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The Dragon Age Keep (No Save Game Importing)


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#851
spinachdiaper

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i was kind of hoping that they would also include a Origins/2 genesis in the game it's self

#852
EvilAuthor

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I signed up for the beta and I am looking forward to playing with the Dragon Age Keep, but I have concerns about how detailed it'll be.
Will I be able to detail what kinds of relationships I had with my compaions? Did I do their personal quests, give them plot items? Did who I took on important quests effect the plot? Can I express if I had max friendship or rivalry with my DAII companions? Will treatment of old NPCs carry over as well?
What about glitches? In DAII, my Awakening save file never went through properly. Other then dialog confirming my Warden was female, it mostly went with the default history and characters who survived were treated as though they died...Though I naturally assume issues like glitched imports are the kinds of things the Keep will be fixing.

#853
Allan Schumacher

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IT is just extra work for little gain. The "buggy" direct import was good for current-gen consoles. It did not need to be eliminated just to add a little extra work to import a playthrough onto the same blasted console.


To be clear, the import to same generation consoles hasn't been "removed." It never existed with our current engine. We would have needed to spend the time adding it, plus still come up with a solution for people that move on to other platforms.

In this case, we tried to find a solution that works for all platforms.
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#854
clone wars

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can I use my save file I got on my xbox and ps3 on this keep

#855
Get Magna Carter

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Allan Schumacher wrote...

IT is just extra work for little gain. The "buggy" direct import was good for current-gen consoles. It did not need to be eliminated just to add a little extra work to import a playthrough onto the same blasted console.


To be clear, the import to same generation consoles hasn't been "removed." It never existed with our current engine. We would have needed to spend the time adding it, plus still come up with a solution for people that move on to other platforms.

In this case, we tried to find a solution that works for all platforms.

with problems including
1) it won't work for console-gamers without suitable home internet connections (and many still exist in the world)
2) If the Keep should cease to exist/function (and nothing lasts forever) it will not work for anyone

currently, it seems that the only option for people unable to import from the Keep is a single default start which was primarily chosen for people who had not played the previous games.  

#856
TheLadyJess

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I know I don't have reliable internet at home and it would cost too much to get my PS3 hooked up to the internet via wifi...like an additional $50 per month. That being said, the Keep would render me unable to get Inquisition due to it's online only component. I live in a rural neighborhood and the internet providers in my area charge different rates for internet access in the rural communities, and as of now I am paying almost $100 per month just for the slowest connection at 3Mbps.

#857
Fredvdp

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Get Magna Carter wrote...

Allan Schumacher wrote...

IT is just extra work for little gain. The "buggy" direct import was good for current-gen consoles. It did not need to be eliminated just to add a little extra work to import a playthrough onto the same blasted console.


To be clear, the import to same generation consoles hasn't been "removed." It never existed with our current engine. We would have needed to spend the time adding it, plus still come up with a solution for people that move on to other platforms.

In this case, we tried to find a solution that works for all platforms.

with problems including
1) it won't work for console-gamers without suitable home internet connections (and many still exist in the world)
2) If the Keep should cease to exist/function (and nothing lasts forever) it will not work for anyone

currently, it seems that the only option for people unable to import from the Keep is a single default start which was primarily chosen for people who had not played the previous games.  

No doubt there will be a third party save editor with the same variables as the Keep, but right now I have no idea if data encryption on next-gen consoles would allow this. ME2 & 3 save editing didn't work on PS3, for instance.

#858
clone wars

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so can we use the thing we made on the keep beta in the game

#859
Clockwork_Wings

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I'd like the ability to upload my DA2 saves into the keep and edit them, remove continuity errors, and keep them there for safe keeping. That way my favorite warden and Hawke will be there when all the DLC is released.

#860
Little Princess Peach

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So this wont work the same way as those comics did in ME?
ALso I don't fancey playing DA:O and 2 again can I still make a save file to import?

Modifié par Tharja, 09 septembre 2013 - 05:36 .


#861
AlexJK

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Tharja wrote...

Also I don't fancey playing DA:O and 2 again can I still make a save file to import?

That's literally the point, yes.

#862
The Sarendoctrinator

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Allan Schumacher wrote...

To be clear, the import to same generation consoles hasn't been "removed." It never existed with our current engine. We would have needed to spend the time adding it, plus still come up with a solution for people that move on to other platforms.

In this case, we tried to find a solution that works for all platforms.

Is there any reason why something similar to the Keep (an option to select choices we made in our previous playthroughs) can't be included within the game itself rather than having it online only?

The current solution won't work for people who don't have/use internet connections with their game systems.

#863
Little Princess Peach

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[quote]The Sarendoctrinator wrote...

[quote]Allan Schumacher wrote...
snip

The current solution won't work for people who don't have/use internet connections with their game systems. [/quote]

maybe Bioware will allow us to save the information on a usb stick so if we use it at a friends house collage or work we can  use the usb stick on the ps3/4/xbox/pc.

Modifié par Tharja, 09 septembre 2013 - 11:09 .


#864
The Sarendoctrinator

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Tharja wrote...

The Sarendoctrinator wrote...

The current solution won't work for people who don't have/use internet connections with their game systems.


maybe Bioware will allow us to save the information on a usb stick so if we use it at a friends house collage or work we can  use the usb stick on the ps3/4/xbox/pc.

Hopefully this will be possible, and easy enough to manage, if there's no other way.

#865
PorcelynDoll

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Will the Keep use information from my DA:O -> DA2 save files? Sorry if my question has been answered already.

#866
Allan Schumacher

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Is there any reason why something similar to the Keep (an option to select choices we made in our previous playthroughs) can't be included within the game itself rather than having it online only?


The big reason would principally be the usual: cost (in terms of manpower and therefore money). Unfortunately, so I was told by some fellow employees while hanging out during PAX, is that it would actually be a lot of work to do.

Unfortunately, I am not a part of the Keep team and don't really know much, beyond that. But this was a casual conversation at dinner one time and it came up (as Keep feedback was one of the big buzz things released just prior to PAX).

#867
Ieldra

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Let me reiterate that there is a demand for exporting the world-states of existing DAO/DAA/DA2 saved games to the Keep. I don't know how much work that would be to implement - possibly a lot since it would have to deal with the messy DAO/DAA/WitchHunt flags - but personally I consider it an important feature and it (or its absence) will significanty affect how I perceive the Keep's utility and potential to integrate DA world states in a manner that adds to my feeling that "my" Thedas is one world.

Modifié par Ieldra2, 10 septembre 2013 - 07:05 .


#868
Fredward

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Allan Schumacher wrote...
The big reason would principally be the usual: cost (in terms of manpower and therefore money). Unfortunately, so I was told by some fellow employees while hanging out during PAX, is that it would actually be a lot of work to do.


Cost as in it would cost more to not add internet functionality or cost as in the profit potentially generated by a required internet connection far outweighs any other alternative?

#869
clone wars

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will a trailer for this be made so we can see how the keep work

#870
AlexJK

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Ieldra2 wrote...

Let me reiterate that there is a demand for exporting the world-states of existing DAO/DAA/DA2 saved games to the Keep.

And BW have already said that they're looking into that.

#871
AlexJK

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clone wars wrote...

will a trailer for this be made so we can see how the keep work

Why would they make a trailer of a website?

#872
Allan Schumacher

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Cost as in it would cost more to not add internet functionality or cost as in the profit potentially generated by a required internet connection far outweighs any other alternative?


Cost as in it would take a non-trivial amount more effort to take a system that exists principally on one platform, and to fully implement it into 5 different ones.

I'm talking exclusively in manhours of work to make it work, not any sort of nebulous gains that may or may not be realized by making the system exclusively online.

Modifié par Allan Schumacher, 10 septembre 2013 - 08:30 .

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#873
Guest_LindsayLohan_*

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Allan Schumacher wrote...

Cost as in it would cost more to not add internet functionality or cost as in the profit potentially generated by a required internet connection far outweighs any other alternative?


Cost as in it would take a non-trivial amount more effort to take a system that exists principally on one platform, and to fully implement it into 5 different ones.

I'm talking exclusively in manhours of work to make it work, not any sort of nebulous gains that may or may not be realized by making the system exclusively online.


I did see a linkedin advertisement for web developers recently actually

#874
clone wars

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AlexJK wrote...

clone wars wrote...

will a trailer for this be made so we can see how the keep work

Why would they make a trailer of a website?

well if this is something  that we need to play the game so  thay  have  to show us how this is go to work

#875
The Sarendoctrinator

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Allan Schumacher wrote...

Cost as in it would take a non-trivial amount more effort to take a system that exists principally on one platform, and to fully implement it into 5 different ones.

But the plot flags are still built into the actual game (all 5 different versions), right? From what I understand when people mod their saves, there's some sort of check-lists for each choice that determines what content people will see. Would it really cost that much more to allow people to influence a system that is already on the game disc without using the internet?

Just trying to understand the problem here.