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The Dragon Age Keep (No Save Game Importing)


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#176
Rawgrim

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Hmm I wonder what other functions the keep will have. Party camp maybe?

#177
Vlk3

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This is exactly what I wanted to see. I just hope we'll be able to edit our previous protagonists' look - this time using character creator from the new game, presuming they would show up in DA:I. :)

#178
nightscrawl

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Fast Jimmy wrote...

I think the checklist portions sounds great. I think the cloud portion sounds like a nightmare.

I'm still confused why they couldn't just put this exact same program in the game itself. Given that you'd be answering all the same questions and filling out all the same data, why not just have it as a part of the game proper, instead of thing it to a website?

Proponents of multi-player won't want to hear this, but perhaps this is their way of satisfying EA's "online component" requirement.
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#179
Taleroth

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nightscrawl wrote...

Fast Jimmy wrote...

I think the checklist portions sounds great. I think the cloud portion sounds like a nightmare.

I'm still confused why they couldn't just put this exact same program in the game itself. Given that you'd be answering all the same questions and filling out all the same data, why not just have it as a part of the game proper, instead of thing it to a website?

Proponents of multi-player won't want to hear this, but perhaps this is their way of satisfying EA's "online component" requirement.

This social website supposedly satisfied the online requirement for DAO.

They've talked specifically about multiplayer before. Maybe that's changed, maybe it hasn't.

#180
shepskisaac

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Bioware, do you plan to support older games with this too? DAO, DA2, ME1/2/3? I know this is primarly for DAI (and perhaps ME4) because of console generation swap and save transfer issues it creates, but it would still be neat to have this option in old games too, especially for people who may have, for example, DAO on Xbox 360 yet DA2 on PS3, or PC and can't really import. Or just wanna play ME2 from start without replaying ME1 but wanna customize their save game.

#181
Fiery Phoenix

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Called it. Import will work using the cloud. That always seemed like the way to go considering the transition from one generation to another.

#182
ArtemisMoons

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esper wrote...

Fast Jimmy wrote...

I supposse they don't put it into the game because it would take up a load of zots on the disk (or whatever next gen have). Or perhaps they do put it into the game as well as having this. It is not definite.


I suppose this could be true, but how complex of a system is needed to fill out a checklist/questionairre? I mean... I wouldn't assume it is much more complex than a basic inventory system, or the Tactics screen. I've never heard of a developer struggling to for either of these types of systems on the disc for fear of space. It's always been graphics, animation and voice for those kinds of concerns.


Believe me I share you confusion, I am just coming with vague guesses as to why it could be.

The online could be for when you want to cross platformation jump or perhaps just don't want to redo you save important for every game.

But the best would be if every game also had an offline version of this also.


I can't imaigne that they would forgo a simple save import if you're on the same console. 
I figure that the dragon age keep is for those changing consoles. Those are the people who were worried the most. lol

#183
N7recruit

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Thank you Bioware you sexy Beasts

#184
ravensmight

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Hmm incredibly uneasy about this I hope to sill be able to import my save but yeah good show bioware

#185
Annie_Dear

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The online aspect worries me, I don't have a constant internet access to my computer (the one I play games on).

Also, I'm afraid it'll end up like the new Sim City...

Modifié par Annie_Dear, 28 août 2013 - 06:57 .


#186
Snook

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Sounds good to me. Thanks DA crew. :)

#187
Flemmy

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Great idea, Hope I to be able to test it.

#188
Guest_EntropicAngel_*

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I worry this will mean that I (on PC) won't be able to simply import. I'd really rather do that.

#189
jmadsen

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This looks awesome, I must say that Bioware have done well this past year.

#190
pdusen

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Annie_Dear wrote...

 
The online aspect worries me, I don't have a constant internet access to my computer (the one I play games on).

Also, I'm afraid it'll end up like the new Sim City...


The system they're describing only requires internet access at 2 points

1. At a computer (any computer) as you fill out your past changes on the Keep
2. On your gaming platform of choice as you create a new DAI game and it imports your choices from the Keep.

The rest of the time wouldn't matter.

I don't know how you can possibly compare this to Sim City, which wanted to always be connected all of the time.

Modifié par pdusen, 28 août 2013 - 07:06 .


#191
phunx

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EntropicAngel wrote...

I worry this will mean that I (on PC) won't be able to simply import. I'd really rather do that.


Why do you want to import? We saw importing can easily mess stuff up, I'd much rather create something with the Keep that works as intended (hopefully).

#192
nightscrawl

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ArtemisMoons wrote...

I can't imaigne that they would forgo a simple save import if you're on the same console. 
I figure that the dragon age keep is for those changing consoles. Those are the people who were worried the most. lol

Because there weren't import problems from DAO>DA2 on the same console/platform? There sure were.

It's not like choosing to import from a save file is a simple thing,

An additional benefit offered by moving to the cloud is being able to fix issues in plot logic, which historically we have not been able to do because of client side complexity or platform holder limits. Under the hood, the Keep has a logic validator which ensures you’ll always have a valid world state free from errors and conflicts.

Choices in our games are immense, and on occasion subtly perceived. In some cases, the consequences of decisions you’ve made in a past game won’t reveal themselves until some future story. Handling all these permutations is complex. Really complex. Tracking all possible prerequisites and potential knock-ons, even just to create the simple acknowledgement of a choice is very detailed — and prone to error.

As an example, an import from DAO to DA2 brought across something in the order of 600 different data points, most requiring complex logic solving to answer correctly the question of “how did the player settle this choice at the end of the game.” As a result, some current save imports are buggy, which is our fault, and something we’re committed to fixing. Permanently. The Keep allows us to do just that. Users of the Keep won’t have to suffer with these types of logic inconsistencies any longer.


It seems to me they decided to do it this way so there would be consistency across all five -- count 'em, five -- platforms that DAI will be available on.

I certainly see how this will be an issue for those that don't want the online requirement, or those who can't have an online component, and also for the concerns that Jimmy has raised about the life of the DAKeep going forward into the future after the DA franchise is dead. If they (the DA team) can solve those problems, I think it would be great.

Modifié par nightscrawl, 28 août 2013 - 07:11 .


#193
Reidbynature

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I really want to see this feature in action to judge it more accurately, but it does sound promising and more simple than the save system (which could be quite buggy). Plus I don't have to worry about recreating previous playthroughs if a save gets deleted or corrupted or whatever.

#194
Guest_krul2k_*

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Cameron Lee ‏@Cameron__Lee 22m
For those asking if DLC decisions along with DAO and DA2 will be handled by https://dragonagekeep.com Yes it will :)



#195
nightscrawl

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pdusen wrote...

I don't know how you can possibly compare this to Sim City, which wanted to always be connected all of the time.

To be fair, we don't know how DAI will be integrated into Origin. The Auction House aside, the entirety of Diablo 3 can be played in single player, but Blizzard still requires a constant internet connection because of their Battle.net service.


Reidbynature wrote...

I really want to see this feature in action to judge it more accurately, but it does sound promising and more simple than the save system (which could be quite buggy). Plus I don't have to worry about recreating previous playthroughs if a save gets deleted or corrupted or whatever.

I have a certain way that I like to play DAO. However, that doesn't mean I wouldn't like to see the results of certain choices as they might happen in DA2 or DAI. I really like this as a way of playing with these alternate scenarios without having to replay an entire game to only change a couple of choices.

Modifié par nightscrawl, 28 août 2013 - 07:22 .


#196
Eternal Phoenix

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I knew they would come through.

#197
Versus Omnibus

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Signed up for the beta. This is a great idea Bioware!

#198
Snypy

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EntropicAngel wrote...

I worry this will mean that I (on PC) won't be able to simply import. I'd really rather do that.

It makes no sense not to allow PC players to simply import their save files in the 'old-fashioned' way. Unless EA intends the Keep to also serve as an anti-piracy tool. 

Modifié par Snypy, 28 août 2013 - 07:21 .


#199
Snook

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Even if PC players can import the old fashion way, tbh I think I'll just do this anyway... :S

#200
Allan Schumacher

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we really aren't going to be able to import our saves between platforms and that 'The Keep' is their sole solution, they just don't want to say, "Hey guys, this is our final answer..." because they know a lot of people will crap themselves in fury irrationally even if there really is, fundamentally, no difference between importing the save files and selecting all the details of all the choices you made in previous games via The Keep.


Mark is talking about importing into the Keep, as it would expedite setting up the world state for your game to recognize. There aren't plans to directly import from save games into DAI. So in that sense, yes the Keep is our sole solution. It'd be really, really good for some people, especially those with a lot of characters, to be able to speed the process along by importing, which is what Mark is referring to with his investigation.

And as far as I am aware, it should include DLC and expansions as well. (I'd be infinitely surprised if they were omitted).
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