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The Dragon Age Keep (No Save Game Importing)


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#926
Little Princess Peach

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Ieldra2 wrote...

And here a possible suggestion for a function addressing the people who can't connect with the internet with their gaming boxes:

The Keep should offer a function "export world-state to file" which DAI should be able to import. Then all you need is an USB stick to copy the file to your gaming box. I don't know consoles. Would that work?

it will work for the ps3 I use usb for mods althe time

#927
Gnoster

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A very good initiative from Bioware.

I like that the Keep is kept outside the Dragon Age Inquisition game itself. Potentially this could mean that after generating a world state, I play DAI based on that world state, and then once I'm done playing DAI I upload the "After-DAI" world state to the keep. Now I have a ready to go world state for Dragon Age 4. The potential for this outside the game save place is really good, and thus the functionality can be used cross platforms and cross game IPs (although storage will become an issue at some point, financially I mean).

While I personally am one of those people, who have played DAO several times just to get the 'perfect' save ready for DA2 even though small choices have zero effect, I really do hope Bioware doesn't go too crazy with choices. Whenever I import a save game into DA2 and start fixing the import flags, I am astounded by the amount of choices, and honestly small choices like whether I gave 5 gold or 10 gold to NPC X or Y doesn't matter in the grand scheme of things in the world of Thedas, so that shouldn't be included in the Keep. I really like the approach Gibbed took, where all major choices and some medium choices were included, but all small choices and other medium choices was excluded.

Looking forward to trying this out Posted Image

#928
The Sarendoctrinator

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Ieldra2 wrote...

And here a possible suggestion for a function addressing the people who can't connect with the internet with their gaming boxes:

The Keep should offer a function "export world-state to file" which DAI should be able to import. Then all you need is an USB stick to copy the file to your gaming box. I don't know consoles. Would that work?

I know it's possible to save files from a game console onto a USB stick, though I haven't done this yet myself. Transfering files from a PC to a console is not something I'm familiar with. Others have mentioned being able to do it (in general, not necessarily with the Keep because it hasn't been confirmed). A set of instructions would be needed when the time comes if they choose to go that route. At this point, it does seem to be the best chance we have.

The main problem I can see is if creating files on the Keep require them to be connected with our accounts on the console, which would be impossible without using the internet. Does anyone know how that works yet? Will it be tied to our BSN account, the account we're using to play the game, or something else?

Modifié par The Sarendoctrinator, 12 septembre 2013 - 09:30 .


#929
cronosfire

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i have a question it may have already been answered but i dont want to look through 37 pages..... will the keep be able to load DAO and then will i be able to make choices for DA2 or is it all or nothing. like do i have to finish my da2 or just use the keep after i load my origins?


edit: im not saying i dont want to play da2 i already have save i can transfer but im working on different one

#930
Blind2Society

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Allan Schumacher wrote...

So I'll have to connect to the internet every time I want to start a new game?


There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.


Shame that, I was really looking forward to this game.

#931
greatcrusader44

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Clockwork_Wings wrote...

greatcrusader44 wrote...

Does anyone think here that the Keep will allow us to go with scenarios that were previously impossible do to glitches?

For an example, I'll use a male Cousland becoming king and keeping Alistair. I hardened Alistair and had him fight Loghain at the Lands meet, which has him kill Loghain right away and since he's hardened he doesn't declare himself King. Anora still allowed my Warden to marry her and Alistair revoked the right the Throne and was fine with it.

IMMEDIATELY after the landsmeet it glitches out and just makes Alistair king. I felt bad exiling Alistair and while I grew to like Loghain and was happy to see him in Awakening, but if the Keep allows it, I'd love to be able to keep Alistair as a warden and kill Loghain while still being King consort.


He dclares himself king if he's hardened, unhardened he defers to you.

And that's what I'm hoping for.  To my understanding, if he's unhardened and kills Loghain, he's happy with remaining with the wardens, and anora is happy to marry the player, but the game glitches there.  Supposedly there's some fanmade patches, but other than that my hope is to fix it in the Keep.  the closest I could do for now is exile him, or have us both stay with the Wardens and Anora rule alone.

Really, I swear that I reloaded hrs back to change him to hardened so I could see if I could become king with Alistair.  I'm guessing it was the other way around and I unhardened him. Regardless it was all for not since it glitches out.

Modifié par greatcrusader44, 13 septembre 2013 - 03:19 .


#932
Shadow of Light Dragon

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Allan Schumacher wrote...

Is there any reason why something similar to the Keep (an option to select choices we made in our previous playthroughs) can't be included within the game itself rather than having it online only?


The big reason would principally be the usual: cost (in terms of manpower and therefore money). Unfortunately, so I was told by some fellow employees while hanging out during PAX, is that it would actually be a lot of work to do.


Thanks for all your time answering our questions, Allan (and to the others who have chimed in, of course!). :)

#933
Darkwingduck

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I really hope this is more in depth than the Mass Effect comic books. The comics missed a lot of small details that really added a lot to the story. Also no sweeping choices that corner us like 1. did you rescue your crew or 2. did you go in half-ready like an idiot. I dunno I'd like to see all choices able to be selected not just major ones I guess.

#934
Clockwork_Wings

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I'm hoping it will allow things that glitch or should work but don't or Bioware couldn't get to work properly. Like, marrying Anora with Alistair in the Gray Wardens, Zevran remembering he's in a relationship with the Hero of Fereldan, and if my warden made the ultimate sacrifice, being able to have an Orlesian warden-commander.


I also want them to release it a bit earlier than 3, so we can play with our saves a bit in preparation. I'm also worried it'll be something extra we have to buy.

#935
AlexJK

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Darkwingduck wrote...

I really hope this is more in depth than the Mass Effect comic books. The comics missed a lot of small details that really added a lot to the story. Also no sweeping choices that corner us like 1. did you rescue your crew or 2. did you go in half-ready like an idiot. I dunno I'd like to see all choices able to be selected not just major ones I guess.

BW have said there will be lots of choices. Various words floating around range from "dozens" to "hundreds".

Clockwork_Wings wrote...

I'm hoping it will allow things that glitch or should work but don't or Bioware couldn't get to work properly. Like, marrying Anora with Alistair in the Gray Wardens, Zevran remembering he's in a relationship with the Hero of Fereldan, and if my warden made the ultimate sacrifice, being able to have an Orlesian warden-commander.

The Keep will validate all world states so the glitches can't/won't happen. As to what exactly you'll be able to input, we don't know yet.

I also want them to release it a bit earlier than 3, so we can play with our saves a bit in preparation. I'm also worried it'll be something extra we have to buy.

The Keep will be released in advance of DAI for exactly that reason. So far, nobody has suggested that there will be any charge for this service - it will be free.

#936
Clockwork_Wings

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Yay!

Now...how are we sure that it prevents glitches? That's the nature of a glitch, isn't it? What if the Keep is glitchy? I'd rather have the option to proof it myself.

#937
AlexJK

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Clockwork_Wings wrote...

Yay!

Now...how are we sure that it prevents glitches? That's the nature of a glitch, isn't it?

Well, OK. BW have said that "the Keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI." So in that way, the import glitches previously experienced in DAO/DAA/DA2 will not exist.

What if the Keep is glitchy? I'd rather have the option to proof it myself.

When you say "proof it yourself" what do you mean? The Keep isn't going to just make up choices for you. You will enter your choices, and the Keep will not let you select combinations of choices which, story-wise, are impossible.

If you're interested in helping BW to test the Keep to make sure that it's not "glitchy", perhaps you should sign up for the beta test at https://dragonagekeep.com/ ?

#938
rapscallioness

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this excites me

#939
Clockwork_Wings

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AlexJK wrote...

Clockwork_Wings wrote...

Yay!

Now...how are we sure that it prevents glitches? That's the nature of a glitch, isn't it?

Well, OK. BW have said that "the Keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI." So in that way, the import glitches previously experienced in DAO/DAA/DA2 will not exist.

What if the Keep is glitchy? I'd rather have the option to proof it myself.

When you say "proof it yourself" what do you mean? The Keep isn't going to just make up choices for you. You will enter your choices, and the Keep will not let you select combinations of choices which, story-wise, are impossible.

If you're interested in helping BW to test the Keep to make sure that it's not "glitchy", perhaps you should sign up for the beta test at https://dragonagekeep.com/ ?


I'm operating under my hope that I can upload old DA2 saves into the Keep and edit them, sorry for the confusion. 

#940
Dragoonlordz

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Really my only major concern is if pull a Mass Effect Genesis level of choice selection. Where that comic basically threw away a vast amount of player history from previous games and offered them a microscopic amount of choices for the new game creation forcing canon on most of the choices offered in the previous games. So I am hoping the level of depth and detail to this Keep is a very large selection of choices not just the few main story ones.

I do wonder also given both previous games there was third party save editors and save game generators like Gibbed for example...if someone can and does make one for DAI, will save games be saved locally so that they can be accessed and edited? Also if someone does make one and assuming the game has some MP component, will it end up in bans if someone edits their save game outside of the Keep save game creation? If such a third party editor is created and save games can be altered, will the Keep be able to verify and check the validy of save games that may have been edited? Of course this is all hypothetical.

Modifié par Dragoonlordz, 14 septembre 2013 - 01:35 .


#941
In Exile

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Dragoonlordz wrote...

Really my only major concern is if pull a Mass Effect Genesis level of choice selection. Where that comic basically threw away a vast amount of player history from previous games and offered them a microscopic amount of choices for the new game creation forcing canon on most of the choices offered in the previous games. So I am hoping the level of depth and detail to this Keep is a very large selection of choices not just the few main story ones.


Bioware was pretty clear that DA:I is not DA:O (or DA2) the extended epilogue, so I wouldn't expect them to try and follow-up on everything (or most things).

#942
Ieldra

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In Exile wrote...

Dragoonlordz wrote...

Really my only major concern is if pull a Mass Effect Genesis level of choice selection. Where that comic basically threw away a vast amount of player history from previous games and offered them a microscopic amount of choices for the new game creation forcing canon on most of the choices offered in the previous games. So I am hoping the level of depth and detail to this Keep is a very large selection of choices not just the few main story ones.


Bioware was pretty clear that DA:I is not DA:O (or DA2) the extended epilogue, so I wouldn't expect them to try and follow-up on everything (or most things).

Cameron Lee (the DAI producer) said the Keep will have "hundreds of questions" to be answered. Remember, the Keep doesn't just need to have the world-state parameters DAI will reference, but all the parameters which might end up eventually being referenced in some future game.

#943
FenrirBlackDragon

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^ And while not all choices will probably be reflected in a particular game (mostly I expect choices that are relevant to the game's story in DA:I and some basic things such as who your Warden and Hawke were such as gender and class and/or background), having a large pool of choice to pick from in a world state can also be beneficial to the devs as well as the player. All the choices will be there in case they become relevant to the story or a quest or such in a future game. Or that's how I understand it, anyway.And I appreciate that this will indeed fix some plot flag and import glitches. (So my choice to free the circle of magi will finally be recognized!!! I am sad they didn't acknowledge it in DA2 and I have console so no official fixes for me... until now. :) )

I am excited for when Beta testing starts! :D

#944
Guest_LindsayLohan_*

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Allan Schumacher wrote...

So I'll have to connect to the internet every time I want to start a new game?


There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.


That is very inconvenient to limited bandwith users.

#945
Cyanide Disaster

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LindsayLohan wrote...


Allan Schumacher wrote...

So I'll have to connect to the internet every time I want to start a new game?


There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.


That is very inconvenient to limited bandwith users.



Perhaps, but with 'new-generation' titles like this one, you kind of have to expect there to be an internet portion to it. I don't think I've bought a new single-person game that did not require at least a little bit of internet access at one point. 

I've never had an issue with internet though, but I have a feeling they will offer ways to get around it so these players you mentioned will be able to play, with a small detour.

#946
They call me a SpaceCowboy

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JoeHegarty wrote...

devSin wrote...
This was more a question about bug fixing. If something is incorrect when the world state is created (through no fault of your own, it goes without saying), and that issue is later resolved on the server, is there a process for "fixing" existing data (say a decision the player ticked is actually one that shouldn't have been possible), or will we only know about it if we manually check?


So, the keep will automatically fix up that data so it actually makes sense. Obviously if it means that something you really wanted to happen, now doesn't, you are free to go in and change it.

So, if the existing (bad) state is like:
DAO: Character X died (true / false) = true
DA2: Character X kicked ass (true / false) = true

It'd run the ruleset:
DAO: Character X died  = true

The ruleset would see that the DA2 flag is now incompatible, so it'd set:
DA2: Character X kicked ass = false

It's quite a bit more complicated than that obviously (and it's also very very cool :lol:), and the dependencies are often across many many flags.
We've been working with the writers very closely to set up all these rules, and the relationship between them all.


I haven't seen this addressesd, so..

What about those (bastardos) who killed Leliana in Sacred Ashes, only to find her back for DA2? How are things like that resolved?

Editted for clarity: I mean, her death was specifically reconned by the writers, not as an import/logic bug

Modifié par Shinian2, 15 septembre 2013 - 12:36 .


#947
AlexJK

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Shinian2 wrote...

I haven't seen this addressesd, so..

What about those (bastardos) who killed Leliana in Sacred Ashes, only to find her back for DA2? How are things like that resolved?

Not much to resolve, is there? Leliana is alive in DA2 (no matter the import), therefore she was not killed during Origins. Bioware have stated that this is entirely correct.

#948
Reofeir

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Blind2Society wrote...

Allan Schumacher wrote...

So I'll have to connect to the internet every time I want to start a new game?


There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.


Shame that, I was really looking forward to this game.

Not that big of a problem if it's just every time one wants to start a new game. It'd be a bit hard if there's a power outage or internet being derp, but just online once every couple weeks/months depending on playthroughs isn't tiresome or a pain.

#949
Reofeir

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AlexJK wrote...

Shinian2 wrote...

I haven't seen this addressesd, so..

What about those (bastardos) who killed Leliana in Sacred Ashes, only to find her back for DA2? How are things like that resolved?

Not much to resolve, is there? Leliana is alive in DA2 (no matter the import), therefore she was not killed during Origins. Bioware have stated that this is entirely correct.

Now our elf friend, on the other hand, will have his "from the grave" apperance fixed.

#950
clone wars

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So we know about this so far
 let stop and look at the info We have now 

Modifié par clone wars, 16 septembre 2013 - 02:24 .