I hope they manage to make it Offline aswell before launch since wherei have my console doesn't have the internet. So all those hours i spent slaving away at chars that span all three games seems a little- wasteful now since it's not going to get used?
The Dragon Age Keep (No Save Game Importing)
#4626
Posté 14 août 2014 - 02:21
#4627
Posté 14 août 2014 - 04:12
Who says there's no crime going on? Delaying the game a month and delaying the Keep are crimes against the people! Viva la Inquisition! Double post , sorry
#4628
Posté 14 août 2014 - 04:25
Who says there's no crime going on? Delaying the game a month and delaying the Keep are crimes against the people! Viva la Inquisition! lol
He he he, yep it's a crime alright, coz now I have to hibernate for an extra month until Inquisition is here lol
Dammit , where is Shepard with his suicide squad when you need him to infiltrate BW HQ and steal Inquisition lol
#4629
Posté 14 août 2014 - 05:04
Question will we be able to import our saved games into dragon age keep? Then import it into dragon age Inquisition?
#4630
Posté 14 août 2014 - 05:32
Question will we be able to import our saved games into dragon age keep? Then import it into dragon age Inquisition?
No.
(At least, not as far as we know at this time.)
#4631
Posté 14 août 2014 - 11:05
They won't. The online Keep was created to avoid issues with save games and to make patching much easier. With an offline version they would again have to face the same exact problems as before such as bugs in the Keep itself without even being able to patch it up because players have no connection to the Internet. Not to mention they would have to redesign the whole Keep to even work on any platform whereas now there is only one actual version of the Keep instead of multiple for various platforms.I hope they manage to make it Offline aswell before launch since wherei have my console doesn't have the internet. So all those hours i spent slaving away at chars that span all three games seems a little- wasteful now since it's not going to get used?
Also, I don't see why the hours spent in the DA games have been a waste because you can't use the save games anymore. I think it is always better to play games to have fun than playing it while feeling you are wasting time or slaving
No. The recent FAQ makes it rather clear Bioware is no longer trying to make it work. In the past they used to say they were still working on it, but they no longer seem to be.Question will we be able to import our saved games into dragon age keep? Then import it into dragon age Inquisition?
http://forum.bioware...-age-keep-faqs/
Will we be able to direct import saves into the Keep?
Unfortunately we won’t be able to directly import saves. However, over 300 choices are accounted for in the Keep, so you’ll be able to recreate your Dragon Age universe down to the details.
The bolded states rather clearly it won't happen.
#4632
Posté 14 août 2014 - 01:46
#4633
Posté 14 août 2014 - 01:49
tho they did say something about possibly putting ur world state on USB and transferring to ur game if no internet access directly . not sure if that's still an option they were looking into
I really doubt anything but an internet connection will work because of console restrictions. Everything I have every read about the security on both the Xbox and Playstation has always been about limiting access.
#4634
Posté 14 août 2014 - 02:07
Thanks for the info everyone I apperciate it.
#4635
Posté 14 août 2014 - 04:01
tho they did say something about possibly putting ur world state on USB and transferring to ur game if no internet access directly . not sure if that's still an option they were looking into
No, you must have misread or misheard something because they haven't ever said they were trying it. The Keep doesn't even create a save game so there would be nothing you can even load onto a USB.
- Heimdall aime ceci
#4636
Posté 14 août 2014 - 06:41
I hope they manage to make it Offline aswell before launch since wherei have my console doesn't have the internet. So all those hours i spent slaving away at chars that span all three games seems a little- wasteful now since it's not going to get used?
You'd only need to connect your console to the internet to download a world state from the Keep in order to start a new game - after that you won't need to be connected again. So there is always the option of moving your console nearer to where you can plug it in for that one time and then put it back again after you've started the game because, presumably, you'd need to be able save that new game before you can do that.
#4637
Posté 14 août 2014 - 07:21
I hope they manage to make it Offline aswell before launch since wherei have my console doesn't have the internet. So all those hours i spent slaving away at chars that span all three games seems a little- wasteful now since it's not going to get used?
You'd only need to connect your console to the internet to download a world state from the Keep in order to start a new game - after that you won't need to be connected again. So there is always the option of moving your console nearer to where you can plug it in for that one time and then put it back again after you've started the game because, presumably, you'd need to be able save that new game before you can do that.
Or you could wifi hotspot if you have a cellphone. I have a friend that does this periodically with his PS4, for updates and whatnot.
#4638
Posté 14 août 2014 - 09:45
Or you could wifi hotspot if you have a cellphone. I have a friend that does this periodically with his PS4, for updates and whatnot.
Or an extension cable!
#4639
Posté 15 août 2014 - 01:06
my question is, will I be able to save Keep data to a usb stick and transfer it to the playstation that way? Because that's how I need to update my system currently, ect. I don't have internet on it or at least not good enough I can reliably download anything. I need to get the information via computer and transfer it that way or not at all.
#4640
Posté 15 août 2014 - 01:36
my question is, will I be able to save Keep data to a usb stick and transfer it to the playstation that way? Because that's how I need to update my system currently, ect. I don't have internet on it or at least not good enough I can reliably download anything. I need to get the information via computer and transfer it that way or not at all.
No that is not possible. They might add something later, but at this time the only way to get Keep data to your console is through an internet download.
#4641
Posté 15 août 2014 - 04:28
It will most likely be a very small download. Just a few kilobytes in size. So if you can download smaller things, you should be fine =)my question is, will I be able to save Keep data to a usb stick and transfer it to the playstation that way? Because that's how I need to update my system currently, ect. I don't have internet on it or at least not good enough I can reliably download anything. I need to get the information via computer and transfer it that way or not at all.
#4642
Posté 15 août 2014 - 05:07
It will most likely be a very small download. Just a few kilobytes in size. So if you can download smaller things, you should be fine =)
I agree, its not like its going to be a very large file for all they are doing is transferring a little data between The Keep and the platform of your choice. It probably wouldn't be any more intensive then loading up these message boards. If anything they are going to try and make it as small as possible for if I remember correctly EA has its own servers in the Microsoft network so they could be paying for all the bandwidth used. I believe that The Keep itself is going to be more intensive on bandwidth then the data transfer between The Keep and your platform.
#4643
Posté 15 août 2014 - 05:40
I agree, its not like its going to be a very large file for all they are doing is transferring a little data between The Keep and the platform of your choice. It probably wouldn't be any more intensive then loading up these message boards. If anything they are going to try and make it as small as possible for if I remember correctly EA has its own servers in the Microsoft network so they could be paying for all the bandwidth used. I believe that The Keep itself is going to be more intensive on bandwidth then the data transfer between The Keep and your platform.
As I mentioned earlier, if they have even one competent programmer working on this, the file won't even be in the kilobytes. Technically the file could be a string like this
xxxxxxxxxxxx-xxx-x-xxx---x-x-xxx
where an x stands for yes, - stands for no and the order of the answers is known by both the game and the Keep. Speculation has it, that we might be able to configure Hawke and the Warden which would require additional methods of transfer, although the easiest way would be an algorithm that generates a "facecode" like the Mass Effect games did.
#4644
Posté 15 août 2014 - 10:04
Personally, I'd be afraid of mistakes popping up in the parsing of the data if it was performed that way. There's too big a risk that somebody would mix up two digits upon import in Inquisition and/or future games. I'd allow myself to waste the kilobytes I'd be wasting by saving everything in a JSON-like format. Not only does it allow for non-binary choice by loading (multiple) actual strings (this had better be run through a spell-checker, though!), it's also far easier to spot when something goes wrong.As I mentioned earlier, if they have even one competent programmer working on this, the file won't even be in the kilobytes. Technically the file could be a string like this
xxxxxxxxxxxx-xxx-x-xxx---x-x-xxx
where an x stands for yes, - stands for no and the order of the answers is known by both the game and the Keep. Speculation has it, that we might be able to configure Hawke and the Warden which would require additional methods of transfer, although the easiest way would be an algorithm that generates a "facecode" like the Mass Effect games did.
It's easy to accidentally load digit number 231 instead of 232 in a list of binaries, but you don't load something that almost reads as English by mistake. Since it's just text, the download size difference may be huge when compared to a binary format, but it's still minuscule compared to an avatar here on the BSN =)
As for faces, that should be resolved much similar to the ME face codes indeed. That was a very nice method of translating a mesh into a simpler, shorter format.
#4645
Posté 15 août 2014 - 11:17
#4646
Posté 15 août 2014 - 11:57
Personally, I'd be afraid of mistakes popping up in the parsing of the data if it was performed that way. There's too big a risk that somebody would mix up two digits upon import in Inquisition and/or future games. I'd allow myself to waste the kilobytes I'd be wasting by saving everything in a JSON-like format. Not only does it allow for non-binary choice by loading (multiple) actual strings (this had better be run through a spell-checker, though!), it's also far easier to spot when something goes wrong.
It's easy to accidentally load digit number 231 instead of 232 in a list of binaries, but you don't load something that almost reads as English by mistake. Since it's just text, the download size difference may be huge when compared to a binary format, but it's still minuscule compared to an avatar here on the BSN =)
As for faces, that should be resolved much similar to the ME face codes indeed. That was a very nice method of translating a mesh into a simpler, shorter format.
I feel exactly the same way and if I was developing something like this with a small amount of data to be transferred I think the most complex I would go is going from a binary number to a hexadecimal and only if that was the plan from the beginning.
#4647
Posté 15 août 2014 - 01:09
They won't. The online Keep was created to avoid issues with save games and to make patching much easier. With an offline version they would again have to face the same exact problems as before such as bugs in the Keep itself without even being able to patch it up because players have no connection to the Internet. Not to mention they would have to redesign the whole Keep to even work on any platform whereas now there is only one actual version of the Keep instead of multiple for various platforms.
Also, I don't see why the hours spent in the DA games have been a waste because you can't use the save games anymore. I think it is always better to play games to have fun than playing it while feeling you are wasting time or slaving
I rather think that was a figure of speech on his part to express that playing through DA:O and DA2 does involve quite a few hours, particularly with a completionist approach to it (which I know I myself prefer).
As to the rest, I can only follow that reasoning up to a point. Bugfixing may be easier having the Keep on-line in one place, but exactly what key argument is there against an off-line version once said bug-fixing for the events of DA:O and DA2-choices within the Keep is complete? Since we are looking at a closed-off set of choices there, it's bound to be done at some point.
Granted, some people brought up the possibility that on the fan-side of things this may be taken care of - save- or plotflag-editor or even offline-html version of the Keep among them, latter of which I find to be particularly intriguing. If that comes to pass, I'd be cool with that too, I suppose, yet it's not exactly guaranteed to.
#4648
Posté 15 août 2014 - 01:52
Damn, no traditional save importing.
#4649
Posté 15 août 2014 - 02:01
Damn, no traditional save importing.
Would you really want a traditional import if your decisions from the previous two games were wrong? I know I only imported into Dragon Age 2 once for I always killed Zevran since that was bugged it always annoyed me when I played the game. I know if a traditional import was the only option in Inquisition I would probably just do the pre-generated save route again.
#4650
Posté 15 août 2014 - 02:13
Not the point, but whatever. At least I know what my priorities have to be now.





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