Let me clarify some of my concerns:
The Keep can without problems be integrated in the game as a "option" for people who so desire, so not everyone would be forced to play trough it.
Are you speaking from experience on the simplicity of integrating this into the game for five platforms or are you just assuming? And if there is an error with the keep after integrating it how much should bioware charge customers to install a patch designed for their specific system or should they just shoulder the charges from sony/microsoft to use bandwidth?
The co-op "multplayer" part demands constant access to the internet even when it does not need to in reality, and that *IS* a very serious concern since with offline mode a snigle player could have accessed the content and with LAN/Direct IP the contect could have been accessed locally or outside the "EA server dependency".
So your concern here is that you think you should not need to go online to play an online multiplayer mode?
Regarding gameplay videos, yes, many review-sites has been able to play (non Bioware employees), and my alarming observations is that Dragon Age: Inquisition is more "forced path" than previously told. And yes, the maps are "big" but DA:I is played more like the 38 Studios (bankrupt company) game called "Kingdoms of Amalur" (and that does not bode well looking on how much THAT concept benefited that game and company).
These gameplay videos are all intended to be teasers, something to get the player interested in the game. Obviously they are not going to let the person who is playing a teaser for the game wander all about the map.
You really do not have to defend the developers of DA:I since they have access to the "source code" and know how to do their job, do not idiot-declare them please! But to answer your first statement: It's quite simple to have questions with corresponding flags, so you don't have to worry the least about errors and things like that on a simple thing like a "questionnaire" that I can promise you! I stand my ground on: Not including "the keep's" questionnaire in DA:I from the start go/or as DLC (as a option to click in for users that so desire) is part of a bigger play that has NOTHING whatsoever to do with "complications" in developing the feature in the first place, no no, I bet it's some part in a (for the moment) hidden EA strategy (more on that when it fully unfolds).
Co-op multiplay:
Regarding your words-play, yes, very funny, but if you read my posts in-detail you'll see I represent the users that WANT a feature to play co-op multiplayer ALONE in offline mode. Technically its the same as gamers that run server emulators for the biggest mmorpgs out there, you set it up and then play alone in the world (cant elaborate too much given the nature of this forum)
All boils down to how far you are willing to go to make something "complicated" easy or the other way around. Offline co-op multiplay is a good thing, so why not have in in the game? LAN and Direct Connect (see on most other games with multiplayer support in them) is also a good thing. To *ONLY* have EA server dependent multiplayer is really really REALLY bad (in the long run).
Regarding the maps:
From what I heard when demos was playing out and all that the "entire game was more or less finished", and next thing we hear is that the release date been changed, see where I am going? There is a REASON why the game got it's release date changed. Please understand we have the "KOTOR" effect here (Knights of the Old republic) where both games (especially the last one) where thrown out on the market BEFORE it was finished. I don't want to put EA in a bad light here, but most of the EA games are rushed out the door and developers have to make huge compromises else they literally get fired (its a damn cruel world thats for sure). I dont have the name in my head now as I don't play sports game, but there was one EA game (think it was football) where they put out an EXACT copy of the game sold a earlier year with a minor text and graphic change.
The story to be found here is that ONE mistake is not a issue, not even serveral, BUT this is a company that has a SYSTEM of rushing out UNFINISHED games and including unwanted/needed things just to sell content (don't have me start on The Sims series... don't lol), with DLC's the issue escalated even further where developers got instructions to CUT existing content from games and deliver it as DLC's, and with ONLINE access the situation escalated even further...
Sim City 2013 is a perfect leading example on when the "greed" is over-reaching and there IS serious consequences (feel free to look up EA stock listings and the time of gaming incidents). Sadly most EA games have had to suffer on way or another on the greed-need, and regarding Bioware, just take a look on all titles they have made under the EA brand... If you *LIKE* cut content released as DLC, forced online access (when it's been proved it's not even needed), micro transactions, rushed game endings, worthless quest system/journal (Mass Effect 3) poorly executed decision to make a expansion pack INTO a full fledged lackluster standalone game with recycled content (Dragon Age 2) and things "in that spirit" you are in damn good luck, because as mentioned earlier: there is lots of more (as I would say) "bad things" in store for us.
But people do vote with their wallets, and it's a very well known fact that big companies (no name mentioned lol) is forcing/paying review sites to POST faked reviews of game, for fun look on "metacritic" and the game "Total War: Rome II" then continue with Dragon Age, Mass Effect... see how the scores DIFFER hugely in many cases with the "official review sites consensus" - indeed, they are "bought" and gladly like with the case of Total War: Rome II promote a TERRIBLE product.
My answer to why all "bad changes" can enter into the games is because review-sites post fake reviews, and that the official game forums delete all treads that stand out (still amazed why my account is not deleted over here... well, truth been known I have actually gotten a "multiple posts removed" and a "verbal warning" but I guess that's well deserved since I am quite open minded in pointing out lies and scams when I see them).
Regarding the Mass Effect 3 ending (as a good example) the situation totally went out of control, and you can only close so many treads before "independent" reviewers (feel free to goggle up Angry Joe) and digital newspapers see a "story" in the brewing. I fully understand that it's great to go in defense of very anticipated game like Dragon Age: Inquisition, and rightfully so, many users have very solid arguments against what I bring to the table, but...
Any serious gamer can't go in defense of a company that systematically is known to "rush out" unfinished games onto the market, or implementing "micro transactions" (god how I hate that silly word) to pay-to-play content you already paid for, cutting content from the games later released as dlc's and closing down all online solutions (LAN/Direct Connect) in favor of their own server dependent (often not working) solution, and most importantly "lock out" players that do not meet criteria "X" from content (in this case player no able to go online)
The moral of the story is: with paid reviewers, closed treads, (and its not uncommon with employees trolling/leaking on bogus accounts too in both directions) that many "crappy/buggy/unfinished" games are sold to YOU the consumer. Always take the time to think, and never be afraid to point out if you don't like a feature/game... in todays "digital noise" you have to keep repeating yourself, never giving up, and just like with Mass Effect 3 and its ending you CAN make a difference!