

#345
Guest_krul2k_*

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there must be one hell of a amount of choices to pick from, is this going to be like a survey ? lol

#346
Joe Hegarty

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Icinix wrote...

@Joe - on the side of the the actual keep itself then;

What kind of graphical interface are you guys looking at?

Will it go as far as to include voice overs, perhaps even videos?

Similar to what TOR did with our dear Lance prior to release?


Again, this isn't actually my team, we deal with that boring backend stuff that no one ever sees but is being stealthy in the background doing lots of stuff. The BioWare web team is handling the interface.

It's actually already looking really great, but I can't really share any details just yet.

Modifié par JoeHegarty, 28 août 2013 - 10:19 .

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#347
TUHD

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krul2k wrote...

there must be one hell of a amount of choices to pick from, is this going to be like a survey ? lol


I just made a quick calculation, if my figures aren't too much off the combined choices/combinations in the games make it over several thousand logic checks alone at least already (of course, if I missed a lot it can be several tens to hundreds of thousands of necessary logic checks)....
And while the checking itself is done by the program (if programmed right that is), all the possible combinations will likely have to be checked to ensure nowhere something is forgotten that could enable to wrong (game/program-breaking) combination of flags...
I hope Joe's team has enough time ^^

Modifié par TUHD, 28 août 2013 - 10:24 .


#348
Icinix

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JoeHegarty wrote...

Icinix wrote...

@Joe - on the side of the the actual keep itself then;

What kind of graphical interface are you guys looking at?

Will it go as far as to include voice overs, perhaps even videos?

Similar to what TOR did with our dear Lance prior to release?


Again, this isn't actually my team, we deal with that boring backend stuff that no one ever sees but is being stealthy in the background doing lots of stuff. The BioWare web team is handling the interface.

It's actually already looking really great, but I can't really share any details just yet.


My bad - the interwoven complexities of different departments eludes me.

Would it be fair to say - that the choices / flow on affect that shows is like a choose your own adventure book?

#349
InfinitePaths

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YES!I love this idea so much

I remember back in fall 2012 when the fans(including myself) said how this was a great feature in GW2 and we would love to see this in DA:I to solve the import problem.

#350
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This is very exciting.