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The Dragon Age Keep (No Save Game Importing)


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#476
Allan Schumacher

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Don't preach inclusivity on one hand and exclude people on the other. Selective inclusivty is not a thing.


Well, if you consider us hypocrites I encourage you to respond in manner you feel is appropriate.

#477
Fredward

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Allan Schumacher wrote...

Don't preach inclusivity on one hand and exclude people on the other. Selective inclusivty is not a thing.


Well, if you consider us hypocrites I encourage you to respond in manner you feel is appropriate.


I thought I just did. =]

If you can reconcile this in your head, if cognitive dissonance isn't all that much of an issue for you then fine. I have learned in all my 20 years that if someone does not want to acknowledge something they won't. Especially if the acnowledgement has the potential to make them uncomfortable.

Just don't expect me to stop mentioning it.

#478
Mimitochan

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I'm willing to give up on the "magic" of direct import in exchange for accuracy.
I still hope we will be able to import our save files into the Keep to generate a new starting point, it's just a sentimental thing :D
That very unique "canon" save file is often the result of many sweat and tears - some people replay the same PT over and over again just to get it perfect - it's really different from using a save editor.

I do hope that the number of flags and plot points addressed in the Keep will be huge... I'm actually expecting no less than the mentioned 600 DA:O points from the BW blog tbh :D

Unfortunately, there's a bit of the excitement of wondering which of these points will matter in the game you're importing to that will be lost in the process.

My hopes are that the Keep interface will be able to restore the lost "magic", even if technically, we're looking at quite a similar process in the end.

I think that a lot of difference in the way that sophisticated "save editor" will be apprehended is the way you're going to implement storytelling in it.

I wish you good luck and have great faith! :D

Modifié par Mimitochan, 29 août 2013 - 07:04 .


#479
Guest_Puddi III_*

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A plus that I think has kind of been overlooked or taken for granted (or maybe it's just obvious) is that it's an import system across all platforms. I think that's pretty neat. I mean, necessary I guess, because that's the whole point of going to all this trouble, to accommodate next gen. But it also accommodates "switching sides" and buying a different version and stuff. I know a lot of people who had the PS version and then bought a PC version later, for instance.

I dunno, I think that's neat. Unless I'm mistaken.

#480
Karach_Blade

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I signed up for the beta as soon as I heard of this! I am beyond excited!

#481
Icinix

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Filament wrote...

A plus that I think has kind of been overlooked or taken for granted (or maybe it's just obvious) is that it's an import system across all platforms. I think that's pretty neat. I mean, necessary I guess, because that's the whole point of going to all this trouble, to accommodate next gen. But it also accommodates "switching sides" and buying a different version and stuff. I know a lot of people who had the PS version and then bought a PC version later, for instance.

I dunno, I think that's neat. Unless I'm mistaken.


No it is neat, its excellent. If it all pans out with the options its intended it will be great.

Multi platform saves wherever you go etc, customised saves etc.

Its just a bit of an irk if the keep remains the only option, and remains only online.

Everything else about it is fantastic sounding though.

#482
Shadow of Light Dragon

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Icinix wrote...

No it is neat, its excellent. If it all pans out with the options its intended it will be great.

Multi platform saves wherever you go etc, customised saves etc.

Its just a bit of an irk if the keep remains the only option, and remains only online.

Everything else about it is fantastic sounding though.


Agreed. The online bit doesn't bother me much since, hey, I'm gonna have to bloody well connect to the internet anyway for DRM (*insert eyeroll here*), but connectivity requirements definitely leave some gamers in the lurch. :/

I mean, my internet was out for a while the other day so I figured I'd install one of my nice single player games. I ended up being more than a little astouded as to how many boxed games I own require the internet for me to install, let alone play them. Thank goodness I own games that predate online DRM, I guess. :P

But that's off-topic. As far as the Keep is concerned, I'd be curious if the devs would be kind enough to disclose exactly why they've decided to have it as a web-based feature separate from the game. Unless it's planned to be in the game after a web-based beta?

#483
UltraManLeo

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Will i be able to upload my saved files to the keep and change a bit of the details?

#484
Paul E Dangerously

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I'm still a little iffy on this, if because it seems playing the game and retaining your save becomes a little useless - anyone can get whatever they want without having to do anything for it. It's handy, granted, but at the same time it's a little..depressing?

#485
Ecmoose

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Sopa de Gato wrote...

I'm still a little iffy on this, if because it seems playing the game and retaining your save becomes a little useless - anyone can get whatever they want without having to do anything for it. It's handy, granted, but at the same time it's a little..depressing?


I get what your saying but "retaining your save file" never happened perfectly anyway. Now matter how many times I got the circle to help bring Mages to Redcliffe so I could save Conner without using blood magic, anytime I loaded Awakenngs Isolde had sacrificed herself anyway.

I'd rather see my choices played out in Thedas, even if it means a little pre-game non immersive experience.

#486
Bogrot

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Perhaps someone already asked this, but I was more curious about the exporting of our world state. Does the application generate a file that we will be able to add to our game folder or the more elegant solution of logging into our account directly from Inquisition and instantly getting the worlds states?
I think both scenarios should be possible if internet connection is lacking (e.g. holidays at grandma with your laptop).

#487
I SOLD MY SOUL TO BIOWARE

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Sopa de Gato wrote...

I'm still a little iffy on this, if because it seems playing the game and retaining your save becomes a little useless - anyone can get whatever they want without having to do anything for it. It's handy, granted, but at the same time it's a little..depressing?


If it means saving poor Nathaniel from death by import, I don't mind.

#488
ScaryJeff

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Sopa de Gato wrote...

I'm still a little iffy on this, if because it seems playing the game and retaining your save becomes a little useless - anyone can get whatever they want without having to do anything for it. It's handy, granted, but at the same time it's a little..depressing?

I game should be played for the fun off playing it, the thought of playing a game just thinking about creating a save for the sequel seems much more depressing, espacially the thought off some people (I am sure you are not the only one) thinking off playing a game as "useless" when it doesnt give you an import save for another one feels weird to me.

#489
NRieh

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Will we get an app or a mobile-friendly site version? Are there any 'mobile' plans?

#490
ravensmight

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I just hope we will be able to tailor all are decisions not just a few key ones because otherwise i can see people freaking out

#491
Azaron Nightblade

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ravensmight wrote...

I just hope we will be able to tailor all are decisions not just a few key ones because otherwise i can see people freaking out


I think everyone is hoping for that.
I certainly am.

#492
fchopin

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JoeHegarty wrote...

DarthSliver wrote...

JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.


Can you essentially use this to create a background from scratch so we dont have to always playthrough the previous titles?


Yes! You can create an entirely new history from scratch, with many many choices. The Keep will ensure all your choices are compatible and don't conflict.
You can do this as many times as you want, and whenever you want. Fire up a new DAI game and your changes will be in effect in your new playthrough.



If that is the case Joe then it should be easy for us to save the file in a different folder and replace as needed for new games.
 
If that is possible then it should be easy to have many different scenarios on the pc, or have i made a mistake?

#493
clone wars

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can anyone link me sign up for the beta

#494
billy the squid

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Nashimura wrote...

I do have what i think might be an important question for some, on consoles will a gold account or a playstation plus be required for this feature to work? Because i don't have any use for a paid online account, so i don't have one just a free silver account.


On PSn, unlikely as for the PS4 standard internet browsing is free, only MP is chargable. Xbox, given that any internet access is charged for, yes you would have to pay.

#495
Jamie9

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I just hope there's some plan for an offline version down the line. I have no doubt I'll be replaying the Dragon Age games in ten years time, and it would be a great shame to be unable to import.

#496
Kidd

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Jonathan Seagull wrote...

But the idea of being able to play Awakening in isolation as the Orlesion WC so that I can get to know him, while keeping my canon unchanged otherwise, is very appealing.

And I can finally match one of my Orlesian Warden playthroughs with one of my US Warden playthroughs, which existed in the same time/space continuum only in my headcanon! :wizard:

#497
abnocte

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Shadow of Light Dragon wrote...

Agreed. The online bit doesn't bother me much since, hey, I'm gonna have to bloody well connect to the internet anyway for DRM (*insert eyeroll here*), but connectivity requirements definitely leave some gamers in the lurch. :/

I mean, my internet was out for a while the other day so I figured I'd install one of my nice single player games. I ended up being more than a little astouded as to how many boxed games I own require the internet for me to install, let alone play them. Thank goodness I own games that predate online DRM, I guess. :P

But that's off-topic. As far as the Keep is concerned, I'd be curious if the devs would be kind enough to disclose exactly why they've decided to have it as a web-based feature separate from the game. Unless it's planned to be in the game after a web-based beta?


I would guess the reason is to simplify work. As a web based app data will be stored in a unique format that all plataforms will be able to read. Or so I think.

The blog doesn't go in detail about what they plan to do with save files, but I would assume the optimal solution will be to be able to "upload" them to the keep, then the keep will read the file and "transform" its information about our decisions into the keep format. Then we could consult and edit it before using it in DA:I. We could also use a PC save game in other plataforms with no extra work on our and Bioware's part.


So far looks nice.

#498
mp911

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can't sign for the beta, is it already close?

#499
Chanda

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Foopydoopydoo wrote...

Icinix wrote...

Foopydoopydoo wrote...

Allan Schumacher wrote...

So I'll have to connect to the internet every time I want to start a new game?


There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.


Ugh. <_<


This irks me a bit too - but if we can create world states that act as a new game save game file, i'm hoping I can load up all my characters in one hit - and no need to access the keep again after that.


While I absolutely ****ing hate the idea of having to connect my game to the internet for my decisions to carry over what really gets to me is the total first-worldness of this decision. Internet is not universal. It is not a basic human right. You actually do get oodles and oodles of people who can afford to buy games but not afford an internet connection. Decisions like this just smack of presumed privelige "Why is this such a big deal? Who doesn't have an internet connection these days?"

Don't preach inclusivity on one hand and exclude people on the other. Selective inclusivty is not a thing.


I was wondering about this. Then I thought, "Well, if they don't have internet, they won't be able to come here and complain!" Yet somehow it magically happens.

#500
Parmida

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Nope, go here: https://dragonagekeep.com

And click "Apply for beta".