This is a cross-post of my summary from
this thread.
_____
For more on the Dragon Age Keep:Official site of the KeepOfficial BioWare Blog post about itSticky threadSticky thread with BW posts filtered out for convenience_____
This is a summary of the
What Is the Dragon Age Keep? interview with
Fernando Melo, by gamermd83. This post is formatted for quotability and ease of access in linking for future reference to all info about the Keep. I will cross-post this to the official sticky thread.
_____
Essentially
the Keep is supposed to be the main web hub for Dragon Age.
They want to include all existing content: both games, all DLCs, and Awakening expansion in the Keep.
They are starting in-house beta testing.
Right now they are building for a browser, but are looking into developing a native app, but there aren't plans currently. They want everyone to be able to access it, regardless of device.
They are still working on being able to import save files into the Keep, but there are challenges; every console has its own issues: sending it to the Keep via the internet, not able to open save files outside of the console ("If you could get it to us we can't actually do anything with it"), and they want to make sure everyone can use such a feature, not just the PC users. Also there are issues with players possibly having different patches loaded, as well as conflicts between DAO and DA2.
They want players of all technical ability levels to be able to use the Keep, and not only the ones who are comfortable moving around files and such.
When they started work on the Keep and opened up the guts of all of the game content to get at all of the plot variations they realized how complex it was. Many choices are cross dependent and affect both games.
They are trying to build this to last into the future of the franchise, including staff changes and so forth, so everything is consistent for the player regardless of who is working on the game.
DA is not a trilogy, so as they add more titles into the franchise the web of choices gets more complex and ponderous. The best way to solve this was to remove this import logic system from the game client and remove the individual client from the equation altogether. This enables them to "future proof, fix, and add stuff."
They realize that creating a dependency on an internet connection is a drawback and are investigating other options. The challenges are considerable with five platforms, and a potential for more in the future. Whatever they put into place now they want to be able to sustain it in the long run.
Once you do an import at the start of a new game you don't have to go online again, that information will be saved locally.
In response to whether this will be similar to ME Genesis: The format is bare bones currently, to allow for beta testing. The final format has not been decided on.
Customizing Warden and Hawke; these will be flags that affect the world state: gender, class, etc. "There is no way to visually modify your appearance. It's not a character creator or something along those lines."
The logic validator ensures that there will be no conflicts with the choices.
The goal is not only for you to be able to recreate your exact play, but also to explore alternate scenarios and see the results of those choices even if you didn't make them originally.
You will be able to "lock" certain choices, like an ending scenario, so as you move through the Keep it will ensure that you are only able to make supporting choices that enable your desired ending.
They want the Keep to be able to last in the future, so even if you come into the franchise later on, your old console is sitting in the basement gathering dust, you upgrade your PC and lose your save files, or other such scenarios, you will still be able to enjoy these games, DAI and onward.
The Keep is optional and a non-Keep play uses a default world canon, so you can jump right into the game.
The fan beta should be ready in the first few months of 2014.
Modifié par nightscrawl, 07 décembre 2013 - 07:28 .