The Dragon Age Keep (No Save Game Importing)
#376
Posté 28 août 2013 - 11:28
#377
Posté 28 août 2013 - 11:29
devSin wrote...
Does this mean it's global (one history per player), or do you plan to allow players to have multiple histories that they can choose between when starting a new game?JoeHegarty wrote...
Yes! You can create an entirely new history from scratch, with many many choices. The Keep will ensure all your choices are compatible and don't conflict.
You can do this as many times as you want, and whenever you want. Fire up a new DAI game and your changes will be in effect in your new playthrough.
If you fix back-end logic bugs, do you anticipate automatically updating stored histories, or will we have to manually go through and verify our histories again if we want to make sure we have correct data?
In terms of multiple saves/slots. We're still working out the details on that, but we are aware that people want to have multiple world states, with one as their canon at any time. So, stay tuned...
On the seond point. The keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI. In terms of existing data, as Mark mentioned, importing existing saves is still being looked at.
Modifié par JoeHegarty, 28 août 2013 - 11:32 .
#378
Posté 28 août 2013 - 11:30
Allan Schumacher wrote...
devSin wrote...
How huge is it really?Allan Schumacher wrote...
That is one of the huge wins for sure.
You need to back that up with some US numbers, now.
Over 9000 zorkmids
Mother of God...
Whoops, wrong meme.
OVER NINE THOUSAAAAAAAAANDD????!!!!!
#379
Posté 28 août 2013 - 11:32
#380
Guest_Puddi III_*
Posté 28 août 2013 - 11:39
Guest_Puddi III_*
#381
Posté 28 août 2013 - 11:40
That's good to hear. I typically only have one that I consider "canon", so it wouldn't bother me too much, but it's still nice to occasionally import different saves to experience all the possible world states, and needing to mess with the tool each time could end up too big an obstacle to bother with these "just for fun" playthroughs anymore.JoeHegarty wrote...
In terms of multiple saves/slots. We're still working out the details on that, but we are aware that people want to have multiple world states, with one as their canon at any time. So, stay tuned...
This was more a question about bug fixing. If something is incorrect when the world state is created (through no fault of your own, it goes without saying), and that issue is later resolved on the server, is there a process for "fixing" existing data (say a decision the player ticked is actually one that shouldn't have been possible), or will we only know about it if we manually try to update the saved state from The Keep? (Obviously, it wouldn't modify the local data so wouldn't help a game already in progress, but the actual state on the server that gets read when you start a new game.)JoeHegarty wrote...
On the seond point. The keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI. In terms of existing data, as Mark mentioned, importing existing saves is still being looked at.
Modifié par devSin, 28 août 2013 - 11:44 .
#382
Posté 28 août 2013 - 11:43
#383
Guest_krul2k_*
Posté 28 août 2013 - 11:45
Guest_krul2k_*
#384
Posté 28 août 2013 - 11:46
Five is my favorite number of HTMLs.JoeHegarty wrote...
My team isn't actually involved in the front end (we do the backend logic solving for all the flags), but my understanding is that it's all HTML5.
Will we be able to link our profiles to other people? Like "Hey, check out this world setup, I think this series of events best leads into Inquisition!" Or if someone asks "What does my import have to have to get so-and-so to appear in Act 1 but ALSO to trigger Event X in Act 3 AND get that cool hat at the end of That One Side Quest?" you could just link them a profile that has all of the proper flags checked off.
Modifié par Maverick827, 28 août 2013 - 11:46 .
#385
Posté 28 août 2013 - 11:51
devSin wrote...
This was more a question about bug fixing. If something is incorrect when the world state is created (through no fault of your own, it goes without saying), and that issue is later resolved on the server, is there a process for "fixing" existing data (say a decision the player ticked is actually one that shouldn't have been possible), or will we only know about it if we manually check?
So, the keep will automatically fix up that data so it actually makes sense. Obviously if it means that something you really wanted to happen, now doesn't, you are free to go in and change it.
So, if the existing (bad) state is like:
DAO: Character X died (true / false) = true
DA2: Character X kicked ass (true / false) = true
It'd run the ruleset:
DAO: Character X died = true
The ruleset would see that the DA2 flag is now incompatible, so it'd set:
DA2: Character X kicked ass = false
It's quite a bit more complicated than that obviously (and it's also very very cool
We've been working with the writers very closely to set up all these rules, and the relationship between them all.
Modifié par JoeHegarty, 28 août 2013 - 11:55 .
- Cat Lance et Gustave Flowbert aiment ceci
#386
Posté 28 août 2013 - 11:56
So I'd like to say I'm very much in support of this and have been for a long time, and good luck to you guys. I'm looking forward to all the possibilities.
On the plus side, resizing the page worked.
I do have one last question, but I think it's probably the front end interface side of things.
Q: Given all the extra time, I'll probably be able to get a PS4 by the time this comes out, but I only use a small laptop otherwise, that struggles to run Old Republic at its lowest graphical quality, with choppiness. I'm wondering about the specs we'll need to run the Dragon Age Keep page when it's live. If we can design/edit our import characters for a PS4 (I'm not sure if it's just stats and vitals or faces too), will my little "I think I can, I think I can" laptop be able to run the app? Or will the actual face editing for past characters be in the in game editor only? (Because of my technical limitations, I hope we can edit them on console, I think.)
#387
Posté 28 août 2013 - 11:58
And like someone else has already suggested, please think about getting the Keep into the actual game instead of only being able to use it online.
#388
Posté 29 août 2013 - 12:02
I am pro-beta for the Keep.
Additionally this seems like the next step from the Mass Effect, graphic novel styled lead in for 2 and 3.
#389
Posté 29 août 2013 - 12:04
Modifié par Sister Goldring, 29 août 2013 - 12:05 .
#390
Posté 29 août 2013 - 12:06
Being able to share world states does sound like a neat idea, sort of an extension to sharing character progression that we could do in Origins and DA2 (but with the option to clone the data in creating your own world state, instead of needing to populate everything manually).Maverick827 wrote...
Will we be able to link our profiles to other people? Like "Hey, check out this world setup, I think this series of events best leads into Inquisition!" Or if someone asks "What does my import have to have to get so-and-so to appear in Act 1 but ALSO to trigger Event X in Act 3 AND get that cool hat at the end of That One Side Quest?" you could just link them a profile that has all of the proper flags checked off.
But if the rule was wrong and later corrected (say Character X dying wasn't correctly associated with Character X kicking ass in DA2, so it was legitimate for a player to set both to true when they first created the state), would the data that you already generated (back when the rule was bugged) be updated as well, or would the fixed rules only apply when you create a new state or go to edit an existing one? (Obviously, you aim to not have any bad rules when it finally ships, but that's probably an unrealistic goal.)JoeHegarty wrote...
So, the keep will automatically fix up that data so it actually makes sense. Obviously if it means that something you really wanted to happen, now doesn't, you are free to go in and change it.
So, if the existing (bad) state is like:
DAO: Character X died (true / false) = true
DA2: Character X kicked ass (true / false) = true
It'd run the ruleset:
DAO: Character X died = true
The ruleset would see that the DA2 flag is now incompatible, so it'd set:
DA2: Character X kicked ass = false
It's quite a bit more complicated than that obviously (and it's also very very cool), and the dependencies are often across many many flags.
We've been working with the writers very closely to set up all these rules, and the relationship between them all.
I.e., is it "live" data, or is it only verified at the time it's created and/or updated by the user? And if the latter, will we be informed of the now-invalid data, or is it something you'd only know about if you happened to check the state from The Keep (and either get a message or simply notice that some of your choices have been altered)?
Modifié par devSin, 29 août 2013 - 12:12 .
#391
Posté 29 août 2013 - 12:08
#392
Posté 29 août 2013 - 12:10
#393
Posté 29 août 2013 - 12:13
#394
Posté 29 août 2013 - 12:14
As in, I'd hope a save imported through the Keep has roughly as many decisions and data points as something that was originally imported from DAO -> DA2.
I'd hate to miss out on the granularity of the worldstate.
#395
Posté 29 août 2013 - 12:18
#396
Posté 29 août 2013 - 12:19
devSin wrote...
But if the rule was wrong and later corrected (say Character X dying wasn't correctly associated with Character X kicking ass in DA2, so it was legitimate for a player to set both to true when they first created the state), would the data that you already generated (back when the rule was bugged) be updated as well, or would the fixed rules only apply when you create a new state or go to edit an existing one? (Obviously, you aim to not have any bad rules when it finally ships, but that's probably an unrealistic goal.)
I.e., is it "live" data, or is it only verified at the time it's created and/or updated by the user? And if the latter, will we be informed of the now-invalid data, or is it something you'd only know about if you happened to check the state from The Keep (and either get a message or simply notice that some of your choices have been altered)?
Ah, if the rule was wrong in the Keep? I see what you mean.
I think in that case we'd do it on a case-by-case basis for the particular broken rule. Taking into account how serious it is and the impact of fixing.
We could update existing states immediately, or when you next start a new DAI game, or wait for the next player update etc.
Though as you say, ideally we'll catch those and that's what the beta is meant to help us with.
Modifié par JoeHegarty, 29 août 2013 - 12:20 .
#397
Posté 29 août 2013 - 12:24
The Sarendoctrinator wrote...
Will it be possible to import saves normally if I have all of the games on the same console, without going through the Keep? Because if I'm reading this right, the Keep looks like it's online, and I don't use an online connection with my consoles. It would be really disappointing if I couldn't use any of my saves.
Thats the way it currently looks.
But, as someone mentioned earlier, it may be potentially possible to get on a PC, set things up in The Keep, copy it to a USB drive, and copy it onto your 360. So... hassle and a half, sure. But you could use your saves.
#398
Posté 29 août 2013 - 12:32
#399
Posté 29 août 2013 - 12:37
And that would be possible without having the PC version of DA:I? Well, if there are detailed instructions on BSN when the time comes, then I might be able to make that work. Maybe. It's better than nothing.Fast Jimmy wrote...
The Sarendoctrinator wrote...
Will it be possible to import saves normally if I have all of the games on the same console, without going through the Keep? Because if I'm reading this right, the Keep looks like it's online, and I don't use an online connection with my consoles. It would be really disappointing if I couldn't use any of my saves.
Thats the way it currently looks.
But, as someone mentioned earlier, it may be potentially possible to get on a PC, set things up in The Keep, copy it to a USB drive, and copy it onto your 360. So... hassle and a half, sure. But you could use your saves.
#400
Posté 29 août 2013 - 12:40





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