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The Dragon Age Keep (No Save Game Importing)


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#151
Fast Jimmy

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Giubba1985 wrote...

Fast Jimmy wrote...

Because your question was a bunch of conspiracy delusions spiced by the absolute assurance that bioware is made of bloody idiots unable to find a solution that is elemental with this system.

So be glad you had that no.


I'd actually be glad with an attempt at an answer. 


Other than, of course, saying I'm insulting Bioware (and, somehow, you by extension) by asking an incredibly valid question of a guaranteed outcome. After all, these cloud servers WILL be shut off someday. Whether that is 2015 or 2055, it is inevitable. 

So what are the options once this cloud server goes away?


Doing an offline program? Too hard for you?

And that's about your valid question.

If they have to make that offline program at some point anyway, then is it too hard for them to just make it from the start and include it in the game?

#152
Guest_krul2k_*

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So, could this be considered the "online" component fro DAI?

#153
esper

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Fast Jimmy wrote...

I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.


I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.


Believe me I share you confusion, I am just coming with vague guesses as to why it could be.

The online could be for when you want to cross platformation jump or perhaps just don't want to redo you save important for every game.

But the best would be if every game also had an offline version of this also.

#154
Reznore57

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krul2k wrote...

So, could this be considered the "online" component fro DAI?


I doubt it .
ME multiplayer seems to have been sucessful and they have one more year...
If they're not having too much trouble with Frostbite , we're probably going to have some multiplayer.

#155
Ecmoose

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Fast Jimmy wrote...

I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.


I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.


They've mentioned both continuing to work with imports and getting Keep on other platforms. I'm still pretty sure we'll see some sort of downloadable app for XBL and PSN before the games release.

Obviously it's just conjecture at this point, but what on these boards isn't at the moment?

Modifié par Ecmoose, 28 août 2013 - 06:16 .


#156
Fast Jimmy

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krul2k wrote...

So, could this be considered the "online" component fro DAI?


I'll believe it when I see it, let's just leave it at that.

#157
Ananka

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This is good news. That way I don't have to recreate my old lost saves and don't have to replay the previous games again for a perfect playthrough to import. So now I can go back to exploring the evil options my canon PC would never take. Excellent.

#158
Guest_krul2k_*

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jimmy, tell me whats going to get you to jump up an dance like a wee boy ;)

#159
HiddenInWar

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Oh man this is going to kick ass.

#160
Iakus

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dreamgazer wrote...

iakus wrote...

This looks very cool.


Yeah, an official world evaluator and tweaker is an extremely slick idea. 


Stop agreeing with me!  It feels weird Image IPB

#161
AngryFrozenWater

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Interested to see how this will work. The various platforms won't make it easy to exchange the data. Because competing companies are involved, bugs in previous games and the complexity of the world states, it looks like doing some of that stuff "manually by the user" cannot be avoided. So a central data base which can be accessed by all platforms is a good idea as a starting point for future titles.

#162
Zebron is reaL

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Hopefully this is a way for them to fix any importing issues that cropped up during the last few games like Nathaniel being alive or not.

#163
Iakus

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krul2k wrote...

So, could this be considered the "online" component fro DAI?


If it is, I can live with this, no problem.

#164
SilentK

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This sounds really amazing =) really look forward to trying this out and playing around with the settings.

#165
dreamgazer

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iakus wrote...

dreamgazer wrote...

iakus wrote...

This looks very cool.


Yeah, an official world evaluator and tweaker is an extremely slick idea. 


Stop agreeing with me!  It feels weird Image IPB


;)

#166
craigdolphin

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 This sounds potentially like a good thing. I want more details though. 

1. If I create an initial state for a DAI game via the keep, can I still have local save files or will I be forced to keep saving in the cloud?
Reason being is that I almost exclusively game on console offline due to a capped (satellite) internet connection and my bandwidth cap cannot cope with a permanently online anything. I do not object violently to a one time connection to download the start state file, but I have no interest in remaining online after that.
2. What happens when the servers shut off? I guess this means that I hope Bioware doesn't give up on direct save file imports too.

3. Does the keep software require the origin client or just an origin account?

Aside from these issues I can see a lot of actual benefit in this implementation though.

#167
Fast Jimmy

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Ecmoose wrote...

Fast Jimmy wrote...

I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.


I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.


They've mentioned both continuing to work with imports and getting Keep on other platforms. I'm still pretty sure we'll see some sort of downloadable app for XBL and PSN before the games release.

Obviously it's just conjecture at this point, but what on these boards isn't at the moment?

Right, but my concern isn't with "is it workable with consoles." That already seems to be the case. 

My concern is "regardless of what platform you are on, what are they going to do when they need to shut down the Cloud Servers in a decade or so, if not sooner?" 

Because even if they make an XBL app, XBL won't always exist in the way it is today. They won't make it a priority to keep these ancient apps for old games in the future. So, again, I'm just confused why this couldn't be built into the game itself instead of adding all of these online loose ends.

#168
MaraGriffyn

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I imagine it's not part of the game itself largely because the number of decisions it'll be keeping track of is large enough that it just wouldn't work as part of the game. Easier to do it as a separate program, and that also makes it easier to prevent bugs, allow for importing across platforms, etc.

I'm sure there will be a way to save the data locally once it's been created, but we'll have to wait and see what it actually looks like on implementation before, you know. Passing judgment.

#169
N7 Shadow 90

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Very nice! Good of Bioware to get this out early on to stop people wondering.

#170
CheshireCat1701

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I suspected they might do something like this, although the cloud solution is a little more elaborate than I thought. I figured they might do an interactive comic (sort of like the dragon age 2 intro) where you could go through and revisit your decisions.

#171
cindercatz

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The cloud feature! And a worldstate generator! ..and import file editor hopefully.. Huzzah! Image IPB

Now my question!: How in the world do I sign up for the beta? I can log in, I can get the dragon to show up with the little announcement text, but I don't see any way to interact with it except the links out of the page..

Fast Jimmy wrote...

I think the checklist portions sounds great. I think the cloud portion sounds like a nightmare.

I'm still confused why they couldn't just put this exact same program in the game itself. Given that you'd be answering all the same questions and filling out all the same data, why not just have it as a part of the game proper, instead of thing it to a website?


The saves will have to directly access it I'm sure. Hopefully there will be an interface in game that lets us access the keep directly to build saves, as well. I imagine it's up to whether the console companies want to go along with that.

It might even satisfy the "every game will have an online component" requirement as well. Wouldn't that be great? Image IPB Maybe there will be a few extra bells and whistles.

#172
Fast Jimmy

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krul2k wrote...

jimmy, tell me whats going to get you to jump up an dance like a wee boy ;)


LOL The ability to get drunk and have lots of special Dialgoue as a drunk inquisitor. 

If I can play the entire game as a black out drunk, slurred speech mongrel (imagine Oghren if he stopped being a pansy) that winds up a hero and leader of one of the most powerful groups in Thedas, you'd see me river dance like Michael Flatley. 

#173
Guest_krul2k_*

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so you want to be a Scotsman, knew i liked ya for a reason :P

#174
Ianamus

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My playthrough's aren't what I'd like to import ideally, so I'm very pleased Bioware has done this. Now I can import a female Dwarf Warden warrior, mage Hawke and play an Elf Inquisitor rogue so that every race and class has a hero representing them =D

Modifié par EJ107, 28 août 2013 - 06:33 .


#175
nightscrawl

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Some time ago, someone (I don't recall who atm) made a forum post about a method similar to this which involved using information from our uploaded game data that is already present on the BSN. So I'll give kudos to whomever predicted that! :D


I think this is fantastic news and I'm VERY pleased. I'm looking forward to tinkering with this new tool.

The only thing I would like to know, which wasn't addressed in the blog post, is whether or not they might patch DA2 to be compatible with this system as well. I find it unlikely, but it would be totally awesome and solve a lot of issues.

The following was the only statement that made reference to playing the previous games,

For existing fans, an advantage of being in the cloud is that (if you are ok with spoilers) you can fully explore what-if scenarios, and become aware of events and consequences in our past games that you may not have known were possible. You can then fire up the previous games and go exploring for those moments.

Which doesn't really answer my question, as it implies that we would only use the DAKeep as a method of learning of these alternate consequences, which can currently also be done using the DAwiki.


At any rate, THANKS DA TEAM, this is great news!
<3 :wizard: <3



Beerfish wrote...

So this is only for the pc then I assume? I'm not sure what my origin name and password is it formerly what my EA name and password was?

It says right there, "We were dealing with a brand new game engine, plus the next generation of consoles. It was a priority that our fans be able to have their decisions carry forward, regardless of their past or future platform."

So, that means it's compatible with PC, PS3, Xbox 360, PS4, and Xbox One. Because the information will exist in the cloud, it doesn't matter what platform you use, only that you have an internet connection and an Origin account. From the way it was described; on your platform, whichever that is, you would sign into your EA Origin account, and then have the option of "importing" from The Dragon Age Keep when you go to start a new game of DAI.

Regarding Origin specifically, your current BSN login should work with Origin. You can go test it with Origin specifically by trying to log in to the site/store. If it doesn't work, you should create an account (you don't have to download anything). I have a feeling that from here on out, at least an account will be required for all EA games.

Modifié par nightscrawl, 28 août 2013 - 06:34 .