The Dragon Age Keep (No Save Game Importing)
#1426
Posté 03 janvier 2014 - 07:02
#1427
Posté 03 janvier 2014 - 07:16
Something can only be imported if there's a flag for it, and it seems... implausible... that the game would store huge amounts of minor decisions. I know in ME3's case they were able to delve quite deeply into decisions to engineer complicated plot outcomes (like Rannoch) but I'm not sure the same thing necessarily applies to DA:I. If they're using the same import system, it looks like the Keep generates a new set of flags - so it might even be able to do things that weren't saved by the old system, who knows.Foshizzlin wrote...
Well, in comparison, there were some choices you could make in Mass Effect that would change what people said about you, and even added some characters you could meet later. Granted, we do have a separate character, but if I could see a minor character from a minor decision I made in the game mentioning how my Grey Warden/Hawke's decisions, it'd still feel immersive. I could point and say "Hah, I did that".
As to whether the Keep will have most choices from DAO/DA2, it's hard to tell. Bioware devs have been vague about it, except to say that the options are granular, but I wouldn't expect every single thing to be an option.
(Part of it might be just the user experience - fair enough if really hard-core fans want to spent hours poring over decisions and adjusting plot outcomes, but wouldn't the interface be unwieldy? It'd be very intimidating for new players to open up the Keep and see several hundred decisions to make, too.)
#1428
Posté 03 janvier 2014 - 07:31
I think they confirmed that once you create a playthrough with a world-state import from the Keep, it'll remain in the console/PC. I don't know if you can just download them into your platform without creating a playthrough.In Exile wrote...
Lord Aesir wrote...
What I'd like to know is whether I can make multiple world states, download them onto my console/PC, and then keep them there, choosing between them whenever I want to start a new game without being online.
I always thought the answer was yes, and that it went without saying... but that's a good point.
#1429
Posté 03 janvier 2014 - 08:32
One of the things mentioned in the video interview, which I found very interesting, was that you will be able to "lock" a certain plot outcome and by doing that you will only be allowed to select the choices that enable that outcome. For instance, if you decide that your Warden did the Ultimate Sacrifice, you won't be able to select the option for completing the Dark Ritual. Mechanics like that will help reduce the weight of all of those decisions for new players.ElitePinecone wrote...
(Part of it might be just the user experience - fair enough if really hard-core fans want to spent hours poring over decisions and adjusting plot outcomes, but wouldn't the interface be unwieldy? It'd be very intimidating for new players to open up the Keep and see several hundred decisions to make, too.)
The game will have a default setting, so if you are completely new to the franchise you can certainly just jump in without knowing anything and play. Perhaps later on, once you are more familiar with the lore -- and hopefully have liked DAI so much that you buy and play the previous two games! -- you can use the Keep with more familiarity.
Also, I imagine that there might be base templates within the Keep that can fill in a large swath of choices, perhaps leaving significant ones unaltered, so that you aren't burdened with several dozen options when you only care about, say, five.
Honestly, the biggest concern that I have, and thing I am most curious about, is how they are going to keep the user experience fun and interesting, not tedious, after the second or third use. I also want to know how they are going to use the website, as Fernando suggested, as a hub for all of Dragon Age so that people will continually be drawn there and not only after release when droves of players will be inputting their choices.
Modifié par nightscrawl, 03 janvier 2014 - 08:33 .
#1430
Posté 03 janvier 2014 - 07:29
I hope you're right.hhh89 wrote...
I think they confirmed that once you create a playthrough with a world-state import from the Keep, it'll remain in the console/PC. I don't know if you can just download them into your platform without creating a playthrough.In Exile wrote...
Lord Aesir wrote...
What I'd like to know is whether I can make multiple world states, download them onto my console/PC, and then keep them there, choosing between them whenever I want to start a new game without being online.
I always thought the answer was yes, and that it went without saying... but that's a good point.
#1431
Posté 04 janvier 2014 - 04:55
Lord Aesir wrote...
I hope you're right.hhh89 wrote...
I think they confirmed that once you create a playthrough with a world-state import from the Keep, it'll remain in the console/PC. I don't know if you can just download them into your platform without creating a playthrough.In Exile wrote...
Lord Aesir wrote...
What I'd like to know is whether I can make multiple world states, download them onto my console/PC, and then keep them there, choosing between them whenever I want to start a new game without being online.
I always thought the answer was yes, and that it went without saying... but that's a good point.
Ditto.
#1432
Posté 04 janvier 2014 - 05:37
You don't remember all the choices you made with your different protagonists? What kind of a fan are you?MarchWaltz wrote...
We better have the ability to import our save-game into this keep nonsense. I don't want to go back naming a warden, hawke, looking through the choices and all that jazz.
#1433
Posté 04 janvier 2014 - 05:41
They said you need to be online for starting a new game, but that you can play the rest of the game offline. I don't have a problem with that except some concerns that the Keep may be offline some years down the road if DAI isn't successful enough to justify more DA games.hhh89 wrote...
I think they confirmed that once you create a playthrough with a world-state import from the Keep, it'll remain in the console/PC. I don't know if you can just download them into your platform without creating a playthrough.In Exile wrote...
Lord Aesir wrote...
What I'd like to know is whether I can make multiple world states, download them onto my console/PC, and then keep them there, choosing between them whenever I want to start a new game without being online.
I always thought the answer was yes, and that it went without saying... but that's a good point.
Modifié par Ieldra2, 04 janvier 2014 - 05:43 .
#1434
Posté 05 janvier 2014 - 12:37
#1435
Posté 05 janvier 2014 - 01:12
#1436
Posté 06 janvier 2014 - 06:46
My biggest hope at the moment is (like someone said before me) that you can import saves and use Keep to tweak them. There's a lot of choices, after all, and there's no way I can keep track of them all (especially not for all the multiple playthroughs
Also what I think is a big plus for The Keep - the possibility of designing your Warden and Hawke. The Warden especially had the issue of not being unsupported by the new graphics engine. But upload how they look into the Keep? Then *BAM* they can spring a surprise reveal of the Warden or the Champion on us in new games.
(tl;dr: Great idea. Import previous saves. Upload previous PC appearance.)
#1437
Posté 06 janvier 2014 - 11:40
Feline Jaye wrote...
Love the concept of this, as long as I'm guessing/understanding it right.
My biggest hope at the moment is (like someone said before me) that you can import saves and use Keep to tweak them. There's a lot of choices, after all, and there's no way I can keep track of them all (especially not for all the multiple playthroughs)
Also what I think is a big plus for The Keep - the possibility of designing your Warden and Hawke. The Warden especially had the issue of not being unsupported by the new graphics engine. But upload how they look into the Keep? Then *BAM* they can spring a surprise reveal of the Warden or the Champion on us in new games.
(tl;dr: Great idea. Import previous saves. Upload previous PC appearance.)
I forget who it was, but one of the Devs said in an interview that there wouldn't be a CC in the Keep. Just information like race and class. That was a few months ago though, so it might've changed.
#1438
Posté 07 janvier 2014 - 04:05
Feline Jaye wrote...
Love the concept of this, as long as I'm guessing/understanding it right.
My biggest hope at the moment is (like someone said before me) that you can import saves and use Keep to tweak them. There's a lot of choices, after all, and there's no way I can keep track of them all (especially not for all the multiple playthroughs)
Also what I think is a big plus for The Keep - the possibility of designing your Warden and Hawke. The Warden especially had the issue of not being unsupported by the new graphics engine. But upload how they look into the Keep? Then *BAM* they can spring a surprise reveal of the Warden or the Champion on us in new games.
(tl;dr: Great idea. Import previous saves. Upload previous PC appearance.)
This. It absolutely killed me that I couldn't become king in DAO because I didn't want to have Alistair exiled (hate that bug). Not to mention I have no idea if any of the plot flags from the DLC's worked or not. I'd only be okay with not being able to tweak an import if you were able to choose EVERY significant plot choice.
Modifié par PlumPaul82393, 07 janvier 2014 - 04:06 .
#1439
Posté 07 janvier 2014 - 03:13
I hope that the Keep is more detailed, I can't get my DA origin or DA2 to show up as registered with EA/Bioware so I'm not holding my breath that the saves will carry over to the Xbox One. So I only hope this is a much better back story creator.
#1440
Posté 07 janvier 2014 - 03:37
Lunch Box1912 wrote...
They did this in Mass Effect 2 it was called Mass Effect Genesis. I tried it out on a play-through. I didn't like it, It only set decisions for major plot points, a lot of the effects of dialog where not changed, if I chose something in Genesis the dialog was different form if I had made the same choice on an actual play-through. I wanted to do a play-through where I saved the council instead of letting them die, A lot of the Paragon responses were not available because I was not transferring a ME1 save character
I hope that the Keep is more detailed, I can't get my DA origin or DA2 to show up as registered with EA/Bioware so I'm not holding my breath that the saves will carry over to the Xbox One. So I only hope this is a much better back story creator.
Genesis was what... ten or less major decisions? Mike Laidlaw said that DA Keep decisions are in the dozens at least. That's room for some good detail, and he mentioned one of the points is something as minor as if the Warden slept with Isabela or not. Leaps and bounds beyond Genesis, and if BioWare makes something similar for the next-gen ME game, I hope the ME team is taking notes.
#1441
Posté 07 janvier 2014 - 03:47
Champion1 wrote...
Lunch Box1912 wrote...
They did this in Mass Effect 2 it was called Mass Effect Genesis. I tried it out on a play-through. I didn't like it, It only set decisions for major plot points, a lot of the effects of dialog where not changed, if I chose something in Genesis the dialog was different form if I had made the same choice on an actual play-through. I wanted to do a play-through where I saved the council instead of letting them die, A lot of the Paragon responses were not available because I was not transferring a ME1 save character
I hope that the Keep is more detailed, I can't get my DA origin or DA2 to show up as registered with EA/Bioware so I'm not holding my breath that the saves will carry over to the Xbox One. So I only hope this is a much better back story creator.
Genesis was what... ten or less major decisions? Mike Laidlaw said that DA Keep decisions are in the dozens at least. That's room for some good detail, and he mentioned one of the points is something as minor as if the Warden slept with Isabela or not. Leaps and bounds beyond Genesis, and if BioWare makes something similar for the next-gen ME game, I hope the ME team is taking notes.
A dozen is twelve, two more decisions at the least is a major improvement? I just hope it trumps what Genesis gave you.
Modifié par Lunch Box1912, 07 janvier 2014 - 03:47 .
#1442
Posté 07 janvier 2014 - 04:08
Lunch Box1912 wrote...
Champion1 wrote...
Lunch Box1912 wrote...
They did this in Mass Effect 2 it was called Mass Effect Genesis. I tried it out on a play-through. I didn't like it, It only set decisions for major plot points, a lot of the effects of dialog where not changed, if I chose something in Genesis the dialog was different form if I had made the same choice on an actual play-through. I wanted to do a play-through where I saved the council instead of letting them die, A lot of the Paragon responses were not available because I was not transferring a ME1 save character
I hope that the Keep is more detailed, I can't get my DA origin or DA2 to show up as registered with EA/Bioware so I'm not holding my breath that the saves will carry over to the Xbox One. So I only hope this is a much better back story creator.
Genesis was what... ten or less major decisions? Mike Laidlaw said that DA Keep decisions are in the dozens at least. That's room for some good detail, and he mentioned one of the points is something as minor as if the Warden slept with Isabela or not. Leaps and bounds beyond Genesis, and if BioWare makes something similar for the next-gen ME game, I hope the ME team is taking notes.
A dozen is twelve, two more decisions at the least is a major improvement? I just hope it trumps what Genesis gave you.
You missed the s. Dozens. Twenty-four or more. From the sounds of it, the Keep s going to record all possible choice flags in both games, so any time a choice was ever designed to have any sort of impact, the Keep is going to record it.
#1443
Posté 08 janvier 2014 - 01:35
Also, does anyone know when they'll be sending out the next wave of DA Keep beta invites?
#1444
Posté 08 janvier 2014 - 04:36
#1445
Posté 08 janvier 2014 - 04:46
PlumPaul82393 wrote...
This. It absolutely killed me that I couldn't become king in DAO because I didn't want to have Alistair exiled (hate that bug).
You do realize The Keep won't let you set up world states that the game doesn't let you do, correct? If you want to import a save through the Keep where your Warden is king, you would still need to be a Human Noble that approached Anora with the offer and who exilied Allistair - none of that is changing.
Or are you just saying you never were able to do the choice yourself, and you'd rather just select these in The Keep than actually go through with them yourself? If so... that seems odd.
#1446
Posté 08 janvier 2014 - 05:52
Except that hopefully you will be able to make a save with Awakening decisions AND a Warden that made the US.Fast Jimmy wrote...
PlumPaul82393 wrote...
This. It absolutely killed me that I couldn't become king in DAO because I didn't want to have Alistair exiled (hate that bug).
You do realize The Keep won't let you set up world states that the game doesn't let you do, correct? If you want to import a save through the Keep where your Warden is king, you would still need to be a Human Noble that approached Anora with the offer and who exilied Allistair - none of that is changing.
#1447
Posté 08 janvier 2014 - 07:37
Fast Jimmy wrote...
PlumPaul82393 wrote...
This. It absolutely killed me that I couldn't become king in DAO because I didn't want to have Alistair exiled (hate that bug).
You do realize The Keep won't let you set up world states that the game doesn't let you do, correct? If you want to import a save through the Keep where your Warden is king, you would still need to be a Human Noble that approached Anora with the offer and who exilied Allistair - none of that is changing.
Or are you just saying you never were able to do the choice yourself, and you'd rather just select these in The Keep than actually go through with them yourself? If so... that seems odd.
I'm quite confident that Alistair being exiled/killed wasn't required if you wanted to be king. So it wouldn't be something "the game doesn't let you do." On the 360 it bugs if you do that (Alistair acts like he's king when he's not). The only way to get around that bug (and become king on consoles) would be killing/exiling Alistair, however becoming king with Alistair as a grey warden is supposed to be possible.
#1448
Posté 08 janvier 2014 - 05:53
One of the Devs was excited about the possibility of a US Warden and making decisions for the Orlesian Warden-Commander, so I sure hope it's really in the Keep. I have a playthrough that needs this, too.Lord Aesir wrote...
Except that hopefully you will be able to make a save with Awakening decisions AND a Warden that made the US.Fast Jimmy wrote...
PlumPaul82393 wrote...
This. It absolutely killed me that I couldn't become king in DAO because I didn't want to have Alistair exiled (hate that bug).
You do realize The Keep won't let you set up world states that the game doesn't let you do, correct? If you want to import a save through the Keep where your Warden is king, you would still need to be a Human Noble that approached Anora with the offer and who exilied Allistair - none of that is changing.
Modifié par Champion1, 08 janvier 2014 - 05:55 .
#1449
Posté 08 janvier 2014 - 10:27
#1450
Posté 08 janvier 2014 - 10:50
Who? It's the first I've heard of it.Champion1 wrote...
Little off-topic, but question for any Devs or Moderators looking: Was just in my "registered game content" and noticed that Warden's Keep, Return to Ostagar, Golems of Amgarrak, and Witch Hunt don't show up on my DAO content, and neither do Legacy and Mark of the Assassin for DA2. Obviously I'm asking this because I bought them, and I know someone said the DLCs would need to be registered to get access to their choices in the Keep, so is this something I should be concerned about?





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