when did you use the code?
The Dragon Age Keep (No Save Game Importing)
#6226
Posté 26 septembre 2014 - 11:48
#6227
Posté 26 septembre 2014 - 11:49
today like 20mins ago got it off a guy in the twitch chat for the da keep
#6228
Posté 26 septembre 2014 - 11:50
you'll have to wait till monday
#6229
Posté 26 septembre 2014 - 11:51
alrighty cheers
#6230
Posté 27 septembre 2014 - 12:22
alrighty cheers
Actually, first you have to sign the NDA on the Keep website. If it's not showing up for you, try clearing cache or going incognito or changing browser.
#6231
Posté 27 septembre 2014 - 12:22

#6232
Posté 27 septembre 2014 - 12:34
If you're asking for a keep key. There's a thread for that.
#6233
Posté 27 septembre 2014 - 03:25
I have some very specific, very long questions so I hope asking them on the forums is the best approach to getting them answered.
Here goes!
Say I create my first world state, and set it as the "Game Slot" in order to use it in Inquisition. I then create my first character and use the world state in the active Game Slot to start my game. Play for 4 hours, and save the game.
Now I create my second world state, and set it as the "Game Slot" in order to use it in Inquisition. I create a second character and use the world state in the active Game Slot. Play it for 2 hours, save the game.
I go back to load the save game of my FIRST character, but fail to change the World State in "Game Slot" within the Keep. That is still set to the second world state.
If I go and achieve things on my first character, does it save to the current world state in "Game Slot" or to the actual first World State that was used to start the game?
[Can you even delete world states?]
Better yet, what happens if I DELETE / MODIFY the first world state in the Keep - and continue playing the save game from my first character? Where does the Keep data save to? Does Inquisition detect the change or lack of World State, and not sync to the Keep? Or does it all save to a World State that might've never been used to create that particular game, e.g. the second world state? Maybe a new World State is created, and synced all together if connected to the internet?
I know these are very specific questions, probably wont get answers - but I'm always worried about the alternate flows that happen with such complex systems. And how to best avoid problematic world states in combination with several active playthroughs going at the same time.
Thanks for taking the time to read my questions, and potentially answer them / voice my concerns.
#6234
Posté 27 septembre 2014 - 05:17
I have some very specific, very long questions so I hope asking them on the forums is the best approach to getting them answered.
Here goes!
Say I create my first world state, and set it as the "Game Slot" in order to use it in Inquisition. I then create my first character and use the world state in the active Game Slot to start my game. Play for 4 hours, and save the game.
Now I create my second world state, and set it as the "Game Slot" in order to use it in Inquisition. I create a second character and use the world state in the active Game Slot. Play it for 2 hours, save the game.
I go back to load the save game of my FIRST character, but fail to change the World State in "Game Slot" within the Keep. That is still set to the second world state.
If I go and achieve things on my first character, does it save to the current world state in "Game Slot" or to the actual first World State that was used to start the game?
According to all the information we have, if you are allowing Inquisition to upload data, the Keep will read the save file and determine you're using your first world state, and thus add the Inquisition info to that first world state. Presumably there will be something in the file clarifying what the world state is, and the Keep will work accordingly.
[Can you even delete world states?]
Better yet, what happens if I DELETE / MODIFY the first world state in the Keep - and continue playing the save game from my first character? Where does the Keep data save to? Does Inquisition detect the change or lack of World State, and not sync to the Keep? Or does it all save to a World State that might've never been used to create that particular game, e.g. the second world state? Maybe a new World State is created, and synced all together if connected to the internet?
As I understand it, If you delete/modify a world state after importing it into Inquisition, and then resume playing a game using one of the deleted/modified world states, and you have not used all five slots, the Keep will automatically recreate the original world state in the Keep using one of your remaining slots, and add Inquisition info to it... If you have filled all five slots, then the Keep will do nothing, and not save any data.
The above answers are based on what I inferred from the Keep demo in August. Unless/until a Bioware employee confirms it, I suggest you don't treat them as fact(meaning, don't complain that I mislead you if the above turns out not to be the case).
- NoX1ous et Ria Kon aiment ceci
#6235
Posté 27 septembre 2014 - 09:23
The above answers are based on what I inferred from the Keep demo in August. Unless/until a Bioware employee confirms it, I suggest you don't treat them as fact(meaning, don't complain that I mislead you if the above turns out not to be the case).
Your answers are consistent with what they were saying in the Keep stream thing from a week ago.
#6236
Posté 27 septembre 2014 - 11:24
Your answers are consistent with what they were saying in the Keep stream thing from a week ago.
And I didn't see last week's Q&A thing, nor this week's Q&A thing... Mostly because Bioware doesn't seem to think recording twitch Q&A sessions is worth the effort. That or Bioware doesn't think the info is important enough to share with those who aren't able to watch it live...
#6237
Posté 27 septembre 2014 - 12:12
#6238
Posté 27 septembre 2014 - 12:48
<snip>
Thank you! It might not have gone on record yet, but it does seem the most logical solution.
I haven't seen or found any footage detailing this situation and solution, but I'm sure it got asked during PAX at some point.
#6239
Posté 27 septembre 2014 - 12:50
According to the QandA from last night, yes there will be more invites sent out.
Also @AshenEndymion as far as im aware you can find a recording of last nights twitch stream over at the bioware twitch.
- AshenEndymion aime ceci
#6240
Posté 27 septembre 2014 - 01:19
It's not Bioware's fault. Blame twitch and their change to focusing more on Streaming on Demand rather than Video on Demand
Keep fact. All possible wordstates that are valid (if each worldstate is 1 meter) will be enough to wrap around the milky way 5 times.
So 15 million Light years squared or 1.41907926 × 1023 metres Squared (I think)
Not very good at maths
I think something like a 1000 times the current age of the universe in seconds.
#6241
Posté 27 septembre 2014 - 06:41
Say I create my first world state, and set it as the "Game Slot" in order to use it in Inquisition. I then create my first character and use the world state in the active Game Slot to start my game. Play for 4 hours, and save the game.
Now I create my second world state, and set it as the "Game Slot" in order to use it in Inquisition. I create a second character and use the world state in the active Game Slot. Play it for 2 hours, save the game.
I go back to load the save game of my FIRST character, but fail to change the World State in "Game Slot" within the Keep. That is still set to the second world state.
If I go and achieve things on my first character, does it save to the current world state in "Game Slot" or to the actual first World State that was used to start the game?
What AshenEndymion said is correct, but I will expand a bit. If you are connected to the internet and if you have the auto-update options turned on, the Keep can "read" your save data while you are playing and determine what world state you are using.
If you have choices A, B, C in a world state named Cheesecake the Keep will see that and update Cheesecake accordingly. If your X, Y, Z choices are in a world state named Broccoli the Keep will update the Broccoli world state.
You can elect to play offline and/or to turn off the auto-update features in the game itself.
[Can you even delete world states?]
Better yet, what happens if I DELETE / MODIFY the first world state in the Keep - and continue playing the save game from my first character? Where does the Keep data save to? Does Inquisition detect the change or lack of World State, and not sync to the Keep? Or does it all save to a World State that might've never been used to create that particular game, e.g. the second world state? Maybe a new World State is created, and synced all together if connected to the internet?
Yes, you can delete world states. Once you've imported your choices into DAI and have a DAI save those choices are "baked in." If the game connects to the Keep and the Keep doesn't find a corresponding world state it will create a new one. I'm assuming that it will also ask you to name it and so forth, and also that if you are at your maximum amount of world state that it will ask if you want to overwrite or delete a current one in favor of the new data.
#6242
Posté 27 septembre 2014 - 08:04
It's not Bioware's fault. Blame twitch and their change to focusing more on Streaming on Demand rather than Video on Demand
Don't you know, its always BioWare's fault
- Shadowson aime ceci
#6243
Posté 27 septembre 2014 - 09:29
Also @AshenEndymion as far as im aware you can find a recording of last nights twitch stream over at the bioware twitch.
I honestly didn't bother checking because it wasn't available last week, but you're right. Thanks.
- Shadowson aime ceci
#6244
Posté 27 septembre 2014 - 10:31
They worked out how to do it this week
#6245
Posté 27 septembre 2014 - 11:54
#6246
Posté 28 septembre 2014 - 12:17
No information on that yet
#6247
Posté 28 septembre 2014 - 06:47
#6248
Posté 28 septembre 2014 - 09:54
#6249
Posté 29 septembre 2014 - 03:22
#6250
Posté 29 septembre 2014 - 08:34
Where'd you get the 5% figure from.





Retour en haut





