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#1
Wulfram

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The article at Game informer on romances says

Criticisms regarding stock romances and approval ratings
dictating relationships have been looming. Fans should be happy to know that
approval ratings are playing a different role this time around. "Previously, we
had a lot of the follower content gated by your approval rating. Whereas what
we're doing now, we're having a lot more of your content event-driven," Gaider
says. "The approval you're at informs the nature of the conversation."
That means you shouldn't have to agree on everything to
befriend or romance another character. "They're like, 'Yes, you've chosen a
thing that I disagree with, but we're good friends,'" Laidlaw says. "So that's
going to change the color and tone of [those interactions], so [they're] more
nuanced. I think that's going to take them beyond what's been done in the
past."


Which is interesting, but a little confusing. 

Is it possible to have a romance with low approval?

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system? 

If it ends up being the Friendship/Rivalry system without the neutrality doldrums, that could be pretty great actually.

Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?

Modifié par Wulfram, 28 août 2013 - 08:59 .


#2
Diefenbaker

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I'm interested in how far they will take approval. On the one hand I like the control we've had with it, especially in DAO but it can lead to situations like this:

Alistair: How could you kill a child, a child. I hate you.
Warden: Shut up, have a cake.
Alistair: I find you most agreeable, a true gentleman and have no reason to be angry with you.

#3
ScarMK

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AelixVII wrote...

I'm interested in how far they will take approval. On the one hand I like the control we've had with it, especially in DAO but it can lead to situations like this:

Alistair: How could you kill a child, a child. I hate you.
Warden: Shut up, have a cake.
Alistair: I find you most agreeable, a true gentleman and have no reason to be angry with you.


Pro tip, don't like it, don't use it.

#4
MaraGriffyn

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I've always liked the approval system better in theory than how it's actually been implemented. I'd love to see more logical reactivity to the choices you make from all companions, and a bit more middle ground between "I will go along with you to help your quests no matter how objectionable I find what you're doing" and "I find what you're doing *so* objectionable that I am going to leave you forever and possibly even try to kill you."

#5
Bionuts

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It should be that the extreme actions have the most effect in the game. As in Morrigan not caring if you're a psychopath, but Alistair not being romanceable if you go around killing innocent people.

#6
David Gaider

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Wulfram wrote...
Is it possible to have a romance with low approval?


To a point. You cannot begin a romance at negative approval, however.

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system?


It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?


It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.

Modifié par David Gaider, 28 août 2013 - 10:37 .


#7
dreamgazer

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David Gaider wrote...

It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


Interesting.

#8
In Exile

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David Gaider wrote...
It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


So, obviously, romance? :wizard:

On a more serious note, I imagine the pro-betrayal contingent will be happy to hear that.

Modifié par In Exile, 28 août 2013 - 10:38 .


#9
Bekkael

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I found the idea of being in a romance with someone with max rivalry in DA2 intriguing, but in actuality I didn't care for it. I'll be interested to see what type of changes they will choose to make with approval/disapproval/rivalry or whatever they call it for DAI.

I admit I definitely manipulated my companions in DAO with gift giving. :D

#10
Bionuts

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Or Anders not coming with you if you're pro-templar.

#11
Bekkael

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David Gaider wrote...

It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


I very much like the sound of this. Perhaps a duel with companions who hate you? That would be interesting.

#12
GreyLycanTrope

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Aw, I'll miss the rivalry relationships.

Modifié par Greylycantrope, 28 août 2013 - 10:40 .


#13
The Elder King

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Thanks for explaining the system a bit, David. It seems good to me.

#14
Welsh Inferno

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Have to see how that works in game, but it sounds interesting that's for sure.

#15
mupp3tz

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dreamgazer wrote...

David Gaider wrote...

It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


Interesting.


YES. This is what I want. It's tiring having certain party members still follow my character everywhere when I'm doing everything wrong with their values. 

#16
Demx

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hmmm I wonder if this setup is just for companions in your current party or everyone at camp will be affected. I liked that Zevran was mad at me for slaughtering the elves, even though he never saw me doing it.

Modifié par Siradix, 28 août 2013 - 10:44 .


#17
Bionuts

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Perhaps it'd be nice if Leliana and Wynne don't participate in the elf slaughter.

#18
Guest_Aotearas_*

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No more steamy hatesex then?


Shame that.

#19
MaraGriffyn

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Very interested to see how that plays out in-game, thanks for the info!

#20
shepskisaac

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Not gonna lie, I'm kinda jelly how many blue Posted Image icons is there all over this forum ;P

Modifié par IsaacShep, 28 août 2013 - 10:46 .


#21
DooomCookie

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David Gaider wrote...

Wulfram wrote...
Is it possible to have a romance with low approval?


To a point. You cannot begin a romance at negative approval, however.

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system?


It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?


It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


Well that's interesting.  The impression I'm getting is that it's basically the DA:O system but with methods in place to temper the need to suck up to your companions constantly.

#22
Diefenbaker

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Siradix wrote...

hmmm I wonder if this setup is just for companions in your current party or everyone at camp will be affected. I liked that Zevran was mad at me for slaughtering the elves, even though he never saw me doing it.

Perhaps it depends on what the action was, for instance, Wynne knew pretty fast when my second Warden desecrated the ashes despite me leaving her at camp because in her words, the news travelled fast.

#23
Dagr88

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Meaning of the word ''romance'' can be different for each companion.
Level of approval for Alistair or Isabela (considering their lifestyle, values...) to start Romance with PC could/sould be different.

#24
Bekkael

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IsaacShep wrote...

Not gonna lie, I'm kinda jelly how many blue Posted Image icons is there all over this forum ;P


It's because the DA devs love us so much. :wub:

#25
David Gaider

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Greylycantrope wrote...
Aw, I'll miss the rivalry relationships.


Rivalry not being a bad thing but just a different type of relationship was something that, I think, wasn't easily communicated-- particularly to those having played DAO. So we were faced with either trying to do a better job of explaining it (like with some kind of tutorial) or going back to "friendship good, rivalry bad" ...which, I think, is a bit more intuitive anyhow. So long as rivalry doesn't mean the player is locked out of any interesting content with the follower (and thus chances to regain friendship), I think it still works.