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The Dragon Age Keep (No Save Game Importing)


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#3476
Kalyppso

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 They keep releasing info about the game ... and now I'm so eager about the Keep! Is there going to be an open-beta? When will they hint at a release date?

 

I can't wait to know what is involved in creating a world state. Will you name a world state after an adjective (Pro-Mage), or a character name (Aedan Cousland), or will it be stuck as World State XIV ? @_@ Eugh.

 

To be clear, I don't expect any answers to these questions, just thought I'd pop in to groan. d:



#3477
Sanunes

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I still find the idea of the Keep being an exclusive cloud application to be a terrible idea.

 

As with everything online - optional is fantastic - exclusive is terrible.

 

I don't care if it comes 6 months after release - but boy do I hope a patch or addition brings the function of the keep to an offline localised level allowing future save games builds without requiring an internet connection.

 

I can't see it happening, for it goes against what they were talking about being able to fix problems and add content dynamically.  The Keep is being designed not just for Dragon Age: Inquisition, but for all future Dragon Age games and making anything that runs on a console becomes very rigid because of how both Sony and Microsoft run things, its the same train of thought going with why they can't import saves into The Keep because Sony and Microsoft won't allow them to do so and unlike the average player who can simply ignore their warnings a corporation can't.  The other reason why I can't see it happening is because The Keep is being made for web programming and Dragon Age Inquisition is being created with FrostBite that would require creating a new application from scratch to work on the consoles and then leave room for all sorts of issues with the import and making people upset.



#3478
Gold Dragon

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They might do so when they reach the end of Dragon Age....



#3479
Icinix

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I can't see it happening, for it goes against what they were talking about being able to fix problems and add content dynamically.  The Keep is being designed not just for Dragon Age: Inquisition, but for all future Dragon Age games and making anything that runs on a console becomes very rigid because of how both Sony and Microsoft run things, its the same train of thought going with why they can't import saves into The Keep because Sony and Microsoft won't allow them to do so and unlike the average player who can simply ignore their warnings a corporation can't.  The other reason why I can't see it happening is because The Keep is being made for web programming and Dragon Age Inquisition is being created with FrostBite that would require creating a new application from scratch to work on the consoles and then leave room for all sorts of issues with the import and making people upset.

 

 

...and one day it will be turned off and no-one will be able to recreate their world states, and there will be people asking the questions of why no-one thought of the long term repercussions of forcing something server side.

 

I personally find all the arguments for not having something localised to be incredibly weak against the arguments for having it.

EA had the decency to finally have an offline mode for Sim City, Ubisoft had the decency to finally put games on GOG - I truly, truly hope that EA / BioWare have the decency to acknowledge that having this as the ONLY option for new game starting states is a bad / poor / terrible idea.



#3480
dutch_gamer

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I find it a weak argument to dismiss every single argument that isn't in favor of you wanting it to be localized.

 

You can keep calling it a terrible idea but the Keep only works as an online feature at the moment. If it were offline they would have to create a couple of different programs for each platform and they would once again run into the some of the same issues as before. They would again be forced to update the program that is localized instead of being able to simply update a website without forcing anyone to have to download another update.

 

Nobody even knows what the future will bring and one can harp on about it being turned off at some point but I see little to no point on going on about that. For all we know they will find a solution in the future if it ever has to be turned off. Worrying about the future which may not happen in your life time or for many years to come is rather futile. And at the end of the day I do believe people just have to come to terms with the fact that the Internet is here to stay. You either hop on the train or you will be left behind.


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#3481
Sanunes

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...and one day it will be turned off and no-one will be able to recreate their world states, and there will be people asking the questions of why no-one thought of the long term repercussions of forcing something server side.

 

I personally find all the arguments for not having something localised to be incredibly weak against the arguments for having it.

EA had the decency to finally have an offline mode for Sim City, Ubisoft had the decency to finally put games on GOG - I truly, truly hope that EA / BioWare have the decency to acknowledge that having this as the ONLY option for new game starting states is a bad / poor / terrible idea.

 

Having an option available to players for when they sunset the application is one thing, having it available now is another.  It would be interesting to know if they do have a sunset plan for it was said they have one for when they shutdown the Mass Effect 3 multiplayer, but it is not something that they released six months after the game was released. 

 

Even if it disappears one day, the question is how much would this really impact the people that lose access to the application for I lost all my save information for all my past games and I wouldn't go back to Dragon Age: Origins and play through all the content again for Dragon Age Inquisition, I don't have the time for that and the time I do have I want to play the few games I just purchased. I don't see one day creating a new world state disappearing to be any different then having a poor world state import that is inaccurate to what I picked.



#3482
CENIC

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This isn't much comfort to console players, but I'm fairly confident the modding community on PC will be able to create a workaround for worldstates if/when the Keep goes offline.

#3483
Sanunes

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This isn't much comfort to console players, but I'm fairly confident the modding community on PC will be able to create a workaround for worldstates if/when the Keep goes offline.

 

Eventually it will work for consoles too for people found ways around the security for the 360 and PS3 to allow save files to be changed with Gibbed, it just took awhile because they had to figure out how to access the files.


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#3484
BetoJR

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Eventually it will work for consoles too for people found ways around the security for the 360 and PS3 to allow save files to be changed with Gibbed, it just took awhile because they had to figure out how to access the files.

 

They did? How come I never heard of this?  :blink:



#3485
aaarcher86

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They did. That's how I used it. I played the whole ME series on 360. There's actually a whole thread about it and modifying the looks of characters and stuff on the old ME board.

There's YouTube videos too showing how to do it.
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#3486
BetoJR

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They did. That's how I used it. I played the whole ME series on 360. There's actually a whole thread about it and modifying the looks of characters and stuff on the old ME board.

There's YouTube videos too showing how to do it.

 

Good Lord, I need to find it, NAO!!!


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#3487
Stormghost

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The Keep sounds like a good solution for many of the import problems, but I have plenty of saves available so I won't need to use it.

 

Started my latest (5th, I think) playthrough of Origins today, so I've got enough scenarios to keep me amused when Inquisition comes out.



#3488
BetoJR

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The Keep sounds like a good solution for many of the import problems, but I have plenty of saves available so I won't need to use it.

 

But haven't they stated you cannot import your old saves into DA:I? Or am I confused?


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#3489
aaarcher86

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But haven't they stated you cannot import your old saves into DA:I? Or am I confused?


Yeah no importing into the Keep or the game directly so I'm just as confused by that post as you are.
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#3490
ElitePinecone

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I think the devs need to advertise a bit more that there's no save imports, honestly :/

 

The thread has basically been months of people coming in and (understandably) being confused. 



#3491
Suledin

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Dear friends... Do I really need to explain how your own game experience differs from Questionnaire?

In the end all these choices we made in DA1-2...it was all for nothing.

I hate this. Really. 

Imagine you have never played DA: O and DA: 2 before. Suddenly you buy  DA: I and want to use DA Keep. You see plenty of choices to full in. You have no idea what the previous games were about and you don't really know what to full in. That'd suck. 

But you have played DA: O and DA: 2, so you should remember most of the choices you've made in the game. Those you can use to make a save. Thus playing DA: O and DA: 2 was not for nothing. 


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#3492
movieguyabw

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http://blog.bioware....ragon-age-keep/

 

I mean I read this and it was enough for me. Sorry for not spending  every minute of my life on bioware.social

 

Dear friends... Do I really need to explain how your own game experience differs from Questionnaire?

In the end all these choices we made in DA1-2...it was all for nothing.

 

It informs *you* of what choices you want to make in the Keep.  Not to mention, did you get any sort of enjoyment out of either of the Dragon Age games?  If so, shouldn't that have been enough justification for having played them?  And if you didn't feel like you got your money's worth playing the games - why were you looking forward to DAI?  0o

 

Edit:  Also, as pointed out, since you said you read it:

 

"What about actually importing your save games? We are continuing to investigate ways in which save files from previous games could be used to populate the initial world state of the Dragon Age Keep. We’ll provide more information on this in the months to come."

 

It says right in there that save import wasn't implemented, and tells the reader to check in again to see if they found a way to include it.  Nowhere did it ever say that imports would be possible through the keep.


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#3493
Icinix

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I find it a weak argument to dismiss every single argument that isn't in favor of you wanting it to be localized.

 

You can keep calling it a terrible idea but the Keep only works as an online feature at the moment. If it were offline they would have to create a couple of different programs for each platform and they would once again run into the some of the same issues as before. They would again be forced to update the program that is localized instead of being able to simply update a website without forcing anyone to have to download another update.

 

Nobody even knows what the future will bring and one can harp on about it being turned off at some point but I see little to no point on going on about that. For all we know they will find a solution in the future if it ever has to be turned off. Worrying about the future which may not happen in your life time or for many years to come is rather futile. And at the end of the day I do believe people just have to come to terms with the fact that the Internet is here to stay. You either hop on the train or you will be left behind.

 

The problem with your argument - is creating a localised system has no baring on those who would still use it online. There is nothing that the keep can do - that couldn't be localised or distributed with patches.

 

The other problem with future - is these things invariably come down to - "Why worry about it now, it's too early in development / a solution will be found." - then one day "Too late. Should have done something sooner." There is a host of games GOG can't get their hands on because of licensing issues - there is a host of movies from the creation of cinema that have been lost because no-one ever thought of longevity - the list goes on and on.

The whole 'get on or get left behind' just reeks of elitist bad attitude.

 

..but since we're talking about the future and that was my original post - what I originally said was it doesn't need to be on release - but somewhere down the path - do it.



#3494
Icinix

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Having an option available to players for when they sunset the application is one thing, having it available now is another.  It would be interesting to know if they do have a sunset plan for it was said they have one for when they shutdown the Mass Effect 3 multiplayer, but it is not something that they released six months after the game was released. 

 

Even if it disappears one day, the question is how much would this really impact the people that lose access to the application for I lost all my save information for all my past games and I wouldn't go back to Dragon Age: Origins and play through all the content again for Dragon Age Inquisition, I don't have the time for that and the time I do have I want to play the few games I just purchased. I don't see one day creating a new world state disappearing to be any different then having a poor world state import that is inaccurate to what I picked.

 

My original post was about them having it somewhere down the track. While I would love something straight away - as long as there is some contigency in place then that would be all I truly want.

 

As for the impact - massive.

 

I'm going to slide this argument over into some different territory for a moment and my entire stance on the gaming world.

 

Gaming is the art form of our time. Gaming is our renaissance. Our means of expression, our means of entertainment. The same way artists rose up and sold their wares for tiny margins during the renaissance - indie developers are rising up and pushing their games for tiny margins now.

 

I have very strong opinions about gaming being looked back on as a massive shift in technology, entertainment and interaction.

 

So my argument about anything that has requirements for anything server side isn't just about the the barrier it throws up to many consumers, or the people it cuts out from certain things - but also about these games longevity and their place in the future.

 

It's no accident places like GOG are doing a roaring business right - the crazy thing is - I have original copies of games like Privateer - I can install them and play them now without needing to ever go online for even information on how to do it. The people who tell me to 'get on, or get left behind' are just damn idiots- and have totally missed the point of everything I've ever said.

 

As for the smaller impact of something like the save game generator - yeah - as I said - it is big.

 

The hundreds of hours I've spent in DAO and the characters and the situations and the manner in their resolvement - it matters. The idea that because no-one cared enough or because herp derp 'get on or get left behind' those things vanish into the pages of some forum discussion bothers me. Especially when they're allowing so many of these things to matter into DAI and future DA games....it's a simple solution - a really, really easy one. Have something localised and available at some stage.



#3495
aaarcher86

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I think the devs need to advertise a bit more that there's no save imports, honestly :/
 
The thread has basically been months of people coming in and (understandably) being confused.


I mean, in all honesty, they haven't advertised it much AT ALL. They direct people to the keep site which is the only really official announcement they've done, and it says on there importing isn't currently available. Even if that's the only thing people read about the Keep, it does say it.

I think people just make assumptions because of how precious games worked, and I'm willing to bet that'll probably happen until the keep?opens up and people jump in and see for themselves. And then we will have a whole new group of people horrified that they've now realized there is no import option lol.

I definitely think it'd be nice though if on the next official Keep update they make it crystal clear. I'm with ya there.

#3496
KC_Prototype

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They did. That's how I used it. I played the whole ME series on 360. There's actually a whole thread about it and modifying the looks of characters and stuff on the old ME board.

There's YouTube videos too showing how to do it.

What about PS3?



#3497
KC_Prototype

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I think we can all agree that the Devs probably asked themselves that very question when creating the Keep.

They've said it won't be just check boxes. Going off of memory here, but I believe they specifically mentioned cinematics, music, lore, storytelling, etc.

Imagine Morrigan recapping the story if the Warden with a few slides or DA2 type cut scenes. And Varric narrating the Tale of the Champion in the same fashion as you build your world states with your own decisions from previous games. Personally, I think it's going to be pretty great, whichever way they decide to present this. They have to make it interesting and intriguing for people to use it and remember their decisions.

They've said there are over 300 plot flags. That's a ton. They've been working on the Keep for a long time and I assume that it is far less difficult than creating a video game itself. They've been doing something all this time... Making it awesome ;)

That makes sense and I hope they do that.



#3498
KC_Prototype

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If you can't remember the choices then they must not mean very much to you can they?  If you can't remember them then it doesn't matter anyways, you won't know how your previous games have effected what happens in DAI. Just make 16 different worldstates using the Keep.

But what if you forgot big decisions that will matter in DAI? Then.....what? It was no big deal? I'm just thinking for other people but if they retell the story, then that's good.



#3499
TheAwkwardMoogle

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Well this thread got rather feisty in the last two days... 
 
At any RECENT interview (looking at E3 mostly), the devs stated "There is no import feature" right off the bat. I know not everyone clings to the interviews and some can say "I don't have the time" (though I honestly doubt it since you found the time to comment your distaste here), but really it's been known for at least a few weeks. Is there room for confusion? Sure, people misunderstand things and this idea has been changing constantly over a long period of time. It's hard to follow a bit if you get out of the loop a little.
 
If you honestly feel that your current playthroughs won't matter due to the keep being a questionnaire, you're mistaken (IMO). You know what choices you've made; that's the important part right there. That you made decisions regarding the werewolves and elves, for example. As you go through the keep, you'll get to pick those again. As for the "300 questions is too many to remember" well, while this isn't confirmed in any way, shape, or form, it would make sense that as you pick certain things other options become unavailable and narrow your remaining choices down. There is supposed to be some form of narration or pictures, something visually pleasing as stated in an E3 interview, so it's probably a bit better than some of you are expecting. If you do forget a choice, when the options pop up you just make it again. Once you see it, you should recall it. Or give different options a try to see if it changes your Inquisition gameplay.
 
If you're REALLY that resistant, wait until the Keep opens which will hopefully be before the game comes out (that's been stated, but not to a specific date as they are still doing beta invites). Take some time to mess around with it before you completely nix it. The only way for your previous playthroughs to really not matter is to not use the Keep and pick a default starter option like they offered in DA2. That would make previous playthroughs useless. They've been upfront about how the Keep cannot (currently) import previous save games directly. They have stated they're still looking into the matter, but at the moment it will not import old saves directly. If they can't do it due to the buggy quality of it, then they can't do it. 
 
While that can be upsetting, that won't destroy the fun you'll probably have in the rest of Inquisition. I feel like some of you are not looking at the big picture which is to enjoy the new game and its story. Don't let a feature you're not getting (or that's different than you initially expected) ruin the entire game for you. They are offering a rather good alternative; you just have to be willing to try it first. (Again, the Keep should launch prior to Inquisition so you should get a chance to test it before the game. You can see if it's bearable then or if not, you'll do a default option, or even not get Inquisition altogether because you feel snubbed over the import feature.) Honestly though, you should at least give it a shot before you nix it.

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#3500
KC_Prototype

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I hate this. Really. 

Imagine you have never played DA: O and DA: 2 before. Suddenly you buy  DA: I and want to use DA Keep. You see plenty of choices to full in. You have no idea what the previous games were about and you don't really know what to full in. That'd suck. 

But you have played DA: O and DA: 2, so you should remember most of the choices you've made in the game. Those you can use to make a save. Thus playing DA: O and DA: 2 was not for nothing. 

At first I thought that but realized the experience and knowledge of the world and its characters was important for playing DAI.