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The Dragon Age Keep (No Save Game Importing)


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#1551
Sparketh

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Enad wrote...

Then I have to ask, why not just do it exactly the same way they did DA2 for PC Gamers? Let us bypass the Keep if we already have our saves. Just let us start a new game and have the option to import your save file from DA2(which would already have your DAO choices imported into it). 

I don't understand why they would remove this option.

That isn't feasible with cross-console play. PS3/XBOX360 saves won't be transferrable to PS4/XBONE.

I think the running theory behind the PC conversion is that it would be a single-platform transfer process that will be less reliable than the keep.

#1552
Cigne

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ElitePinecone wrote...

I think it's impossible to import the face data from Origins/DA2 into Inquisition anyway, so that was always going to be something that just wouldn't work.

Though given that they would've surely known that when the Warden and Hawke were mentioned as important/mysterious characters in DA2's epilogue, there must be some role for them to play going forward.


I'm a little fuzzy on the timeline; do you think they knew then (DA2's epilogue) that they would be using Frostbite going forward?

#1553
Gregolian

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Cigne wrote...

ElitePinecone wrote...

I think it's impossible to import the face data from Origins/DA2 into Inquisition anyway, so that was always going to be something that just wouldn't work.

Though given that they would've surely known that when the Warden and Hawke were mentioned as important/mysterious characters in DA2's epilogue, there must be some role for them to play going forward.


I'm a little fuzzy on the timeline; do you think they knew then (DA2's epilogue) that they would be using Frostbite going forward?

I doubt they KNEW perse...  but they might have felt that was the way it was going.  It was around the release or shortly after that so many of the EA games that weren't sports games were using some form of the Frostbite engine wasn't it?

#1554
Enad

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Sparketh wrote...

Enad wrote...

Then I have to ask, why not just do it exactly the same way they did DA2 for PC Gamers? Let us bypass the Keep if we already have our saves. Just let us start a new game and have the option to import your save file from DA2(which would already have your DAO choices imported into it). 

I don't understand why they would remove this option.

That isn't feasible with cross-console play. PS3/XBOX360 saves won't be transferrable to PS4/XBONE.

I think the running theory behind the PC conversion is that it would be a single-platform transfer process that will be less reliable than the keep.


I'd rather have the option and it be unreliable than not have the option at all.

Maybe they'll surprise me and give us the option...I'll just give it a rest for now and try not to be too dissapointed.

#1555
Zenbry

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So on the twitter thread someone said two waves of keep beta invites had gone out. Was just curious when the second one went out.

#1556
Fast Jimmy

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Gregolian wrote...

Cigne wrote...

ElitePinecone wrote...

I think it's impossible to import the face data from Origins/DA2 into Inquisition anyway, so that was always going to be something that just wouldn't work.

Though given that they would've surely known that when the Warden and Hawke were mentioned as important/mysterious characters in DA2's epilogue, there must be some role for them to play going forward.


I'm a little fuzzy on the timeline; do you think they knew then (DA2's epilogue) that they would be using Frostbite going forward?

I doubt they KNEW perse...  but they might have felt that was the way it was going.  It was around the release or shortly after that so many of the EA games that weren't sports games were using some form of the Frostbite engine wasn't it?


I highly doubt it. Back in 2011 (when DA2 came out), no games that weren't made by DICE used the Frostbite engine. There was no clear indication that there would be any consolation of the developers. Heck, DA2 was made with the full intent that an Expansion Pack would be able to wrap up many of Hawke's story, so clearly they had no plans of moving off of Lycium Engine at least until the expack was scrapped, which was announced back in early/mid 2012. 

So, again, I would highly doubt Bioware had any knowledge of any future engine change, let alone had any special, specific plans in place to help transition the Save Import system to such an engine.

#1557
Fast Jimmy

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Enad wrote...

Sparketh wrote...

Enad wrote...

Then I have to ask, why not just do it exactly the same way they did DA2 for PC Gamers? Let us bypass the Keep if we already have our saves. Just let us start a new game and have the option to import your save file from DA2(which would already have your DAO choices imported into it). 

I don't understand why they would remove this option.

That isn't feasible with cross-console play. PS3/XBOX360 saves won't be transferrable to PS4/XBONE.

I think the running theory behind the PC conversion is that it would be a single-platform transfer process that will be less reliable than the keep.


I'd rather have the option and it be unreliable than not have the option at all.

Maybe they'll surprise me and give us the option...I'll just give it a rest for now and try not to be too dissapointed.


To be entirely fair, depending on how user friendly and intuitive the system is, people may honestly have spent more time making posts that complain about the inability to import posts than it would actually take to create new World States in the Keep.

#1558
Enad

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Fast Jimmy wrote...

Enad wrote...

Sparketh wrote...

Enad wrote...

Then I have to ask, why not just do it exactly the same way they did DA2 for PC Gamers? Let us bypass the Keep if we already have our saves. Just let us start a new game and have the option to import your save file from DA2(which would already have your DAO choices imported into it). 

I don't understand why they would remove this option.

That isn't feasible with cross-console play. PS3/XBOX360 saves won't be transferrable to PS4/XBONE.

I think the running theory behind the PC conversion is that it would be a single-platform transfer process that will be less reliable than the keep.


I'd rather have the option and it be unreliable than not have the option at all.

Maybe they'll surprise me and give us the option...I'll just give it a rest for now and try not to be too dissapointed.


To be entirely fair, depending on how user friendly and intuitive the system is, people may honestly have spent more time making posts that complain about the inability to import posts than it would actually take to create new World States in the Keep.


I know I'm complaining, but honestly it won't bother me that much. I am hoping that the Keep is more than just a huge thing of check boxes. I imagine I will enjoy myself while recreating the events of my playthrough. 

It's just like I said, doesn't really feel like your character, but a recreation. Having to remember each action from every one of my 7 playthroughs might be a pain as well! :pinched:

#1559
Clockwork_Wings

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Enad wrote...

It's just like I said, doesn't really feel like your character, but a recreation. Having to remember each action from every one of my 7 playthroughs might be a pain as well! :pinched:


That's my issue.  I understand that there might be a technical reason why we couldn't import a completed worldstate and edit it and play it without having to use the keep to build it, but I don't have to like it.

I did just notice that ME has a readout of the major decisions between 2 and 3.  Something like that might benice...just a lot of information to write down...

Modifié par Clockwork_Wings, 05 février 2014 - 01:51 .


#1560
Sanunes

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Clockwork_Wings wrote...

Enad wrote...

It's just like I said, doesn't really feel like your character, but a recreation. Having to remember each action from every one of my 7 playthroughs might be a pain as well! :pinched:


That's my issue.  I understand that there might be a technical reason why we couldn't import a completed worldstate and edit it and play it without having to use the keep to build it, but I don't have to like it.


If I have to choose to repair my import and importing a save directly, I think I would pick the ability to repair my import, for (in my case at least) I will have to rebuild two or three world states, but I know they will be in the game as I choose and not have some random bug or issue give me the wrong choice.

I am really curious to see what choices are in The Keep as well, for even as the person you quoted says they have seven playthroughs, it might have a lot of overlap as well, for I can't see every possible choice being in The Keep either, just the ones they will be using in the game itself.

#1561
Clockwork_Wings

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Sanunes wrote...

Clockwork_Wings wrote...

Enad wrote...

It's just like I said, doesn't really feel like your character, but a recreation. Having to remember each action from every one of my 7 playthroughs might be a pain as well! :pinched:


That's my issue.  I understand that there might be a technical reason why we couldn't import a completed worldstate and edit it and play it without having to use the keep to build it, but I don't have to like it.


If I have to choose to repair my import and importing a save directly, I think I would pick the ability to repair my import, for (in my case at least) I will have to rebuild two or three world states, but I know they will be in the game as I choose and not have some random bug or issue give me the wrong choice.

I am really curious to see what choices are in The Keep as well, for even as the person you quoted says they have seven playthroughs, it might have a lot of overlap as well, for I can't see every possible choice being in The Keep either, just the ones they will be using in the game itself.


Got one where my warden didn't harden Alistair and let him kill Loghain, then my warden married Anora and Alistair stayed with the wardens.  But it glitches, so to do it my warden had to stay with the wardens.  I hope to fix it in the keep like it's supposed to be.

#1562
Heimdall

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As to the topic of the last few pages, wasn't there meant to be a feature that allowed you to upload save files to the Keep and have it convert that into a world state file for DAI? Or did that change?

#1563
Clockwork_Wings

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Lord Aesir wrote...

As to the topic of the last few pages, wasn't there meant to be a feature that allowed you to upload save files to the Keep and have it convert that into a world state file for DAI? Or did that change?


Unless I'm mistaken, there's been a suggestion that such a thing might not be technilogically feasible.  Or at least, not in the time frame they want to release the game in.

#1564
Heimdall

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Clockwork_Wings wrote...

Lord Aesir wrote...

As to the topic of the last few pages, wasn't there meant to be a feature that allowed you to upload save files to the Keep and have it convert that into a world state file for DAI? Or did that change?


Unless I'm mistaken, there's been a suggestion that such a thing might not be technilogically feasible.  Or at least, not in the time frame they want to release the game in.

That's a shame.  Personally though I don't really have a problem with recreating my saves manually in the Keep.  I actually kind of look forward to perusing the options.  As long as I can remember the general attitude and character development of the Warden in that playthrough, that should be enough.

#1565
ElitePinecone

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Cigne wrote...
I'm a little fuzzy on the timeline; do you think they knew then (DA2's epilogue) that they would be using Frostbite going forward?


Tough to say, really.

But I imagine that they knew DA:I would be a game for next-gen systems all along - and in this case I think it's the console transition that's the major issue, not really the engine. (though I could be completely wrong on that)

When they were doing long-term plans for the series as a whole, I'm sure it was noted that the game after DA2 would be arriving in the middle of a new console generation, and that this would be an issue for save-file transfers. Mass Effect neatly wrapped itself up (in a fireball) at the end of the Xbox 360/PS3 era, but DA started later and also isn't guaranteed to be a trilogy - there could be any number of games still to come.

Also, this is a convenient time to do away with importing saves entirely, and transfer everything to a cloud-based solution that preserves world-states indefinitely. It's a way of "future-proofing" the series, so that decisions you made in Origins or DA2 that are put into the Keep can still be reflected in DA 4 or 5, if we ever get that far. 

#1566
Sanunes

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Lord Aesir wrote...

As to the topic of the last few pages, wasn't there meant to be a feature that allowed you to upload save files to the Keep and have it convert that into a world state file for DAI? Or did that change?


Its something "they are looking into" but I have very little hope of it happening since they have to get both Microsoft and Sony to allow them to open up player saves outside of the game being played on the console.

#1567
Sanunes

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ElitePinecone wrote...

Cigne wrote...
I'm a little fuzzy on the timeline; do you think they knew then (DA2's epilogue) that they would be using Frostbite going forward?


Tough to say, really.

But I imagine that they knew DA:I would be a game for next-gen systems all along - and in this case I think it's the console transition that's the major issue, not really the engine. (though I could be completely wrong on that)

When they were doing long-term plans for the series as a whole, I'm sure it was noted that the game after DA2 would be arriving in the middle of a new console generation, and that this would be an issue for save-file transfers. Mass Effect neatly wrapped itself up (in a fireball) at the end of the Xbox 360/PS3 era, but DA started later and also isn't guaranteed to be a trilogy - there could be any number of games still to come.

Also, this is a convenient time to do away with importing saves entirely, and transfer everything to a cloud-based solution that preserves world-states indefinitely. It's a way of "future-proofing" the series, so that decisions you made in Origins or DA2 that are put into the Keep can still be reflected in DA 4 or 5, if we ever get that far. 


I do agree, I really like the idea behind The Keep.  What I am hoping for is they are incorporating some way to upload our data from within Inquisition to The Keep, for it sounds like one of the issues with uploading right now is they are not allowed to open player saves outside a console and this way its already done and they don't have to think about a way around it in the future and it allows people to switch platforms anytime.

#1568
DarthSliver

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ElitePinecone wrote...

Cigne wrote...
I'm a little fuzzy on the timeline; do you think they knew then (DA2's epilogue) that they would be using Frostbite going forward?


Tough to say, really.

But I imagine that they knew DA:I would be a game for next-gen systems all along - and in this case I think it's the console transition that's the major issue, not really the engine. (though I could be completely wrong on that)

When they were doing long-term plans for the series as a whole, I'm sure it was noted that the game after DA2 would be arriving in the middle of a new console generation, and that this would be an issue for save-file transfers. Mass Effect neatly wrapped itself up (in a fireball) at the end of the Xbox 360/PS3 era, but DA started later and also isn't guaranteed to be a trilogy - there could be any number of games still to come.

Also, this is a convenient time to do away with importing saves entirely, and transfer everything to a cloud-based solution that preserves world-states indefinitely. It's a way of "future-proofing" the series, so that decisions you made in Origins or DA2 that are put into the Keep can still be reflected in DA 4 or 5, if we ever get that far. 


I think import system holds them back from taking the series far and out there. Alot of ME stuff could've been better if it didnt have to worry about the import feature. I say this because fans expect their choices they made, even the little ones, to show effect in the upcoming games. I actually think they should just go Mass Effect Genesis style for new sequels, only allowing the choices they will make carry meaning to go over type thing. I really feel the import system restricted what Bioware could've done because they were worried about pleasing newcomers and people who been in the series from the start. So yes, I am saying the import system destroyed what could have been in Mass Effect series, I really don't care to see DA series to take the same route and blatantly destroy our choices we made like it seemed Mass Effect did.  I think DA Keep will allow Bioware to do just that.

#1569
ElitePinecone

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DarthSliver wrote...
snip

Yeah, that's true - though you could argue in ME's case it was a problem of their own making, since it looks like absolutely nobody in Bioware planned ahead for how to deal with the choices that they'd given players in earlier games. Most of the time it worked quite well, but in a few cases - like the rachni - there was some blowback from players, probably deservedly. 

Maybe the solution should also partly be about managing players' expectations - after all, there's no way to give huge amounts of unique content to every single combination of choices, so maybe that side of the game series shouldn't be hyped as much as it is now?

#1570
Yggdrasil

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ElitePinecone wrote...

DarthSliver wrote...
snip

Yeah, that's true - though you could argue in ME's case it was a problem of their own making, since it looks like absolutely nobody in Bioware planned ahead for how to deal with the choices that they'd given players in earlier games. Most of the time it worked quite well, but in a few cases - like the rachni - there was some blowback from players, probably deservedly. 

Maybe the solution should also partly be about managing players' expectations - after all, there's no way to give huge amounts of unique content to every single combination of choices, so maybe that side of the game series shouldn't be hyped as much as it is now?

Oh Maker, yes.  This exactly!  Creating these choices to make vastly different world states limits future narratives.  This is why I had no problem with DA2's ending.  The path you take to get there is of your own choosing, but why can't the end state be basically the same for everyone?

#1571
Fast Jimmy

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ElitePinecone wrote...

DarthSliver wrote...
snip

Yeah, that's true - though you could argue in ME's case it was a problem of their own making, since it looks like absolutely nobody in Bioware planned ahead for how to deal with the choices that they'd given players in earlier games. Most of the time it worked quite well, but in a few cases - like the rachni - there was some blowback from players, probably deservedly. 

Maybe the solution should also partly be about managing players' expectations - after all, there's no way to give huge amounts of unique content to every single combination of choices, so maybe that side of the game series shouldn't be hyped as much as it is now?


The only way to manage expectations is to put a message in the games themselves. Something along the lines of "your choices will be imported, but not neccessarily in the method or scale you wish." That sounds more like a legal warning than advertising a game feature. And if they give the warning anywhere else (like here, or Twitter, or the Bioware blog) it won't be seen by everyone who plays the game, and hence player expectations will never be truly powered. 

#1572
soapstone

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this looks like a cool idea. however, i dont think the cloud service would work for me. i do not have internet at home anymore, and i own the ps3 versions of origins and da2.

the keep would have to have an offline mode for those that dont have constant access to the internet! so that players of the first 2 games could bring their data into inquisition.

for me, what i would have to do is take my ps3 to a friends house to even dload ps3 the keep app. then i would need to take ps3 home and stil have the save states accessible even without being online!

will this be possible?

#1573
Clockwork_Wings

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They're taking crossplatforms and offline players into consideration. I think that's all we know.

#1574
soapstone

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thats good to know!

#1575
AlexJK

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Clockwork_Wings wrote...

They're taking crossplatforms and offline players into consideration. I think that's all we know.

One of the main reasons for having the Keep at all is to support cross-platform world states, which can't really be done any other way. And as for offline... I wouldn't count on it, to be honest. All signs point to an online-only solution so far.

Modifié par AlexJK, 06 février 2014 - 08:47 .