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The Dragon Age Keep (No Save Game Importing)


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#3676
serenai

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The NDA isn't lifted, but we have been given permission to share limited details and impressions of the Keep. I did so in a video here -

 

-

 

it's not much different than LadyInsanity's video, given there is only so much we can talk about. lol

 

I will say that I feel most people, if not all, will be happy with Dragon Age Keep when they finally get a chance to see and use it.

 

EDIT: Just noticed I was a little late to the party with fellow testers. ^_^;

 

Thanks for posting the video  :D  I hope the NDA lifts soon.



#3677
serenai

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I'm concerned that it might be internet/bandwidth-intensive.
 
For example, I know context for some decision points will need to be shown in some manner, so are videos required? Large screenshots? The reason I ask is because many have limited internet and would appreciate a trimmed-down version that doesn't force buffering of videos on each page or something similar. The option to not load all-the-large-bandwidth-eating-things at all would be greatly appreciated. 


#3678
KC_Prototype

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Still waiting...200.gif


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#3679
Bellanaris88

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I tried to collect some information and made a new thread. I hope it wont get lost, since it's not pinned.



#3680
Stormghost

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But haven't they stated you cannot import your old saves into DA:I? Or am I confused?

Oops, I didn't know that. Sorry, I haven't been following the community very much recently, as it's been a while since a major Bioware game came out.

 

I'm quite disappointed to learn that there won't be an import function, particularly if you're playing on the same platform. A questionnaire is hardly a proper replacement, as it's unlikely to take into account minor decisions made in the games (unless they make the questionnaire quite long, which I doubt). It also completely rules out any appearance of our Wardens or Hawkes.

 

There's also the fact that many of us have played through the game multiple times for different experiences, and I don't know how we're meant to remember all the specific decisions that were made, so it will just come down to ticking different boxes now, I suppose.

 

The people defending this may say that it makes things simpler, but it sounds like a bit of an excuse for the devs not to incorporate many of our previous decisions (call me a cynic!) I'm also a bit worried about if the Keep will be compatible with console versions - not sure if that's been clarified yet.



#3681
PCThug

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The Keep is going to be compatible with all consoles.

 

If this means a less buggy import system then I'm all for it.



#3682
G22WARRIOR

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Oops, I didn't know that. Sorry, I haven't been following the community very much recently, as it's been a while since a major Bioware game came out.

 

I'm quite disappointed to learn that there won't be an import function, particularly if you're playing on the same platform. A questionnaire is hardly a proper replacement, as it's unlikely to take into account minor decisions made in the games (unless they make the questionnaire quite long, which I doubt). It also completely rules out any appearance of our Wardens or Hawkes.

 

There's also the fact that many of us have played through the game multiple times for different experiences, and I don't know how we're meant to remember all the specific decisions that were made, so it will just come down to ticking different boxes now, I suppose.

 

The people defending this may say that it makes things simpler, but it sounds like a bit of an excuse for the devs not to incorporate many of our previous decisions (call me a cynic!) I'm also a bit worried about if the Keep will be compatible with console versions - not sure if that's been clarified yet.

 

It won't be a questionnaire, It's going to have cinematics and lore on everything about dragon age plus there will be minor choices as well as the major choices made in the previous games and dlc, they have said they'll be over 300+ choices on the keep.

It's going to be interactive so it's not just going to be a boring questionnaire, many of the beta testers have said we'll be surprised at how good it is so I wouldn't worry about it. 



#3683
Sanunes

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Oops, I didn't know that. Sorry, I haven't been following the community very much recently, as it's been a while since a major Bioware game came out.

 

I'm quite disappointed to learn that there won't be an import function, particularly if you're playing on the same platform. A questionnaire is hardly a proper replacement, as it's unlikely to take into account minor decisions made in the games (unless they make the questionnaire quite long, which I doubt). It also completely rules out any appearance of our Wardens or Hawkes.

 

There's also the fact that many of us have played through the game multiple times for different experiences, and I don't know how we're meant to remember all the specific decisions that were made, so it will just come down to ticking different boxes now, I suppose.

 

The people defending this may say that it makes things simpler, but it sounds like a bit of an excuse for the devs not to incorporate many of our previous decisions (call me a cynic!) I'm also a bit worried about if the Keep will be compatible with console versions - not sure if that's been clarified yet.

 

They have said there are 300 points The Keep is looking at right now and if a little choice isn't mentioned during our setting the world state in The Keep I doubt they would have imported it in the first place even if there was a direct input.  Looking at the Dragon Age Wiki webpage there are only 18 states that import between Dragon Age Origins and Dragon Age 2, of those 18 there are 7 that have no consequence in the game and 1 that is bugged with Zevran.

 

Link



#3684
ElitePinecone

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but it sounds like a bit of an excuse for the devs not to incorporate many of our previous decisions (call me a cynic!) I'm also a bit worried about if the Keep will be compatible with console versions - not sure if that's been clarified yet.

 

To some extent though incorporating too many decisions would make the game experience odd. 

 

It was bad enough in Mass Effect where we kept meeting the same few dozen people again and again every game, but DA:I is set a decade after Origins, with a new protagonist and group of characters, dealing with many new conflicts. I don't think it's all that necessary for the game to reference tiny things that Hawke or the Warden did, and in many cases that would feel more like servicing the player's nostalgia. It would be *weird* if the Inquisitor knew or cared about small decisions from two games ago, and what are the odds that we'd realistically run into the same people that Hawke or the Warden did? Fair enough that the two games should be referenced, but Inquisition is, after all, its own game.

 

The Keep is said to have 300 decisions, and at this point I'm thinking that's probably enough. The big plot points of the setting will still be referenced, and hopefully it's enough to make Thedas feel like a world that is responding to the player's previous choices. 


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#3685
Devtek

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I tried to collect some information and made a new thread. I hope it wont get lost, since it's not pinned.

 

Unfortunately it probably will be, but very good collection of information. Hope we get more soon ;p


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#3686
Rogue Roxy

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The Keep isn't complicated. Don't worry, be happy ;)


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#3687
Amy326

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The Keep isn't complicated. Don't worry, be happy ;)


Totally right. The Keep is really awesome and I believe you will have a very easy time navigating it. No point spending time being worried. It's great. <3

#3688
Saberchic

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To some extent though incorporating too many decisions would make the game experience odd. 

 

It was bad enough in Mass Effect where we kept meeting the same few dozen people again and again every game, but DA:I is set a decade after Origins, with a new protagonist and group of characters, dealing with many new conflicts. I don't think it's all that necessary for the game to reference tiny things that Hawke or the Warden did, and in many cases that would feel more like servicing the player's nostalgia. It would be *weird* if the Inquisitor knew or cared about small decisions from two games ago, and what are the odds that we'd realistically run into the same people that Hawke or the Warden did? Fair enough that the two games should be referenced, but Inquisition is, after all, its own game.

 

The Keep is said to have 300 decisions, and at this point I'm thinking that's probably enough. The big plot points of the setting will still be referenced, and hopefully it's enough to make Thedas feel like a world that is responding to the player's previous choices. 

I agree with you that enough time has passed between games so that we should probably be less effected by the previous titles. I would point out, however, that we do not really know the extent some of our actions have carried. Some small insignificant decision that we made in DAO or DA2 might end up having a major ramification in this game. Who knows? I'm really hoping that they are not just having us do the Keep just for the sake of references being made.

 

While I am one of the minority that seem to really want the past companions to stay in the past (with cameos only coming from a few people like Herren and Wade or Bohdan and Sandal), the DA team seem intent on bringing back past NPCs whether they have a relevant part to play or not. I'm hoping that with this next game, they will start distancing themselves from doing that.



#3689
aaarcher86

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Oops, I didn't know that. Sorry, I haven't been following the community very much recently, as it's been a while since a major Bioware game came out.
 
I'm quite disappointed to learn that there won't be an import function, particularly if you're playing on the same platform. A questionnaire is hardly a proper replacement, as it's unlikely to take into account minor decisions made in the games (unless they make the questionnaire quite long, which I doubt). It also completely rules out any appearance of our Wardens or Hawkes.
 
There's also the fact that many of us have played through the game multiple times for different experiences, and I don't know how we're meant to remember all the specific decisions that were made, so it will just come down to ticking different boxes now, I suppose.
 
The people defending this may say that it makes things simpler, but it sounds like a bit of an excuse for the devs not to incorporate many of our previous decisions (call me a cynic!) I'm also a bit worried about if the Keep will be compatible with console versions - not sure if that's been clarified yet.


Importing doesn't mean that your minor decisions would make a difference either, though.

Having over 300 plot points in the Keep, I'd be confident that it's thorough. I also think that when the Devs decided on this method they knew two of the biggest questions would be 'how am I supposed to remember' and 'check boxes aren't engaging.' We know there's lore, story telling, and some form of cinematics in the Keep.

Importing your saves into the game would keep the bugged files bugged. And at some point, you'll have to move to next gen systems which makes the Keep necessary.

The Keep is compatible with all systems. You'd log into the Keep just like this website, create your world state, boot up the gMe, and import your world state via your origin account.

#3690
CENIC

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Oops, I didn't know that. Sorry, I haven't been following the community very much recently, as it's been a while since a major Bioware game came out.
 
I'm quite disappointed to learn that there won't be an import function, particularly if you're playing on the same platform. A questionnaire is hardly a proper replacement, as it's unlikely to take into account minor decisions made in the games (unless they make the questionnaire quite long, which I doubt). It also completely rules out any appearance of our Wardens or Hawkes.
 
There's also the fact that many of us have played through the game multiple times for different experiences, and I don't know how we're meant to remember all the specific decisions that were made, so it will just come down to ticking different boxes now, I suppose.
 
The people defending this may say that it makes things simpler, but it sounds like a bit of an excuse for the devs not to incorporate many of our previous decisions (call me a cynic!) I'm also a bit worried about if the Keep will be compatible with console versions - not sure if that's been clarified yet.

Whenever people mention minor details being flagged by an import, and then mention that they can't remember all the decisions they made, I get confused. If it was so minor that even YOU can't remember it, how would you know if it was missing or not so you could care? ;)

I also think there is some misinformation out there about how many decisions were flagged by direct import (between DAO and DA2). It was not more comprehensive than the Keep, and direct import could never reach the level of decision-checking comprehension that the Keep will by virtue of technology alone.

BioWare has stated that the Keep will include choices that will be relevant in Inquisition, but also choices that might not be relevant until a later Dragon Age title. Because a website is easier to edit and maintain than something on the game disc, BioWare can technically add choices to the Keep retroactively, should some small detail in Origins suddenly become relevant in DA4. "Hi, I'm the son of that Chasind guy who was ranting in front of the Lothering Chantry. I remember every word that bastard Hero of Ferelden said to him before he cut him down! And now I'm going to kill YOU, Player, in meta-revenge!"

...seriously though, whether you sold that 10th pair of Dirty Pantaloons to Bodahn or Wade only matters to you, and is a waste of space in the Keep.
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#3691
Guest_ThisIsNotAnAlt_*

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Why would I include a decision that has no impact on the keep checklist? It doesn't make sense.

 

The argument could be that the decision will be used for later games so why not include it then? The keep is just a web service with a backend and database and a good design should make it easier to include more keep decision.



#3692
Rogue Roxy

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Seriously, read my post four up. There's no need to argue here.



#3693
movieguyabw

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They have said there are 300 points The Keep is looking at right now and if a little choice isn't mentioned during our setting the world state in The Keep I doubt they would have imported it in the first place even if there was a direct input.  Looking at the Dragon Age Wiki webpage there are only 18 states that import between Dragon Age Origins and Dragon Age 2, of those 18 there are 7 that have no consequence in the game and 1 that is bugged with Zevran.

 

Link

 

Wow... did not know that those were the decisions that were flagged in transferring from Origins to  DA2.  0o

 

Kinda makes any argument of the keep not representing their saves as well as a direct import look pretty dumb.  o0

 

 

Also, according to that list, it looks like more than just the Zevran flag was bugged.  Nathaniel's one will mark him as dead if he wasn't in your party at the end of Awakening, and it says about 5 of the codex entries don't save properly.



#3694
TheAwkwardMoogle

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Now, now, people, as Roxy Ferret said there is no need to get angry and argue here. The Keep is still in Beta with invites going out every once in a while and it's supposed to open prior to Inquisition. Just try it when it comes out before you reject it. You might be pleasantly surprised with all they've said they're putting into the Keep in order to make it as accurate as possible. Give it chance when it comes out and if you still don't like it, then you can use the default load in or just deal with it. (Or pray they do, in fact, find a way to add Direct Import. Also, part of the reason there isn't Direct Import is because Frostbite engine doesn't have an import save system whereas the first two games were on a different engine that did; bridging that is difficult. For more info, check out LadyInsanity's video on Youtube! It's a solid source of info on the Keep!)


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#3695
Devtek

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Now, now, people, as Roxy Ferret said there is no need to get angry and argue here. The Keep is still in Beta with invites going out every once in a while and it's supposed to open prior to Inquisition. Just try it when it comes out before you reject it. You might be pleasantly surprised with all they've said they're putting into the Keep in order to make it as accurate as possible. Give it chance when it comes out and if you still don't like it, then you can use the default load in or just deal with it. (Or pray they do, in fact, find a way to add Direct Import. Also, part of the reason there isn't Direct Import is because Frostbite engine doesn't have an import save system whereas the first two games were on a different engine that did; bridging that is difficult. For more info, check out LadyInsanity's video on Youtube! It's a solid source of info on the Keep!)


Most of the regulars in this thread aren't worried, it's just people who haven't been following it that are misunderstanding. Not entirely their fault tbh as many things are still locked down in NDA or buried in this thread. Also, it's easy for people to say don't worry when they actually have access to it :P
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#3696
TheAwkwardMoogle

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Most of the regulars in this thread aren't worried, it's just people who haven't been following it that are misunderstanding. Not entirely their fault tbh as many things are still locked down in NDA or buried in this thread. Also, it's easy for people to say don't worry when they actually have access to it :P

I don't have access to the Keep(yet!). I simply find the Keep a strong alternative to the buggy system and if Frostbite can't do imports, it can't do imports. I just take things as they come! I can understand being a little confused or concerned cause, let's face it, we all want the worlds we created to be carried over and have Inquisition be true to our decisions, but I also trust that Bioware wouldn't skip that thought. Sure other games had their flaws, but either way you gotta either give it a shot or just not get it entirely. I think now that some Youtubers are posting info and FAQ videos that Bioware clears, people should have some of their doubts lifted. Mostly it's the comments of "No direct import? Well I'm not getting it now", despite there being a strong alternative to importing, that get at me a bit. I mean, to each their own, but it'll come out soon enough/beta invites go out! :) Just gotta have some faith in it!  :lol:​ 


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#3697
Sidney

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I apologize if this has been asked but I did a bit of searching and didn't see this anywhere.

 

Question, my wife and I have always played under a single Origins account because, well who cares up to now. It would be easier to not dink about with that scenario. I know we can set the world state but can we set multiple states fot the world (i.e. have different "saves") or we can each play our own "version" of Thedas or else do we set the one states and run the game and it will import those decisions and then we go set the other person's world state, load the game import and that character's world is set.  I hope either of those works and the game isn't constantly phoning home to the Keep to get my answer so we have to create one world and leave it set until we finish a playthrough.



#3698
ElitePinecone

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I believe it's handled via your Origin account, and you can save more than one "world" to the Keep.

 

So if you were starting a new DA:I game, you'd log into Origin and select the world state you wanted to import.

 

When your wife starts a new DA:I game, she'd also log into Origin and select whichever world state she wanted from the list of ones already saved to your Keep.

 

Once the world state has been "pulled down" into that new game, it's saved as part of the DA:I save file - so you don't need to remain connected to Origin, you could disconnect your internet entirely. Basically, the Keep worldstate is only imprinted on whichever new game you were creating when you chose that Keep worldstate.

 

As far as I know, you can switch between save files on the same console like normal. 



#3699
Allan Schumacher

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I added the info from the other thread and changed the title here to hopefully help with some repeat questions.


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#3700
aaarcher86

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I apologize if this has been asked but I did a bit of searching and didn't see this anywhere.
 
Question, my wife and I have always played under a single Origins account because, well who cares up to now. It would be easier to not dink about with that scenario. I know we can set the world state but can we set multiple states fot the world (i.e. have different "saves") or we can each play our own "version" of Thedas or else do we set the one states and run the game and it will import those decisions and then we go set the other person's world state, load the game import and that character's world is set.  I hope either of those works and the game isn't constantly phoning home to the Keep to get my answer so we have to create one world and leave it set until we finish a playthrough.


What system do you play on? I don't think it's been said one way or another if we can save multiple world states at once. You could create a second profile on your system. Once the first person launches and loads the game on their profile the second person can change the state and launch it up under their profile using the same origin account.