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The Dragon Age Keep (No Save Game Importing)


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#2001
FarDareisMai

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I personally love the idea of the keep. I love the fact that I can choose the choices I made in game, but I can also tweak my choices so that I can have the choices I didn't make or refused to make (such as never playing pro-templar, which I couldn't bring myself to do) which will mean I can have a new experience for each new play through of DAI. Not only that, but people who never played the other games will also have the chance to choose the choices they want to do the same. I love the idea of leveling the playing field. Gaming should never become snobby or elitist, it should be about equality, the sharing of the experience (especially on this forum with all you lovely people) and the possibility to introduce newbies to the world of gaming. So what if someone never played a single DLC (maybe they couldn't afford to) or didn't play one of the previous games for that matter. That doesn't mean they should have a lesser experience because of it. *Gets down from soapbox*


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#2002
GithCheater

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Yes - the eye-roll meant sarcasm



#2003
MrMrPendragon

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I wonder how big the "choice checklist" is. I haven't seen the Keep or know exactly how it works, but I can't shake the feeling that a lot of choices from previous games will not make it in the Keep.

#2004
RinpocheSchnozberry

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I wonder how big the "choice checklist" is. I haven't seen the Keep or know exactly how it works, but I can't shake the feeling that a lot of choices from previous games will not make it in the Keep.

 

It's the UI that I've been pondering.  Will it look almost comicbook-y?  Or like the Gibbed editor?  Or a multiple choice exam?  My wee brain spins like a top.



#2005
Zyree

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I just assumed it would be live the Gibbed save generator... Though I wouldn't mind a muliple choice type thing if it meant we got more options.


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#2006
Namea

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I'm really conflicted about this...

I have over 20 complete playthroughs of DA:O and 15 of DA2....On the one hand I played those through specifically to transfer into Inquisition so the keep makes me feel like I wasted time.

 

On the other hand, I love the games so no time playing them is wasted I suppose...

 

On the third hand (yes I have three.....>.>) One of the things I love so much about bioware franchises is that you can see TINY teeny ITSY BITSY choices that you made that you might even have forgotten, and how they turn out in the end. Little tiny things, cameos, random bystander conversations, codex entries, quests...whatever...they come to fruition in ways that really feel like a reward for playing the entire series.

 

How can the keep manage to save those little seemingly unimportant choices so as to preserve the wonderful charm that bioware always has in their games for longtime fans? 



#2007
Zazzerka

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It's the UI that I've been pondering.  Will it look almost comicbook-y?  Or like the Gibbed editor?  Or a multiple choice exam?  My wee brain spins like a top.

 

Ah yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this..

 

222.jpg

AND THE CHOICE. IS. YOURS.


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#2008
Andraste_Reborn

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How can the keep manage to save those little seemingly unimportant choices so as to preserve the wonderful charm that bioware always has in their games for longtime fans? 

 

The same way the previous import function did? The seemingly unimportant choices that got imported into DA2 were there because the developers specifically flagged them. In fact, they may be able to add things to the Keep that weren't flagged for import into DA2. (For example: the import into DA2 doesn't currently record the outcome of any interaction with Dagna. If they decide they'd like to have her comment on the Warden in DAI, they can now add that choice to the Keep. If we were sticking with imports, that would probably be impossible.)



#2009
Loremaster Nick

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How can the keep manage to save those little seemingly unimportant choices so as to preserve the wonderful charm that bioware always has in their games for longtime fans? 

It is likely if the keep doesn't do it, neither would a normal save file import have done. The fact that they don't have an eventual flag in the keep suggests they weren't intended to have one at all.



#2010
clone wars

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the one thing I keep think of is how will the launch day go    I just hope the server  do not go down



#2011
Andraste_Reborn

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On Keep launch day I expect the servers to melt into a puddle. That's why it'll be released a month or so before the actual game, to give us all time to actually use it.



#2012
Naesaki

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On Keep launch day I expect the servers to melt into a puddle. That's why it'll be released a month or so before the actual game, to give us all time to actually use it.

Keep Launch Day is going to be fun........................


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#2013
Fast Jimmy

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The same way the previous import function did? The seemingly unimportant choices that got imported into DA2 were there because the developers specifically flagged them. In fact, they may be able to add things to the Keep that weren't flagged for import into DA2. (For example: the import into DA2 doesn't currently record the outcome of any interaction with Dagna. If they decide they'd like to have her comment on the Warden in DAI, they can now add that choice to the Keep. If we were sticking with imports, that would probably be impossible.)


This is an excellent point. Many people don't realize how little was actually imported with the Save Import files. You may think that this deep, varied relationship between your character and another is documented, when in reality it was a simple "Romance" yes/no check box... not a "did you cheat on Morrigan with Zevran but then patched things up after giving her the gold hand mirror, but then having to break up with her because you refused the Dark Ritual" type of situation... the import files didn't even begin to have that level of detail.

For good, bad or indifferent, the Keep is going to show players what's really under the hood with the Save Import system. If that ruins the magic for someone, then I think they may have had wildly mismanaged expectations for how the feature would deliver.

#2014
Zenbry

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the one thing I keep think of is how will the launch day go    I just hope the server  do go down

I hope you mean "don't go down".

 

But there will be new stress on launch day when everyone is trying to get their keep file to launch their bright shiny new game. I accept their will be problems.



#2015
Mirdarion

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I don't think downloading your Keep-stuff to your game (potentially via Origin) will be this taxing on the server. Nothing you do in the keep shouldn't require anything more than a textdocument of more than a few KB... At least, that's how I would handle imports if I were to program such a thing.

 

But as I said before: Given the experience with EA we will definitely see the servers go down for the first few days after launch...



#2016
Naesaki

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I don't think downloading your Keep-stuff to your game (potentially via Origin) will be this taxing on the server. Nothing you do in the keep shouldn't require anything more than a textdocument of more than a few KB... At least, that's how I would handle imports if I were to program such a thing.

 

But as I said before: Given the experience with EA we will definitely see the servers go down for the first few days after launch...

Really depends if they are prepared for X amount of people to all try and do the same action at the same time. I mean considered what happened with SimCity and such, you'd think they've had plenty of practice



#2017
Heimdall

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I'm wondering if it might be in the form of those... What the hell are they called... Those moving illustrations that served as the intro in DAO and DA2 (And the intermissions between acts in DA2) I imagine it narrated by Varric. Of course such a thing would take a very long time to get through if it went into any sort of depth (Which we have to hope it does), but maybe it could work if the individual sections were separate, allowing you to take things a little bit at a time.

#2018
Fast Jimmy

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I don't think downloading your Keep-stuff to your game (potentially via Origin) will be this taxing on the server. Nothing you do in the keep shouldn't require anything more than a textdocument of more than a few KB... At least, that's how I would handle imports if I were to program such a thing.

But as I said before: Given the experience with EA we will definitely see the servers go down for the first few days after launch...


Visiting websites aren't a one-way street, however. All of the actions, services and data that are on the site have to be sent out and also received by various servers. It's easy to look and see the final output that should be the equivalent off a few MB at most and think "that's it" but the end product is not nearly that simple. Data will constantly be flowing to and from the site as people visit and interact with it.

I'm not predicting doom and gloom or server crashes the day the Keep goes love or anything, but I'd also like to point out that the possibility exists since the Keep isn't an offline tool that only connects to store the data, but is a dynamic, online resource that will require much more than the bandwidth that downloading the file would be by itself.

#2019
Wulfram

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The way I'd see the Keep doing it would be to have a fairly fancy comic type thing for the major choices, with some artwork and at least some attempt to explain context for new players.  And then have the option to go to an advanced/detailed import option that'd be a big checklist and cover the sidequests and whatnot.

 

Someone new to the series can't just be dumped with a list of names and outcomes that mean nothing to them.



#2020
Allan Schumacher

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All the plot flags ARE DLC actual content, you know. They belong to DLC. One can't have Warden king\queen without playing DAO. One can't side with Architect without playing DAA. One can't help Liara T'Soni to become a Shadow Broker without LOtSB or meet Kasumi with no SM. Each flag is a part of it's respective DLC.  
 
Lets put it simple. It's not about my time. It's about my money. People get for free part of content that costed me my BW points. The content, that currently can ONLY be accessed by paying and playing ( this, or hacking).  Why should I be so happy about it?  
 
As I said - I understand that in time many DLCs become cheaper or even free. Games become cheaper too. That's not the case.



If you feel this way, then I suggest you try an experiment with DAI and not buy the DLC, and simply set the DLC plot flags for future games.

I admit that I'd be curious if you would find an equivalent level of satisfaction (or perhaps even increased satisfaction, as you'd also save some money).
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#2021
Allan Schumacher

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I wonder how big the "choice checklist" is. I haven't seen the Keep or know exactly how it works, but I can't shake the feeling that a lot of choices from previous games will not make it in the Keep.


Some stuff was surprising when I gave it a peek a few weeks ago. Some stuff I wasn't expecting, though some stuff I was expecting was missing. Not sure what it's like now.

One advantage of the keep is that we can actually add missed stuff. While it won't be useable in a current game (since it wouldn't know to check for a particular plot flag), it does mean that said plot point could be used in a future game.
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#2022
Allan Schumacher

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I'm really conflicted about this...
I have over 20 complete playthroughs of DA:O and 15 of DA2....On the one hand I played those through specifically to transfer into Inquisition so the keep makes me feel like I wasted time.
 
On the other hand, I love the games so no time playing them is wasted I suppose...
 
On the third hand (yes I have three.....>.>) One of the things I love so much about bioware franchises is that you can see TINY teeny ITSY BITSY choices that you made that you might even have forgotten, and how they turn out in the end. Little tiny things, cameos, random bystander conversations, codex entries, quests...whatever...they come to fruition in ways that really feel like a reward for playing the entire series.
 
How can the keep manage to save those little seemingly unimportant choices so as to preserve the wonderful charm that bioware always has in their games for longtime fans?



It's important to note that we can only make references to past games for plot flags that we consider while making the game. Whether or not the information is present in an existing save game file, or something stored on the Keep, isn't actually that big of a deal.
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#2023
ElitePinecone

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On Keep launch day I expect the servers to melt into a puddle. That's why it'll be released a month or so before the actual game, to give us all time to actually use it.

 

I believe that's actually why they plan to have a big Beta beforehand, so that they can stress-test the system and make sure it runs appropriately with thousands of people using it simultaneously.



#2024
Naesaki

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I believe that's actually why they plan to have a big Beta beforehand, so that they can stress-test the system and make sure it runs appropriately with thousands of people using it simultaneously.

Now we just prepare and brace for impact :3



#2025
Andraste_Reborn

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I believe that's actually why they plan to have a big Beta beforehand, so that they can stress-test the system and make sure it runs appropriately with thousands of people using it simultaneously.

 

This is the one and only thing I'm determined to be pessimistic about in regard to DAI :lol: . Given what happened in the past with games from SimCity to Diablo, and given my experience with the general robustness of servers, I'm anticipating that everyone will rush the website all at once and it will fall over. Then everyone will complain and it will come back and we'll all get to make our world states weeks before the game actually comes out, no harm done. I just hope my beta application is accepted at some point and I can get ahead of the rush. (Or at least be part of the rush that is the beta test, so that my futile pounding on the busted servers will be of use to someone.)

 

I think one of the best arguments for letting people download the output from the Keep and save it for whenever they want is that otherwise we're likely to have problems on DAI launch day as well.