Aller au contenu

Photo

The Dragon Age Keep (No Save Game Importing)


7827 réponses à ce sujet

#1926
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages
How can you beta test a product that is depended upon DA:I? Does this mean beta testers are also beta playing DA:I?

#1927
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 806 messages

No. DA:I isn't even in internal beta yet - last we heard, it was still in alpha.

 

The Keep is a stand-alone website, so they don't need to actually test the import function at this stage.



#1928
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages
I do not get it. If the core purpose of the keep is importing, and DA:I is not being used, then what is the use of the beta?

#1929
Zatche

Zatche
  • Members
  • 1 222 messages

I do not get it. If the core purpose of the keep is importing, and DA:I is not being used, then what is the use of the beta?

 

To test that the internal logic of the programming is doing what it's supposed to. Like ensuring that it doesn't allow you to create an inconsistent world state. And now that there are more beta testers, I'd suspect that they are load testing the systems/servers.



#1930
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 806 messages

There are lots of things they can test other than the actual import function.

 

1. Are the decisions available in the Keep consistent with the decisions you can actually make in previous games? For example, if it let you say that you recruited Loghain and had Alistair perform the Dark Ritual, that would be a bug. (Not that I think BioWare would miss anything as obvious as that, but there might be more minor stuff.)

 

2. Does it make sense? Not only to hardcore players of both games, but also to people who maybe played DA:O once five years ago and didn't actually finish it or people who played one game and not the other, or skipped the expansion/DLCs, or haven't actually played a Dragon Age game at all. (Obviously many of those people won't care about setting every tiny aspect of their world state, but they should at least understand what's going on.)

 

3. Does it look nice? Does it work smoothly in a mechanical sense? On a variety of different browsers?

 

4. How much load can the servers take? (I expect that will be the main test in later phases, when they open the floodgates and let thousands of us all pound on them at once to see what happens.)


  • ElitePinecone, Hrungr, Gamerafls et 2 autres aiment ceci

#1931
Warden_of_all

Warden_of_all
  • Members
  • 425 messages

There are lots of things they can test other than the actual import function.

 

1. Are the decisions available in the Keep consistent with the decisions you can actually make in previous games? For example, if it let you say that you recruited Loghain and had Alistair perform the Dark Ritual, that would be a bug. (Not that I think BioWare would miss anything as obvious as that, but there might be more minor stuff.)

 

2. Does it make sense? Not only to hardcore players of both games, but also to people who maybe played DA:O once five years ago and didn't actually finish it or people who played one game and not the other, or skipped the expansion/DLCs, or haven't actually played a Dragon Age game at all. (Obviously many of those people won't care about setting every tiny aspect of their world state, but they should at least understand what's going on.)

 

3. Does it look nice? Does it work smoothly in a mechanical sense? On a variety of different browsers?

 

4. How much load can the servers take? (I expect that will be the main test in later phases, when they open the floodgates and let thousands of us all pound on them at once to see what happens.)

Exactly! 

 

I for one am wanting to see the functions and options that will be included.


  • Gamerafls aime ceci

#1932
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages

what they are probably asking people to do is make a world state and then send them the output or they are recording the outputs making sure that everything is ok.

 

Also they need to find out if pressing the back button oon the browser effects the results of the info, which could cause a state be different, there is a TON of things you can test on a website, and considering it may end up as complcated as something Gibbed made for DA:O saves to import into DA2, then there is plenty that needs testing.



#1933
Jedi Master of Orion

Jedi Master of Orion
  • Members
  • 6 911 messages

I find myself most curious if the details about certain companions' fates will have all the options, even if they are similar. For example, will there be any difference if the Warden killed Zevran when they first met or later if he betrayed him or her?



#1934
Clockwork_Wings

Clockwork_Wings
  • Members
  • 2 074 messages

So...when they're ready to do DA4 *fingers crossed, here's to hoping the DA series can keep going through what the Thedasians conveivably call an age without running out of steam and becoming tiresome* will they update the Keep to have options for DAI? And just update the Keep for every subsequent game?

 

I hope they fix some of the glitches.  Like, in one playthrough, I didn't harden Alistair, let him duel Loghain, and then when asked to mediate, had him stay a warden and married Anora myself.  But the game glitches badly and presumes if Alistair duels Loghain, then he's king.

 

I want that fixed.

 

And I kinda want the Keep to allow things that aren't possible when playing, but only for gameplay and not story.  Like telling it my Hawke was a mage and Bethany survived the ogre.

 

I also still want a way to upload a completed save into the Keep for later use.  If it's a technical proble, I just have to deal, but the notion of doing that is a no-brainer to me.

 

I hope the beta goes well and when they're done they can show us a little something!



#1935
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 806 messages

So...when they're ready to do DA4 *fingers crossed, here's to hoping the DA series can keep going through what the Thedasians conveivably call an age without running out of steam and becoming tiresome* will they update the Keep to have options for DAI? And just update the Keep for every subsequent game?

 

That's the idea. Apparently they already have vague plans for DA4 and DA5 and have not set plans to finish after that, so a solution that will keep up (uh, no pun intended) with future games and platforms was necessary.

 

 


I hope they fix some of the glitches.  Like, in one playthrough, I didn't harden Alistair, let him duel Loghain, and then when asked to mediate, had him stay a warden and married Anora myself.  But the game glitches badly and presumes if Alistair duels Loghain, then he's king.

 

I want that fixed.

 

I think it should be able to correct that kind of thing. Invisible King Alistair may be one the funniest BioWare bugs, but that doesn't mean I want it infecting future games. (I had one game where I exiled Alistair, but he still delivered all his lines as if he were king. While invisible.)



#1936
Zatche

Zatche
  • Members
  • 1 222 messages

I hope they fix some of the glitches.


It's actually one of the principal reasons behind the Keep stated by the announcement blog post. Well, it's not so much that they're fixing the glitches. It's more like they're bypassing them.

#1937
Clockwork_Wings

Clockwork_Wings
  • Members
  • 2 074 messages

Yes, but I hope they suceed! :P



#1938
NRieh

NRieh
  • Members
  • 2 907 messages

The only thing I can not understand about DA:Keep, is how is it supposed NOT to be a major spoiler generator for a new player?

E.g. fresh player is going to start his\her DAI.

What good is that, if he's offered to spoil all the DAO+DAA+DA2 content? Landsmeet & possible outcomes, Dark Ritual, Warden&Alistair's fate? DA2 plot?  

 

Isn't it logical to restrict some options basing on the profile (DA servers track all the account-bound achievements),  for their own good?

 

Also, what about DLCs? If someone had never played (=had never payed for) DLCs, why would he get an option to change all those variables?


  • Ihatebadgames aime ceci

#1939
Ava Grey

Ava Grey
  • Members
  • 511 messages

The only thing I can not understand about DA:Keep, is how is it supposed NOT to be a major spoiler generator for a new player?

E.g. fresh player is going to start his\her DAI.

What good is that, if he's offered to spoil all the DAO+DAA+DA2 content? Landsmeet & possible outcomes, Dark Ritual, Warden&Alistair's fate? DA2 plot?  

 

Isn't it logical to restrict some options basing on the profile (DA servers track all the account-bound achievements),  for their own good?

 

Also, what about DLCs? If someone had never played (=had never payed for) DLCs, why would he get an option to change all those variables?

Personally i'm kinda hoping the bolded is allowed, at least to some degree. While I have all DLC for DA:O & 2 plus Awakening on the 360, when we recently bought a new PC, I decided to pick up both games for it and vastly preffered playing the game on that platform and is what I shall play Inquisition on. I have re-bought some of the DLC for the PC, but obviously if I can, i'd prefer not to have to buy all DLC again. I'm thinking i'm gonna be outta luck though.



#1940
NRieh

NRieh
  • Members
  • 2 907 messages

 

While I have all DLC for DA:O & 2 plus Awakening on the 360

Then you should have all the related achieves already bound to your account, why worry? 

 

I understand that in time some of formerly payed content becomes free (like Emporium in DA2), but when one player can simply get, let's say, Architect and Nathaniel in DA2 with a tick, and another still has to pay for DAA - that's not right to me. Unless they are going to make all the DLCs free, which is very unlikely.

 

I think it's fair, to restrict Keep options basing on the content owned by the player. 



#1941
Zazzerka

Zazzerka
  • Members
  • 9 532 messages

Anyone new enough to have not played the previous two will just be clicking blindly, anyway.

 

As if they're going to know what "Performed Dark Ritual Y/N" means.



#1942
AlexJK

AlexJK
  • Members
  • 816 messages

... when one player can simply get, let's say, Architect and Nathaniel in DA2 with a tick, and another still has to pay for DAA - that's not right to me...

 
Really, this is what we're moaning about today? The Keep lets you save plot flags, it's tickboxes in a file somewhere. That's not the same as actually playing the DLC (you know, that experience where you get to play through the content, experience the story and combat, etc.) - that's what you've paid for.
 

Anyone new enough to have not played the previous two will just be clicking blindly, anyway. 
As if they're going to know what "Performed Dark Ritual Y/N" means.


Somehow I think it might be presented with a little more detail than that...
  • Naesaki, The Spanish Inquisitor et Ria Kon aiment ceci

#1943
Ava Grey

Ava Grey
  • Members
  • 511 messages

Then you should have all the related achieves already bound to your account, why worry? 

 

This is what i'm hoping for and hey, worst comes to worst, i'll just cough up the cash again I guess.



#1944
Zazzerka

Zazzerka
  • Members
  • 9 532 messages

 Somehow I think it might be presented with a little more detail than that...

 

Probably. In that case, I'd like to see how they react to "Had sex with (or coerced ally into having sex with) a dubious witch, on the off-chance that the resulting offspring absorbs the essence of the slain Archdemon thus preventing the death of a Grey Warden. [Y/N]"

 

...what's an Archdemon?


  • BrowncoatN7 et Kaibe aiment ceci

#1945
Ria Kon

Ria Kon
  • Members
  • 175 messages

Probably. In that case, I'd like to see how they react to "Had sex with (or coerced ally into having sex with) a dubious witch, on the off-chance that the resulting offspring absorbs the essence of the slain Archdemon thus preventing the death of a Grey Warden. [Y/N]"

 

...what's an Archdemon?

I can imagine there will be first question: Have you played any of previous games? And if you choose no, the Keep will probably let you tick a lot less and it would be more like a half default state. More for learning about the lore and basic history than getting trough the games. That's what I'm expecting from it.



#1946
AlexJK

AlexJK
  • Members
  • 816 messages

Probably. In that case, I'd like to see how they react to "Had sex with (or coerced ally into having sex with) a dubious witch, on the off-chance that the resulting offspring absorbs the essence of the slain Archdemon thus preventing the death of a Grey Warden. [Y/N]"


And I imagine better detail than that! I'm certain that the Keep will (at least optionally) present choices with background and explanation suitable for those who have not played DAO/DA2. How exactly? Well, we'll find out soon enough :)



#1947
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

Then you should have all the related achieves already bound to your account, why worry? 

 

I understand that in time some of formerly payed content becomes free (like Emporium in DA2), but when one player can simply get, let's say, Architect and Nathaniel in DA2 with a tick, and another still has to pay for DAA - that's not right to me. Unless they are going to make all the DLCs free, which is very unlikely.

 

I think it's fair, to restrict Keep options basing on the content owned by the player. 

There's a rather significant difference between playing the expansion and effectively ticking a box, is there not? People that paid for the expansion got to experience it and it's characters as they witnessed the story that unfolded before them. People they didn't effectively get to check a box and/or read a small paragraph, or otherwise learn the details through however the Keep ends up manifesting. That's the key difference.



#1948
NRieh

NRieh
  • Members
  • 2 907 messages

 

That's not the same as actually playing the DLC (you know, that experience where you get to play through the content, experience the story and combat, etc.) - that's what you've paid for.

Not  exactly.

 

Player 1  buys DLC - player gets his DLC experience + gets the further content related to the DLC, Normally it can ONLY be available via buying&playing (either this or hacking saves).

Player 2 never had any DLCs. He never got his DLC experience - fine by me, yet he can have now something, that other players had payed for ( and still have to pay). For free.  

 

Both pay same money for DAI, but one of them had to pay more for the same content.

E.g. you need to side with the Architect to see the consequences. But you might as well just put a tick.

 

I think it's fair to limit the DLC variables with some preset values for those who never played them. Pretty much same as non-import PT in DA2.  Yes, some stuff happened, but you can't alter it.

 

Of course it should not be done ME3 way, where fresh default ME3 run has all possible 'worst-case scenario' flags, it literally punishes you gameplay-wise, in very many ways. Even if that's 123 import with no ME2 DLCs, there is a noticeable TMS penalty.  



#1949
Naesaki

Naesaki
  • Members
  • 3 397 messages

Yeah but Nrieh, its still not the same as actually doing the content first hand, a new player to the franchise, isn't really going to understand all of the consequences of the keep anyway and who's to say that new players will even bother with the Dragon Age Keep and not just go with the default world state that the base game will offer.

 

Limiting people's use of the Keep is only going to cause problems down the line


  • PSUHammer et Zered aiment ceci

#1950
AlexJK

AlexJK
  • Members
  • 816 messages

Not exactly.
 
Player 1  buys DLC - player gets his DLC experience + gets the further content related to the DLC, Normally it can ONLY be available via buying&playing (either this or hacking saves). Player 2 never had any DLCs. He never got his DLC experience - fine by me, yet he can have now something, that other players had payed for ( and still have to pay). For free.


So to you, the value of actually playing through the DLC content itself is zero - you only care about the world state repercussions for future games? Because that's the only way that player 2, in your example, is getting "something that other players had paid for, for free"...

For all we know, future DA games and DLC will work in the way you describe - but on principle I just can't agree that "ticking boxes" (or whatever the Keep UI turns out to be) is the same experience as playing through Awakening or the other DLC...