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The Dragon Age Keep (No Save Game Importing)


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#4601
Sanunes

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 Not being funny but we all do remember just how many choices there are in origins, awakening and 2. These come from everything to convs, missions, reactions, not killing someone, killing someone else being random npcs or companions and other qwirkys things like warden slept with x and hawke had a chance. How are we meant to get our world saves from previous games exact.

 

 Now i cant open my save files and understand what it all is but surly it is just a list of check ticks stating yes, no yes, ignore, didnt do and never touched. How big is keep going tobe exactly, does worry me that the size of the choices we all took that im getting bad echoes of genesis or what it was called for mass effect,

 

They have said publicly that they have 300 flags (not sure how many they might be at now).

 

As far as what you are expecting a lot of import information is just discarded for there is only so much they can do, even if they took all the information you are talking about I highly doubt most of it would be used in the game itself.  Besides some of what you mentioned such as conversations I doubt the path you take through them is recorded just if you did it or not.



#4602
shingara

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They have said publicly that they have 300 flags (not sure how many they might be at now).

 

As far as what you are expecting a lot of import information is just discarded for there is only so much they can do, even if they took all the information you are talking about I highly doubt most of it would be used in the game itself.  Besides some of what you mentioned such as conversations I doubt the path you take through them is recorded just if you did it or not.

 

 

Im not expecting all choices tobe taken into effect as that would quite frankly be insane, im not expecting some npc to wander upto me as the inq and say "hey, your better then the warden, that git pick pocket me then knocked me out" which would result in me knocking them out as the inq and robbing them for reminding me. But take as an example as a warden in 1/awakening i was with lil but then made the dark pact morigan and then lil dumped me but i had the three some with sexy pirate girl isabela which was referenced in 2 with hawke and isabela romance then having lil in inq hinting to it in convs would be awesome dont you think.

 

 Its little choices like that and the small effects in convs that can make all the difference.

 

Added to this my saves are completly whacko at the mo, im gonna try fixing them and then look back at what ive done but check my chars and you will see the one which is my avatar and my main has vanished from bioware base for some unknown reason whcih is why i added the import and fix via keep.

 

 And i see keep being a comic type thing like the mass effect was and the sheer number of choices could in essence make keep a game in itself which makes me worry simply from the fact that would bioware be willing todo something so huge simply to add the diversity that we are used to within the previous titles.



#4603
AlanC9

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Not being funny but we all do remember just how many choices there are in origins, awakening and 2. These come from everything to convs, missions, reactions, not killing someone, killing someone else being random npcs or companions and other qwirkys things like warden slept with x and hawke had a chance. How are we meant to get our world saves from previous games exact.


The standard response to this is that if you can remember a choice you'll get it right, and if you can't remember the choice -- even when the Keep prompts you to enter something about that choice -- then you wouldn't be able to tell the difference anyway, and it doesn't matter what happens with that choice.

#4604
shingara

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The standard response to this is that if you can remember a choice you'll get it right, and if you can't remember the choice -- even when the Keep prompts you to enter something about that choice -- then you wouldn't be able to tell the difference anyway, and it doesn't matter what happens with that choice.

 

 

 Yes but if you have multiple chars then remember the exact choice you made at one point can be misleading as you dont have to just remember that choice, what level of relationship you had with people but also the follow on choices, convs or reactions you made to others that all stack ontop of each other. We had few choices that were singular in the dragon age series. Instead we had ripple effect choices that spread to unknown consequences not only within the game we were playing but also in the follow on games, dlc's etc.

 

 I myself have restarted a game simply because the choice i wanted was no longer available later on because of an option i had taken earlier. I simply do not see how keep can compete with the save files we all have unless they make it close to a fully fledge rpg book/comic close in size to what we originally did within the games themselves.

 

 Edit, and with the rumored 40 possible endings we can assume that save are going to have a large impact , or should i say keep save imports. So we might not know the difference of a choice setting out, when we all start comparing how we came out the other side then we sure will notice the difference then.



#4605
dutch_gamer

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I see no reason to believe that the Keep only allows you to select all the choices separately and never the ripple effect to make it easier to get the world state you want.

And the 40 endings gets taken out of context very often. There are no true 40 completely different endings. There are only a few unique endings, hopefully more than just the "three endings" in ME3. I can't see many of our decisions in the past games having much of an impact on the endings in DAI though.

#4606
shingara

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Well the me3 ending was a none ending for alot of people myself included and should be something we never see the likes of again. Take me1 and 2, DA 1, awakenings and 2 and we had multple endings but we all inevitable came out with the same ending. The difference was allys, people who survived, assets that followed on and people who died.

 

 This resulted in little tweaks to the story, different npcs being contact points within the game and convs we had but never had a game breaking impact upon the game, it had a major effect on the playerbase as it made us feel like the game we were playing was shaped by us, thats the mistake me3 had by making everything we had previously done irrelavant.

 

 And i dont see bioware making the same mistake again. /fingers crossed.


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#4607
AshenEndymion

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Dragon Age Keep ‏@DragonAgeKeep 6m
It’s that time again - more Dragon Age Keep beta invites are going out today! Pro tip: check your spam folder just in case.


Whomever is in charge of the marketing for whatever game the "you've been chosen" emails is for, needs to be fired.  That person is a sadist.  I mean, that's the only explanation for why the last 4 "we're sending keep beta keys out" announcements on twitter have been, within an hour, followed by "you've been chosen" emails from Bioware...


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#4608
AlanC9

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Well the me3 ending was a none ending for alot of people myself included and should be something we never see the likes of again. Take me1 and 2, DA 1, awakenings and 2 and we had multple endings but we all inevitable came out with the same ending. The difference was allys, people who survived, assets that followed on and people who died.

This resulted in little tweaks to the story, different npcs being contact points within the game and convs we had but never had a game breaking impact upon the game, it had a major effect on the playerbase as it made us feel like the game we were playing was shaped by us, thats the mistake me3 had by making everything we had previously done irrelavant..

Wait a minute. So ME1 and 2, DAO, DAA, and DA2 have endings that are all pretty much the same except for a few allies living or dying. Meanwhile ME3 has various allies living or dying, but also has radically different endings that depend on the player's choice. Sounds like ME3 had more variety than the other games. How do you get to ME3 "making everything we had previously done irrelavant" (sic)?

And what on Earth is ME3 ending whining doing in this thread anyway?
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#4609
AlanC9

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Yes but if you have multiple chars then remember the exact choice you made at one point can be misleading as you dont have to just remember that choice, what level of relationship you had with people but also the follow on choices, convs or reactions you made to others that all stack ontop of each other. We had few choices that were singular in the dragon age series. Instead we had ripple effect choices that spread to unknown consequences not only within the game we were playing but also in the follow on games, dlc's etc.
 


I'm not really sure what you're talking about here, except for fairly trivial examples. Could you give an example of what you're worried about?

#4610
shingara

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Wait a minute. So ME1 and 2, DAO, DAA, and DA2 have endings that are all pretty much the same except for a few allies living or dying. Meanwhile ME3 has various allies living or dying, but also has radically different endings that depend on the player's choice. Sounds like ME3 had more variety than the other games. How do you get to ME3 "making everything we had previously done irrelavant" (sic)?

And what on Earth is ME3 ending whining doing in this thread anyway?

 

 

 Through ME1 and 2 and most of 3 and with da 1 to awakenings to 2 you had npcs, factions and towns that were effected from one game to the next, we could see, miss or have the people who knew us from previous games relate to us, be available, be friendly or hostile to us. These things whilst small had game changing effects due to our perception on the fact that what we did impacted on our world.

 

 In ME3, it didnt matter who you saved, where you had explored, what outposts you had saved or how many resources you had beyond a specific point you had 3 options, destroy that killed the geth, all technology based on reapers so ship ai's, all computers etc(major plot hole there btw) and edi. Control which is everything you fought against and had previously a few seconds earlier stoped the illusive man from doing and the wierd meld, which you forced onto everyone and has so many holes in the plot that its unreal.

 

 If everything is melded then what do we all eat, the cows and sheep now are melded too, we all starve hip hip horay the reapers won.

 

 And it didnt matter what you did previously as it has zero impact upon any of the choices and paths you had previously taken. We had a star child basically give us the finger which is why there was such upset and why Mehem got so much favour.

 

 And if your wondering why me3 endings are in this thread, try asking the person who brought them up which wasnt me.



#4611
shingara

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I'm not really sure what you're talking about here, except for fairly trivial examples. Could you give an example of what you're worried about?

 

 

 Liliana is a perfect example, she could be our lover in origins/awakenings, we could sleep with isabela with lil in a three some, in the lils song dlc also impacted into the games. In 2 these were reflected. But also on the same stance players could kill her, not like her etc which was also reflected in 2. Now lil is central in inq, so we should expect some reactions from her, if she can be flirted with or have a relationship with then our previous stuff should impact, like is she still with the warden, did the warden kill her.

 

 Another one is morrigan, does she have a kid, was she with the warden, did she make the deal with the warden. Did you do her dlc. All small ripples.



#4612
keightdee

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What does Mass Effect have to do with the Keep, again?


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#4613
shingara

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What does Mass Effect have to do with the Keep, again?

 

 Was mentioned because of this, http://masseffect.wi...Effect:_Genesis which is as far as i can tell similar to keep. Obviously keep is going to be far reaching beyond what genesis was but the same principle. Also how the games were basically designed the same in the rpg element to surpass normal rpg elements by introducing far reaching enviromental and story changes based on previous choices that carries over in subtle and not so subtle ways.



#4614
Andraste_Reborn

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It's worth remembering that, including Awakening and all the DLC, there were only thirty-one choices imported from DAO to DA2.

 

It's very likely that we're going to be able to choose more stuff with the Keep than we could with the direct import. The import doesn't mention Dagna, for example, while I think the Keep probably will. (Only a guess, but since she's showing up in Inquisition, it would make sense to reflect the Warden's interaction with her through dialogue.)

 

And the Keep probably won't have a bad habit of forgetting whether Zevran and Nathaniel are alive or not.


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#4615
movieguyabw

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It's worth remembering that, including Awakening and all the DLC, there were only thirty-one choices imported from DAO to DA2.

 

It's very likely that we're going to be able to choose more stuff with the Keep than we could with the direct import. The import doesn't mention Dagna, for example, while I think the Keep probably will. (Only a guess, but since she's showing up in Inquisition, it would make sense to reflect the Warden's interaction with her through dialogue.)

 

And the Keep probably won't have a bad habit of forgetting whether Zevran and Nathaniel are alive or not.

 

I thought it was only 18.  0o  At least I recall someone posting a link to the DA wiki article which stated something to that effect.   Regardless, there were only a handful of choices carried on to DA 2, you're right.  The Keep will likely have a lot more information to draw from than a direct import ever would.

 

 

As a sidenote:  I might have a problem...  I just opened up my Origins and DA2 save games, went through my journals on both of them and wrote down every choice that it says I made, just so I know I'll be 100% accurate when I get a hold of the Keep...  Yeah, scratch that, I *definitely* have a problem.  XD


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#4616
Andraste_Reborn

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I thought it was only 18.  0o  At least I recall someone posting a link to the DA wiki article which stated something to that effect.   Regardless, there were only a handful of choices carried on to DA 2, you're right.  The Keep will likely have a lot more information to draw from than a direct import ever would.

 

I thought it was eighteen too! (I'm glad that I now know where that number came from, because it's a weirdly specific one for me to have imagined.) But recently I went through the Gibbed save editor and counted. It's possible the difference is just in what you count as a 'choice' - my total of thirty-one includes the Warden's gender, race, class and background separately, for example.

 

As a sidenote:  I might have a problem...  I just opened up my Origins and DA2 save games, went through my journals on both of them and wrote down every choice that it says I made, just so I know I'll be 100% accurate when I get a hold of the Keep...  Yeah, scratch that, I *definitely* have a problem.  XD

 

I also have a problem. And a spreadsheet.


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#4617
Mirdarion

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I thought it was only 18.  0o  At least I recall someone posting a link to the DA wiki article which stated something to that effect.   Regardless, there were only a handful of choices carried on to DA 2, you're right.  The Keep will likely have a lot more information to draw from than a direct import ever would.

 

 

As a sidenote:  I might have a problem...  I just opened up my Origins and DA2 save games, went through my journals on both of them and wrote down every choice that it says I made, just so I know I'll be 100% accurate when I get a hold of the Keep...  Yeah, scratch that, I *definitely* have a problem.  XD

 

Problem? Nah, different priorities...



#4618
LPPrince

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It'll be fine.



#4619
Kantr

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Alas, no keep invite yet.

 

I think I need to sneak in among the next delivery of food to the bioware studios



#4620
LPPrince

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Alas, no keep invite yet.

 

I think I need to sneak in among the next delivery of food to the bioware studios

 

Waffles.

 

Biowares LOVE waffles.



#4621
shingara

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It's worth remembering that, including Awakening and all the DLC, there were only thirty-one choices imported from DAO to DA2.

 

It's very likely that we're going to be able to choose more stuff with the Keep than we could with the direct import. The import doesn't mention Dagna, for example, while I think the Keep probably will. (Only a guess, but since she's showing up in Inquisition, it would make sense to reflect the Warden's interaction with her through dialogue.)

 

And the Keep probably won't have a bad habit of forgetting whether Zevran and Nathaniel are alive or not.

 

 

 Ye the tick box's going from 1/awake to 2 were not huge in number but i think that was simply due to the limited scope of 2, remember how we basically floated around the city and never really venturing far from it. We never went back to the previous areas as an example from 1 and awakenening where as in Inq we most def will be. I could see that as a problem they are facing with going on the imports as in relative terms it would be taking our save file from 2 and not from 1 and the expac for all our choices and thus leave gaping holes in our history.

 

 Like did the keep survive, what was the strength of the wardens, did you get the kings armour and bury him, stuff like that could impact upon the game world of inq but had zero impact upon 2.

 

 Edit, and whilst allan from bioware is going around liking posts he may want to understand the reason for these things being stated is due to the limitations placed on the later games and the reason for the pessimismn is the previous lack of understanding of player feedback and concerns and still lack of understanding from bioware in concern to the bulk of the playerbase who felt let down.

 

 The low number of check box's from 1 to 2 isnt something tobe proud of at all, it shows the limited scope of what 2 actually had.



#4622
Sanunes

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I thought it was eighteen too! (I'm glad that I now know where that number came from, because it's a weirdly specific one for me to have imagined.) But recently I went through the Gibbed save editor and counted. It's possible the difference is just in what you count as a 'choice' - my total of thirty-one includes the Warden's gender, race, class and background separately, for example.

 

 

 

 

I also have a problem. And a spreadsheet.

 

 

Here is a wiki article with the choices for the Dragon Age 2 Import. Link

 

Yeah, I can see how the options regarding the Warden might increase the number, but I don't count those for I don't remember them coming up at all in the game.  For there is a lot more then the 30ish choices in Mass Effect 2 that are ported into the save, but some aren't used until Mass Effect 3.


Modifié par Sanunes, 13 août 2014 - 03:35 .


#4623
Mirdarion

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And the Keep probably won't have a bad habit of forgetting whether Zevran and Nathaniel are alive or not.

 

That alone deserves a special place in this thread.

 

 

We never went back to the previous areas as an example from 1 and awakenening where as in Inq we most def will be.

 

Not only most definitely, but already confirmed. Just go to youtube and take a look at the gameplay demos, Redcliffe castle ist mentioned (which for some weird reason is stated to be a mage stronghold).



#4624
LPPrince

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Times change places.



#4625
CasbynessPC

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Whomever is in charge of the marketing for whatever game the "you've been chosen" emails is for, needs to be fired.  That person is a sadist.  I mean, that's the only explanation for why the last 4 "we're sending keep beta keys out" announcements on twitter have been, within an hour, followed by "you've been chosen" emails from Bioware...

 

I've unsuscribed to Bioware/EA emails three times now. I click the button, went to the site, logged in and ticked the "never send me any emails ever again dammit" button. Each time, they've sent me the next pointless "You've Been Chosen" email anyway. Unsubscribing doesn't seem to mean the same thing to EA that is does to everyone else :P

 

Maybe all I'm doing is changing the colour of the trailer I'm receiving. The unsubscribe button understand choices in the same way the ME3 endings did...