Most of that finds its way to BSN sooner or later. I haven't heard anything unfortunately.The Sarendoctrinator wrote...
Any word yet on a solution for offline players? I only follow BSN, so I don't know about anything that might have been said on facebook or twitter.
The Dragon Age Keep (No Save Game Importing)
#1151
Posté 21 octobre 2013 - 01:37
#1152
Posté 21 octobre 2013 - 01:49
Thanks anyway. Hopefully there will be news soon, and they won't make us wait until the game is out. It would be nice just to see someone say "we're working on it".Lord Aesir wrote...
Most of that finds its way to BSN sooner or later. I haven't heard anything unfortunately.The Sarendoctrinator wrote...
Any word yet on a solution for offline players? I only follow BSN, so I don't know about anything that might have been said on facebook or twitter.
#1153
Posté 21 octobre 2013 - 07:31
So far the news is that there will not be a solution for offline players, and that you will require at least a one-time internet connection in order to use the Keep...The Sarendoctrinator wrote...
Thanks anyway. Hopefully there will be news soon, and they won't make us wait until the game is out. It would be nice just to see someone say "we're working on it".
#1154
Posté 21 octobre 2013 - 08:35
But have they actually said that they will never try to come up with a solution, or that the suggestion of using a USB drive to transfer data from an online PC to an offline console will not be possible? I haven't seen any devs comment on that yet.AlexJK wrote...
So far the news is that there will not be a solution for offline players, and that you will require at least a one-time internet connection in order to use the Keep...
#1155
Posté 21 octobre 2013 - 10:10
Strictly speaking, no, but I just wanted to point out that right now the evidence is leaning towards there not being an offline option, rather than us waiting for them to announce it. You can read some of Allan's comments at the start of this thread, via this link.The Sarendoctrinator wrote...
But have they actually said that they will never try to come up with a solution, or that the suggestion of using a USB drive to transfer data from an online PC to an offline console will not be possible? I haven't seen any devs comment on that yet.
This one is probably the most relevant:
Allan Schumacher wrote...
There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.So I'll have to connect to the internet every time I want to start a new game?
Leaving the door open for an offline option to exist, but certainly not the kind of "we're working on it" that we've had to other questions...
Modifié par AlexJK, 21 octobre 2013 - 10:13 .
#1156
Posté 21 octobre 2013 - 12:41
#1157
Posté 21 octobre 2013 - 12:45
#1158
Posté 22 octobre 2013 - 01:13
#1159
Posté 22 octobre 2013 - 10:30
It is even better than simple save transfer. For someone, who lost save files, possibility of recreating them manually would be very important. I was hoping for such a innovation and a dream come true. DA:I looks better and better every day.
I also hope, that DA Keep will satisfy the "online component" condition and thanks of that Dragon Age: Inquisition will be free and safe from plague of multiplayer .
Modifié par Mr. Homebody, 22 octobre 2013 - 10:35 .
#1160
Posté 22 octobre 2013 - 11:34
Yes, the DA Keep is a really neat idea. The list of benefits is impressive:Mr. Homebody wrote...
It is even better than simple save transfer. For someone, who lost save files, possibility of recreating them manually would be very important. I was hoping for such a innovation and a dream come true. DA:I looks better and better every day.
(1) Logically consistent world states not riddled by the bugs in old games' code.
(2) Platform-independent world states.
(3) Reconstruction of world states of lost savegame files.
(4) Easy way for experimenting with different consequences of decisions in past games.
(5) Possibly: reconstructing your old protagonists for the new engine.
I'm particularly excited about (4). There are some decisions I never make in a serious, not "for science" game, since I feel too bad making them (wiping out the Dalish in DAO qualifies) or because the cost/benefit ratio is too one-sided to justify them (siding with the Templars in DAO, destroying the Urn of Sacred Ashes), but I'd still want to see what changes down the line, i.e. in other games if you make them. Also, other decisions I never made because there were too many permutations (example: marrying Alistair and becoming queen-consort - I only have one human noble, and he's male). With the Keep, I can create world-states where that happened without having to replay DAO. I like DAO very much and have played it a lot (really, a lot), but replaying a specific background which is otherwise not among my favorites just for the sake of one outcome which may not even be referenced is a little much.
Having to be online when I start a new game is a perfectly acceptable price for that.
Modifié par Ieldra2, 22 octobre 2013 - 11:41 .
#1161
Posté 22 octobre 2013 - 12:01
I know that we will be able to recreate world states, but is that just for the larger decisions like the Dark Ritual, and who Hawke sided with in the end, or will it encompass ALL possible choices from the last two games?
I know that I would be more than happy to spend an hour or three selecting all of those minute choices that happened through each game, but I am not sure if this is how deep the customization will go or not.
#1162
Posté 22 octobre 2013 - 12:32
It would make little sense for the Keep to be restricted to major decisions, since that would mean *all* players get defaults for the consequences of the minor ones, and more importantly, the developers would rob themselves of any chance of creating different consequences based on them again at any time in future games. Also, IIRC there were references about bugs to be corrected using the Keep, and Nathaniel's death came up as an example. Furthermore, they said the Keep would check consistency, and there aren't any consistency problems between major plot flags as far as I'm aware of.Vortex13 wrote...
About how in depth is the Keep going to be?
I know that we will be able to recreate world states, but is that just for the larger decisions like the Dark Ritual, and who Hawke sided with in the end, or will it encompass ALL possible choices from the last two games?
I know that I would be more than happy to spend an hour or three selecting all of those minute choices that happened through each game, but I am not sure if this is how deep the customization will go or not.
We don't have any hard information about this, but I think we'll be able to set all flags which existed in the save game files and had an in-game decision attached to them. The best way to do this and still keep things easy for those who don't want to go into detail is to have chapters in the decision list you can open. On the first page you get the major plot flags like the Dark Ritual or who Hawke sided with in DA2 at the end, but you also have a list of chapters you can open to go into more detail, for instance for companion-related flags or place-related ones.
Modifié par Ieldra2, 22 octobre 2013 - 12:36 .
#1163
Posté 22 octobre 2013 - 03:38
#1164
Posté 22 octobre 2013 - 03:49
''(5) Possibly: reconstructing your old protagonists for the new engine. ''
As much as I'd love to do that, is it possible on a web based application?
Modifié par TristanHawke, 22 octobre 2013 - 03:49 .
#1165
Posté 22 octobre 2013 - 08:52
TristanHawke wrote...
Mr. Homebody wrote...
''(5) Possibly: reconstructing your old protagonists for the new engine. ''
As much as I'd love to do that, is it possible on a web based application?
Why not? At some point in the file, the character's appearance boils down to numbers. The webapp could just slurp up the old save game,s find the appearance values, and display them in the Keep. Since the engine has changed twice, the character won't look the same, but it would be easier to fix the old characters than try to build them from scratch.
#1166
Posté 22 octobre 2013 - 11:36
Besides, how unfortunate would it be to be stuck with a generic Hawke and Warden who looked nothing like your characters?RinpocheSchnozberry wrote...
TristanHawke wrote...
Mr. Homebody wrote...
''(5) Possibly: reconstructing your old protagonists for the new engine. ''
As much as I'd love to do that, is it possible on a web based application?
Why not? At some point in the file, the character's appearance boils down to numbers. The webapp could just slurp up the old save game,s find the appearance values, and display them in the Keep. Since the engine has changed twice, the character won't look the same, but it would be easier to fix the old characters than try to build them from scratch.
#1167
Posté 23 octobre 2013 - 01:07
#1168
Posté 23 octobre 2013 - 01:10
#1169
Posté 23 octobre 2013 - 01:10
Ieldra2 wrote...
(4) Easy way for experimenting with different consequences of decisions in past games.
(5) Possibly: reconstructing your old protagonists for the new engine.
I'm particularly excited about (4). There are some decisions I never make in a serious, not "for science" game, since I feel too bad making them (wiping out the Dalish in DAO qualifies) or because the cost/benefit ratio is too one-sided to justify them (siding with the Templars in DAO, destroying the Urn of Sacred Ashes), but I'd still want to see what changes down the line, i.e. in other games if you make them. Also, other decisions I never made because there were too many permutations (example: marrying Alistair and becoming queen-consort - I only have one human noble, and he's male). With the Keep, I can create world-states where that happened without having to replay DAO. I like DAO very much and have played it a lot (really, a lot), but replaying a specific background which is otherwise not among my favorites just for the sake of one outcome which may not even be referenced is a little much.
Having to be online when I start a new game is a perfectly acceptable price for that.
I agree. I really enjoyed my first DA:O city elf rogue playthrough but I'm plodding very slowly through a 2nd (mage, romancing Leliana, intend to recruit Loghain). If I finish that, I'm unlikely to also finish with a Cousland becoming queen, as I found the combat really boring with a warrior, and that's the savegame I have. I rarely replay games more than once as I have a low tolerance of repetition, hence I'd rather not start again from scratch. DA2 was an exception simply because it was shorter. If I find DAI lives up to its promise to close off whole sections according to my choices, I'm far more likely to make repeated replays and I hope having different world states at start should give me even more variety.
#1170
Posté 23 octobre 2013 - 01:48
Please note that this isn't even a rumor. I just get the vibe that they may be considering this because the Warden and Hawke will apparently appear in DAI, and I can't see them go for the "full helmet" solution for both. That would be incredibly awkward to say the least.TristanHawke wrote...
Mr. Homebody wrote...
''(5) Possibly: reconstructing your old protagonists for the new engine. ''
As much as I'd love to do that, is it possible on a web based application?
As for whether it's possible: I don't see why not, the only question is how true the image created would be to what we'll get in the game, since it only needs very subtle changes to make faces appear significantly different, as various character creators in Bioware's games have demonstrated.
#1171
Posté 23 octobre 2013 - 03:22
that is something I like to know too if this go to have a app on the consoleseaglefan129 wrote...
so is the keep going to be a app for people on consoles? cause i'm not sure i understand how this works for consoles
#1172
Posté 23 octobre 2013 - 06:54
question: So I'll have to connect to the internet every time I want to start a new game?
answer: There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.
^Well I have had previous experience with DA2 and logging into Bioware servers.. the lag was unbearable, this lag happened 60% of the loading intro movie or the cutscenes , really hope there is offline option or this game is going same direction as Diablo3.. never got it.
#1173
Posté 24 octobre 2013 - 12:35
Huntress wrote...
"Allan Schumacher wrote...
question: So I'll have to connect to the internet every time I want to start a new game?
answer: There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.
^Well I have had previous experience with DA2 and logging into Bioware servers.. the lag was unbearable, this lag happened 60% of the loading intro movie or the cutscenes , really hope there is offline option or this game is going same direction as Diablo3.. never got it.
You had to log into Bioware's servers for DA2 cutscenes? Really?
#1174
Posté 24 octobre 2013 - 07:15
#1175
Posté 24 octobre 2013 - 07:39
Irxy wrote...
This whole thing makes your choices cheaper though. Don't like the consequences of killing that dude in the 1st game? No need to deal with it, one click and it's fixed. Practically a built-in cheat function.
If we were all restricted to one playthrough, that argument might hold water (though I personally would disagree even then).
However, most people on here keep multiple playthroughs with different choices made in each playthrough just to see how they play out. This just eliminates the need to hold on to all that data.
Plus, I think the Keep is only intended to be used at the start of a game, so it's not like you can modify events as they happen in-game.
Modifié par thats1evildude, 24 octobre 2013 - 07:41 .





Retour en haut





