It will go to your new one.
Thanks! So, here's hoping :3
It will go to your new one.
Thanks! So, here's hoping :3
Any europeans allready got an invite to play "the keep"?
I wander because we allready got "ignored" for so many things allready : no physical DAI deluxe edition + no DAI collectors edition all but a few countries where there is a gamestop shop.
It seems like customers outside of the america's is a testground for shoving only origins digital games without a storm of protest worries. Bioware will avoid a storm like the ending of ME3 brought about, so saving lots of buck will be enforced outside of the danger zone (america's).
I believe they do.
Alas. Maybe next time
Worst luck ever.
aww no beta invite oh well
im glad Bioware did not spam me with it like the elder scrolls online one did
*Gets Steve Valentine to use his dexterity and skill to move my application back to the top of the pile*
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so it just occurred to me this keep is going to be crazy . since everyone has multiple worlds to create and then the decision of which one do I use for which inquisition character and then which do I reuse with different party members for possible different scenarios o.0
Seeing as how it's likely going to be released in September. I'm not worried about that.
Aside from that fact that I cant play until the 10th anyway.
I'd say server issues on launch day are still probable. The diehards who will use Keep before the game comes out are nothing compared to the volume of traffic the Origin servers will see when the casual fans who get the game at launch all want to create world states at once. See SimCity, Diablo III, etc.Seeing as how it's likely going to be released in September. I'm not worried about that.
Aside from that fact that I cant play until the 10th anyway.
I'd say server issues on launch day are still probable. The diehards who will use Keep before the game comes out are nothing compared to the volume of traffic the Origin servers will see when the casual fans who get the game at launch all want to create world states at once. See SimCity, Diablo III, etc.
I would hope the fact that you are loading a relatively small file from the Keep will lower the load on the servers but it could still happen I guess. One reason to put as many people in before the game launches.
As a wesbite too, I'm sure they could just add a few more servers cheaply.
I would hope the fact that you are loading a relatively small file from the Keep will lower the load on the servers but it could still happen I guess. One reason to put as many people in before the game launches.
Going in and setting up the file isn't the main concern here. It's when hundreds of thousands of people play the game for the first time, click "Start New Game" and choose to Import their world state from The Keep all at once that should be concerning.
Literally the only reason it's good to be an Australian gamer. Our launch time is always when everyone else is asleep. Or two days later as is the case with DA:I.
As a wesbite too, I'm sure they could just add a few more servers cheaply.
Servers aren't cheap and then you have to justify why they aren't being used anymore. Most companies will know there is going to be a huge "first day rush" and will allocate resources to minimize it, but they can't make major additions to a network for a single day of rush that even having more servers might not help if the problem is bandwidth or other possible unforeseen consequences.
Ea is generally awful at handling stuff like this.I remember back when i used to play FIFA and ultimate team was locked out for days
Servers aren't cheap and then you have to justify why they aren't being used anymore. Most companies will know there is going to be a huge "first day rush" and will allocate resources to minimize it, but they can't make major additions to a network for a single day of rush that even having more servers might not help if the problem is bandwidth or other possible unforeseen consequences.
Thats why Amazon's cloud exists. You can scale up and then scale down.
Thats why Amazon's cloud exists. You can scale up and then scale down.
Going in and setting up the file isn't the main concern here. It's when hundreds of thousands of people play the game for the first time, click "Start New Game" and choose to Import their world state from The Keep all at once that should be concerning. Couple that with the very large number of players who would also have no idea about the Keep until they bought the game and who would be going onto the site for the first time to set up their world states and you have a ton of traffic going on.
In my experience, game companies have been notoriously bad at predicting server capacity issues when integrating online features that players will use in large volumes during the opening week. The examples of SimCity and Diablo 3 have been given.
It was more of an off the cuff justification for having access to the Keep beta more than anything else.
That being said I am perfectly aware of the trials of web development (It is part of my field of work) and if the BSN can survive the Cullen preview then the Keep will have no trouble at all! Although I'm not privy to their internal communications, they might have talked to Texas about handling a heavy first day push (from SWTOR, one of the, if not the smoothest MMO launch I have ever been a witness to). I still don't think that the Keep process is anything compared to what SimCity and Diablo 3 faced, the complexity of what their servers had to do was many times of magnitude higher than a simple file retrieval.
It was more of an off the cuff justification for having access to the Keep beta more than anything else.
That being said I am perfectly aware of the trials of web development (It is part of my field of work) and if the BSN can survive the Cullen preview then the Keep will have no trouble at all! Although I'm not privy to their internal communications, they might have talked to Texas about handling a heavy first day push (from SWTOR, one of the, if not the smoothest MMO launch I have ever been a witness to). I still don't think that the Keep process is anything compared to what SimCity and Diablo 3 faced, the complexity of what their servers had to do was many times of magnitude higher than a simple file retrieval.
I think a better comparison of BSN freaking out about a comparable issue is the inability to import Shephard's face into ME3. Take that, but multiply it by not just a face but the entirety of a player's choices across two games and you can understand why I'd tell people to err on the side of caution with expectations for The Keep.
Can't type in sarcasm....
Can't type in sarcasm....