Modifié par clone wars, 20 janvier 2014 - 04:06 .
The Dragon Age Keep (No Save Game Importing)
#1501
Posté 20 janvier 2014 - 04:04
#1502
Posté 20 janvier 2014 - 08:47
For one thing, I'm pretty sure patching old games still costs them thousands if not tens of thousands of dollars.Sparketh wrote...
Patching the old games to just upload a relatively small string of text with character position and value defining the state of a flag would be enough. They've already admitted to having conflicts with the flags, so there isn't much face to lose by programming in questions to resolve conflicts.
Heck, they could use a similar idea to upload character appearance to transfer into DAI (with possibility of post-import cleanup). If I can take a code for Sheppard's face from one ME3 game to another, I should be able to upload a Warden and/or Hawke face to the keep (Warden face probably doesn't carry over to DA2), which can translate it to a beginning point for the inquisition character creator as a post-import step.
Bonus points if I can get a code from DAO and DA2 that the keep lets me plug in for the face. Yes, this would require patching, but is a small patch to display a value or upload information to encourage people to buy the next game so bad?
And Fernando Melo (who leads the Keep team) already pointed out that legally they're not allowed to crack open save files to extract the delicious flesh inside. For whatever reason - I think it might have to do with Sony/Microsoft actually owning the save data - even if you could get it to Bioware, they can't do anything with it. I'm sure if it were that easy to import saves via some kind of cloud, that's what they would've planned to do a long time ago. The Keep is essentially the best compromise we're going to get.
As far as face-codes go... DA:O faces couldn't even be ported over to DA2, and they were made using the same engine. DA:I is being made on a new engine from the ground up. Its character creator will have literally nothing in common with the previous two games. How could they possibly engineer a system where your Hawke's face was translated into a character creator that was (let's just guess) twice as complex? This is *not* the same thing as Shepard moving between ME2 and ME3 - and even that system was a mess that took weeks to fix post-launch.
Hypothetically, patching two old games, sorting out a file transfer system, sorting out a face code import system *and* finding some way to make old codes translate to the new creator (if that's even feasible, which I massively doubt) is a ridiculous amount of work to expect them to do, when there's a far easier solution - the Keep, in its current form.
#1503
Posté 20 janvier 2014 - 03:11
#1504
Posté 20 janvier 2014 - 07:30
#1505
Posté 20 janvier 2014 - 07:50
Larx Shallow wrote...
One thing that I am still confused about the keep is that is this only for the PC or do you need to use the keep for PS3 and Xbox 360?
Yes to the latter. The Keep is meant to be used with all platforms.
#1506
Posté 20 janvier 2014 - 11:33
#1507
Posté 21 janvier 2014 - 01:53
#1508
Posté 21 janvier 2014 - 02:42
#1509
Posté 21 janvier 2014 - 03:58
#1510
Posté 21 janvier 2014 - 04:23
Yep! You can mess around with different DA:O/DA2 options/choices in the Keep, then import whatever combination you want into DA:I to see how it affects the game. Bioware said part of the reason they're making the Keep is so that people can see what the differences are without having to play through dozens/hundreds of hours of contentRpgfantasyplayer wrote...
I have a question that may have been answered already but I really don't want to go back 60 pages to see so sorry if it is a repeat. Will we be able to change our history in the keep if we want to play again to see what the differences would be if we chose differently from multiple playthroughs of DA:O and DA:2? For example I have played both DA:O and DA:2 as a rogue and a mage and did different choices to for each character to see the differences in the game. Or will I only be stuck with one cannon in the keep from the original choices I select?
The Keep doesn't set a canon, so to speak, you just create different world-states that can be imported into DA:I. We don't know exactly how it works or looks yet, but I imagine since it'll be saving the world-states online, you can do as many as you want and have them available to choose from when you start up DA:I.
#1511
Posté 21 janvier 2014 - 06:22
He gives quite a lot of information on the Keep, and answers a lot of questions I had about it. It's a good watch.
This is the interview, if you're curious.
Modifié par Gaiden96, 21 janvier 2014 - 06:27 .
#1512
Posté 21 janvier 2014 - 07:47
#1513
Posté 21 janvier 2014 - 10:20
#1514
Posté 22 janvier 2014 - 12:01
Gregolian wrote...
I really really hope that they send out some more BETA invites soon.
Me to Dude, so cant wait to try out the Keep
#1515
Posté 22 janvier 2014 - 01:27
#1516
Posté 22 janvier 2014 - 02:11
Which is a real shame too, considering that both games have issues, both major and minor, that have never been patched and probably never will be patched.ElitePinecone wrote...
For one thing, I'm pretty sure patching old games still costs them thousands if not tens of thousands of dollars.
You can also read my post here for a summary.Rpgfantasyplayer wrote...
Thanks everyone for the answers. And yes, I know I said cannon instead of canon. That is just my fingers going faster than my brain.
Modifié par nightscrawl, 22 janvier 2014 - 02:14 .
#1517
Posté 24 janvier 2014 - 07:52
#1518
Posté 25 janvier 2014 - 10:59
clone wars wrote...
has the 2 lot of beta invite be gave out yet
Not a clue, but Maker I want one
#1519
Posté 26 janvier 2014 - 11:16
Dude, brilliant turn of phrase! Let me know when your novel comes out.ElitePinecone wrote...
And Fernando Melo (who leads the Keep team) already pointed out that legally they're not allowed to crack open save files to extract the delicious flesh inside. For whatever reason - I think it might have to do with Sony/Microsoft actually owning the save data - even if you could get it to Bioware, they can't do anything with it. I'm sure if it were that easy to import saves via some kind of cloud, that's what they would've planned to do a long time ago. The Keep is essentially the best compromise we're going to get.
#1520
Posté 29 janvier 2014 - 01:50
Flurdt07 wrote...
clone wars wrote...
has the 2 lot of beta invite be gave out yet
Not a clue, but Maker I want one
I'm patiently waiting for one too, but I'm probably way down the line. (Damn my recent inactivity on these forums
#1521
Posté 30 janvier 2014 - 12:51
#1522
Posté 30 janvier 2014 - 01:09
#1523
Posté 30 janvier 2014 - 01:31
I think the gamer owns the save data itself, but the encryption with which the data is saved is Sony/Microsoft property. BioWare only have the right to sign (write) and read these files as part of the saving and loading functions from within the game's executable code. They can't modify the files in any other way, since that is not within their license.ElitePinecone wrote...
And Fernando Melo (who leads the Keep team) already pointed out that legally they're not allowed to crack open save files to extract the delicious flesh inside. For whatever reason - I think it might have to do with Sony/Microsoft actually owning the save data - even if you could get it to Bioware, they can't do anything with it.
At least, that's how I think the legalese works.
#1524
Posté 30 janvier 2014 - 09:55
(Note that I have no problem whatsoever with switching from import files to the Keep. This is just an observation)
#1525
Posté 30 janvier 2014 - 12:15
Yeah, that makes sense.KiddDaBeauty wrote...
I think the gamer owns the save data itself, but the encryption with which the data is saved is Sony/Microsoft property. BioWare only have the right to sign (write) and read these files as part of the saving and loading functions from within the game's executable code. They can't modify the files in any other way, since that is not within their license.ElitePinecone wrote...
And Fernando Melo (who leads the Keep team) already pointed out that legally they're not allowed to crack open save files to extract the delicious flesh inside. For whatever reason - I think it might have to do with Sony/Microsoft actually owning the save data - even if you could get it to Bioware, they can't do anything with it.
At least, that's how I think the legalese works.
Regardless of how it works though, it does prevent them from (as far as we know) doing anything with Xbox/PS3 save files even if players were able to send them.
I think PC would probably be okay, but in the same video Melo does say that not everybody would know how to find, identify and send their save files - even if Bioware went to the effort of making a solution just for PC players.
(And it might not even be worth the effort to make such a solution only for the tech-savvy segment of PC players, when the Keep already allows every player on every platform to create and modify world-states.)





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