And how exactly would a trailer do that? When the Keep is finished and opened to the public, it will come with instructions. Until then, no need to worry, is there?clone wars wrote...
well if this is something that we need to play the game so thay have to show us how this is go to work
The Dragon Age Keep (No Save Game Importing)
#876
Posté 10 septembre 2013 - 09:42
#877
Posté 10 septembre 2013 - 10:06
AlexJK wrote...
And how exactly would a trailer do that? When the Keep is finished and opened to the public, it will come with instructions. Until then, no need to worry, is there?clone wars wrote...
well if this is something that we need to play the game so thay have to show us how this is go to work
well thay have to show us the sell points of this plus When the Keep is finished and opened to the public do you think that bioware is go to say it done he is the instructions good luck no thay are go to show this off thay will try to get as many of us on this asp
#878
Posté 10 septembre 2013 - 10:28
What?clone wars wrote...
well thay have to show us the sell points of this plus When the Keep is finished and opened to the public do you think that bioware is go to say it done he is the instructions good luck no thay are go to show this off thay will try to get as many of us on this asp
Firstly, they don't have to "show us the sell points". The Keep lets you import a world state, nothing else does. If you want to import a world state, you use the Keep.
Secondly, if I've correctly deciphered the second part of your encrypted message, no I don't think they'll just launch it and say "he is the instructions good luck". I'm saying that making a trailer of a website is a bit pointless.
But hey, maybe they will. Who knows, right?
#879
Posté 10 septembre 2013 - 01:42
1. When beta testers are selected will Bioware give us notice so that those selected know when to check there spam folders, and so that those who are not don't KEEP checking there's for months.
2. Will we be able to import our saves into the keep and make adjustments to it from there, or will we have an ultimatum between making one from scratch on the keep or trying our luck at importing a save directly to Inquisition?
#880
Posté 10 septembre 2013 - 01:55
How would that be Bioware's problem?Todd23 wrote...
I only have 2 questions.
1. When beta testers are selected will Bioware give us notice so that those selected know when to check there spam folders, and so that those who are not don't KEEP checking there's for months.
Bioware have said that they are looking into the possibility of importing a save file into the Keep, but it's not confirmed yet. You will not be able to import a save directly into Inquisition - the only way to have your choices reflected in Inquisition is via the Keep.2. Will we be able to import our saves into the keep and make adjustments to it from there, or will we have an ultimatum between making one from scratch on the keep or trying our luck at importing a save directly to Inquisition?
#881
Posté 10 septembre 2013 - 02:34
AlexJK wrote...
How would that be Bioware's problem?Todd23 wrote...
I only have 2 questions.
1. When beta testers are selected will Bioware give us notice so that those selected know when to check there spam folders, and so that those who are not don't KEEP checking there's for months.
It's there problem if beta testers are unaware that they're beta testers, and that those who aren't chosen are unaware that they aren't beta testers.
#882
Posté 10 septembre 2013 - 03:26
well I do not know if this cloud has be use save import on any game till now so this maybe new way to put a save import in to a game so they have to show how this is go to be best way to put any save import in to the next game and if they tell us that we need the keep as save import thing then I like to see if this is best way of doing the save import you knowAlexJK wrote...
What?clone wars wrote...
well thay have to show us the sell points of this plus When the Keep is finished and opened to the public do you think that bioware is go to say it done he is the instructions good luck no thay are go to show this off thay will try to get as many of us on this asp
Firstly, they don't have to "show us the sell points". The Keep lets you import a world state, nothing else does. If you want to import a world state, you use the Keep.
Secondly, if I've correctly deciphered the second part of your encrypted message, no I don't think they'll just launch it and say "he is the instructions good luck". I'm saying that making a trailer of a website is a bit pointless.
But hey, maybe they will. Who knows, right?
Modifié par clone wars, 10 septembre 2013 - 03:31 .
#883
Posté 10 septembre 2013 - 03:34
Not really, they will invite more.Todd23 wrote...
It's there problem if beta testers are unaware that they're beta testers
That doesn't sound like a problem for Bioware at all.... and that those who aren't chosen are unaware that they aren't beta testers.
Seriously though, if you're worried about your spam filter catching emails from Bioware, then whitelist emails from Bioware, possibly? Not that hard.
No, I don't know what you mean at all, sorry... :-/clone wars wrote...
well I do not know if this cloud has be use save import on any game till now so this maybe new way to put a save import in to a game so they have to show how this is go to be best way to put any save import in to the next game and if they tell us that we need the keep as save import thing then I like to see if this is best way of doing the save import you know
Modifié par AlexJK, 10 septembre 2013 - 03:35 .
#884
Posté 10 septembre 2013 - 06:46
Allan Schumacher wrote...
Cost as in it would take a non-trivial amount more effort to take a system that exists principally on one platform, and to fully implement it into 5 different ones.
I'm talking exclusively in manhours of work to make it work, not any sort of nebulous gains that may or may not be realized by making the system exclusively online.
I guess this depends on what is considered a non-trivial amount of time. Just reading through Bioware comments in this thread I've learned several things about the Keep project:
Two teams are working on it - a front-end team and a back-end team. Knowing this and being a programmer myself, it is reasonable for me to assume that the DA Keep project has a modular structure and consists of at least three modules:
- a front-end module which consists of web pages (UI forms) and their controllers
- a back-end module which hosts all the business logic related to world-state creation and its import into DA Inquisition.
- a common module that houses all the domain, util and other classes used by both front-end and back-end.
This means that only the in-game UI forms and their controllers need to be made from scratch and I don't think this should take more than one sprint (especially if your sprints last three weeks, but it should be doable in two). Obviously, this estimate is only a rough one and the only one I can make without knowing which technologies (i.e. programming languages and frameworks) are being used for DA Keep backend and for DA Inquisition, but still one sprint doesn't sound that bad, does it?
#885
Posté 10 septembre 2013 - 06:51
Two weeks to build a completely new UI component for the game, featuring dozens of branching choices, many with effects bubbling down to subsequent choices? I'm not saying I can't conceive of anything more complex, but that might be a bit optimistic.DrIggy wrote...
This means that only the in-game UI forms and their controllers need to be made from scratch and I don't think this should take more than one sprint (especially if your sprints last three weeks, but it should be doable in two). Obviously, this estimate is only a rough one and the only one I can make without knowing which technologies (i.e. programming languages and frameworks) are being used for DA Keep backend and for DA Inquisition, but still one sprint doesn't sound that bad, does it?
Modifié par AlexJK, 10 septembre 2013 - 07:16 .
#886
Posté 10 septembre 2013 - 07:24
This means that only the in-game UI forms and their controllers need to be made from scratch and I don't think this should take more than one sprint (especially if your sprints last three weeks, but it should be doable in two).
Just to note, I am also a programmer (that happens to work in QA). And it was other programmers that I was speaking to. Yes, we wouldn't have to completely redo everything, and the bulk of the work could possibly come down to mostly UI.
Now, even if it were to only take 1 sprint, and our sprints are 3 weeks (with iteration weeks, so basically 1 month). The current release date for the project is "Fall 2014." So that is 12-14 or so more sprints. Lets assume that we can safely work on this right until the game ships (which is impossible). You are taking about 1/12th of the development time to now work on this. This will have costs in that those people will not be working on other things.
Further, separation of specialties. The online team is the one working on this tool's front end. In other words, knowledge of things like ActionScript and so forth are not going to be necessary. Shifting it to different developers leads to a shifting of what type of expertise is necessary to implement this efficiently. And this shift only occurs if it means we STOP doing the online component, otherwise those people will need to keep chugging away there. This means that the "in game" Keep comes exclusively at the cost of work that would otherwise go into the game.
There's also additional dependencies too, as a UI artist will also need to be assigned. So looking at the things that need to be done, we'd have to evaluate whether or not we're willing to sacrifice the other stuff they'd be working on.
I do not want to cut the online component, because there are advantages for that. It'll still exist beyond DAI, we can deploy it and roll out betas independent of the game's release. It may even be possible to leverage beta data ourselves in our playthroughs and so forth. All this on top of the fact that it definitely has long term advantages in terms of reducing work in inventing the wheel. So unless we were to replace the online component, it definitely means that the UI Programmer and UI Artist (assuming that's all it takes) has to come from somewhere.
Things not really considered in this are that we can't keep adding stuff to the disc until the day before ship and whether or not platform independent issues become a large issue (a high risk factor).
#887
Posté 10 septembre 2013 - 07:49
#888
Posté 10 septembre 2013 - 07:50
#889
Posté 10 septembre 2013 - 07:52
#890
Posté 10 septembre 2013 - 08:12
#891
Posté 10 septembre 2013 - 09:58
#892
Posté 11 septembre 2013 - 05:34
I'm not gonna lie. This idea sounds very close to brilliant from a business point of view. Whoever came up with it should get a raise and golden star. It still sucks for a lot of people though.
When you live in a country where 26% of the population lives on $30 a MONTH this idea sucks from a "fair" point of view. BTW I'm only using the 26% as an example, those people will never be able to afford any kind of luxury item. There are those who live above that and can afford to buy a game if they save but who won't be able to afford an internet connection. Ever. Trivialities like food and toilet paper take precedent.
And the idea I'm getting is that the devs are basically going "well... sucks to be them." #firstworlddudefistbump
Which goes against everything Bioware has been preaching. It's just... **** I don't know what it is. It's just not okay.
EDIT: The Keep is just for save states right? It'll still be possible to play the game offline? Right?
Modifié par Foopydoopydoo, 11 septembre 2013 - 05:38 .
#893
Guest_Puddi III_*
Posté 11 septembre 2013 - 05:46
Guest_Puddi III_*
#894
Posté 11 septembre 2013 - 05:54
Clockwork_Wings wrote...
Me, I'm hoping we can upload our saves into the Keep, edit them for consistency, save them for when all the DLC is released, and design our wardens and Hawke in the Keep accordingly for an appearance in-game...but I'm hopeful.
This.
This is exactly what I want from the Keep.
#895
Guest_Puddi III_*
Posté 11 septembre 2013 - 05:57
Guest_Puddi III_*
#896
Posté 11 septembre 2013 - 07:30
Thresh the Qunari wrote...
so what do console player get?
If I understood everything correctly, the Keep will work for consoles as well.
#897
Posté 11 septembre 2013 - 08:22
Of course I remember the gist of the individual stories and the main points which will probably be sufficient for the Keep, but it'd be nice to review the individual characters... I guess rewatching the Epilogue info in Origins would work for that, but is there another way? Now I wish DA had something like Mass Effect Genesis
#898
Posté 11 septembre 2013 - 09:41
#899
Posté 11 septembre 2013 - 09:44
#900
Posté 11 septembre 2013 - 10:06
The Keep is a website, and should be accessible from any device with a web browser. If your console is internet-connected and can browse the web, then yes. (If you get invited to the beta test, of course.)clone wars wrote...
will the beta test be on the pc only or will it be test on console too
Modifié par AlexJK, 11 septembre 2013 - 10:06 .





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