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The Dragon Age Keep (No Save Game Importing)


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#3751
Jewlie Ghoulie

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It will go to your new one.

Thanks! So, here's hoping :3



#3752
Bizantura

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Any europeans allready got an invite to play "the keep"?

I wander because we allready got "ignored" for so many things allready : no physical DAI deluxe edition + no DAI collectors edition all but a few countries where there is a gamestop shop.

 

It seems like customers outside of the america's is a testground for shoving only origins digital games without a storm of protest worries.  Bioware will avoid a storm like the ending of ME3 brought about, so saving lots of buck will be enforced outside of the danger zone (america's).



#3753
OhDaniGirl28

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I believe they do. 



#3754
Rogue Roxy

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Fernando Melo @DiscoBabaloo 2m

More #dragonagekeep beta invites on its way!



#3755
Kantr

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Alas. Maybe next time



#3756
Devtek

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Worst luck ever.


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#3757
Little Princess Peach

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aww no beta invite oh well

im glad Bioware did not spam me with it like the elder scrolls online one did



#3758
Evelane

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throwing-computer.gif


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#3759
Heimdall

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Nothing :( *Wail of despair*

#3760
Elhanan

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*Gets Steve Valentine to use his dexterity and skill to move my application back to the top of the pile*

 

:lol:
 


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#3761
Fast Jimmy

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so it just occurred to me this keep is going to be crazy . since everyone has multiple worlds to create and then the decision of which one do I use for which inquisition character and then which do I reuse with different party members for possible different scenarios o.0


What you should REALLY be worried about with this level of "craziness" is October 7th, when over a million people are going to be accessing The Keep all at once and the servers crash, making you unable to play the game without using the Default world state

#3762
Kantr

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Seeing as how it's likely going to be released in September. I'm not worried about that.

 

Aside from that fact that I cant play until the 10th anyway.



#3763
Thompaine

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Seeing as how it's likely going to be released in September. I'm not worried about that.
 
Aside from that fact that I cant play until the 10th anyway.

I'd say server issues on launch day are still probable. The diehards who will use Keep before the game comes out are nothing compared to the volume of traffic the Origin servers will see when the casual fans who get the game at launch all want to create world states at once. See SimCity, Diablo III, etc.

#3764
Devtek

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I'd say server issues on launch day are still probable. The diehards who will use Keep before the game comes out are nothing compared to the volume of traffic the Origin servers will see when the casual fans who get the game at launch all want to create world states at once. See SimCity, Diablo III, etc.

I would hope the fact that you are loading a relatively small file from the Keep will lower the load on the servers but it could still happen I guess.  One reason to put as many people in before the game launches.



#3765
Kantr

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As a wesbite too, I'm sure they could just add a few more servers cheaply.



#3766
Fast Jimmy

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I would hope the fact that you are loading a relatively small file from the Keep will lower the load on the servers but it could still happen I guess.  One reason to put as many people in before the game launches.


Going in and setting up the file isn't the main concern here. It's when hundreds of thousands of people play the game for the first time, click "Start New Game" and choose to Import their world state from The Keep all at once that should be concerning. Couple that with the very large number of players who would also have no idea about the Keep until they bought the game and who would be going onto the site for the first time to set up their world states and you have a ton of traffic going on.

In my experience, game companies have been notoriously bad at predicting server capacity issues when integrating online features that players will use in large volumes during the opening week. The examples of SimCity and Diablo 3 have been given.
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#3767
Ponendus

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Going in and setting up the file isn't the main concern here. It's when hundreds of thousands of people play the game for the first time, click "Start New Game" and choose to Import their world state from The Keep all at once that should be concerning. 

 

Literally the only reason it's good to be an Australian gamer. Our launch time is always when everyone else is asleep. Or two days later as is the case with DA:I.


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#3768
Sanunes

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As a wesbite too, I'm sure they could just add a few more servers cheaply.

 

Servers aren't cheap and then you have to justify why they aren't being used anymore. Most companies will know there is going to be a huge "first day rush" and will allocate resources to minimize it, but they can't make major additions to a network for a single day of rush that even having more servers might not help if the problem is bandwidth or other possible unforeseen consequences.



#3769
Burricho

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Ea is generally awful at handling stuff like this.I remember back when i used to play FIFA and ultimate team was locked out for days



#3770
Kantr

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Servers aren't cheap and then you have to justify why they aren't being used anymore. Most companies will know there is going to be a huge "first day rush" and will allocate resources to minimize it, but they can't make major additions to a network for a single day of rush that even having more servers might not help if the problem is bandwidth or other possible unforeseen consequences.

Thats why Amazon's cloud exists. You can scale up and then scale down.



#3771
Fast Jimmy

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Thats why Amazon's cloud exists. You can scale up and then scale down.


Amazon is not the only one to offer cloud-based server support, nor the best for larger scale commercial efforts.

But what has been shown is that game companies either aren't utilizing these extra support methods (probably due to cost) or just don't get enough. The ABILITY to avoid these things exist, just not the execution. Whether that is intentional to save money to due to ignorance of user behaviors is not always clear, but I would brace for the worst - such as not being able to use any of your world states to start the game for the first day or so - so that if it happens, you won't be surprised (and if it doesn't, you will be pleasantly happy).

#3772
Devtek

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Going in and setting up the file isn't the main concern here. It's when hundreds of thousands of people play the game for the first time, click "Start New Game" and choose to Import their world state from The Keep all at once that should be concerning. Couple that with the very large number of players who would also have no idea about the Keep until they bought the game and who would be going onto the site for the first time to set up their world states and you have a ton of traffic going on.

In my experience, game companies have been notoriously bad at predicting server capacity issues when integrating online features that players will use in large volumes during the opening week. The examples of SimCity and Diablo 3 have been given.

 

It was more of an off the cuff justification for having access to the Keep beta more than anything else. 

 

That being said I am perfectly aware of the trials of web development (It is part of my field of work) and if the BSN can survive the Cullen preview then the Keep will have no trouble at all! Although I'm not privy to their internal communications, they might have talked to Texas about handling a heavy first day push (from SWTOR, one of the, if not the smoothest MMO launch I have ever been a witness to).  I still don't think that the Keep process is anything compared to what SimCity and Diablo 3 faced, the complexity of what their servers had to do was many times of magnitude higher than a simple file retrieval.



#3773
Fast Jimmy

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It was more of an off the cuff justification for having access to the Keep beta more than anything else. 
 
That being said I am perfectly aware of the trials of web development (It is part of my field of work) and if the BSN can survive the Cullen preview then the Keep will have no trouble at all! Although I'm not privy to their internal communications, they might have talked to Texas about handling a heavy first day push (from SWTOR, one of the, if not the smoothest MMO launch I have ever been a witness to).  I still don't think that the Keep process is anything compared to what SimCity and Diablo 3 faced, the complexity of what their servers had to do was many times of magnitude higher than a simple file retrieval.


I think a better comparison of BSN freaking out about a comparable issue is the inability to import Shephard's face into ME3. Take that, but multiply it by not just a face but the entirety of a player's choices across two games and you can understand why I'd tell people to err on the side of caution with expectations for The Keep.

#3774
Devtek

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I think a better comparison of BSN freaking out about a comparable issue is the inability to import Shephard's face into ME3. Take that, but multiply it by not just a face but the entirety of a player's choices across two games and you can understand why I'd tell people to err on the side of caution with expectations for The Keep.

 

Can't type in sarcasm....



#3775
Fast Jimmy

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Can't type in sarcasm....


There's a billion dollar industry out there if someone could invent sarcasm font, I tell ya.