Aller au contenu

Photo

The Dragon Age Keep (No Save Game Importing)


7827 réponses à ce sujet

#376
Cylon King

Cylon King
  • Members
  • 169 messages
I would like a PS4 versions of DA:O and DA2 as well as this. At least we have choices.

#377
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...

JoeHegarty wrote...

Yes! You can create an entirely new history from scratch, with many many choices. The Keep will ensure all your choices are compatible and don't conflict.
You can do this as many times as you want, and whenever you want. Fire up a new DAI game and your changes will be in effect in your new playthrough.

Does this mean it's global (one history per player), or do you plan to allow players to have multiple histories that they can choose between when starting a new game?

If you fix back-end logic bugs, do you anticipate automatically updating stored histories, or will we have to manually go through and verify our histories again if we want to make sure we have correct data?


In terms of multiple saves/slots. We're still working out the details on that, but we are aware that people want to have multiple world states, with one as their canon at any time. So, stay tuned...

On the seond point. The keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI. In terms of existing data, as Mark mentioned, importing existing saves is still being looked at. 

Modifié par JoeHegarty, 28 août 2013 - 11:32 .


#378
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Allan Schumacher wrote...

devSin wrote...

Allan Schumacher wrote...

That is one of the huge wins for sure.

How huge is it really?

You need to back that up with some US numbers, now. :P


Over 9000 zorkmids


Mother of God...








Whoops, wrong meme.


OVER NINE THOUSAAAAAAAAANDD????!!!!!

#379
Arllekin

Arllekin
  • Members
  • 250 messages
Sounds Awesome

#380
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
"How did you modify your Warden and Hawke?" So we will be able to customize our old characters with this? Appearance-wise? Equipment/ability wise?

#381
devSin

devSin
  • Members
  • 8 929 messages

JoeHegarty wrote...

In terms of multiple saves/slots. We're still working out the details on that, but we are aware that people want to have multiple world states, with one as their canon at any time. So, stay tuned...

That's good to hear. I typically only have one that I consider "canon", so it wouldn't bother me too much, but it's still nice to occasionally import different saves to experience all the possible world states, and needing to mess with the tool each time could end up too big an obstacle to bother with these "just for fun" playthroughs anymore.

JoeHegarty wrote...

On the seond point. The keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI. In terms of existing data, as Mark mentioned, importing existing saves is still being looked at.

This was more a question about bug fixing. If something is incorrect when the world state is created (through no fault of your own, it goes without saying), and that issue is later resolved on the server, is there a process for "fixing" existing data (say a decision the player ticked is actually one that shouldn't have been possible), or will we only know about it if we manually try to update the saved state from The Keep? (Obviously, it wouldn't modify the local data so wouldn't help a game already in progress, but the actual state on the server that gets read when you start a new game.)

Modifié par devSin, 28 août 2013 - 11:44 .


#382
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages
Will we be able to import saves to The Keep?

#383
Guest_krul2k_*

Guest_krul2k_*
  • Guests
there working on that :P

#384
Maverick827

Maverick827
  • Members
  • 3 193 messages

JoeHegarty wrote...

My team isn't actually involved in the front end (we do the backend logic solving for all the flags), but my understanding is that it's all HTML5.

Five is my favorite number of HTMLs.

Will we be able to link our profiles to other people?  Like "Hey, check out this world setup, I think this series of events best leads into Inquisition!"  Or if someone asks "What does my import have to have to get so-and-so to appear in Act 1 but ALSO to trigger Event X in Act 3 AND get that cool hat at the end of That One Side Quest?" you could just link them a profile that has all of the proper flags checked off.

Modifié par Maverick827, 28 août 2013 - 11:46 .


#385
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...
This was more a question about bug fixing. If something is incorrect when the world state is created (through no fault of your own, it goes without saying), and that issue is later resolved on the server, is there a process for "fixing" existing data (say a decision the player ticked is actually one that shouldn't have been possible), or will we only know about it if we manually check?


So, the keep will automatically fix up that data so it actually makes sense. Obviously if it means that something you really wanted to happen, now doesn't, you are free to go in and change it.

So, if the existing (bad) state is like:
DAO: Character X died (true / false) = true
DA2: Character X kicked ass (true / false) = true

It'd run the ruleset:
DAO: Character X died  = true

The ruleset would see that the DA2 flag is now incompatible, so it'd set:
DA2: Character X kicked ass = false

It's quite a bit more complicated than that obviously (and it's also very very cool :lol:), and the dependencies are often across many many flags.
We've been working with the writers very closely to set up all these rules, and the relationship between them all.

Modifié par JoeHegarty, 28 août 2013 - 11:55 .

  • Cat Lance et Gustave Flowbert aiment ceci

#386
cindercatz

cindercatz
  • Members
  • 1 354 messages
... ok, I'm afraid somebody decided I'm blacklisted or something. I give up.
So I'd like to say I'm very much in support of this and have been for a long time, and good luck to you guys. I'm looking forward to all the possibilities.

On the plus side, resizing the page worked. Image IPB

I do have one last question, but I think it's probably the front end interface side of things.

Q: Given all the extra time, I'll probably be able to get a PS4 by the time this comes out, but I only use a small laptop otherwise, that struggles to run Old Republic at its lowest graphical quality, with choppiness. I'm wondering about the specs we'll need to run the Dragon Age Keep page when it's live. If we can design/edit our import characters for a PS4 (I'm not sure if it's just stats and vitals or faces too), will my little "I think I can, I think I can" laptop be able to run the app? Or will the actual face editing for past characters be in the in game editor only? (Because of my technical limitations, I hope we can edit them on console, I think.)

#387
Spedfrom

Spedfrom
  • Members
  • 225 messages
The simple fact that both my human Warden who sacrificed himself and my elf Warden-Commander who disappeared into the horizon can finally be recognized, makes this a huge win. The immensity of how helpful and interesting this tool is is really astounding. Great idea BioWare, congratulations!

And like someone else has already suggested, please think about getting the Keep into the actual game instead of only being able to use it online.

#388
Silver Ilix

Silver Ilix
  • Members
  • 1 messages
I am looking forward to being able to add input! (depending on being chosen of course) The great thing about Beta testing, even if you aren't involved, you know that there are fans out there looking at things from a perspective of respect. They appreciate the game enough to sigh up for a test.
I am pro-beta for the Keep.
Additionally this seems like the next step from the Mass Effect, graphic novel styled lead in for 2 and 3.

#389
Sister Goldring

Sister Goldring
  • Members
  • 1 551 messages
 This sounds like an excellent solution to the save game import issues and really useful for those of us who want to replay with different world states.  So YAY and have a smiley. :D

Modifié par Sister Goldring, 29 août 2013 - 12:05 .


#390
devSin

devSin
  • Members
  • 8 929 messages

Maverick827 wrote...

Will we be able to link our profiles to other people?  Like "Hey, check out this world setup, I think this series of events best leads into Inquisition!"  Or if someone asks "What does my import have to have to get so-and-so to appear in Act 1 but ALSO to trigger Event X in Act 3 AND get that cool hat at the end of That One Side Quest?" you could just link them a profile that has all of the proper flags checked off.

Being able to share world states does sound like a neat idea, sort of an extension to sharing character progression that we could do in Origins and DA2 (but with the option to clone the data in creating your own world state, instead of needing to populate everything manually).

JoeHegarty wrote...

So, the keep will automatically fix up that data so it actually makes sense. Obviously if it means that something you really wanted to happen, now doesn't, you are free to go in and change it.

So, if the existing (bad) state is like:
DAO: Character X died (true / false) = true
DA2: Character X kicked ass (true / false) = true

It'd run the ruleset:
DAO: Character X died  = true

The ruleset would see that the DA2 flag is now incompatible, so it'd set:
DA2: Character X kicked ass = false

It's quite a bit more complicated than that obviously (and it's also very very cool :lol:), and the dependencies are often across many many flags.
We've been working with the writers very closely to set up all these rules, and the relationship between them all.

But if the rule was wrong and later corrected (say Character X dying wasn't correctly associated with Character X kicking ass in DA2, so it was legitimate for a player to set both to true when they first created the state), would the data that you already generated (back when the rule was bugged) be updated as well, or would the fixed rules only apply when you create a new state or go to edit an existing one? (Obviously, you aim to not have any bad rules when it finally ships, but that's probably an unrealistic goal.)

I.e., is it "live" data, or is it only verified at the time it's created and/or updated by the user? And if the latter, will we be informed of the now-invalid data, or is it something you'd only know about if you happened to check the state from The Keep (and either get a message or simply notice that some of your choices have been altered)?

Modifié par devSin, 29 août 2013 - 12:12 .


#391
The Sarendoctrinator

The Sarendoctrinator
  • Members
  • 1 947 messages
Will it be possible to import saves normally if I have all of the games on the same console, without going through the Keep? Because if I'm reading this right, the Keep looks like it's online, and I don't use an online connection with my consoles. It would be really disappointing if I couldn't use any of my saves.

#392
badboy64

badboy64
  • Members
  • 909 messages
Totally awesome. Keep up the great work on this.:DB):happy::)

#393
Mecha Elf

Mecha Elf
  • Members
  • 544 messages
I love that came up with this, but now I feel like playing the lay two games is useless ): anyways I'm still kinda confused as to how it would work for XBOX

#394
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages
Sounds like a useful idea, though I'm hoping the number of plot flags that are modifiable tends towards more, not less.

As in, I'd hope a save imported through the Keep has roughly as many decisions and data points as something that was originally imported from DAO -> DA2.

I'd hate to miss out on the granularity of the worldstate.

#395
MstrJedi Kyle

MstrJedi Kyle
  • Members
  • 2 266 messages
This sounds really interesting! I'm looking forward to it!

#396
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...
But if the rule was wrong and later corrected (say Character X dying wasn't correctly associated with Character X kicking ass in DA2, so it was legitimate for a player to set both to true when they first created the state), would the data that you already generated (back when the rule was bugged) be updated as well, or would the fixed rules only apply when you create a new state or go to edit an existing one? (Obviously, you aim to not have any bad rules when it finally ships, but that's probably an unrealistic goal.)

I.e., is it "live" data, or is it only verified at the time it's created and/or updated by the user? And if the latter, will we be informed of the now-invalid data, or is it something you'd only know about if you happened to check the state from The Keep (and either get a message or simply notice that some of your choices have been altered)?


Ah, if the rule was wrong in the Keep? I see what you mean.
I think in that case we'd do it on a case-by-case basis for the particular broken rule. Taking into account how serious it is and the impact of fixing.

We could update existing states immediately, or when you next start a new DAI game, or wait for the next player update etc.

Though as you say, ideally we'll catch those and that's what the beta is meant to help us with.

Modifié par JoeHegarty, 29 août 2013 - 12:20 .


#397
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

The Sarendoctrinator wrote...

Will it be possible to import saves normally if I have all of the games on the same console, without going through the Keep? Because if I'm reading this right, the Keep looks like it's online, and I don't use an online connection with my consoles. It would be really disappointing if I couldn't use any of my saves.


Thats the way it currently looks. 

But, as someone mentioned earlier, it may be potentially possible to get on a PC, set things up in The Keep, copy it to a USB drive, and copy it onto your 360. So... hassle and a half, sure. But you could use your saves.

#398
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 884 messages
Will those of us who actually played the game and are importing saves get any benefit from doing so, or does this make that all basically pointless? Because all this sounds like is that someone can just fire up the app, whip up something, and get every benefit that people who spent God knows how many hours running through DAO-DAA-DA2 have.

#399
The Sarendoctrinator

The Sarendoctrinator
  • Members
  • 1 947 messages

Fast Jimmy wrote...

The Sarendoctrinator wrote...

Will it be possible to import saves normally if I have all of the games on the same console, without going through the Keep? Because if I'm reading this right, the Keep looks like it's online, and I don't use an online connection with my consoles. It would be really disappointing if I couldn't use any of my saves.


Thats the way it currently looks. 

But, as someone mentioned earlier, it may be potentially possible to get on a PC, set things up in The Keep, copy it to a USB drive, and copy it onto your 360. So... hassle and a half, sure. But you could use your saves.

And that would be possible without having the PC version of DA:I? Well, if there are detailed instructions on BSN when the time comes, then I might be able to make that work. Maybe. It's better than nothing.

#400
Ghidorah14

Ghidorah14
  • Members
  • 180 messages
This'll be great for people who want to see how DAI plays out with different choices without having to replay DAO and DA2.