If they have to make that offline program at some point anyway, then is it too hard for them to just make it from the start and include it in the game?Giubba1985 wrote...
Fast Jimmy wrote...
Because your question was a bunch of conspiracy delusions spiced by the absolute assurance that bioware is made of bloody idiots unable to find a solution that is elemental with this system.
So be glad you had that no.
I'd actually be glad with an attempt at an answer.
Other than, of course, saying I'm insulting Bioware (and, somehow, you by extension) by asking an incredibly valid question of a guaranteed outcome. After all, these cloud servers WILL be shut off someday. Whether that is 2015 or 2055, it is inevitable.
So what are the options once this cloud server goes away?
Doing an offline program? Too hard for you?
And that's about your valid question.
The Dragon Age Keep (No Save Game Importing)
#151
Posté 28 août 2013 - 06:10
#152
Guest_krul2k_*
Posté 28 août 2013 - 06:11
Guest_krul2k_*
#153
Posté 28 août 2013 - 06:12
Fast Jimmy wrote...
I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.
I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.
Believe me I share you confusion, I am just coming with vague guesses as to why it could be.
The online could be for when you want to cross platformation jump or perhaps just don't want to redo you save important for every game.
But the best would be if every game also had an offline version of this also.
#154
Posté 28 août 2013 - 06:13
krul2k wrote...
So, could this be considered the "online" component fro DAI?
I doubt it .
ME multiplayer seems to have been sucessful and they have one more year...
If they're not having too much trouble with Frostbite , we're probably going to have some multiplayer.
#155
Posté 28 août 2013 - 06:15
Fast Jimmy wrote...
I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.
I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.
They've mentioned both continuing to work with imports and getting Keep on other platforms. I'm still pretty sure we'll see some sort of downloadable app for XBL and PSN before the games release.
Obviously it's just conjecture at this point, but what on these boards isn't at the moment?
Modifié par Ecmoose, 28 août 2013 - 06:16 .
#156
Posté 28 août 2013 - 06:15
krul2k wrote...
So, could this be considered the "online" component fro DAI?
I'll believe it when I see it, let's just leave it at that.
#157
Posté 28 août 2013 - 06:17
#158
Guest_krul2k_*
Posté 28 août 2013 - 06:18
Guest_krul2k_*
#159
Posté 28 août 2013 - 06:18
#160
Posté 28 août 2013 - 06:20
dreamgazer wrote...
iakus wrote...
This looks very cool.
Yeah, an official world evaluator and tweaker is an extremely slick idea.
Stop agreeing with me! It feels weird
#161
Posté 28 août 2013 - 06:22
#162
Posté 28 août 2013 - 06:22
#163
Posté 28 août 2013 - 06:23
krul2k wrote...
So, could this be considered the "online" component fro DAI?
If it is, I can live with this, no problem.
#164
Posté 28 août 2013 - 06:25
#165
Posté 28 août 2013 - 06:26
iakus wrote...
dreamgazer wrote...
iakus wrote...
This looks very cool.
Yeah, an official world evaluator and tweaker is an extremely slick idea.
Stop agreeing with me! It feels weird
#166
Posté 28 août 2013 - 06:26
1. If I create an initial state for a DAI game via the keep, can I still have local save files or will I be forced to keep saving in the cloud?
Reason being is that I almost exclusively game on console offline due to a capped (satellite) internet connection and my bandwidth cap cannot cope with a permanently online anything. I do not object violently to a one time connection to download the start state file, but I have no interest in remaining online after that.
2. What happens when the servers shut off? I guess this means that I hope Bioware doesn't give up on direct save file imports too.
3. Does the keep software require the origin client or just an origin account?
Aside from these issues I can see a lot of actual benefit in this implementation though.
#167
Posté 28 août 2013 - 06:27
Right, but my concern isn't with "is it workable with consoles." That already seems to be the case.Ecmoose wrote...
Fast Jimmy wrote...
I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.
I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.
They've mentioned both continuing to work with imports and getting Keep on other platforms. I'm still pretty sure we'll see some sort of downloadable app for XBL and PSN before the games release.
Obviously it's just conjecture at this point, but what on these boards isn't at the moment?
My concern is "regardless of what platform you are on, what are they going to do when they need to shut down the Cloud Servers in a decade or so, if not sooner?"
Because even if they make an XBL app, XBL won't always exist in the way it is today. They won't make it a priority to keep these ancient apps for old games in the future. So, again, I'm just confused why this couldn't be built into the game itself instead of adding all of these online loose ends.
#168
Posté 28 août 2013 - 06:27
I'm sure there will be a way to save the data locally once it's been created, but we'll have to wait and see what it actually looks like on implementation before, you know. Passing judgment.
#169
Posté 28 août 2013 - 06:28
#170
Posté 28 août 2013 - 06:29
#171
Posté 28 août 2013 - 06:30
Now my question!: How in the world do I sign up for the beta? I can log in, I can get the dragon to show up with the little announcement text, but I don't see any way to interact with it except the links out of the page..
Fast Jimmy wrote...
I think the checklist portions sounds great. I think the cloud portion sounds like a nightmare.
I'm still confused why they couldn't just put this exact same program in the game itself. Given that you'd be answering all the same questions and filling out all the same data, why not just have it as a part of the game proper, instead of thing it to a website?
The saves will have to directly access it I'm sure. Hopefully there will be an interface in game that lets us access the keep directly to build saves, as well. I imagine it's up to whether the console companies want to go along with that.
It might even satisfy the "every game will have an online component" requirement as well. Wouldn't that be great?
#172
Posté 28 août 2013 - 06:31
krul2k wrote...
jimmy, tell me whats going to get you to jump up an dance like a wee boy
LOL The ability to get drunk and have lots of special Dialgoue as a drunk inquisitor.
If I can play the entire game as a black out drunk, slurred speech mongrel (imagine Oghren if he stopped being a pansy) that winds up a hero and leader of one of the most powerful groups in Thedas, you'd see me river dance like Michael Flatley.
#173
Guest_krul2k_*
Posté 28 août 2013 - 06:32
Guest_krul2k_*
#174
Posté 28 août 2013 - 06:32
Modifié par EJ107, 28 août 2013 - 06:33 .
#175
Posté 28 août 2013 - 06:34
I think this is fantastic news and I'm VERY pleased. I'm looking forward to tinkering with this new tool.
The only thing I would like to know, which wasn't addressed in the blog post, is whether or not they might patch DA2 to be compatible with this system as well. I find it unlikely, but it would be totally awesome and solve a lot of issues.
The following was the only statement that made reference to playing the previous games,
Which doesn't really answer my question, as it implies that we would only use the DAKeep as a method of learning of these alternate consequences, which can currently also be done using the DAwiki.For existing fans, an advantage of being in the cloud is that (if you are ok with spoilers) you can fully explore what-if scenarios, and become aware of events and consequences in our past games that you may not have known were possible. You can then fire up the previous games and go exploring for those moments.
At any rate, THANKS DA TEAM, this is great news!
<3
It says right there, "We were dealing with a brand new game engine, plus the next generation of consoles. It was a priority that our fans be able to have their decisions carry forward, regardless of their past or future platform."Beerfish wrote...
So this is only for the pc then I assume? I'm not sure what my origin name and password is it formerly what my EA name and password was?
So, that means it's compatible with PC, PS3, Xbox 360, PS4, and Xbox One. Because the information will exist in the cloud, it doesn't matter what platform you use, only that you have an internet connection and an Origin account. From the way it was described; on your platform, whichever that is, you would sign into your EA Origin account, and then have the option of "importing" from The Dragon Age Keep when you go to start a new game of DAI.
Regarding Origin specifically, your current BSN login should work with Origin. You can go test it with Origin specifically by trying to log in to the site/store. If it doesn't work, you should create an account (you don't have to download anything). I have a feeling that from here on out, at least an account will be required for all EA games.
Modifié par nightscrawl, 28 août 2013 - 06:34 .





Retour en haut





