I'm only guessing, but what if it's sort of like a Choose Your Own Adventure book, only with pictures and music?
Yeah that crossed my mind too, but won't that kinda become needlessly lengthy and repetitive after the first couple of times?
I'm only guessing, but what if it's sort of like a Choose Your Own Adventure book, only with pictures and music?
Yeah that crossed my mind too, but won't that kinda become needlessly lengthy and repetitive after the first couple of times?
Yeah that crossed my mind too, but won't that kinda become needlessly lengthy and repetitive after the first couple of times?
With 300 choices, I think that's unavoidable.
With 300 choices, I think that's unavoidable.
No what I mean is having a checklist might actually be faster because of the number of variables involved. An approach such as what Andraste_Reborn is talking about might end up dragging for far longer. If that makes sense.
Anyway, I don't mind too much, I'm just very curious to see it I guess. I'm very glad we have such a system in the first place, I don't wanna nitpick.
No what I mean is having a checklist might actually be faster because of the number of variables involved. An approach such as what Andraste_Reborn is talking about might end up dragging for far longer. If that makes sense.
Anyway, I don't mind too much, I'm just very curious to see it I guess. I'm very glad we have such a system in the first place, I don't wanna nitpick.
Faster, yes, but not quick. I suppose it depends on how detailed it gets.
Do we know if, once we've started/finished a DA:I game, we will be able to see its choices in the keep? Or will the keep just keep track of them, but not actually show us a list or w/e? I'd like to be able to printscreen my choices from DA:I for future reference as I mess around with world states. You know, just in case I ever need that info.
Do we know if, once we've started/finished a DA:I game, we will be able to see its choices in the keep? Or will the keep just keep track of them, but not actually show us a list or w/e? I'd like to be able to printscreen my choices from DA:I for future reference as I mess around with world states. You know, just in case I ever need that info.
We don't know the format of how we'll see the progress.
We don't know the format of how we'll see the progress.
Well, then in w/e the final format is. I'm just asking, do we know whether we'll be able to review the changes we've made in Inquisition in the Keep at all?
Well, then in w/e the final format is. I'm just asking, do we know whether we'll be able to review the changes we've made in Inquisition in the Keep at all?
According to the Bioware response in this thread, progress made in Inquisition will be reflected in the Keep(assuming you're connected to the internet). Thus my earlier questions on how the updates are supposed to work if/when you switch the world states in the keep...
OK. thanks for the clarification. ![]()
Will we be able to direct import saves into the Keep?
Unfortunately we won’t be able to directly import saves. However, over 300 choices are accounted for in the Keep, so you’ll be able to recreate your Dragon Age universe down to the details.
That's disappointing
If I recall correctly, Bioware was considering an option to allow import in the early stages of the Keep, right? I wonder what made them change their minds.
They were "looking into it" they never confirmed they would be able to put an import into The Keep, I think the biggest hurdles are Microsoft and Sony for they try to keep their networks secure and probably didn't want to open those networks for something like The Keep.
I know what a lot of you mean about wanting to know how it updates the Keep. Since the import works like a toddler
Will the Keep be able to tell which game we are working on. My thought(and I hope I am wrong) is that we will need to have a single world state active the whole time we are playing so it will update properly. Then when we are finished with that game. We can then set a different world state active for the next play through, which will again have to stay active until we finish. Again I hope to the Maker I am Wrong!
I know what a lot of you mean about wanting to know how it updates the Keep. Since the import works like a toddler
Will the Keep be able to tell which game we are working on. My thought(and I hope I am wrong) is that we will need to have a single world state active the whole time we are playing so it will update properly. Then when we are finished with that game. We can then set a different world state active for the next play through, which will again have to stay active until we finish. Again I hope to the Maker I am Wrong!
![]()
I hope your wrong, too. Because I'm definitely planning on more than 5 playthroughs and I don't want to have to delete one of my saves in order to start a 6th pt.
But even though it's freaking me out, I really don't believe that's the case. That would limit us for every other DA game. They can't do that to us? Can they??
Well what's keeping me positive aswell, is that they will have some month still after release to figure it out, since it will certanly take som time for us to finish the game five times. ![]()
I guess if we can only ever store five world states simultaneously, I'll just have to add all the Inquisition details to The Spreadsheet before I delete each one. Kind of annoying to have to keep doing it manually forever, though, when cloud storage should solve this problem.
Another thought, I get that when I start a new DAI game I can import a world-state and those decisions are 'baked' into my new game. Cool. That's game 1. I may be wrong but I would think each new world-state would get its own ID even if we don't see that ID. For example the 1st world-state is my bioware user ID (I'll just say QPS for now)+ a number, QPS-WS00001. QPS-WS00001 is unique.
Say I delete that world-state to make room for another. That will not be QPS-WS00001 but QPS-WS00006. Maybe I will even go ahead and start that new game before going back to the first one, the one where I deleted the world-state. If I play DAI game QPS-WS00001 offline until the end of the game will all my decisions made during that offline period of 100 hours be uploaded?
Are the saved games going to be uploaded (rather the data/choices made, not the files themselves), including the world-state background, to a separate area? Ultimately, via deleting the old world-states and creating new ones we could have 5 world-states in the Keep pre-DAI section we can use to import into a new DAI game but perhaps 10 different DAI games reflecting different world-states and decisions in the Keep DAI+ section which will become the available-for-import world states for DA#4? So maybe that's more than one question, but there you go. I'm always asking for more, lol.
Another thought, I get that when I start a new DAI game I can import a world-state and those decisions are 'baked' into my new game. Cool. That's game 1. I may be wrong but I would think each new world-state would get its own ID even if we don't see that ID. For example the 1st world-state is my bioware user ID (I'll just say QPS for now)+ a number, QPS-WS00001. QPS-WS00001 is unique.
Say I delete that world-state to make room for another. That will not be QPS-WS00001 but QPS-WS00006. Maybe I will even go ahead and start that new game before going back to the first one, the one where I deleted the world-state. If I play DAI game QPS-WS00001 offline until the end of the game will all my decisions made during that offline period of 100 hours be uploaded?
Are the saved games going to be uploaded (rather the data/choices made, not the files themselves), including the world-state background, to a separate area? Ultimately, via deleting the old world-states and creating new ones we could have 5 world-states in the Keep pre-DAI section we can use to import into a new DAI game but perhaps 10 different DAI games reflecting different world-states and decisions in the Keep DAI+ section which will become the available-for-import world states for DA#4? So maybe that's more than one question, but there you go. I'm always asking for more, lol.
Well That would be interesting, but the reason I have the feeling that I am not wrong(Even though I hope I am) is because it only stores 5 World states at a time. This limit could very possibly be the same for every game after Inquisition. If that's the case then I can defiantly see it not updating any WS we don't have in the Keep any more. Since the next game will most likely have the same amount of WS available to import. So yeah I'm gonna keep hard copies of all my WS so I can have them for the next game. If it turns out it to work like I said earlier. ![]()
I think we won't have to go through all 300 or however many choices there are. I think the list will contain "main" choices, and if you select one of those, it will automatically select the other sub-choices that will lead to the result that you want. And choosing a "main" choice will prevent you from choosing sub-choices that conflict he main choice. So I don't think you'll have to sit and check every single choice in the Keep.
I don't know that's how I see it happening.
I suppose that you will see different world states as different characters in the keep and when starting a new game you will have your created emtpy world states as options to choose from.
That way, you would only see the update to the world state in your Keep if you select a character. Some of this depends if you can actually create a character in the Keep, or do that in the game (or even a mixture of both, where you do everything but the appearance in the Keep and only your looks in the game).
The upload of the world state wouldn't be that much different from what we have already, perhaps a little bit more interactive (like having colours on a map change depending on the controlling faction etc.). There wouldn't be much needed for that, the relevant information can be stored on the server and your game will just upload a text-file with "x" for a no-state and "-" for a yes-state (meaning both the server and your game know the list and thus the order in which "questions" are asked by the Keep).
Let's say there are 10,000 different journal entries for the keep, it would still be less than one megabyte to upload your current world state.
If the keep isn't extremely different from what I expect it to be the communication between game and Keep aren't that difficult to handle. As I see it (and guessing from some stuff Mr. Gaider wrote on his Tumbler) the thing that is creating the biggest workload is the amount of text that has to be written. I bet there is a codex in addition to your journal in the Keep which has to be filled with text and artwork. But they still have more than a month and the keep doesn't require the same pre-release finishing date as the game itself (the game should be practically finished (gold-master state) roughly one month before release to get the distribution of the copies working etc.).
Edit: Wow, the CMS still sods my timezone. It's definitely not 1900 over here...
On the subject of "the Keep saves the progress of your Inquisition game" I would imagine that would work by having that progress saved separately to the "start up" world states. I mean, that's the only way it could be done, right? You couldn't tie the progress to the initial world state if the world states can be chopped and changed at will. Since we know that a saved world state is only lifted from the Keep to start a new game and isn't needed once that state is 'baked' into the saves it logically follows that game progress must saved be independent of the five (or, later, possibly more) world states.
How else would it work?
On the subject of "the Keep saves the progress of your Inquisition game" I would imagine that would work by having that progress saved separately to the "start up" world states. I mean, that's the only way it could be done, right? You couldn't tie the progress to the initial world state if the world states can be chopped and changed at will. Since we know that a saved world state is only lifted from the Keep to start a new game and isn't needed once that state is 'baked' into the saves it logically follows that game progress must saved be independent of the five (or, later, possibly more) world states.
How else would it work?
I hope you're right!
I imagine they will store our Inquisitors the same way they stored our Wardens and Hawkes. And maybe they could even move those uploads to the Keep (the feature seems not to work anymore and the issues aren't addressed) But I'm still concerned, that's not the case, since those of us who plan more than 5 playthroughs are such a minority ![]()
And another question came to my mind. This time it's required to register the game to our Origin-Account. Can we still log-in to another account in-game? To download world states and upload progress? So my husband could use his account to play, even if the game is registered to mine.
And another question came to my mind. This time it's required to register the game to our Origin-Account. Can we still log-in to another account in-game? To download world states and upload progress? So my husband could use his account to play, even if the game is registered to mine.
As with DAO and DA2, you should be able to log in and out of accounts at any time you choose through the menu settings.
And another question came to my mind. This time it's required to register the game to our Origin-Account. Can we still log-in to another account in-game? To download world states and upload progress? So my husband could use his account to play, even if the game is registered to mine.
It really depends on how the EA account is tied to the game I think. Since unlike past games it requires Origin it might not have your sign into your EA account a second time, for I know a lot of people were really frustrated with Mass Effect 3 requiring a double sign-in, once for Origin and then again in-game since its the same account you signed in with.
And another question came to my mind. This time it's required to register the game to our Origin-Account. Can we still log-in to another account in-game? To download world states and upload progress? So my husband could use his account to play, even if the game is registered to mine.
If that is legit, that one is required to register the game, are you sure that isn't PC only? i mean, on the 360, Dragon Age 2 demanded i log into my origin account(if i wanted the "free" dlc stuff), but you could log out and log into a different origin account at any time.
I don't see how they can tie the console versions to a specific Origin account, so only that account holder can play the game...
If that is legit, that one is required to register the game, are you sure that isn't PC only? i mean, on the 360, Dragon Age 2 demanded i log into my origin account(if i wanted the "free" dlc stuff), but you could log out and log into a different origin account at any time.
I don't see how they can tie the console versions to a specific Origin account, so only that account holder can play the game...
a code of some sort in the disc case that allows access to the game and can only be used on one account perhaps