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Dragon Age Keep (save transfers) - ME4 implications


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#1
shepskisaac

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uk.ign.com/articles/2013/08/28/dragon-age-keep-inquisitions-alternative-to-save-transfers

Obbviously this is what they came up so far as a solution to save game transfer issue with console generation swap. I wonder if this could have implications for ME4. Thoughts?
Speculations? :devil: j/k :P

Very interesting IMO

#2
Guest_StreetMagic_*

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Who knows. I'd hope they do something like this, but the ME team doesn't seem to take that many ideas from DA in general. I don't know what to expect from them. They could say they'll do a dozen different things, and then come up with something out of left field in the end.

Modifié par StreetMagic, 28 août 2013 - 06:50 .


#3
teh DRUMPf!!

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At first blush, it sounds a bit like what the ME team has already done with the Genesis comics.


That is, picking the outcome of prior events before playing, not the poorly-summarized exposition.

#4
mupp3tz

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I think it would wholly depend on when the new Mass Effect takes place. If they did it alongside, they could just refer to unavoidable events like the coming Reapers, the Collectors, etc. and not be impacted by game decisions. If they set it in the future, then it might be a good idea. Lord knows how many people will be annoyed with a build up that just nulls everything you did in the past games.. I'm not sure how you can get a Destroy, Control, or Synthesize ending to move forward in the same way. Especially with all the "think of the implications!!!" thing.

But, then again, they did repeatedly say they don't want it to be a "Mass Effect 4," per se, but a game set in the world of the franchise. 

Modifié par M U P P 3 T Z, 28 août 2013 - 06:56 .


#5
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M U P P 3 T Z wrote...

 I'm not sure how you can get a Destroy, Control, or Synthesize ending to move forward in the same way. Especially with all the "think of the implications!!!" thing.


There isn't any way good to resolve it. I think it was intended to be a final end/closure, so Walters and Hudson could move on and do something else.

Except, few people want that. People actually LIKE Mass Effect and want it to continue somehow. *gasp* They should have seen that coming and wrote accordingly.

Modifié par StreetMagic, 28 août 2013 - 07:02 .


#6
mupp3tz

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Yes, but there's still the possibility of them setting the game after Shepard. If they do, I assume it would be waaaaaay far ahead for it to make any sense. Or I guess in the future, in a different galaxy.. or.. something.

Edit: Okay, I see what you meant now haha. Agree. They kind of set themselves up for a big problem if they go the future route.

Modifié par M U P P 3 T Z, 28 août 2013 - 07:04 .


#7
NeonFlux117

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well on Xbox 1, they could have players use the current 360's cloud storage then transfer it over to XB1's cloud. So I see no problem there. And PC is fine, as always. Don't know if PS3 players have cloud transfer but I'd assume they do, I think for PSN plus members.

But I guess they could used this system for a 'general' transfer.

#8
rashie

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M U P P 3 T Z wrote...
I'm not sure how you can get a Destroy, Control, or Synthesize ending to move forward in the same way. Especially with all the "think of the implications!!!" thing.

There's a lot of things that could be done in a post reaper war scenario if its set after the events of the original trilogy if done right, but id assume they would have to chose 1 ending and just retcon the existence of the others and build off from there. Control feels unlikely if they want to put a closure to the reapers presence in the galaxy which leaves either destroy or synthesis.

#9
Rusted Cage

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Nice find Isaac. This would be a very elegant solution if used for future ME games and it's a shame it isn't already in place without having to modify the xbox (which I'll definitely do to the 360 once the next gen hits). I mean, who wants to sit through 40-60 hours of ME2 again just to see what unique dialogue was missed if a certain choice was made in the first game?

#10
mupp3tz

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rashie wrote...

M U P P 3 T Z wrote...
I'm not sure how you can get a Destroy, Control, or Synthesize ending to move forward in the same way. Especially with all the "think of the implications!!!" thing.

There's a lot of things that could be done in a post reaper war scenario if its set after the events of the original trilogy if done right, but id assume they would have to chose 1 ending and just retcon the existence of the others and build off from there. Control feels unlikely if they want to put a closure to the reapers presence in the galaxy which leaves either destroy or synthesis.


Those two do seem like the most likely options if they go that route. Though I'm betting my money that it will be a side story concerning Cerby or C-Sec that won't factor in the endings. I think they'll try to distance themselves from that.

Someone else brought it up on the DA:I thread.. but I wonder if they are able to find a way that lets you move a XBox save into the PS4 or a PS3 into the XBox One. It'd be a bit irritating having to stick with the same console just for ME4, when you'd prefer the other. 

#11
adayaday

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HYR 2.0 wrote...

At first blush, it sounds a bit like what the ME team has already done with the Genesis comics.


That is, picking the outcome of prior events before playing, not the poorly-summarized exposition.


Pretty much this.also i don't think there will be any save transfer from Shepard's trilogy to ME4.

#12
grey_wind

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StreetMagic wrote...

M U P P 3 T Z wrote...

 I'm not sure how you can get a Destroy, Control, or Synthesize ending to move forward in the same way. Especially with all the "think of the implications!!!" thing.


There isn't any way good to resolve it. I think it was intended to be a final end/closure, so Walters and Hudson could move on and do something else.

Except, few people want that. People actually LIKE Mass Effect and want it to continue somehow. *gasp* They should have seen that coming and wrote accordingly.


I think they should just pick a canonical outcome for all the major decisions and go from there. There's simply no way they can accomodate all the different outcomes of the Genophage and Rannoch arcs without trivializing most of the decisions you made anyway.

#13
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grey_wind wrote...

StreetMagic wrote...

M U P P 3 T Z wrote...

 I'm not sure how you can get a Destroy, Control, or Synthesize ending to move forward in the same way. Especially with all the "think of the implications!!!" thing.


There isn't any way good to resolve it. I think it was intended to be a final end/closure, so Walters and Hudson could move on and do something else.

Except, few people want that. People actually LIKE Mass Effect and want it to continue somehow. *gasp* They should have seen that coming and wrote accordingly.


I think they should just pick a canonical outcome for all the major decisions and go from there. There's simply no way they can accomodate all the different outcomes of the Genophage and Rannoch arcs without trivializing most of the decisions you made anyway.


I'd be more forgiving with that than some series of pointless prequels and Garrus spinoffs.

#14
AsheraII

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I like the idea of the system. It sounds a lot more convenient than having to dig through all your old savegames for the specific playthrough you would like to import.

HOWEVER..
I also believe some things should be restricted to those who played the previous games, and made specific decisions there. Things that would have a medium sized effect on the new game, companions and storylines that are not required for enjoying or completing the game, but which would enhance it. And you'd only get to enjoy those storylines or additional squadmembers if you actually unlocked them. These could be all kinds of things, but as a simple example:

In ME1 we got to decide whether to kill or spare Shiala. I still believe it would've been nice if those who actually played ME1 and spared Shiala had had the option to recruit her as a permanent squadmember in ME3. We all know we can finish ME3 without Shiala, so it's not required in any way. However, having her as a squadmember would have enhanced our experience.

The problem with importing savegames is that they can be easily tweaked so you could import a savegame with unlocks you never actually opened up. An online system would obviously work different. If you spared Shiala, your online profile would show the "Spared Shiala" achievement. If you killed her, you'd have the "Killed Shiala" achievement instead. If you never played ME1, you wouldn't have either achievement at all!
Now, obviously, the only way to activate Shiala in your import from online, would require having played ME1, and having spared her. Yes, some perks should be available only to long time fans.
And yes, it's only a good thing if we won't know the long-term implications of all our decisions.

So while I applaud this tool for the purpose of setting up your main storyline, there have to be some things that give people reason to actually play the previous games, encourage people to do so, reward those who have.

Modifié par AsheraII, 28 août 2013 - 11:43 .


#15
Rusted Cage

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That's a nice idea Ashera but might it not alienate new-comers to the franchise? I know quite a few people who have been inspired after playing ME3 to play the previous games, which I think is great, but I'm not sure I'd like the idea of missing out on cool content if it was me.

#16
Mcfly616

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I've proposed the idea of having the our final ME choice carry over to the next game, where the whole catch/new concept for the game would be 3 variations for the setting in which we play. Everybody just wrote it off as impossible. Seeing this brings a smile to my face.

However, if they were to do this for the next game....I would really only want it to be the final choice to carry over (well, I wouldn't mind our choices being imported concerning the Genophage and the Geth/Quarians conflict).

I certainly don't need them importing who I romanced and things like that.....especially since I don't want to see any of Shepard's crew whatsoever. I want it to be a couple hundred years in the future, with a new cast, journey and villain. It'll be fun to play in the future that we provided with our final choice of ME3

#17
KaiserShep

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Even in a few hundred years in the future, Grunt and Liara should still be around.

#18
Mcfly616

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KaiserShep wrote...

Even in a few hundred years in the future, Grunt and Liara should still be around.

Certainly. But I don't want to see them (and Liara's my favorite character so...)

Idk....I just would rather have the Shepard trilogy stand on its own....along with it's characters.

I wouldn't mind hearing about Matriarch Liara or Urdnot Grunt "leader of the Krogan people". But I don't want to see them or romance them, just for the sake of making things completely fresh. Like a new beginning.

#19
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Mcfly616 wrote...

KaiserShep wrote...

Even in a few hundred years in the future, Grunt and Liara should still be around.

Certainly. But I don't want to see them (and Liara's my favorite character so...)

Idk....I just would rather have the Shepard trilogy stand on its own....along with it's characters.

I wouldn't mind hearing about Matriarch Liara or Urdnot Grunt "leader of the Krogan people". But I don't want to see them or romance them, just for the sake of making things completely fresh. Like a new beginning.


Leader of the Krogan people for Grunt would be a story needed to be told, in and of itself. If you take down the Thresher Maw, it shows his strength is equal to Wrex's. But not necessarily his ideals. If you merely pass it, then he's just one Krogan among many -- and Wrex is doing him a favor since he's just a tankborn. How he manages to get leadership in this context would be interesting too.

If Bakara dies, it leaves a whole mess of other male Krogans who would eat away and challenge Urdnot Wrex's leadership. Grunt may be among them. Or perhaps others. In any case, it's not necessarily a happy story/clear line of succession where Wrex just passes the baton. And skipping over it would be an injustice. Skipping over the whole notion of a Krogan expansion would be an injustice as well (which is what would happen immediately after the events of ME3).

OK, that was longer than I meant, but I felt I needed to touch on all of those points.

Modifié par StreetMagic, 29 août 2013 - 07:14 .


#20
AlanC9

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AsheraII wrote...
HOWEVER..
I also believe some things should be restricted to those who played the previous games, and made specific decisions there. Things that would have a medium sized effect on the new game, companions and storylines that are not required for enjoying or completing the game, but which would enhance it. And you'd only get to enjoy those storylines or additional squadmembers if you actually unlocked them. These could be all kinds of things, but as a simple example:


Why do you care what other players do or don't do?

#21
AlexMBrennan

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Did you miss the Genesis comics? How is this different (other than the "web-based" thingy but I guess they are trying to out-*** BF3's battle log)

Modifié par BioWareMod03, 29 août 2013 - 03:51 .


#22
Dean_the_Young

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Presumably the format and level of detail one can edit in.

From what I took away at the Bioware blog, this setup would allow people to explore the minor variations from, say, side quests and non plot-critical events. Compared to the Genesis comic, which only allowed players to choose their romance and the Rachni/Wrex/Virmire/Council decision, and blocked off all the other cameo, and this could be a lot more comprehensive.

In which case the difference between a poorly drawn comic which only reflected a few choices and a comprehensive database editor would be the amount of choice-reflection a game could show as a result.

#23
FlamingBoy

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Well lets see if it actually works, I mean its not like bioware is reliable on following through with its "choices matter" shtick.

#24
Iakus

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Meh, if Mass Effect does something like this, unless it has a MEHEM or similar option to press, not interested.

In fact, not interested in any journey that has to start from selecting an "official" ending.

#25
SilJeff

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There is no way they'd include fanfiction (no matter how good it may or may not be) like MEHEM, MEEM, etc in ME4.

Bioware didn't make those endings