well this should answer ppls questions about needing internet to start the game without using the keepJoeHegarty wrote...
fchopin wrote...
JoeHegarty wrote...
Something my team is involved in has been announced! Woo.
Does that mean you will answer some of our questions?
I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.
The Dragon Age Keep (No Save Game Importing)
#951
Posté 16 septembre 2013 - 02:31
#952
Posté 16 septembre 2013 - 02:40
#953
Posté 16 septembre 2013 - 02:56
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
#954
Posté 16 septembre 2013 - 04:59
Master Warder Z wrote...
I hope the game it self allows you to import save files with out usage of the Cloud (When it is on the same console obviously) but that said it is neat.
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
This. All my saves are on PC. I have no need for this Keep nonsense.
I have a gut feeling that we will need to use the keep regardless.
#955
Posté 16 septembre 2013 - 05:53
Currently they are working on importing saves to the keep to fasten the process, so that you don't have to spend time "recreating" games you've played. You're just double checking things to make sure everything is correct and not glitched. As for importing to the game directly, currently that is a definite "no".MarchWaltz wrote...
Master Warder Z wrote...
I hope the game it self allows you to import save files with out usage of the Cloud (When it is on the same console obviously) but that said it is neat.
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
This. All my saves are on PC. I have no need for this Keep nonsense.
I have a gut feeling that we will need to use the keep regardless.
#956
Posté 16 septembre 2013 - 02:16
Zenor wrote...
Currently they are working on importing saves to the keep to fasten the process, so that you don't have to spend time "recreating" games you've played. You're just double checking things to make sure everything is correct and not glitched. As for importing to the game directly, currently that is a definite "no".MarchWaltz wrote...
Master Warder Z wrote...
I hope the game it self allows you to import save files with out usage of the Cloud (When it is on the same console obviously) but that said it is neat.
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
This. All my saves are on PC. I have no need for this Keep nonsense.
I have a gut feeling that we will need to use the keep regardless.
Well that is sort of unfair to offline players such as myself.
I would assume i would need to be online to access the Cloud.
I don't see why pulling save files from a memory unit is so difficult when it worked just fine in Awakening and Two.
#957
Posté 16 septembre 2013 - 03:40
I would very much support the idea of exporting saves to a thumb drive (presuming you had one formatted by the intended destination). I also don't want an always-on Internet requirement. I just think The Keep itself is a nufty way to address the cross-platform and glitched save concerns.
#958
Posté 16 septembre 2013 - 04:06
They did this because it's the safest way of getting around the issue. You will most likely need to use it anyway. I personally prefer something like the Keep over a half-baked import system full of glitches.MarchWaltz wrote...
Master Warder Z wrote...
I hope the game it self allows you to import save files with out usage of the Cloud (When it is on the same console obviously) but that said it is neat.
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
This. All my saves are on PC. I have no need for this Keep nonsense.
I have a gut feeling that we will need to use the keep regardless.
#959
Posté 16 septembre 2013 - 04:12
legbamel wrote...
But it didn't work fine. There were plenty of glitches and now they're giving us a save editor to correct them before we import that world state into DA:I. They're also letting people carry over their saves onto new platforms so the console plebes like me can join the master race if we like without replaying the whole thing seven more times.
I would very much support the idea of exporting saves to a thumb drive (presuming you had one formatted by the intended destination). I also don't want an always-on Internet requirement. I just think The Keep itself is a nufty way to address the cross-platform and glitched save concerns.
This.
#960
Posté 16 septembre 2013 - 04:54
Zenor wrote...
Currently they are working on importing saves to the keep to fasten the process, so that you don't have to spend time "recreating" games you've played. You're just double checking things to make sure everything is correct and not glitched. As for importing to the game directly, currently that is a definite "no".MarchWaltz wrote...
Master Warder Z wrote...
I hope the game it self allows you to import save files with out usage of the Cloud (When it is on the same console obviously) but that said it is neat.
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
This. All my saves are on PC. I have no need for this Keep nonsense.
I have a gut feeling that we will need to use the keep regardless.
I'd like the ability to import directly, but if it means I don't have to recreate a perfectly good save before import and can adjust for outcomes that glitched (like my Cousland who put Anora on the throne alone and left Alistair with the wardens, he should be prince-consort), I can live without it.
#961
Posté 16 septembre 2013 - 05:12
You're online now aren't you? If you're a PC player you only need to be online once. Just once per playthrough. That's not bad at all.Master Warder Z wrote...
Zenor wrote...
Currently they are working on importing saves to the keep to fasten the process, so that you don't have to spend time "recreating" games you've played. You're just double checking things to make sure everything is correct and not glitched. As for importing to the game directly, currently that is a definite "no".MarchWaltz wrote...
Master Warder Z wrote...
I hope the game it self allows you to import save files with out usage of the Cloud (When it is on the same console obviously) but that said it is neat.
It just doesn't appeal to me given that i already spent seventy plus hours crafting the DA world as stands now.
Why would i use a feature offering to do the same with out anything the satisifaction of actually doing it?
This. All my saves are on PC. I have no need for this Keep nonsense.
I have a gut feeling that we will need to use the keep regardless.
Well that is sort of unfair to offline players such as myself.
I would assume i would need to be online to access the Cloud.
I don't see why pulling save files from a memory unit is so difficult when it worked just fine in Awakening and Two.
#962
Posté 16 septembre 2013 - 05:38
Zenor wrote...
You're online now aren't you? If you're a PC player you only need to be online once. Just once per playthrough. That's not bad at all.
hmm I bet just like normal origin will require online connection in order to work particularly with any DLC's
not that I care mind you, its more hassle than its worth to disconnect the pc from the internet
#963
Posté 16 septembre 2013 - 06:54
legbamel wrote...
But it didn't work fine. There were plenty of glitches and now they're giving us a save editor to correct them before we import that world state into DA:I. They're also letting people carry over their saves onto new platforms so the console plebes like me can join the master race if we like without replaying the whole thing seven more times.
I would very much support the idea of exporting saves to a thumb drive (presuming you had one formatted by the intended destination). I also don't want an always-on Internet requirement. I just think The Keep itself is a nufty way to address the cross-platform and glitched save concerns.
Pretty much this, as many have said before. And honestly, if it only requires me to connect to the internet only when I first create a playthrough, I can certainly live with it. And it pretty much let's you jump to any platform you want and still keep the world you built on whatever system you started out on, whether it's current gen to next gen, or console to PC.
#964
Posté 16 septembre 2013 - 08:07
Maybe this is the direction PC games are going, but it's not the case for consoles. I can only think of one game which requires the internet to access single-player content aside from DLC, and that's ME3. Many single-player games even come out with later editions that include the DLC on the disc. A few downloadable-only games for consoles are coming out on disc now too. I don't remember ever reading about another single-player game that required the internet for a save import, and when the previous games in the series had a way of doing this without going online, it's not unreasonable to expect that the internet wouldn't be necessary.Cyanide Disaster wrote...
Perhaps, but with 'new-generation' titles like this one, you kind of have to expect there to be an internet portion to it. I don't think I've bought a new single-person game that did not require at least a little bit of internet access at one point.
Most people play games from home, but not everyone uses the internet from home. Some players have said that their internet is very slow or unreliable - which could mean the difference between being able to start playing the day they buy the game, or being forced to wait if they want to play with their own world states because the internet's not working. Some people just don't want to connect their consoles to the internet for other reasons. Everyone's situation is different.Zenor wrote...
You're online now aren't you? If you're a PC player you only need to be online once. Just once per playthrough. That's not bad at all.Master Warder Z wrote...
Well that is sort of unfair to offline players such as myself.
I would assume i would need to be online to access the Cloud.
I don't see why pulling save files from a memory unit is so difficult when it worked just fine in Awakening and Two.
I've never used an internet connection with my consoles and never will. It shouldn't be necessary to use all the features of a single-player game.
#965
Posté 16 septembre 2013 - 09:29
Just a one time thang?
#966
Posté 16 septembre 2013 - 10:56
Of course, I'm not taking programming and execution into consideration.
Modifié par Clockwork_Wings, 16 septembre 2013 - 10:57 .
#967
Posté 17 septembre 2013 - 01:51
RevanCousland wrote...
so if i create a game state using the keep could i us a usb to take the save from my computer and store it on my ps4 or is it not an actual save?
Revan, I believe the Keep is an online app. Meaning it will be accessed via web and the save you create is stored "in the cloud." DA:I on any system (PC, Xbox, PS) will then import save games ONLY from your Keep cloud.
That's how I understood it, at least.
Cheers
#968
Posté 17 septembre 2013 - 01:58
ChandlerL wrote...
RevanCousland wrote...
so if i create a game state using the keep could i us a usb to take the save from my computer and store it on my ps4 or is it not an actual save?
Revan, I believe the Keep is an online app. Meaning it will be accessed via web and the save you create is stored "in the cloud." DA:I on any system (PC, Xbox, PS) will then import save games ONLY from your Keep cloud.
That's how I understood it, at least.
Cheers
That would be certainly disappointing for some people. It would be nice to have a usb download feature to have in case of offline. But, it's not an issue for me because I can usually find an internet source for my gaming needs. But I can understand the concern nonetheless, especially if one's internet goes out when you are trying to start a character.
Modifié par FenrirBlackDragon, 17 septembre 2013 - 06:53 .
#969
Posté 17 septembre 2013 - 02:39
FenrirBlackDragon wrote...
That would be certainly disappointing for some people. It would be nice to have a usb download feature to have in case of offline. But, it's not an issue for me because I can usually find an internet source for my gaming needs. But I can understand the concern nonetheless, especially if one's internet goes out when you are trying to stat a character.
Yah, I agree with you. Truth is, they've only talked about the cloud import but it may be they haven't announced other methods yet simply because they're not ready to talk about it. Mr. Laidlaw has said as much regarding all kinds of features the folks have asked about- that he will only talk about features that are ready to be shown and will be included in the release.
Time will tell.
Modifié par ChandlerL, 17 septembre 2013 - 02:40 .
#970
Posté 17 septembre 2013 - 07:26
Yes, that's the information we have so far, as far as the Keep is concerned.MarchWaltz wrote...
I just want to be clear: The only time I need to connect to the net is when I START a character...but after that my internet can go down and the game won't go "[error]" right?
Just a one time thang?
That said, there may be other reasons why the game would need/want to connect to the internet - we don't have that information.
Modifié par AlexJK, 17 septembre 2013 - 07:44 .
#971
Posté 17 septembre 2013 - 02:36
#972
Posté 17 septembre 2013 - 04:04
Demeira wrote...
The fact that no one from BioWare has brought up offline imports makes me very leery of following this series further. Did they even think about how the Keep would negatively impact those of us without reliable internet?
They probably figure that you don't need reliable internet to use the internet a single time at character creation. And they are correct.
#973
Posté 17 septembre 2013 - 04:22
Pdusen's response above is pretty much it. You will only need an Internet connection to pull the save data from the cloud at character creation. It's a one-time connection kind of thing. After that, you should be able to play without ever connecting again (unless you want to create a second import setting for another playthrough).Demeira wrote...
The fact that no one from BioWare has brought up offline imports makes me very leery of following this series further. Did they even think about how the Keep would negatively impact those of us without reliable internet?
#974
Posté 17 septembre 2013 - 06:55
Fiery Phoenix wrote...
Pdusen's response above is pretty much it. You will only need an Internet connection to pull the save data from the cloud at character creation. It's a one-time connection kind of thing. After that, you should be able to play without ever connecting again (unless you want to create a second import setting for another playthrough).Demeira wrote...
The fact that no one from BioWare has brought up offline imports makes me very leery of following this series further. Did they even think about how the Keep would negatively impact those of us without reliable internet?
And that would be fine, at least in my opinion. I can understand why some people are worried though. But, as some have said, only time will tell. Either way, I am at least assured that I have my world states ready to go when Inquisition comes out, and then some.
#975
Posté 17 septembre 2013 - 07:58





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