The Dragon Age Keep (No Save Game Importing)
#1276
Posté 29 novembre 2013 - 06:18
We also need to know how a beta will be run for the 4 different consoles and when the console owners can sign up for it.
#1277
Posté 29 novembre 2013 - 11:21
clone wars wrote...
that good point but let me ask you this if you put 100+ h in to previous games to make the choices on how the quests both main and side quests are finish and then something like this come up and make all that time go down like zombie
I would be really exicted that I don't have to invest another 100+ hrs just to see how three choices I didn't make yet turn out differently.
#1278
Posté 29 novembre 2013 - 11:45
ArcherTactlenecks wrote...
This "Dragon Age Keep" thing is supposed to address the issue of importing saves on to next-gen platforms right? I mean, I don't think importing a save from 360 to another system works.
Also, when they say you can recreate your choices from the previous games in Keep, do they mean ALL the important choices - even the DLCs?. Because I have the Origins ultimate edition for the 360 as well as Legacy, Exiled Prince, and Mark of the Assassin for DA2. That's a lot of choices to cover. How would the system even "know" if you bought the DLCs?
Lastly, is there any difference between importing directly and using the keep?
(Aside from the "potential incidents due to importing bugs" reason and the "can't import save to next-gen" reason.)
It's addressing a number of issues, including the switching systems and previous import bugs. There will be back-end logic to ensure the world state you create is "valid," that there are no inconsistencies (You killed Zevran and DAO, but he is alive in DA2).
The Dragon Age Keep will not care whether you purchased the DLC/Expansions. Actually, it won't care whether you owned the vanilla game either. It's available to everyone.
From what we've heard, there will be no importing directly. They are looking into seeing if they can create a way for us to import into the Keep, so you don't have to start from scatch. The Keep will then do its consistency checks, and you could tweak it. This would be helpful for those who forgot what choices they made in game.
Modifié par Zatche, 29 novembre 2013 - 11:46 .
#1279
Posté 29 novembre 2013 - 11:59
clone wars wrote...
that good point but let me ask you this if you put 100+ h in to previous games to make the choices on how the quests both main and side quests are finish and then something like this come up and make all that time go down like zombieHiroVoid wrote...
Well, I would think most people who played the previous games did so because they were enjoying it.clone wars wrote...
Xiltas wrote...
I believe that the old importing system will be completely removed for DA:I, since the old system was too buggy. Something that they're trying to eradicate with the Keep.
if bioware is go to removed the old importing system completely then a lot of fans who have put a lot of time in to the games are go to be ****** off
I did put 100+ hours into previous games, and "something like this" did come up. Some people will start fresh and make their decisions in minutes rather than hours. This has no bearing on me. I don't feel my time is wasted. On the contrary, the people who start fresh missed out.
Edit: Also, what InExile said. I plan on creating multiple World States. And this will be helpful for those who lost their save files, too.
Modifié par Zatche, 30 novembre 2013 - 12:35 .
#1280
Posté 30 novembre 2013 - 03:50
Consdering the amount of information that can be imported into BSN, I wouldn't be surprised if it doesn't all boild down to a similar synch-up system.Angrywolves wrote...
Those of us who have consoles need an explanation of how we can carry over saves or import saves, more of an explanation than one we've gotten thus far.
We also need to know how a beta will be run for the 4 different consoles and when the console owners can sign up for it.
The games themselves might need some sort of Keep update to allow manual upload or similar, but the proof of concept already exists.
#1281
Posté 30 novembre 2013 - 07:50
but if this keep is the only way to make World States and you can not use save import then that 100+ hours you put into previous games will go to the zombieZatche wrote...
clone wars wrote...
that good point but let me ask you this if you put 100+ h in to previous games to make the choices on how the quests both main and side quests are finish and then something like this come up and make all that time go down like zombieHiroVoid wrote...
Well, I would think most people who played the previous games did so because they were enjoying it.clone wars wrote...
Xiltas wrote...
I believe that the old importing system will be completely removed for DA:I, since the old system was too buggy. Something that they're trying to eradicate with the Keep.
if bioware is go to removed the old importing system completely then a lot of fans who have put a lot of time in to the games are go to be ****** off
I did put 100+ hours into previous games, and "something like this" did come up. Some people will start fresh and make their decisions in minutes rather than hours. This has no bearing on me. I don't feel my time is wasted. On the contrary, the people who start fresh missed out.
Edit: Also, what InExile said. I plan on creating multiple World States. And this will be helpful for those who lost their save files, too.
Modifié par clone wars, 30 novembre 2013 - 01:37 .
#1282
Posté 30 novembre 2013 - 11:46
Modifié par Wissenschaft, 30 novembre 2013 - 11:54 .
#1283
Posté 30 novembre 2013 - 11:55
Wissenschaft wrote...
I believe we can upload our saved games to this keep so it will auto fill out that decisions we made. So its still not going to be a waste to keep your save game around.
We were already informed that they're looking into it, uploading our savestates directly into the keep that is, but so far we haven't been promised anything. As it is at the moment, the Keep will let us build new savestates that we can use across all platforms.
#1284
Posté 01 décembre 2013 - 07:48
#1285
Posté 01 décembre 2013 - 08:14
Dragon_Rose wrote...
When does the decision on who is in the keep beta test group?
Uh... do you mean when the first group of beta testers is informed? I guess shortly before the start, which should be early next year.
#1286
Posté 01 décembre 2013 - 08:22
Xiltas wrote...
Dragon_Rose wrote...
When does the decision on who is in the keep beta test group?
Uh... do you mean when the first group of beta testers is informed? I guess shortly before the start, which should be early next year.
Thanks
#1287
Posté 03 décembre 2013 - 10:15
Modifié par calvin0, 03 décembre 2013 - 10:18 .
#1288
Posté 03 décembre 2013 - 11:23
calvin0 wrote...
hey bioware, will this stupid keep able to fix my savefile that has been destroyed by your incompetent?
... That could have been more polite. Also, it won't fix it. It will let you recreate your savefile, with all the possible decisions.
#1289
Posté 03 décembre 2013 - 12:07
How did BioWare destroy your save file?calvin0 wrote...
hey bioware, will this stupid keep able to fix my savefile that has been destroyed by your incompetent?
#1290
Posté 03 décembre 2013 - 07:54
Neverwinter_Knight77 wrote...
I hope that we could import our save and then nitpick with the Keep. You see, my Dwarven Noble died in Dragon Age: Origins. Unfortunately, the game doesn't allow you to import your decisions to Awakening and play as the Orlesian warden, so my dwarf noble gets cheated out of the Awakening and Witch Hunt decisions.
I was of the understanding that once your warden died in Origins, then the Orlesian Warden inherits your decisions and carries them forward into Awakenings and the other DLC.
#1291
Posté 03 décembre 2013 - 07:55
FireAndBlood wrote...
How did BioWare destroy your save file?calvin0 wrote...
hey bioware, will this stupid keep able to fix my savefile that has been destroyed by your incompetent?
Wasn't this due to the new patch and the old version of witch hunt not accurately reading the files correctly?
#1292
Posté 03 décembre 2013 - 11:13
Not thus far. Unfortunately, the only way to play as an Orlesian Warden was to accept the default world state (Alistair is king, etc.). So it was either "import Warden + decisions" or "import nothing." Those who wanted their ultimate sacrifice Warden's choices to be reflected needed to essentially "handwave" the character's death/life. Having said that, in my experience (having done exactly that), DA2 did actually recognize that my Warden had done the sacrifice, but still acknowledged the choices I made in Awakening + DLC.ElvaliaRavenHart wrote...
Neverwinter_Knight77 wrote...
I hope that we could import our save and then nitpick with the Keep. You see, my Dwarven Noble died in Dragon Age: Origins. Unfortunately, the game doesn't allow you to import your decisions to Awakening and play as the Orlesian warden, so my dwarf noble gets cheated out of the Awakening and Witch Hunt decisions.
I was of the understanding that once your warden died in Origins, then the Orlesian Warden inherits your decisions and carries them forward into Awakenings and the other DLC.
Even so, it was certainly a less than ideal situation and introduced a definite disconnect. I didn't want to lose all my Origins choices, so I played my "dead" Warden and just had to sort of ignore that aspect of it. But in reality, I guess it has to be that the Orlesian Warden really did the other stuff. Except I never played as the Orlesian Warden. And so on. So if the Keep has a way to effectively deal with that whole situation, that would be great, because I'd really love to actually play that Orlesian dude.
#1293
Posté 04 décembre 2013 - 01:50
Yeah, the entire "Awakening/Ultimate Sacrifice" non-logic was mind-blowingly wrong. On the face of it, it would have made more sense for the Orlesian Warden to have been designed for players who did the US, but such players were never able to use the OW. And who would want to have none of their choices from Origins respected and play as a totally different character, especially when the imported choices involve the Warden living?
It's always boggled me that they never patched that out. I'm not even sure if there are any mods to correct that.
- ThedosianExpat aime ceci
#1294
Posté 04 décembre 2013 - 02:31
Fast Jimmy wrote...
^
Yeah, the entire "Awakening/Ultimate Sacrifice" non-logic was mind-blowingly wrong. On the face of it, it would have made more sense for the Orlesian Warden to have been designed for players who did the US, but such players were never able to use the OW. And who would want to have none of their choices from Origins respected and play as a totally different character, especially when the imported choices involve the Warden living?
It's always boggled me that they never patched that out. I'm not even sure if there are any mods to correct that.
Same thoughts exactly.
I had never done the ultimate sacrifice except on my very first canon playthrough before Awakening came out.
When I did end up doing it on my female dalish elf, I expected to be able to play the Orlesian Warden on import.
Apparently not...
Made no sense and still doesn't.
#1295
Posté 04 décembre 2013 - 05:02
#1296
Posté 04 décembre 2013 - 10:00
Modifié par Clockwork_Wings, 04 décembre 2013 - 10:01 .
#1297
Posté 05 décembre 2013 - 01:10
Xiltas wrote...
calvin0 wrote...
hey bioware, will this stupid keep able to fix my savefile that has been destroyed by your incompetent?
... That could have been more polite. Also, it won't fix it. It will let you recreate your savefile, with all the possible decisions.
Which means I better have a good memory...
#1298
Posté 05 décembre 2013 - 02:50
#1299
Posté 05 décembre 2013 - 08:18
#1300
Posté 06 décembre 2013 - 11:10
I'm totally hoping for this.Clockwork_Wings wrote...
I'm kind of wondering about that. Since the keep is supposed to correct certain...problems the import system had, will we be able to make a warden-commander totally different from the Ultimate Sacrifice warden? If we can use the Keep to decide what Hawke and the Warden look like, will we be able to do the same for an Orlesian warden-commander, and have the warden and warden-commander make completely different decisions from one another?
Not getting the chance to play the Orlesean stand-in is a bit of a bummer, but being able to create that Orlesean's saga in the keep is a decent second-best.





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