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The Dragon Age Keep (No Save Game Importing)


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#626
NRieh

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I think it's a good thing that player who haven't played old games , in theory , will have access to everything DAI has to offer.

Believe it or not, but I also think that it's a good thing. And that's what I actually keep saying. DA2 was good at that, as much as DAA was related to the story - I only bought it after my 1st DA2 pt was finished. It adds details, but DA2 was sufficient on its own. Still, the ONLY way to see DAA effects on pt was importing from DAA (unless you hack saves).

It's logical to assume same for DAI - they will make a good game, that can be played as a stand-alone game, they will give people some presets to pick from, picking from generic presets does not spoil things (much). Overall gaming experience is not affected.

But the Keep? If new player needs to read out the story and understand game context from some external sources - it would mean that writers did not do the job (*glances at ME3 with it's Anderson's, trial, Arrival and Liara gaps*). I believe our beloved writing team can pull this off, without using external media.

So like I said it's not always about not wanting to. Its a matter of being able to.

Uhm...that was supposed to make those who were able to play games and buy content guilty, no? It did not work, I'm afraid.

If someone has a device that is capable of running DAI and money to buy that very DAI - it's hard to invent excuses for not playing previous content first. Other than 'But I want it naow!', I mean...

#627
w0lfam0da1s

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Nrieh wrote...


I think it's a good thing that player who haven't played old games , in theory , will have access to everything DAI has to offer.

Believe it or not, but I also think that it's a good thing. And that's what I actually keep saying. DA2 was good at that, as much as DAA was related to the story - I only bought it after my 1st DA2 pt was finished. It adds details, but DA2 was sufficient on its own. Still, the ONLY way to see DAA effects on pt was importing from DAA (unless you hack saves).

It's logical to assume same for DAI - they will make a good game, that can be played as a stand-alone game, they will give people some presets to pick from, picking from generic presets does not spoil things (much). Overall gaming experience is not affected.

But the Keep? If new player needs to read out the story and understand game context from some external sources - it would mean that writers did not do the job (*glances at ME3 with it's Anderson's, trial, Arrival and Liara gaps*). I believe our beloved writing team can pull this off, without using external media.


So like I said it's not always about not wanting to. Its a matter of being able to.

Uhm...that was supposed to make those who were able to play games and buy content guilty, no? It did not work, I'm afraid.

If someone has a device that is capable of running DAI and money to buy that very DAI - it's hard to invent excuses for not playing previous content first. Other than 'But I want it naow!', I mean...


It's not always a matter of I want it now.

The reason I said that is like my nephew.. he's only getting the new console and game because it will be for his birthday and ONLY IF it's out then. If not he'll just have to wait until he can get it himself.

Not everyone has the ability to always get things when they want it.

Like me.. I don't always run out and buy the new game when I want it even if I can afford it at the time. I have other priorities that come first.

Like bills and kids and a wife and other things. So no I don't always get things for me when I want it. The world doesn't always work that way.

#628
clone wars

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so can I use this on xbox

#629
cindercatz

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clone wars wrote...

so can I use this on xbox


It's supposed to allow us to download our Keep saves to any console, but I don't know if we can actually use the Keep itself and all that it does from console or not. Good question. :) I want to know this too. As for imports from an X-Box, they said they're working on having import uploads to the Keep, so we'll see exactly, but I imagine and 8-Ball says likely.

#630
Jaulen

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I'm super excited for this.

I have MANY games from both DA:O and DA2. Lost some moving to a new computer, or files got corrupted, so this will be nice to see.

I'll also be able to fix the flags for a playthrough where my Warden did the US, but then after the end of DAO imported him into Witchhunt and Golems...THEN into Awakenings, where he turned up alive....THEN into DA2 where some people mentioned he was dead, others thought he was still alive.

#631
ReallyRue

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Oh, this looks so good. Tbh, I don't know anything really about Cloud saving - I've noticed that it's an option everytime I start a new game on the Xbox but that's about it - but I really like this idea. Especially that it'll be released a few months before the game, that'll give me time not only to get used to it, but to play around endlessly. Playing on console means I have so many bugged playthroughs, and even if they have no impact on DAI's plot, I want them to be imported correctly, so I'm so glad I'll have the chance (and thoroughly, it sounds like!).

I'm curious though, will we be able to have different imports (via the Keep) with different playthroughs on DAI? Like
Import 1 + Inquisitor A
Import 2 + Inquisitor B
Import 3 + Inquisitor C
etc, or would it have to be Import 1 for Inquistor A straight through to Z (or however many we can have).

I'm also wondering if we'll be able to recreate our characters' looks and personalities with it. That would be interesting! Rather complicated, especially for the Warden, but interesting!

#632
Jaulen

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ReallyRue wrote...

Oh, this looks so good. Tbh, I don't know anything really about Cloud saving - I've noticed that it's an option everytime I start a new game on the Xbox but that's about it - but I really like this idea. Especially that it'll be released a few months before the game, that'll give me time not only to get used to it, but to play around endlessly. Playing on console means I have so many bugged playthroughs, and even if they have no impact on DAI's plot, I want them to be imported correctly, so I'm so glad I'll have the chance (and thoroughly, it sounds like!).

I'm curious though, will we be able to have different imports (via the Keep) with different playthroughs on DAI? Like
Import 1 + Inquisitor A
Import 2 + Inquisitor B
Import 3 + Inquisitor C
etc, or would it have to be Import 1 for Inquistor A straight through to Z (or however many we can have).

I'm also wondering if we'll be able to recreate our characters' looks and personalities with it. That would be interesting! Rather complicated, especially for the Warden, but interesting!


The number of imports ability is my concern.

I'm hoping that it can be something along the lines of, I sit down at a computer and work through 15 (or however many potential Thedas' I want) different Keep-generated 'save files' prior to when DA:I launches so that when I go to play DA:I, I can pick which one of those 15 worlds I want to import as my 'start' for the World of Thedas for that particular DA:I playthrough.

Import #5....
DA:I playthrough A
DA:I playthrough B

So I could theorectically have flags for an Import#5DA:I-A Thedas and a Import#5DA:I-B Thedas when I'm done playing.

I would be worried about the only being able to have one Import-Thedas at a time.

(so if you went to do a new Import Thedas it overwrites what you had already created.....or that there's a limited ability to save the different permutations of Import#DA:I-X games for future titles)

#633
Jaulen

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w0lfam0da1s wrote...

 *snip*

Like me.. I don't always run out and buy the new game when I want it even if I can afford it at the time. I have other priorities that come first.

Like bills and kids and a wife and other things. So no I don't always get things for me when I want it. The world doesn't always work that way.



Wait.....you let other priorities come before a new game?

Your lucky wife, My poor husband....

#634
katiebour

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I would love to know if the Keep could be used to generate correct DA:O and DA:A worldstates for the purpose of an import into DA2. As a Zevmancer one of my greatest DA2 woes was how he either didn't recognize having had a relationship with the Warden, or alternatively after being patched only recognized a romanced Warden being dead. It is my current (possibly wrong) understanding that this was due to import flags being borked from DA:O to DA:A.

Obviously you guys are hard at work on DA:I, but it would be great to know if the Keep can be used to generate correct data going into either Awakenings, DA2, or DA:I (and if the former two will be patched in whatever way is necessary to receive and process the corrected incoming Keep state?)

#635
Fernando Melo

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Thanks for all the great feedback & questions folks - keep them coming.

(and yes, you'll be able to store multiple world states on the keep)
  • Oshunsar aime ceci

#636
Andraste_Reborn

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Fernando Melo wrote...

Thanks for all the great feedback & questions folks - keep them coming.

(and yes, you'll be able to store multiple world states on the keep)


Yay! I mean, I'm one of those crazy people with extensive notes about all seven of her different world-states, but it would be nice to put all that information somewhere safe before I go of the deep end completely and start making spreadsheets. (Uh, no offense to the people with spreadsheets. I bet you spend less time scrolling through text documents when you're booting up the save editor utility for DA2.)

#637
Fast Jimmy

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Fernando Melo wrote...

Thanks for all the great feedback & questions folks - keep them coming.

(and yes, you'll be able to store multiple world states on the keep)


Would there be a way to create a world state created on the Keep and saving it to a USB drive to play it on a console not connected for the Internet?

#638
Jaulen

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Fernando Melo wrote...

Thanks for all the great feedback & questions folks - keep them coming.

(and yes, you'll be able to store multiple world states on the keep)



This has made me super happy. Posted ImagePosted ImagePosted Image

(I'm assuming the save-files for DA:I end-game world state(s) are not saved in the Keep? And if they are...the Keep or something similar will be used to import into a 4th game? Or DLCs/Expansions?)

Modifié par Jaulen, 30 août 2013 - 08:41 .


#639
Reever

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My idea would be to just generate a save, but that might be too much of a hassle for you guys (since it would have to be for PC, Xbox, PS4). But sounds good being able to have multiple world states on the keep.
And it should be no problem deleting one if you already transmitted into your current playthrough, is it? That way people with many saves can make way for more :D

#640
In Exile

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Fernando Melo wrote...

Thanks for all the great feedback & questions folks - keep them coming.

(and yes, you'll be able to store multiple world states on the keep)


Is there a plan in place for how we can organize them? I imagine that most will favour a worldstate for CHARNAME, but I sometimes use the same character with a "decision fork", i.e., the same person who agonized over a decision, went the other way, and then go a different way. 

Would it be possible to look at other ways to keep the world state on file? 

#641
In Exile

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Fast Jimmy wrote...

Would there be a way to create a world state created on the Keep and saving it to a USB drive to play it on a console not connected for the Internet?


Could we do the same for a PC? 

#642
Asdara

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Allan Schumacher wrote...

we really aren't going to be able to import our saves between platforms and that 'The Keep' is their sole solution, they just don't want to say, "Hey guys, this is our final answer..." because they know a lot of people will crap themselves in fury irrationally even if there really is, fundamentally, no difference between importing the save files and selecting all the details of all the choices you made in previous games via The Keep.


Mark is talking about importing into the Keep, as it would expedite setting up the world state for your game to recognize. There aren't plans to directly import from save games into DAI. So in that sense, yes the Keep is our sole solution. It'd be really, really good for some people, especially those with a lot of characters, to be able to speed the process along by importing, which is what Mark is referring to with his investigation.

And as far as I am aware, it should include DLC and expansions as well. (I'd be infinitely surprised if they were omitted).


If we can import/upload to the Keep our save data - will it be possible to go into that data and "fix" some of the issues that data might have?  For instance - in a game last week I kept Alistair off the throne and let him stay a Warden, but he still talked like he was going to be King the whole way to the end, gave the "charge speech" to the army, and talked about having me stay around the palace to help him (even though Anora was crowned in CS and granted my boon and so on).  So - will it be possible in that situation to check to see that your choice was the choice recorded by the Keep before finalizing the transfer to DA:I ?  That might be a help, if that's not currently being considered.  Just because - and I play on PS3 btw - I *know* some choice lines are buggy within the game itself and I *imagine* that's the result of data flagging issues alluded to by the press release about the Keep that make it such a good idea in the first place :)

#643
The_11thDoctor

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I wish I knew about it... I wanted to join the beta as soon as I heard, but im 2 days 2 late... If it was in the GI updates or something I would have seen it...

#644
Fredward

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AlanC9 wrote...

Foopydoopydoo wrote...
Just for interests sake I don't actually hate this idea. It has all kinds of things going for it. I'm just not clear on why a compulsory internet connection would be necessary at all.

Suppose it's not necessary, but is convenient for the devs? At some percentage  it won't be worth it for them to keep worrying about people who don't have always-on broadband, right?


Kinda like how it would, in theory, be convenient for them to focus on a single sex protagonist? Or write only straight (or gay for that matter) romances? But they don't. Because Bioware [claims to] stand for equality. Now at this point I can go into some seriously mercenary, materialistic theories about why Bioware would opt for selective inclusivity but I won't. Because the subject is depressing and it makes me sad. I still like to believe that even in a ruthlessly capitalist society like ours a business can choose to support a cause they think is right without first gauging the potential profit, monetary or otherwise.

#645
Cheylus

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I hope we'll be able to import a "dead warden" + Orlesian commander from DA:OA.

#646
Mummy22kids

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I think this is a great idea. I used Gibbed a lot to generate saves for DA2 because there were certain things I could never do in DAO but I wanted to see the repercussion of in DA2. For example, I never let Loghain live but I wanted to see Alistair as a drunk in DA2 so I could set it up without having to do a new play-through If the keep affords us this kind of opportunity it will definitely add to the games re-playability for me.

#647
stonemyst

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I just hope they let us guys that help last beat test get a chance to do another beta of Dragon Age. I loved helping in DAL dark,closed,open beta lot of fun.

#648
stonemyst

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Amber wrote...

I love this idea! Excellent solution and now I have no worries about going next gen. Yeah bioware!


Is the beta test going to be for all platforms? I play PS3 but did last beta test on pc for DAL. PM please

#649
Si-Shen

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In Exile wrote...

Fast Jimmy wrote...

Would there be a way to create a world state created on the Keep and saving it to a USB drive to play it on a console not connected for the Internet?


Could we do the same for a PC? 

There is no real reason why they could not make the system so you could either connect to the net OR connect to a file location on your PC/Console.

If they don't allow it, I would guess that has more to do with the publisher getting involved.

#650
Cylan Cooper

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Some questions for the Bioware folks.

When you say we get to design the look of our Warden and Hawke, given that DA:I is on a new engine and I assume that means everyone is getting a redesign once again, do we create them with Inquisition's version of the character creator, or the ones featured in Origins/II?

One of my biggest pet peeves about Awakening is that there was no way to have the ultimate sacrifice be canon AND play Awakening with the same character. Will we be allowed to choose how Awakening plays out in the Keep if our Keep-created Wardens die killing the archdemon?

As incidental a detail as this is, will we be able to pick specializations of Wardens/Hawkes created in the Keep?