Criticisms regarding stock romances and approval ratings
dictating relationships have been looming. Fans should be happy to know that
approval ratings are playing a different role this time around. "Previously, we
had a lot of the follower content gated by your approval rating. Whereas what
we're doing now, we're having a lot more of your content event-driven," Gaider
says. "The approval you're at informs the nature of the conversation."
That means you shouldn't have to agree on everything to
befriend or romance another character. "They're like, 'Yes, you've chosen a
thing that I disagree with, but we're good friends,'" Laidlaw says. "So that's
going to change the color and tone of [those interactions], so [they're] more
nuanced. I think that's going to take them beyond what's been done in the
past."
Which is interesting, but a little confusing.
Is it possible to have a romance with low approval?
Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you? Which would make it rather more like Friendship/Rivalry than the DA2 system?
If it ends up being the Friendship/Rivalry system without the neutrality doldrums, that could be pretty great actually.
Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?
Modifié par Wulfram, 28 août 2013 - 08:59 .





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