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The Dragon Age Keep (No Save Game Importing)


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#4801
Guest_TheDarkKnightReturns_*

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Talked to a couple of my buddies about the Keep today. Apparently it's become a RL thing and people are anxious for it's release and are wondering why the Beta isn't open to the public yet.



#4802
Ieolus

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So why again have I saved every save game for every game I've played since at least 1998?  And why have I been transferring them from build to build as I upgrade?  The Keep needs an importer, there is no way I can remember every Warden and Hawke combination that I've played over the years.

 

Bah.


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#4803
Sanunes

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So why again have I saved every save game for every game I've played since at least 1998?  And why have I been transferring them from build to build as I upgrade?  The Keep needs an importer, there is no way I can remember every Warden and Hawke combination that I've played over the years.

 

Bah.

 

If you can't remember what you picked when going though The Keep why be frustrated when you won't notice the difference in game anyway even if they did do a direct import.


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#4804
Yaafm

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Have not been back to this thread in a very, very long time.  So imports from the old games are not happenign at all so no point in keeping the save files around anymore?



#4805
HK-90210

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Have not been back to this thread in a very, very long time.  So imports from the old games are not happenign at all so no point in keeping the save files around anymore?

 

The Keep is not utilizing a traditional import.



#4806
Johnny Shepard

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If you can't remember what you picked when going though The Keep why be frustrated when you won't notice the difference in game anyway even if they did do a direct import.

Some things will be hard to remember. And some things I don't get why they have in Keep at all. Like if you gave Thrask the letters from his daughter or not. What possible reason could there be for it to be relevant, since

Spoiler
?


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#4807
AshenEndymion

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Some things will be hard to remember. And some things I don't get why they have in Keep at all. Like if you gave Thrask the letters from his daughter or not. What possible reason could there be for it to be relevant

 

One thought:  The letters could have been found in Thrask's personal belongings by some other Templars(or by mages), assuming you gave them to Thrask.  What that could mean for Inquisition, though, I have no idea.



#4808
Jawzzus

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Some things will be hard to remember. And some things I don't get why they have in Keep at all. Like if you gave Thrask the letters from his daughter or not. What possible reason could there be for it to be relevant, since

Spoiler
?

 

Its one of the triggers in DA2 on if you ultimately side with the Mages or the Templars, so it was kinda important



#4809
Johnny Shepard

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Its one of the triggers in DA2 on if you ultimately side with the Mages or the Templars, so it was kinda important

I did not know that. Still, would have been easier to just have an "Did you side with the Mages or Templars" question. ;)



#4810
Andraste_Reborn

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Keeping your save files will at least allow you to check your journal - while it doesn't record everything, there's a lot of stuff in there that may help jog memories.



#4811
Hellion Rex

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Talked to a couple of my buddies about the Keep today. Apparently it's become a RL thing and people are anxious for it's release and are wondering why the Beta isn't open to the public yet.

Probably cause they're not done with the initial beta testing/they don't want to open it up until it's finished. In all honesty, there could be a million possibilities as to why they haven't opened it up.



#4812
Sanunes

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Talked to a couple of my buddies about the Keep today. Apparently it's become a RL thing and people are anxious for it's release and are wondering why the Beta isn't open to the public yet.

 

The problem is like "open betas" for MMOs they don't want everyone to jump to a conclusion about what The Keep is going to be like if they are still making changes to how it works or even adding additional content.


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#4813
movieguyabw

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Some things will be hard to remember. And some things I don't get why they have in Keep at all. Like if you gave Thrask the letters from his daughter or not. What possible reason could there be for it to be relevant, since

Spoiler
?

 

Idk, I like the idea of a worldstate that remembers just about every choice I made regardless of whether or not it'll be relevant.

 

That being said, isn't Thrask from Lothering?  We know that Lothering was wiped out, but people do flee from there as well.  Has it ever actually been stated whether he lives or dies?



#4814
Sanunes

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Idk, I like the idea of a worldstate that remembers just about every choice I made regardless of whether or not it'll be relevant.

 

That being said, isn't Thrask from Lothering?  We know that Lothering was wiped out, but people do flee from there as well.  Has it ever actually been stated whether he lives or dies?

 

I doubt they copied everything from Dragon Age: Origins to Dragon Age 2 for they had to figure out where all the different variables were stored, there were probably more then just the 18 that were actively used in the game, but I doubt it was many more then that.



#4815
Jawzzus

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Idk, I like the idea of a worldstate that remembers just about every choice I made regardless of whether or not it'll be relevant.

 

That being said, isn't Thrask from Lothering?  We know that Lothering was wiped out, but people do flee from there as well.  Has it ever actually been stated whether he lives or dies?

 

 

Yes, Grace kills him with blood magic then attacks you



#4816
movieguyabw

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I doubt they copied everything from Dragon Age: Origins to Dragon Age 2 for they had to figure out where all the different variables were stored, there were probably more then just the 18 that were actively used in the game, but I doubt it was many more then that.

 

Uh, they've said that there are upwards of 300 variables in the Keep, unless I'm misunderstanding what you're trying to say.  lol

 

They've also said they're open to adding more, as time goes by.

 

Edit: also, none of them were copied over...  they're being remade from scratch for the Keep - at least as far as I'm aware.  ;)

 

Edit 2:  Reading your comment again I think you may have misunderstood me.  I'm a huge supporter of the Keep - I was referring to the person's comment about "why would they include that option if the outcome in the Keep is always the same?"  ;)

Yes, Grace kills him with blood magic then attacks you

 

Ah, okay.  Wasn't aware of this.  All of the Templar names and faces start to blur at a point.  XD



#4817
Sanunes

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Uh, they've said that there are upwards of 300 variables in the Keep, unless I'm misunderstanding what you're trying to say.  lol

 

They've also said they're open to adding more, as time goes by.

 

Edit: also, none of them were copied over...  they're being remade from scratch for the Keep - at least as far as I'm aware.  ;)

 

Edit 2:  Reading your comment again I think you may have misunderstood me.  I'm a huge supporter of the Keep - I was referring to the person's comment about "why would they include that option if the outcome in the Keep is always the same?"  ;)

 

Its just a minor misunderstanding within the typed language of the internet.

 

It seemed to me like you were thinking everything that was done in Dragon Age: Origins was also in the Dragon Age 2 save file.  So I tried to say that between Dragon Age: Origins and Dragon Age 2 with the direct import there were only a handful of choices that moved between the games because of how the information is stored in the save file.


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#4818
AshenEndymion

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The problem is like "open betas" for MMOs they don't want everyone to jump to a conclusion about what The Keep is going to be like if they are still making changes to how it works or even adding additional content.

 

Additional content in Keep, at this point, won't affect Inquisition.  They know all the choices that will affect something in Inquisition.  It has to have been known by Bioware since the start of the year.  Additional choices added to the Keep at this point would just be setting things up for DA4 or 5.  That's not to say every choice in the Keep at present would affect Inquisition in some way, though.

 

As for why it might still be two months for the open bet:  The UI may not be "perfect", or Bioware may want to try to ensure the vast majority of the conflicting flag issues are resolved before opening the Keep up for an open beta.   Since the Keep just builds a world-state, an open beta would only really involve testing the servers to ensure they can handle the strain of a large quantity of people accessing it at the same time.



#4819
CENIC

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The fact that so many of the choices in there are probably filler, is the main reason why I am not flipping out alongside the rest of you about OMAHGERD HOW AM I GOING TO REMEMBER EVERY DECISION MY WARDEN/HAWKE MADE?! :P

 

There's about a handful of decisions that have stuck with me and that are important to me - they may not have any impact on Inquisition or future games, but I sure hope they will, and I'll make sure they're locked in as soon as I'm in the Keep. Everything else? I might mess around with it, but I'm not going to drive myself crazy.



#4820
HK-90210

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Each of my playthroughs has so many ways they could/do turn out, I can't choose just one save for any of them. So I don't really understand some people's clinginess to their previous playthroughs. If you can't remember how your characters decided on something, it mustn't have been a very difficult decision.

 

I remember every serious conflict with every character I've done.

My City Elf Warrior alone had a lot of different ending saves because I honestly couldn't choose just one outcome. He was so conflicted once he walked into that room with Morrigan at Redcliff.

He won't sleep with Morrigan because he would never betray his love for Leliana. Or he will sleep with Morrigan because he doesn't want to give up a future with Leliana.

He'll ask Alistair to do it, since it will be the best of both worlds. Or he won't ask Alistair to do it, as the whole thing sounds very malevolent and sacrilegious.

He'll sacrifice himself because Alistair would make a good king for his(the Warden's) people. He won't sacrifice himself, because Alistair, his best friend, asks him to let him do it.

 

There was no right direction for him. So instead of choosing just one, I just chose 'all of the above'.

 

I still wish Darrian would have been willing to spare Logain. Then it would all be simpler. But the madman sold his people to Tevinter. He had to die.



#4821
cindercatz

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I lost my post... :crying:

 

I just wanted to request that the arbitrary worldstate limit be increased to six, hopefully within the next year.. There's been a lot of incentive to invest in particularly at least six playthroughs and unique characters in each installment so far, if one's inclined to replay, and personally I just really don't want to have to throw out one major continuity and those characters I'd hoped to keep building for as long as DA persists. I'm pretty much equally married to all six origins. I understand why a number needed to be set, for budgetary and asset allocation reasons, but for Dragon Age to this point, six is really just so much better than five. There's a lot of investment in that sixth unique worldstate.

 

That's the short of it I guess. I just wanted to add my support for six over five here. I hope that can happen before too long. Thanks for considering this if somebody reads it.



#4822
Kidd

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Five is an odd number, indeed. There are six origins in DAO, which is an incentive for that exact number of playthrough. Similarly, I have six Shepards because there's six character classes in ME.

DAI also has 8 romances. I can't be the only one who tends to feel motivated to roll a character per romance. My second human noble came out of the idea of how I hadn't romanced Morrigan yet, for instance, and he grew into something much more dear to me than "he who romanced Morrigan" a way into his game.

I understand there needs to be a limit somewhere. But frankly, how many are we who do so many playthroughs? I can't imagine we're many. Most don't beat the game, and if they do, they tend to only do so once. We can't be so many we truly become a problem. Can we? :(
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#4823
Milan92

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Five is an odd number, indeed. There are six origins in DAO, which is an incentive for that exact number of playthrough. Similarly, I have six Shepards because there's six character classes in ME.

DAI also has 8 romances. I can't be the only one who tends to feel motivated to roll a character per romance. My second human noble came out of the idea of how I hadn't romanced Morrigan yet, for instance, and he grew into something much more dear to me than "he who romanced Morrigan" a way into his game.

I understand there needs to be a limit somewhere. But frankly, how many are we who do so many playthroughs? I can't imagine we're many. Most don't beat the game, and if they do, they tend to only do so once. We can't be so many we truly become a problem. Can we? :(

 

It sounds like it won't be alot of trouble to make a new keep world state each time. :)

 

Also, once you have imported the state into Inquisition, you can delete the state to make room again.

 

So you could basically, if you want, create 5 states at the begining of the game and the import them all, remove them and create new ones.

 

You're just gonna have a lot of new game saves :P


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#4824
Bellanaris88

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I hope for 10 slots. I have 8 Wardens that feel unique to me (male and female Human Noble have minor unique endings and there are an elven and a human mage) With 10 I would even have two slots left one for my evil-pt and one for my husband.

 

And as long as it's not clear, whether or not DAI progress is stored seperately I wont rely on using one slot for different WS.


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#4825
Kantr

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If I relied on my Journal in Origins, I would have killed Isolde and connor. Plus a few other mistakes in it