No. Your saves have broken flags if you played on console, where there are no mods. Your saves have broken flags if you played on PC completely vanilla, zero mods, too. The problem was in the game itself, not the mods. The DAO epilogue autosave could unset your approval/romance flags going off and several plot flags didn't set right, never triggering the corresponding slide. Then Awakening broke the whole save system for players who made the ultimate sacrifice by ditching their entire DAO playthrough, and sent forward a bunch of erroneous dead/alive flags for your companions. Then Witch Hunt could again unset your DAO flags and send them forward null. Then DA2 had several problems reading imported flags correctly and reacting to them with the proper triggers too, mangling whatever had survived the process so far.
Your saves are not healthy, no matter what you think. They have broken information no matter how clean you played, because it was the save system that was broken from the start. It was never about mods.
You crave the illusion of importing a tangible file instead of cloud data right now because that's what you're used to, but the second something in DAI didn't respond appropriately to a choice you made all the way back in DAO, you'd be tearing the devs down for never fixing the old save bugs. Well, they are fixing it. We complained about broken saves for years, they listened, and came up with a fix. This is something the devs are doing to help us have a better gaming experience with a franchise that unfornately had a lot of save data bugs from the start, it's not an evil plot to remove player agency or world reactivity from us via save game.
Just try to pull yourself out of the mental space where uploading a file is somehow the superior way of importing the data. In these games, it was not. The Keep will tabula rasa all the old save problems away, so the franchise can keep going without constant fear that if you breathe in the wrong direction, you've ruined three-four game's worth of plot choices and will never see the right consequences for them in your game because one silly flag unset itself without your knowlege four years ago.
nice, this ![]()
i'm just really wishing right now that the journals from previous games were more useful. I made a few playthroughs and dont remember every decision i made for each character - and the journal entries are both inexhaustive and inattentive to how some of the quests played out.
that (rather large) problem aside, I like the Keep approach quite a bit.





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