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The Dragon Age Keep (No Save Game Importing)


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#1301
TheInquisitor

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New DA Keep info!

We can't re-create our Warden and Hawke's appearance. Confirmed in this video.

www.youtube.com/watch

Bit disappointed, maybe it could be in the actual game we recreate them?
But the most probable answer is that they won't appear at all.

Modifié par TristanHawke, 07 décembre 2013 - 02:39 .


#1302
Airell

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Modifié par Airell, 07 décembre 2013 - 02:45 .


#1303
KC_Prototype

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TristanHawke wrote...

New DA Keep info!

We can't re-create our Warden and Hawke's appearance. Confirmed in this video.

www.youtube.com/watch

Bit disappointed, maybe it could be in the actual game we recreate them?
But the most probable answer is that they won't appear at all.

That's a huge disappointment. Well, here's hoping to see The Warden decked out in full Grey Warden armor so you can't see his/her face but we hear them talk and do bad ass stuff.

#1304
MidnightsFury

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I'm going to write Santa a letter and ask him nicely if I can please haz beta test for the New Year. :D

#1305
Jonathan Seagull

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A few highlights from the video (including the Warden/Hawke thing), which I also posted in this thread but felt would be most appropriate here:

1. There is no way to recreate the appearance of the Warden or Hawke. He clarified the earlier talk of "modifying" them to say that they are more talking about things like gender and class, and that there is not any sort of character creator or something similar.

2. They cannot reveal anything yet about the presentation/interface. They have it set up for them to use now, but it may still change and they aren't ready to discuss it yet.

3. They'd like the beta for the Keep to be open within the first few months of the new year. At first he said something like "soon into the new year," but later mentioned months.

4. The Keep is currently an online, browser-based experience built using HTML5. He mentioned that it is set up to work with touch devices and should "feel like a native app experience," and that they're looking into whether they should do an actual app. Also, once you go online the first time and import your Keep settings into the game, you will not need to go online again.

5. The "idea" is for it to include plot flags from all significant content, including Awakening and DLCs.

6. In terms of setting your plot flags, he mentioned that if there's something a player particularly cares about, they're looking into being able to "lock" certain choices in order to prioritize them, although it is possible that certain choices can't be locked (due to conflict with other locked choices, is what I assume this means, but it isn't stated outright). Mr. Melo says that in the case of such a conflict, you will be asked how you want to resolve it.

7. Mark Darrah's last name is pronounced "DARE-uh."

Those are the highlights I remember. There was also a lot of talk about the general idea of the Keep and why it is being implemented (cleaning up your world state to avoid more bugs in an ever more complex system, allowing people to pick choices that they may not have been willing or able to play out in the original games, etc.). They talk about the "web of choices" that grows with every game and how it's really something to see it laid out visually (he mentioned seeing Alistair as an example of a particularly large area of that web.

Modifié par Jonathan Seagull, 07 décembre 2013 - 09:33 .


#1306
Rodia Driftwood

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I just applied for the Beta, but I had a question regarding my Origins account. I just updated my email address that is connected to my Origins account. Will I receive an email from you guys to the new email address? I really don't want to have to check on my hotmail inbox.

#1307
Ieldra

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Hmm...the problem with the appearance bothers me. Really. How are they going to show our Wardens/Hawkes if they don't look like them? The closed helmet doesn't work for me, since most of my characters are mages or rogues.

This makes me even more convinced that making our old protagonists appear in DAI is not a good idea.

#1308
TKavatar

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They could allow us to recreate the Warden/Hawke in game via the character chargen, either at the beginning or when you get to meet them.

#1309
fchopin

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We don't need the warden or Hawke in DAI so they don't need to waist time with this.

#1310
Jorina Leto

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No appearance modification? So why the hype for something that's just a glorified questionnaire? Because of an overly flashy GUI?

#1311
JamieCOTC

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Jorina Leto wrote...

No appearance modification? So why the hype for something that's just a glorified questionnaire? Because of an overly flashy GUI?


Though they never come out and really say it, I don't think it's ever been any real secret that DA: Keep is nothing more than a glorified save editor w/out an import function. Gibbed  had one for DA2 IIRC. I think the hype is that it will solve a lot of problems for BW and allow the world state to continue thoughtout the series.

#1312
nightscrawl

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This is a cross-post of my summary from this thread.
_____

For more on the Dragon Age Keep:
Official site of the Keep
Official BioWare Blog post about it
Sticky thread
Sticky thread with BW posts filtered out for convenience
_____

This is a summary of the What Is the Dragon Age Keep? interview with Fernando Melo, by gamermd83. This post is formatted for quotability and ease of access in linking for future reference to all info about the Keep. I will cross-post this to the official sticky thread.
_____


Essentially the Keep is supposed to be the main web hub for Dragon Age.

They want to include all existing content: both games, all DLCs, and Awakening expansion in the Keep.

They are starting in-house beta testing.

Right now they are building for a browser, but are looking into developing a native app, but there aren't plans currently. They want everyone to be able to access it, regardless of device.

They are still working on being able to import save files into the Keep, but there are challenges; every console has its own issues: sending it to the Keep via the internet, not able to open save files outside of the console ("If you could get it to us we can't actually do anything with it"), and they want to make sure everyone can use such a feature, not just the PC users. Also there are issues with players possibly having different patches loaded, as well as conflicts between DAO and DA2.

They want players of all technical ability levels to be able to use the Keep, and not only the ones who are comfortable moving around files and such.

When they started work on the Keep and opened up the guts of all of the game content to get at all of the plot variations they realized how complex it was. Many choices are cross dependent and affect both games.

They are trying to build this to last into the future of the franchise, including staff changes and so forth, so everything is consistent for the player regardless of who is working on the game.

DA is not a trilogy, so as they add more titles into the franchise the web of choices gets more complex and ponderous. The best way to solve this was to remove this import logic system from the game client and remove the individual client from the equation altogether. This enables them to "future proof, fix, and add stuff."

They realize that creating a dependency on an internet connection is a drawback and are investigating other options. The challenges are considerable with five platforms, and a potential for more in the future. Whatever they put into place now they want to be able to sustain it in the long run.

Once you do an import at the start of a new game you don't have to go online again, that information will be saved locally.

In response to whether this will be similar to ME Genesis: The format is bare bones currently, to allow for beta testing. The final format has not been decided on.

Customizing Warden and Hawke; these will be flags that affect the world state: gender, class, etc. "There is no way to visually modify your appearance. It's not a character creator or something along those lines."

The logic validator ensures that there will be no conflicts with the choices.

The goal is not only for you to be able to recreate your exact play, but also to explore alternate scenarios and see the results of those choices even if you didn't make them originally.

You will be able to "lock" certain choices, like an ending scenario, so as you move through the Keep it will ensure that you are only able to make supporting choices that enable your desired ending.

They want the Keep to be able to last in the future, so even if you come into the franchise later on, your old console is sitting in the basement gathering dust, you upgrade your PC and lose your save files, or other such scenarios, you will still be able to enjoy these games, DAI and onward.

The Keep is optional and a non-Keep play uses a default world canon, so you can jump right into the game.

The fan beta should be ready in the first few months of 2014.

Modifié par nightscrawl, 07 décembre 2013 - 07:28 .


#1313
The Sarendoctrinator

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nightscrawl wrote...

They realize that creating a dependency on an internet connection is a drawback and are investigating other options.

This is encouraging news. Hopefully they'll be able to find a solution in time to use it in DAI.

I'll watch the video later to see if it gives more details.

#1314
In Exile

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KC_Prototype wrote...
That's a huge disappointment. Well, here's hoping to see The Warden decked out in full Grey Warden armor so you can't see his/her face but we hear them talk and do bad ass stuff.


Or hoping that Bioware stops destroying whatever shred of my characters are left from the chestburster to the insides DA:A was, and leaves the Warden alone entirely? 

#1315
MKDAWUSS

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Jorina Leto wrote...

No appearance modification? So why the hype for something that's just a glorified questionnaire? Because of an overly flashy GUI?


If that's the case, I'd like a preview of the questionnaire. Just so I know how deep this thing is.

#1316
MrMrPendragon

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So how exactly will the Warden look like if we can't do character creations?

I mean at least Hawke has his/her default appearance. Warden with a helmet then? That doesn't sound "fulfilling". Or just leave the Warden for good - as in whatever happens in Witch Hunt, just stays like that?

Anyway, how detailed are the choices in the keep anyway? I mean we can probably expect the major choices - Anvil, annul/save Circle, Bhelen vs harrowmont, side with mages, etc.

But what about romance options, and other things. I'd hate to just pick the "expected decisions".
I hope the list of decisions we can make is much more elaborate than just "annul vs save Circle" or "mages or templars".

#1317
teh DRUMPf!!

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Ieldra2 wrote...

Hmm...the problem with the appearance bothers me. Really. How are they going to show our Wardens/Hawkes if they don't look like them? The closed helmet doesn't work for me, since most of my characters are mages or rogues.

This makes me even more convinced that making our old protagonists appear in DAI is not a good idea.


Agreed. That could really be a deal-breaker for me -- too egregious a retcon to live with.

#1318
TKavatar

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They never said we can't customise our Wardens/Hawke, they just said we can't do it in the Keep.

#1319
Jonathan Seagull

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ArcherTactlenecks wrote...

So how exactly will the Warden look like if we can't do character creations?

I mean at least Hawke has his/her default appearance. Warden with a helmet then? That doesn't sound "fulfilling". Or just leave the Warden for good - as in whatever happens in Witch Hunt, just stays like that?

Anyway, how detailed are the choices in the keep anyway? I mean we can probably expect the major choices - Anvil, annul/save Circle, Bhelen vs harrowmont, side with mages, etc.

But what about romance options, and other things. I'd hate to just pick the "expected decisions".
I hope the list of decisions we can make is much more elaborate than just "annul vs save Circle" or "mages or templars".

Hypothetically speaking, helmet-clad Warden would bother me much less than a default Hawke. I can at least imagine that the Warden looks (roughly) the same underneath. A default Hawke (male or female) would explicitly contradict mine. I know one counter that's been made to that is "Maybe the original appearance was just made up by Varric," but I'd honestly rather not go down that road. Regardless, I'm curious to see what happens here.

In terms of romances, I'd expect at the very least you will be able to pick who, if anyone, your Warden/Hawke romanced.  Beyond that is difficult to say.  I'm betting there will be a decent amount of things covered (in general, not specifically in regards to romance).

Modifié par Jonathan Seagull, 09 décembre 2013 - 07:01 .


#1320
rapscallioness

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TKavatar wrote...

They never said we can't customise our Wardens/Hawke, they just said we can't do it in the Keep.


This.

And I'm really hoping they don't exert too much time and energy on trying to do the save import from the games themselves.Not over 5 platforms and all that. And once you import your Keep settings, you won't have to go back online. Well, until you wanna do an alternative pt.

I like the way you can "lock" an ending you want, and then make your picks and it will help you not to have choices conflicting with that end. I also liked the part where if there is a conflict they ask you how do you want to resolve this.

Tbh, I'm liking this. I just may like this approach more than the old game save import.

I just hope there is no weirdness about it, as in, it doesn't get wonky on me and I have to do sum tech voodoo ritual just to import a Keep save and play a game. It's really important that this go smoothly. Friendly. Fun. And yes....Sexy. :lol:

Will it have sum type of audio to it? And moving images? I would like that. Or at least sum kinda wonderfully done artwork that changes as a representation of my building/changing choices.

Will it be kinda like the epilogue slides? Maybe with sum text and voice narration? But snazzy epilogue slide-ish. I just want it to Feel like it's a part of the game. Like when I'm doing it, I'm already starting to play the game and becoming immersed in the world/setting/story.

I don't want it to feel like just an extra step on the way to my game. I want to enjoy it, and feel like it's the opening of the curtains.:wizard:

#1321
Ieldra

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@rapscallioness:
Where else would we be able to customize our Wardens and Hawkes? The only alternative is in DAI itself - and can you see that happening: additional character creation screens for these two? Hmm...actually that shouldn't be too difficult to do - less difficult than in the Keep for sure - but I still can't see it happening. 

I really like the idea of the Keep and almost all of what I've heard about it so far, and I hope it goes deep enough into the smaller decisions to feel that we're really making our own version of the world, but *if* the Warden or Hawke make an appearance in DAI, not being able to have it be recognizeably our Wardens or Hawkes will be a big turn-off. In that case, I'd definitely prefer that they don't appear at all.

As for the visual style, I also hope for something appealing, with nice images and perhaps even some music and voice-over, but in the end it's more important to me that I can jump in with not too much of a hassle and find and change a minor parameter like "Sent Dagna to the Circle? Yes or No."

Modifié par Ieldra2, 09 décembre 2013 - 02:27 .


#1322
MrMrPendragon

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Jonathan Seagull wrote...

ArcherTactlenecks wrote...

So how exactly will the Warden look like if we can't do character creations?

I mean at least Hawke has his/her default appearance. Warden with a helmet then? That doesn't sound "fulfilling". Or just leave the Warden for good - as in whatever happens in Witch Hunt, just stays like that?

Anyway, how detailed are the choices in the keep anyway? I mean we can probably expect the major choices - Anvil, annul/save Circle, Bhelen vs harrowmont, side with mages, etc.

But what about romance options, and other things. I'd hate to just pick the "expected decisions".
I hope the list of decisions we can make is much more elaborate than just "annul vs save Circle" or "mages or templars".

Hypothetically speaking, helmet-clad Warden would bother me much less than a default Hawke. I can at least imagine that the Warden looks (roughly) the same underneath. A default Hawke (male or female) would explicitly contradict mine. I know one counter that's been made to that is "Maybe the original appearance was just made up by Varric," but I'd honestly rather not go down that road. Regardless, I'm curious to see what happens here.

In terms of romances, I'd expect at the very least you will be able to pick who, if anyone, your Warden/Hawke romanced.  Beyond that is difficult to say.  I'm betting there will be a decent amount of things covered (in general, not specifically in regards to romance).


To be honest, I'm not too strict on what Hawke looks like or what the Warden looks like. The "no character creation" thing just caught my attention because it hints at the possibility that Warden/Hawke will not show up in the third game, which sort of bothers me given how they are a major part of the overall plot.

There's a new engine, which obviously means new visuals. So I'm not expecting my Hawke and Warden to be look close to their previous appearances.

I guess all we can do is wait.

#1323
DRTJR

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ArcherTactlenecks wrote...

Jonathan Seagull wrote...

ArcherTactlenecks wrote...

So how exactly will the Warden look like if we can't do character creations?

I mean at least Hawke has his/her default appearance. Warden with a helmet then? That doesn't sound "fulfilling". Or just leave the Warden for good - as in whatever happens in Witch Hunt, just stays like that?

Anyway, how detailed are the choices in the keep anyway? I mean we can probably expect the major choices - Anvil, annul/save Circle, Bhelen vs harrowmont, side with mages, etc.

But what about romance options, and other things. I'd hate to just pick the "expected decisions".
I hope the list of decisions we can make is much more elaborate than just "annul vs save Circle" or "mages or templars".

Hypothetically speaking, helmet-clad Warden would bother me much less than a default Hawke. I can at least imagine that the Warden looks (roughly) the same underneath. A default Hawke (male or female) would explicitly contradict mine. I know one counter that's been made to that is "Maybe the original appearance was just made up by Varric," but I'd honestly rather not go down that road. Regardless, I'm curious to see what happens here.

In terms of romances, I'd expect at the very least you will be able to pick who, if anyone, your Warden/Hawke romanced.  Beyond that is difficult to say.  I'm betting there will be a decent amount of things covered (in general, not specifically in regards to romance).


To be honest, I'm not too strict on what Hawke looks like or what the Warden looks like. The "no character creation" thing just caught my attention because it hints at the possibility that Warden/Hawke will not show up in the third game, which sort of bothers me given how they are a major part of the overall plot.

There's a new engine, which obviously means new visuals. So I'm not expecting my Hawke and Warden to be look close to their previous appearances.

I guess all we can do is wait.

I get the feeling that The Champion, the Warden, and the Inquisitor will have some kind of team up in another adventure. Although they would have us alter a statue of them in game to determine their appearance later on,

#1324
MKDAWUSS

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Hawke is a bit easier to define than the Warden, since there's a set voice and an easy fallback to the default faces (which, as mentioned earlier, would probably end up having some very weak explanations). The Warden has several voice sets, multiple races, and no default appearance.

#1325
Guest_JujuSamedi_*

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Jonathan Seagull wrote...
4. The Keep is currently an online, browser-based experience built using HTML5. He mentioned that it is set up to work with touch devices and should "feel like a native app experience," and that they're looking into whether they should do an actual app. Also, once you go online the first time and import your Keep settings into the game, you will not need to go online again.
 


They should do an actual app. Depending on how much responsive performance and graphics intensive capabilities they want out of it. On the other hand, they should actually see if the phone gap bridge they are using is worth it for such a project cause I do realize it might be cheaper to develop it with HTML5.

I like this quote though.
"Multi platform is basically ****ty on all platforms"