Aller au contenu

Photo

The Dragon Age Keep (No Save Game Importing)


128 réponses à ce sujet

#1
Giubba

Giubba
  • Members
  • 1 128 messages

http://blog.bioware....ragon-age-keep/

Discuss

 

 

Allan Edit:

 

Here's a link for some additional information:  http://forum.bioware...7#entry17211827

 

 

 

For reference:

 


Here is the little update of the OP.
 
I tried to collect all the information on the Keep there is for now. I hope this helps people to answer their questions.
 
 
What is the Dragon Age Keep?
Within the Dragon Age Keep, you’ll be able to customize a Dragon Age historical world state to your exact specifications drawn from Dragon Age: Origins and Dragon Age II story decisions. These include hero attributes, companion details, quest results, and more. Customize as much or as little as you wish. Then you'll be able to import your saved world state into Dragon Age Inquisition at the start of a new game. For new players, the Keep will serve as a great way to understand the people, places, and events that shaped the world leading up to DAI.
 
Will the Keep be available in other languages than english?
The Keep will be available in every language the game itself will be, too. (english, german, frensh, portuguese brazilian, spanish, italian, japanese, polish and russian)
 
What choices will be reflected?
We don't know much about that yet, but it will definetly be a lot of choices. Cameron Lee said, there will be 300+ choices in the Keep.
It will contain all choices from Dragon Age: Origins, Dragon Age: Awaikening, Dragon Age 2 and all DLCs, no matter if you have bought and/or played them.
If you leave some choices uncecked, they will be filled with a default decision. That goes for DLCs aswell, everthing has happend, one way or another.
 
What will it look like?
We don't know about that as of now, but it won't be just some checkboxes. There will be some kind of cinematics and kodex entries whithin the Keep to explain what was happening and what outcomes the decisions cause.
 
Will there be traditional Save-Game-Import?
No!
 
Why not?
There were many bug issues from DA:O to DA2. This is the easiest way to do it. Furthermore the Keep gives people, who are switching platforms or people who lost their saves the opportunity to re-build their world states. And it also give people new to the franchise the opportunity to create a world state and learn about the lore of Thedas.
 
What's the Default-World-State?
A female Dalish Elf Warden, who made the Ultimate Sacrifice, Alistair is King of Fereldan. And a Mage Hawke, who sided with the Mages.
 
Will I be able to import my world state to the Keep and customice it?
They're still looking into it, but I seems it won't be possible. You'll have to start from scratch.
 
Will there be a CC to re-create my Warden and/or Hawke?
No! (Not in the Keep. Should your Heroes from previous Games show up, you will have the opportunity to change their looks, but that will happen in-game!)
 
How can I access the Keep?
The Keep is a website. You should  be able to access the Keep with any browser, even on a cell phone or tablet. You just have to log into your Origin Account and then you can save your world states.
 
How many World States can I store in the Keep?
As of now you can store up to 5 World States. One of them you set to be your active World State.
 
How can I import my world state from the Keep into the game?
When you start a new game in Dragon Age: Inquisition, you can log into your Origin Account and choose to import your active World State.
 
Is there an offline solution?
No. As of now, there is no option to downloade any file and import it via USB. You have to be online to import your world state, then you can go offline.
 
When will the Keep launch?
No release date yet. Approximately a month before DA:I.
 
 
Also see the Blog Post.
 
 
Here is a little FAQ by Fernando Melo and here is another FAQ in the 'News and Announcements' section.
 
Fernando Melo, on 25 Jun 2014 - 11:53 PM, said:snapback.png
 
And here some Videos with information
 
Video Interview by Gamermd83 with Fernando Melo
 
Keep 101 by Lady Insanity
 
DAK Info and Details
 
A Keeper Talks with Gamermd83

Modifié par Allan Schumacher, 29 août 2014 - 07:46 .
Adding in the link and info from the FAQ page.

  • schalafi, Estelindis, naughty99 et 12 autres aiment ceci

#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

we really aren't going to be able to import our saves between platforms and that 'The Keep' is their sole solution, they just don't want to say, "Hey guys, this is our final answer..." because they know a lot of people will crap themselves in fury irrationally even if there really is, fundamentally, no difference between importing the save files and selecting all the details of all the choices you made in previous games via The Keep.


Mark is talking about importing into the Keep, as it would expedite setting up the world state for your game to recognize. There aren't plans to directly import from save games into DAI. So in that sense, yes the Keep is our sole solution. It'd be really, really good for some people, especially those with a lot of characters, to be able to speed the process along by importing, which is what Mark is referring to with his investigation.

And as far as I am aware, it should include DLC and expansions as well. (I'd be infinitely surprised if they were omitted).
  • Melima et Riverdaleswhiteflash aiment ceci

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

What's more important is that transfers ranging from previous to next generatinos and from consoles to PCs has been allowed.


The idea behind this is that you can connect to the Keep when starting a new game, regardless of what platform you are currently running on.

(And to preempt concerns, you won't need to always be connected to the keep. Once you create your game the states will be set).
  • Melima aime ceci

#4
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

So I'll have to connect to the internet every time I want to start a new game?


There's a good chance that that may be the case. Would ultimately depend on how we end up delivering it, things like feedback and so forth.


It makes sense but I sense that some people will be less pleased.


I recognize that this is going to be the case.
  • Melima aime ceci

#5
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

We can have different saves states for different playthroughs of DA:i right?


I don't work directly on the Keep, so I will start to back off somewhat on giving too many details (simply because I may be wrong), but the idea that people have many different characters is definitely not lost on us (and is in fact feedback I know has been voiced internally when the idea was first planted).

In any case, I'm going to have to disengage somewhat because today's my last day before PAXPAXPAXPAXPAX and I need to get some stuff done before EOD.

#6
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I do have a single question, how many of one's decisions will be implemented in the keep, is it all the permiations on rulers, romances, dark rituals, who made the final sacrifice, if any, depending on if a character is hardened or not etc? Or is it limited in scope to major geo political events?


I don't know for certain what level of granularity is in the plans, but I do know that an advantage of the granularity is that even if we don't make use of it in DAI, the option remains readily available for a different game.

#7
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages
Something my team is involved in has been announced! Woo.
We've been ninja like for so long.

Modifié par JoeHegarty, 28 août 2013 - 09:54 .

  • Avoozl aime ceci

#8
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.

Modifié par JoeHegarty, 28 août 2013 - 09:57 .

  • Gustave Flowbert aime ceci

#9
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.
We've been ninja like for so long.


I worked them up into a frenzy.  Enjoy! =]
  • ilikesocks aime ceci

#10
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...

You're not using Flash for the front-end, are you? (And if you are but also serve a mobile alternative, please make sure it's also served to people who simply don't have Flash installed.)


My team isn't actually involved in the front end (we do the backend logic solving for all the flags), but my understanding is that it's all HTML5.

Modifié par JoeHegarty, 28 août 2013 - 10:05 .

  • Grim68 aime ceci

#11
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

DarthSliver wrote...

JoeHegarty wrote...

fchopin wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.



Does that mean you will answer some of our questions?


I can answer your question about whether this is optional: Absolutely.
You are in no way required to use the keep to create a state for your playthrough. You can use the default canon without any problems.
However, it really is quite nifty. You can for instance see the ripple effects of a change from DAO on the subsequent data.


Can you essentially use this to create a background from scratch so we dont have to always playthrough the previous titles?


Yes! You can create an entirely new history from scratch, with many many choices. The Keep will ensure all your choices are compatible and don't conflict.
You can do this as many times as you want, and whenever you want. Fire up a new DAI game and your changes will be in effect in your new playthrough.

Modifié par JoeHegarty, 28 août 2013 - 10:09 .

  • Cat Lance, Gustave Flowbert et wintermoons aiment ceci

#12
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

TUHD wrote...

TUHD wrote...

JoeHegarty wrote...

Something my team is involved in has been announced! Woo.


Joe, is it correct to interprent what has been said so far in the following way, namely:
- That the Keep is the SOLE way to import things
- That the Keep accepts savegames to use them as an 'mold' for the worldstate that will be used for the the DA:I import but which also allows to create imports from scratch?


Joe, if the edit in the post below the quoted post is meant to answer this, you either misunderstood my question or deliberately evaded... Either way, I'll rephrase...

Is it correct that it will be for DA:I that:
- You can only import saves from the Keep, NOT an straight game import from your previous games;
- You can use either the standard canon or an save import (from the Keep) to start a new game;
- You can use saves from previous games to 'feed' the Keep an worldstate and some more.

If this is incorrect, some assumptions past pages have to be completely revoked. If it is correct however, you'll have quite a few disappointed fans/customers :( (Not me since I don't mind it, but some people do)


I wasn't evading those questions, the matter here is that I actually don't know. My team only deals with a small part of the Keep (the logic solving), and these questions are more on the game side of things. 

As Mark's post states, the DA team is looking further into save imports. So I'll let them speak to that, whenever they have something to share.

Modifié par JoeHegarty, 28 août 2013 - 10:14 .


#13
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

Icinix wrote...

@Joe - on the side of the the actual keep itself then;

What kind of graphical interface are you guys looking at?

Will it go as far as to include voice overs, perhaps even videos?

Similar to what TOR did with our dear Lance prior to release?


Again, this isn't actually my team, we deal with that boring backend stuff that no one ever sees but is being stealthy in the background doing lots of stuff. The BioWare web team is handling the interface.

It's actually already looking really great, but I can't really share any details just yet.

Modifié par JoeHegarty, 28 août 2013 - 10:19 .

  • Cat Lance aime ceci

#14
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

KiddDaBeauty wrote...

I hope this means we can finally set Awakening plot flags even if our Warden sacrificed themselves. I want a Warden, a Warden-Commander and the Hawke to all be different characters =) DA2 couldn't respect the Warden's existence while also recognising the Orlesian Warden.


That is one of the huge wins for sure.
  • Reidbynature, AbsolutGrndZer0 et Gustave Flowbert aiment ceci

#15
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

devSin wrote...

Allan Schumacher wrote...

That is one of the huge wins for sure.

How huge is it really?

You need to back that up with some US numbers, now. :P


Over 9000 zorkmids
  • Avoozl aime ceci

#16
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I hope this means we will be able to get references to our Wardens like if I used Cousland or Brosca.


Joe would be better served on knowing whether or not the Keep plans on detailing that information, though it's pretty straight forward to find if we end up tracking the Origin story used in DAO.

As for whether or not it shows up in DAI or future games would depend on how writing/design wishes to leverage the information.

#17
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

devSin wrote...

Allan Schumacher wrote...

Over 9000 zorkmids

So basically, it's a conceptual win, as opposed to an actual win. :P

The five of us who did the US can rest easy, knowing that the Orlesian Warden we never actually played can be recognized now.


It's more the idea that "People that have import data that is fundamentally wrong can rectify it going forward, which I think is a big win.

Whether or not we properly deal with it in DAI though.  =]

#18
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...

JoeHegarty wrote...

Yes! You can create an entirely new history from scratch, with many many choices. The Keep will ensure all your choices are compatible and don't conflict.
You can do this as many times as you want, and whenever you want. Fire up a new DAI game and your changes will be in effect in your new playthrough.

Does this mean it's global (one history per player), or do you plan to allow players to have multiple histories that they can choose between when starting a new game?

If you fix back-end logic bugs, do you anticipate automatically updating stored histories, or will we have to manually go through and verify our histories again if we want to make sure we have correct data?


In terms of multiple saves/slots. We're still working out the details on that, but we are aware that people want to have multiple world states, with one as their canon at any time. So, stay tuned...

On the seond point. The keep always ensures that the world state is valid, so you won't be able to download a bad state in DAI. In terms of existing data, as Mark mentioned, importing existing saves is still being looked at. 

Modifié par JoeHegarty, 28 août 2013 - 11:32 .


#19
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...
This was more a question about bug fixing. If something is incorrect when the world state is created (through no fault of your own, it goes without saying), and that issue is later resolved on the server, is there a process for "fixing" existing data (say a decision the player ticked is actually one that shouldn't have been possible), or will we only know about it if we manually check?


So, the keep will automatically fix up that data so it actually makes sense. Obviously if it means that something you really wanted to happen, now doesn't, you are free to go in and change it.

So, if the existing (bad) state is like:
DAO: Character X died (true / false) = true
DA2: Character X kicked ass (true / false) = true

It'd run the ruleset:
DAO: Character X died  = true

The ruleset would see that the DA2 flag is now incompatible, so it'd set:
DA2: Character X kicked ass = false

It's quite a bit more complicated than that obviously (and it's also very very cool :lol:), and the dependencies are often across many many flags.
We've been working with the writers very closely to set up all these rules, and the relationship between them all.

Modifié par JoeHegarty, 28 août 2013 - 11:55 .

  • Cat Lance et Gustave Flowbert aiment ceci

#20
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

devSin wrote...
But if the rule was wrong and later corrected (say Character X dying wasn't correctly associated with Character X kicking ass in DA2, so it was legitimate for a player to set both to true when they first created the state), would the data that you already generated (back when the rule was bugged) be updated as well, or would the fixed rules only apply when you create a new state or go to edit an existing one? (Obviously, you aim to not have any bad rules when it finally ships, but that's probably an unrealistic goal.)

I.e., is it "live" data, or is it only verified at the time it's created and/or updated by the user? And if the latter, will we be informed of the now-invalid data, or is it something you'd only know about if you happened to check the state from The Keep (and either get a message or simply notice that some of your choices have been altered)?


Ah, if the rule was wrong in the Keep? I see what you mean.
I think in that case we'd do it on a case-by-case basis for the particular broken rule. Taking into account how serious it is and the impact of fixing.

We could update existing states immediately, or when you next start a new DAI game, or wait for the next player update etc.

Though as you say, ideally we'll catch those and that's what the beta is meant to help us with.

Modifié par JoeHegarty, 29 août 2013 - 12:20 .


#21
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

The Sarendoctrinator wrote...

Fast Jimmy wrote...

The Sarendoctrinator wrote...

Will it be possible to import saves normally if I have all of the games on the same console, without going through the Keep? Because if I'm reading this right, the Keep looks like it's online, and I don't use an online connection with my consoles. It would be really disappointing if I couldn't use any of my saves.


Thats the way it currently looks. 

But, as someone mentioned earlier, it may be potentially possible to get on a PC, set things up in The Keep, copy it to a USB drive, and copy it onto your 360. So... hassle and a half, sure. But you could use your saves.

And that would be possible without having the PC version of DA:I? Well, if there are detailed instructions on BSN when the time comes, then I might be able to make that work. Maybe. It's better than nothing.



The Keep would just require a web browser.

#22
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

Versus Omnibus wrote...

Joe, I'm curious to just how many choices The Keep actually contains! I know we can decide choices like either siding with the Dalish or Werewolves, but what about the smaller choices like deciding to free Jowin or turn him over to the Templars? Will choices like those also be available?


I do not know the exact choices that you can make, that's really in the realm of the writers. However, there are a significant number of choices so you can be quite granular.
  • Gustave Flowbert aime ceci

#23
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Right, but if you're console isn't connected to the Internet, it would likely require some data juggling (if it works at all).


The person was asking if they would need the PC version of DAI. I assume that they were referring to using the Keep, since the assumption that they owned a non-PC version of the game that wasn't connected to the internet was made in the original post (when they effectively declared just that).

#24
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Don't preach inclusivity on one hand and exclude people on the other. Selective inclusivty is not a thing.


Well, if you consider us hypocrites I encourage you to respond in manner you feel is appropriate.

#25
Joe Hegarty

Joe Hegarty
  • BioWare Employees
  • 119 messages

Unknown_Warrior wrote...

Do you have to have Origin to apply for the Beta or does your EA-account (ie: the one I'm using right now) suffice?


Your Origin account is the same details as you use to log in here at BSN. You do not need the Origin client installed to sign up.