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The Dragon Age Keep (No Save Game Importing)


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#1601
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The Sarendoctrinator wrote...

ElitePinecone wrote...

Couldn't you tether your console wirelessly to whatever device you're using though? 

Unless it's more a philosophical objection to connecting your console to the internet, or something, I guess.

I guess you could call it a combination of philosophical and practical. Most things that I've connected the internet to have ended up broken beyond repair or just very messed up, and I don't want any problems with my game consoles. I've also played videogames for many years before ever using the internet, so it's not something I want or need in my games. It shouldn't be a requirement to use an important feature of a singleplayer game which, until DAI, was always done offline. I don't object to the idea of entering the Warden and Hawke's decisions manually, just the fact that making it online-only will exclude players who used to be able to use this feature, which leaves them only the default world state that may not reflect their choices at all. 

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 



What I want to emphasize here is that with the game going cross generation for consoles, there wouldn't be an easy to use existing savegames from DA:O or DAII for DA:I. Making it a browser based utility that all consoles can log onto to retrieve all relevant data is already one of the easiest ways to import savegames.


It's not like they just want to force the Keep on anyone, it's because they want to minimize the hazzle for all parties involved.
Some people will bite into the sour grape, that's unavoidable with the structural changes coming with the console generation change for every cross-system game. And besides, we know very little about the final functionality of it.

#1602
WonderNubs23

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Neofelis Nebulosa
It only needs a single connection though, when you import your Keep profile at the start of your playthrough. Once done, and this was confirmed in this very thread iirc, no further online connection is necessary for that playthrough.

And we don't yet know if you actually have to connect via the game, or if you can just download your individual profiles directly from the Keep and say save on an USB stick and manually import into the game to start new playthroughs.


And seeing how you have the capacity to post on the internet, you'd also have the capacity to use the Keep as is intended as far as we can tell with our current set of informations.


Yes, I do have the capacity to post online, my dad however, does not. He plays a lot of video games and my question pertaining to his needs. If necessary, I'm willing to save his keep information on a thumb stick and then transfer it to his Xbox for him. But if that's not possible, I'd like to know before I waste my time setting up the keep for him.

#1603
The Sarendoctrinator

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Neofelis Nebulosa wrote...

What I want to emphasize here is that with the game going cross generation for consoles, there wouldn't be an easy to use existing savegames from DA:O or DAII for DA:I. Making it a browser based utility that all consoles can log onto to retrieve all relevant data is already one of the easiest ways to import savegames.


I'm not saying they should use the original import system. The idea of being able to recreate those world states is a good idea. Making the internet a requirement to do so is not.

#1604
Master Warder Z_

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Neofelis Nebulosa wrote...

Master Warder Z wrote...

WonderNubs23 wrote...

Neofelis Nebulosa wrote...

WonderNubs23 wrote...

My apologies if this has already been answered. Will we be able to save our keep to an external HD, to upload it to our [gaming system], or will an internet connection with the device be necessary at some point?


The Keep is afaik a web based program. It is planned that you link to the internet at the start of the playthrough to import your Keep profile.


So, the only option for systems w/o an Internet connection is to play one of the Canon backgrounds? Pity. Thanks for the answer. 


Yeah alot of offline players aren't espiecally pleased with it either.





It only needs a single connection though, when you import your Keep profile at the start of your playthrough. Once done, and this was confirmed in this very thread iirc, no further online connection is necessary for that playthrough.

And we don't yet know if you actually have to connect via the game, or if you can just download your individual profiles directly from the Keep and say save on an USB stick and manually import into the game to start new playthroughs.


And seeing how you have the capacity to post on the internet, you'd also have the capacity to use the Keep as is intended as far as we can tell with our current set of informations.


Assuming i have the equipment or capacity to link my device to the internet anyway.

#1605
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Master Warder Z wrote...

Neofelis Nebulosa wrote...

Master Warder Z wrote...

WonderNubs23 wrote...

Neofelis Nebulosa wrote...

WonderNubs23 wrote...

My apologies if this has already been answered. Will we be able to save our keep to an external HD, to upload it to our [gaming system], or will an internet connection with the device be necessary at some point?


The Keep is afaik a web based program. It is planned that you link to the internet at the start of the playthrough to import your Keep profile.


So, the only option for systems w/o an Internet connection is to play one of the Canon backgrounds? Pity. Thanks for the answer. 


Yeah alot of offline players aren't espiecally pleased with it either.





It only needs a single connection though, when you import your Keep profile at the start of your playthrough. Once done, and this was confirmed in this very thread iirc, no further online connection is necessary for that playthrough.

And we don't yet know if you actually have to connect via the game, or if you can just download your individual profiles directly from the Keep and say save on an USB stick and manually import into the game to start new playthroughs.


And seeing how you have the capacity to post on the internet, you'd also have the capacity to use the Keep as is intended as far as we can tell with our current set of informations.


Assuming i have the equipment or capacity to link my device to the internet anyway.




If you can't, or don't want to, you'll have to make due with presets I suppose. You can't make it right for everyone after all.

Modifié par Neofelis Nebulosa, 10 février 2014 - 03:47 .


#1606
ElitePinecone

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The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)

#1607
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ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)


The Keep isn't mandatory. The game will work without it. What exactly you miss out if you don't use the Keep is unknown at this point.

#1608
DarthSliver

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Neofelis Nebulosa wrote...

ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)


The Keep isn't mandatory. The game will work without it. What exactly you miss out if you don't use the Keep is unknown at this point.

You enjoy the prebuilt history of DAO and DA2. I think the basic good history that the books follow. 

#1609
ElitePinecone

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True - but it's more or less mandatory if you want to carry over a personalised world-state, or (indirectly) continue a set of stories that began back in DA:O.

I imagine a lot of people would be bitterly disappointed if, in the end, they couldn't do that.

#1610
DarthSliver

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ElitePinecone wrote...

True - but it's more or less mandatory if you want to carry over a personalised world-state, or (indirectly) continue a set of stories that began back in DA:O.

I imagine a lot of people would be bitterly disappointed if, in the end, they couldn't do that.



Anyone who has played the game would have that feeling. Its why I only got ME2 on PS3 when I found out it had genesis, I played ME1 on my 360 before it RROD forcing me to switch to a console I knew that wouldnt puke out on me lol. 

I am interesting if they will make the Keep a downloadable app on consoles for the people who don't have good access to the internet. I think that would be the solution that should come but probably not when Inquisition is released since they just want the Keep working great before Inquisition releases. 

#1611
The Sarendoctrinator

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ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)

And the way people reacted to ME3's multiplayer being necessary to unlock singleplayer content. The Keep is similar, technically not required to play the game but people will be missing out on content if they can't use it. 

#1612
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The Sarendoctrinator wrote...

ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)

And the way people reacted to ME3's multiplayer being necessary to unlock singleplayer content. The Keep is similar, technically not required to play the game but people will be missing out on content if they can't use it. 


Actually, you never had to play the ME3 MP to unlock any SP content. Even before the Extended Cut DLC lowered the necessary war asset count significantly, it was possible to get the perfect endings. You just had to collect all ingame war assets, make some specific choices that would maximize your asset count (some game choices offer more assets than the other choice does) and had to import savegames to get those additional war assets from the imported savegames decisions.

You had to maximize your asset count and thus go along a few select maximum choices in the game, but it WAS possible to get enough EMS to get the perfect endings even with galactic readyness stuck at 50% if you didn't play the MP.

#1613
ElitePinecone

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Neofelis Nebulosa wrote...

You had to maximize your asset count and thus go along a few select maximum choices in the game, but it WAS possible to get enough EMS to get the perfect endings even with galactic readyness stuck at 50% if you didn't play the MP.

Are you sure?

I don't want to get too off-topic, but I'm pretty sure the reason people were complaining was because it was impossible to get the necessary War Assets score even after doing that. 

Some players went into the game files and added up the maximum possible score that could be attained without including mutually exclusive options, and I'm fairly certain it still wasn't enough. 

In the original game without DLC or Extended Cut, I haven't been able to find a single case where someone got 8000+ War Assets, which is what was required for each ending variation with a Galactic Readiness rating of 50%.

Which, given that Bioware promised this wouldn't be the case, made some people understandably very upset.

#1614
HiroVoid

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ElitePinecone wrote...

Neofelis Nebulosa wrote...

You had to maximize your asset count and thus go along a few select maximum choices in the game, but it WAS possible to get enough EMS to get the perfect endings even with galactic readyness stuck at 50% if you didn't play the MP.

Are you sure?

I don't want to get too off-topic, but I'm pretty sure the reason people were complaining was because it was impossible to get the necessary War Assets score even after doing that. 

Some players went into the game files and added up the maximum possible score that could be attained without including mutually exclusive options, and I'm fairly certain it still wasn't enough. 

In the original game without DLC or Extended Cut, I haven't been able to find a single case where someone got 8000+ War Assets, which is what was required for each ending variation with a Galactic Readiness rating of 50%.

Which, given that Bioware promised this wouldn't be the case, made some people understandably very upset.

Yeah.  It was proven pretty far back you needed MP before the extended ending to get all the endings which would be the perfect destroy ending.  I also loved Chris Priestly's post about it and how MP was supposed to "reward" the players who put the extra effort in instead of it being a gimmick to encourage people to play MP and spend money on it.  Even a 'We didn't count this as an ending.' or 'We screwed up on the numbers' would have gone a good way to apologize for lying about that before release.

#1615
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Huh, I'm pretty sure my first playthrough in ME3 had just over 8000 war assets.

Granted I had played MP a bit so I might have already promoted a couple soldiers for the additional asset count, but I could swear I had over 8000 assets (galactic readyness was of course over 50%, but that isn't really relevant to the question here).

#1616
The Sarendoctrinator

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Neofelis Nebulosa wrote...

Huh, I'm pretty sure my first playthrough in ME3 had just over 8000 war assets.
Granted I had played MP a bit so I might have already promoted a couple soldiers for the additional asset count, but I could swear I had over 8000 assets (galactic readyness was of course over 50%, but that isn't really relevant to the question here).

Yeah, there's just not enough war assets in the game that aren't mutually exclusive, even counting the ones from DLC that I don't have either. It's possible to get close, my own total EMS being somewhere in the 3000+ range, so playing a small amount of multiplayer probably gave you as much as you needed. 

I don't mean to get the thread off-topic, just trying to point out that BioWare making an online component required to access something in singleplayer is becoming more common and it means a lot of their fans will be locked out from that content. It means the actions of their Wardens and Hawkes won't exist in the world of DAI unless it happens to be similar to BioWare's default. 

Modifié par The Sarendoctrinator, 10 février 2014 - 11:04 .


#1617
Zu Long

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ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)


Except that was all the time, and in this case, you only need it, at most, twice. Once when you set up the keep, and once (maybe) when you download from the keep to start your playthrough. If getting your world right is that important to you, setting up to get an internet connection when you start your game is not that big an impediment. I really can't think of a situation where you couldn't overcome it with a little planning and effort.

#1618
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Zu Long wrote...

ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)


Except that was all the time, and in this case, you only need it, at most, twice. Once when you set up the keep, and once (maybe) when you download from the keep to start your playthrough. If getting your world right is that important to you, setting up to get an internet connection when you start your game is not that big an impediment. I really can't think of a situation where you couldn't overcome it with a little planning and effort.


Besides, as mentioned already, I find it very, very, VERY hard to believe that people with the luxury of playing videogames, be it on console or PC, do not have access to the internet or no capacity to link their devices (if console) to said internet. And even if it is out of fear of system contamination, there's always the option to just link it to the internet for as long as you need to download the Keep profile, then cut the connection again.


It's rather simple in my opinion, people who have the money to buy a console or a PC have internet. No one could tell me someone has enough money to buy a gaming system for a couple hundred bucks and simultanously NOT have at least rudimentary internet access. Those two demographics do not compute.

#1619
The Sarendoctrinator

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Neofelis Nebulosa wrote...

And even if it is out of fear of system contamination, there's always the option to just link it to the internet for as long as you need to download the Keep profile, then cut the connection again.

It only takes one connection to mess something up though. My oldest computer was only connected to it a few times, and the problems continued even after taking it offline. That's not a mistake I'm willing to make again. 

It's rather simple in my opinion, people who have the money to buy a console or a PC have internet. No one could tell me someone has enough money to buy a gaming system for a couple hundred bucks and simultanously NOT have at least rudimentary internet access. Those two demographics do not compute.

That depends. The PS3 and Xbox 360 have been out for so many years, people who could afford them back then might not be able to afford the same amount now. And not everyone considers internet to be something they need or want anyway. It's frustrating to start playing a game series that requires no online connection to access all of it's content and then make it necessary more and more with each new game in the series. Dragon Age seems to be following a similar path to Mass Effect in that way.

#1620
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But you have to consider that out of the entire customer base, a ridiculously small number of people would fit into that description and literally everyone else would have no problem's whatsoever. With those everyone else being the ones who would buy the next game, the decision for a comapny that's supposed to make money is clear. There's more to be gained from catering to the lot, than there is to the few, and the few are so little in between that even if they catered to their needs specifically, there'd be little to no profit to be gained.

I don't know the exact statistics, but in these days, I expect an internet saturation rate close to a hundred percent within the demographic that regularily buys and plays videogames.

#1621
The Sarendoctrinator

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I'd imagine those statistics would be very different than you think, surely nowhere near 100%. I have no way of knowing the actual numbers either, but judging by the number of people who objected to the Xbox One with reasons like not even having the option of a reliable internet set up in their area, it's more than even I previously thought. 

I think it would be best if they don't make the kind of choices that exclude people who enjoy their games, who might not buy it at all if stuff like this means they won't get to experience the "full" game. The ideal would have been including something in the game itself to let players build their world states (the plot flags would still exist as a part of the game anyway), but since they've already decided to make the system online, they should at least include an option to transfer that information to offline consoles with a USB drive. 

Modifié par The Sarendoctrinator, 11 février 2014 - 01:40 .


#1622
ElitePinecone

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The Sarendoctrinator wrote...

I don't mean to get the thread off-topic, just trying to point out that BioWare making an online component required to access something in singleplayer is becoming more common and it means a lot of their fans will be locked out from that content. It means the actions of their Wardens and Hawkes won't exist in the world of DAI unless it happens to be similar to BioWare's default. 

I'm tempted to think of something like Asssasin's Creed IV, too, where the online and social features were very helpful in raising money needed for late-game upgrades. In some cases certain items could only be won through the online content. It wasn't that an internet connection was *required*, but the game was designed such that you'd need to grind for ages to make up the money lost if you didn't participate in the optional online gameplay.

That said, I think the Keep is substantially less demanding on the player - it requires connecting to the internet to import a world state, and that seems to be it. If there's some kind of "Inquisition power" system that does get a bonus from online/social stuff, I think people might have more of an objection.

(And just on ME3's MP, anecdotally it looked like people were more furious that "you don't need to play multiplayer to get every ending" turned out to be wrong or deliberately dishonest and misleading; though maybe some were annoyed at the whole idea of online content influencing the singleplayer game)

#1623
ElitePinecone

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The Sarendoctrinator wrote...

I'd imagine those statistics would be very different than you think, surely nowhere near 100%. I have no way of knowing the actual numbers either, but judging by the number of people who objected to the Xbox One with reasons like not even having the option of a reliable internet set up in their area, it's more than even I previously thought. 



There are actually some quite good numbers here in Sony's quarterly earnings call:

90% of PS4 consoles are Internet-ready, which is unusually high; by compairson, the PS3 was on sale for three years before it reached a 70% connection rate. PS4 gamers have played 172 million hours online so far.

That may reflect the demographics of early adopters (who tend to be core gamers, maybe people who regularly play online) but it's certainly a significant majority of consoles at this point that are connected to the internet.

Modifié par ElitePinecone, 11 février 2014 - 08:10 .


#1624
Ieldra

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Here my take on the "online requirements" debate:

(1) You can bet that Origin will be required for DAI. So it isn't as if you could play DAI without being connected to the internet at least once.

(2) I am not convinced there is a sizeable minority with no internet connection who could afford playing games - or would be playing video games in the first place. There are people with very slow connections, yes, but I can't see how the DA Keep would require gigabytes of downloads or uploads. There are also people with a deliberate "stay offline" policy, but I think it is acceptable to require those to compromise their policy once per playthrough.

(3) If you're worried about infection: if you don't keep basic precautions it's your own fault, and if you do and have some basic media competence, you'll be 99% safe. Of course, these precautions may require you to connect to the net to download some free anti-virus software. Anyway, my PCs have been almost constantly on the net for about 15 years and I've had *one* serious problem. In my experience, the great majority of problems is caused by users following links in spam mails, visiting questionable sites, downloading software from questionable sources and so on. No technical measure will ever prevent that from happening.

(4) Generally, I think that the "bothering factor" of online requirements needs to be measured against any added utility
of the components that require the connection. IMO, the DA Keep ranks in the second-lowest possible category, being only required for starting a new game, and this is easily outweighed by its added utility. Compare this with ME3, where you couldn't get what I suspect is most people's favorite outcome without having played MP. *That* is intrusive. There was no added utility at all, just an added restriction.

(5) There is exactly one aspect of online requirements that worry me: if online components are required for part of the SP experience, and the game disables those when it's modded. This has been happening with Anno 2070, where a component which enabled you to transfer global upgrades between games is disabled along with MP if the game is modded because it was needlessly designed to be part of the online component. I guess I'm in the minority here with rarely a game that hasn't been modded in some way.

 

Modifié par Ieldra2, 11 février 2014 - 12:19 .


#1625
Ieldra

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Neofelis Nebulosa wrote...

ElitePinecone wrote...

The Sarendoctrinator wrote...

But that's just me. I've read comments from others in this thread who don't have internet access at home to use it with their consoles even if they wanted to. 

Yeah, that's certainly an issue.

(Given how people reacted to the idea of an always-online Xbox One, I'm surprised developers aren't more wary of making online features mandatory in their games - there's surely a fairly large segment of players who either can't or won't have internet access all the time, and this sort of thing can be a big inconvenience.)


The Keep isn't mandatory. The game will work without it. What exactly you miss out if you don't use the Keep is unknown at this point.

That is no argument. If a technical aspect of the DA Keep keeps you from utilizing the aspects of the game it is made to support (i.e. world state transfer between games), something should be done about it. I do think, however, that the "I don't have access to the net" argument is significantly overstated. I know exactly no one who couldn't at least temporarily connect to the net in order to start a new game within a minute or so.