Whenever people mention minor details being flagged by an import, and then mention that they can't remember all the decisions they made, I get confused. If it was so minor that even YOU can't remember it, how would you know if it was missing or not so you could care?
It's not that I'd specifically know that I messed up a minor choice... it's the knowledge that I likely mis-checked some minor choices that would plague me.
My protagonists sometimes had minds of their own, and made decisions almost without my input. Sometimes, in the moment, they acted "against" their prevailing character. Sometimes it's hard for me to remember which choice they made, but I feel like they wouldn't really be the same person if I put a lot of wrong choices into the Keep. Especially for minor choices that provide a lot of nuance to the warden's and Hawke's personality. Plus, there's the possibility, Maker forbid, that I misremember the choice when working through the Keep, then remember correctly when the "wrong" consequence happens in the game.
Of course, I'd be ok with overriding conflicts (e.g. if the Zevran resurrection bug had occurred in my canon... it wouldn't, though, because Zevran is my best bud), but I wouldn't want to make an avoidable import mistake.
However, I understand that resolving conflicts is probably why starting with an uploaded import is so hard (along with the complexity of save states making it difficult to judge a legitimate save from one riddled with mods or stack overflow exploits). But a sentimental part of me hopes that it's technically possible, if not at release, in some later iteration of the Keep.





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