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The Dragon Age Keep (No Save Game Importing)


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#3501
Ironhead34

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Just a thought but has there been any discussion about how Bioware might mine the data collected by The Keep to influence the future storyline of the franchise?  For example, if they determine that 68% of players romanced Character Y then will that alter the approach they take to that character in the future narrative?

 

Note: Granted, this is not entirely different than what they would normally do (i.e. ask players in surveys).  They would just have more hard numbers to look at.



#3502
aaarcher86

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What about PS3?


I'm honestly not sure since I didn't play in that platform.

#3503
movieguyabw

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Just a thought but has there been any discussion about how Bioware might mine the data collected by The Keep to influence the future storyline of the franchise?  For example, if they determine that 68% of players romanced Character Y then will that alter the approach they take to that character in the future narrative?

 

Note: Granted, this is not entirely different than what they would normally do (i.e. ask players in surveys).  They would just have more hard numbers to look at.

 

I hope not.

 

I know I, myself, made a lot of decisions that seem to be generally unpopular with many fans.  (Put Anora on the throne because, unlike most other people on here, I never had any issue with her; and put Bhelen on the throne in Orzammar.)  Those two choices I've seen people argue against quite a lot in the DA community, and I really wouldn't want to see those plotlines dropped because I'm in the minority of people who made those decisions.


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#3504
cronshaw

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Thanks for all the new info Fernando
That was great and just the type of stuff I was looking for.
Psyched for the Keep and even more psyched for the game

#3505
Devtek

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I'm honestly not sure since I didn't play in that platform.

 

It is possible yes, but it is a little bit more involved than on Xbox.  Basically have to turn your ps3 save into an Xbox save. Edit it, then convert back.


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#3506
Sanunes

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Just a thought but has there been any discussion about how Bioware might mine the data collected by The Keep to influence the future storyline of the franchise?  For example, if they determine that 68% of players romanced Character Y then will that alter the approach they take to that character in the future narrative?

 

Note: Granted, this is not entirely different than what they would normally do (i.e. ask players in surveys).  They would just have more hard numbers to look at.

 

They already have numbers for those kind of choices its just through anonymous feedback the game will automatically send back to BioWare if you allow to do so.



#3507
Maclimes

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I hope not.

 

I know I, myself, made a lot of decisions that seem to be generally unpopular with many fans.  (Put Anora on the throne because, unlike most other people on here, I never had any issue with her; and put Bhelen on the throne in Orzammar.)  Those two choices I've seen people argue against quite a lot in the DA community, and I really wouldn't want to see those plotlines dropped because I'm in the minority of people who made those decisions.

 

I think he meant this in a different manner than you interpreted.

 

He didn't mean "Ignore people who made unpopular decision". Instead, look at the sort of decisions people tend to make, and use that as a road map for future styles of decision.

 

For example, let's say 90% of people side with Mages over Templar. So next time, they make a different story point, where you must choose between two groups of mages (to make the decision more difficult).

 

Or 90% of people take Companion A along. So when determining who would be a good cameo/returning companion, that character stands a greater chance.



#3508
metalfenix

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And still no beta invite for me yet... :crying:

 

Ah well, just another 3 months more :crying: :crying:


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#3509
ElitePinecone

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Just a thought but has there been any discussion about how Bioware might mine the data collected by The Keep to influence the future storyline of the franchise?  For example, if they determine that 68% of players romanced Character Y then will that alter the approach they take to that character in the future narrative?

 

Note: Granted, this is not entirely different than what they would normally do (i.e. ask players in surveys).  They would just have more hard numbers to look at.

 

They've had that data since Origins actually - most of Bioware's games now automatically send telemetry information about player decisions etc to their servers.

 

So they don't really need the Keep in that regard, particularly since the game telemetry is opt-out (as in, every player sends it unless they disconnect from EA's servers or choose to switch it off) and the Keep will probably end up having a smaller number of users than the entire playerbase. 

 

As for whether it will affect their decisions going forward, hard to tell. David says there are some issues with interpreting telemetry (such as they know what decisions were made, but not why) and just because something is popular or unpopular doesn't necessarily mean it'll change any plans. There is value, after all, in niche content that few players use, and having options is itself a good "value addition" for some people. 


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#3510
BobZilla84

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Still no invite to the Beta for me either man I am really looking forward to B-Ware opening the Beta to everybody.


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#3511
LinksOcarina

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So I have a question that may have been answered already, but will the Keep be compatible for last generation console systems? I am presuming so, since I am picking up Inquisition for the 360 at this time, but its better to know now than later.



#3512
Sanunes

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So I have a question that may have been answered already, but will the Keep be compatible for last generation console systems? I am presuming so, since I am picking up Inquisition for the 360 at this time, but its better to know now than later.

 

Its planned to be the exact same across all platforms that Dragon Age: Inquisition will be available on.  The Keep is designed to be a web browser forum so you just need to log into the "EA Servers" inside the game to download the profile to your platform.



#3513
StElmo

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I don't mind about the no imports thing, but I wonder if modders will be able to make a save reader so we can read our plot flags from the previous games and remember things a lot easier?

That would be pretty rad, anyone know if there's people working on this?

DA:Keep makes sense for platform uniformity with worldstates, can't wait to mess around with it.



#3514
ManOfSteel

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I'm honestly not sure since I didn't play in that platform.

I could be wrong but I don't believe it works on PS3. The save files are encrypted in a different way on that platform.



#3515
Sanunes

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I could be wrong but I don't believe it works on PS3. The save files are encrypted in a different way on that platform.

 

its more complex, but it seems it works with the PS3 as well at least that is what a google search shows.



#3516
movieguyabw

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I think he meant this in a different manner than you interpreted.

 

He didn't mean "Ignore people who made unpopular decision". Instead, look at the sort of decisions people tend to make, and use that as a road map for future styles of decision.

 

For example, let's say 90% of people side with Mages over Templar. So next time, they make a different story point, where you must choose between two groups of mages (to make the decision more difficult).

 

Or 90% of people take Companion A along. So when determining who would be a good cameo/returning companion, that character stands a greater chance.

 

The problem with that being that if they go that route and create a plotline where you have to choose between two factions of mages, based on the idea that a majority of people sided with mages in previous games, then there is the possibility that that will be streamlined into the main plot (and people who sided with the templars will be forced to pick between the two mage factions), or more focus will go into the mage faction plot (because, let's say, 95% of people sided with the mages) than any alternative quest for people who sided with the templars (let's just say 5% of the community).

 

I sort of see it as the same thing that happened with Mass Effect and Khalisah Al-jilani.  In the first game you are interviewed by her and have the opportunity to end that interview by punching her.  Most people did this.  However there were other ways of ending that conversation - including one where you can turn her questions around, and make yourself look good at the expense of the council.  It's shown by the way she treats you at the end of the interview, and confirmed by Hackett later on, that you've changed her opinion of you and she is now on your side.

 

In Mass Effect 2, however, regardless of your choice, she treats you as if you had punched her in the first game.  (at least as far as I've experienced)  This may have been a bug, however I don't remember ever hearing anyone discussing it. 

 

There was also the subject of Morinth between ME2 and 3.  Obviously a majority of players would choose Samara over her, as Samara was the first one you were introduced to.  However, I remember many of those fans blatantly criticizing the fact that you even had a choice between the two of them.  Unfortunately, even though I know that there were players out there who chose Morinth, very few said anything.  Then when ME3 came out, all evidence that Morinth survived ME2 is erased, save for an (IMO rather touching) email at the start of the game; and a named Banshee at the end.  Meanwhile, Samara is treated like any other ME2 exclusive party member.

 

There are many more instances of things like this, but I don't want to get too off topic.  I understand that the ME series and the DA series were developed by different branches of Bioware - and I understand that it's difficult to keep track of all the different choices and consequences throughout an RPG series such as these.  But my hope isn't that Bioware takes the information of the keep and says "Oh look, 99% of people chose this party member over this other one", or looks on the boards and goes "85% of people absolutely *hate* Anora"; and decides to devote more time and resources to create content specifically aimed at the 99%, or the 85%, and sweep everyone else (albeit, unintentionally) under the rug.

 

Quite the opposite, really.  My hope is that they'll take the information of the Keep and say "Wow, I wasn't aware that you could romance Leliana, bring her on the Sacred Ashes quest, destroy the Sacred Ashes, *talk her down* when she threatens to attack you, and end the quest with her still in love with you...  But 2% of our players apparently did this" and then make sure they don't create a quest down the line which supposes that if you destroyed the Ashes that Leliana "died".

 

So back to what you said earlier:  I wouldn't *mind* a quest that allows you to choose between two mage factions, if you chose to side with the mages in previous games...  as long as there was some sort of alternative.  Such as a quest where you had to choose between two templar factions, if you sided with the templars in previous games.

 

I would *prefer* them to look at the information and say "hey, 5% of people sided with the templars, and only a small portion of them convinced Merill to join them.  That's an interesting outcome.  I wonder what Merill fighting alongside the Templars would look like.  Let's make sure we don't have anything that automatically assumes Merill is dead if the player sided with the templars."


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#3517
AlanC9

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I would *prefer* them to look at the information and say "hey, 5% of people sided with the templars, and only a small portion of them convinced Merill to join them.  That's an interesting outcome.  I wonder what Merill fighting alongside the Templars would look like.  Let's make sure we don't have anything that automatically assumes Merill is dead if the player sided with the templars."


Sounds like you don't actually want them to look at the numbers at all.

#3518
Warden_of_all

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Sounds like you don't actually want them to look at the numbers at all.

Actually I think he wants them to act on the numbers with curiosity as opposed to streamlining the plot with popular voting. Create more content for the lesser chosen outcomes to see what would happen next. 


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#3519
movieguyabw

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Actually I think he wants them to act on the numbers with curiosity as opposed to streamlining the plot with popular voting. Create more content for the lesser chosen outcomes to see what would happen next. 

 

Not necessarily "more content" for lesser chosen outcomes; maybe like a line or two.  In Merill's case something along the lines of either "I don't know why I let Hawke talk me into killing my own kind" or "What Anders did showed me that people are right to fear us mages".  In the Lelianna example I gave something like the Inquisitor asking "So you still love him/her even after they defiled Andraste's remains?" and she doesn't give a straight answer.  Nothing necessarily huge.

 

But yeah, essentially that. 

 

Edit: More of a "let's make sure we tie up (or at least acknowledge) all the loose ends we can find" and less of a "let's make a huge quest centered solely around King Alistair and Queen Warden because the majority of fans had that outcome." while neglecting some sort of alternative for people who had a different outcome.  If that makes sense.  :)


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#3520
Finnn62

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Awww… I got excited when the log-in screen looked different today, but still no access for me  :unsure:



#3521
voteDC

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Congratulations to those who have gotten into the beta.

I do have to say though that I agree with some of the people who are disappointed with the lack of an import option.

Now I knew importing wasn't going to happen when they said they were switching game engines, but it does make me feel sad.

As comprehensive as they make The Keep, it still isn't going to be the same as playing the previous games. No matter how close I create my world state to what that Warden and that Hawke did, it's still not going to be that play through.

 

I know that may sound silly but I genuinely end up loving, and sometimes hating, the Wardens and Hawkes I've created. No matter how good The Keep is, it is never going to be able to recreate them in my mind.



#3522
Quill74Pen

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More than 300 choices thus far in the Keep? Wow. Honestly, that's much more than I imagined would be available ... so, heck, even if that number is revised downward, that's still a lot of choices to make.

 

I am looking forward to it, too!


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#3523
AlanC9

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As comprehensive as they make The Keep, it still isn't going to be the same as playing the previous games. No matter how close I create my world state to what that Warden and that Hawke did, it's still not going to be that play through.
.


Why wouldn't it be the same? All a save is is a collection of flags recording what happened at various decision points. Get the flags right in the Keep and there's no difference.

#3524
voteDC

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Why wouldn't it be the same? All a save is is a collection of flags recording what happened at various decision points. Get the flags right in the Keep and there's no difference.

Because I haven't spent 40+ hours with that Warden and Hawke. I didn't stop the Archdemon or try and prevent the Templars and Mages kicking off in conflict.

It's purely a mental impression from time invested. I've spent hours with two heroes, shaping a world. There is no way that ticking boxes is going to create the same measure of investment.



#3525
aetheldod

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Awww still no invite for me :(