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#26
David Gaider

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AelixVII wrote...
Perhaps it depends on what the action was, for instance, Wynne knew pretty fast when my second Warden desecrated the ashes despite me leaving her at camp because in her words, the news travelled fast.


Gossipy party members. <_<

As before, the big actions (which, in DAI, are pretty public anyhow) will be known by everyone. The smaller stuff will be reacted to only by those followers in your immediate party.

#27
Kidd

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David Gaider wrote...

It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

I take it this means the game will overall be written like this?

NPC: What would you like to do, FemQuisitor?
PC: I'm gonna steal an apple. *steal*

(one of the following)
NPC (if high approval): *laugh* Oh you're so silly.
NPC (if medium approval): You're not helping our reputation, you know.
NPC (if low approval): Stealing from markets now, are we? Every time I think you've hit rock bottom, you keep sinking lower.

(optional in case of romance)
NPC (if low approval): I won't suffer thieves. We are not an item any longer. *love flag = 0*

Of course I understand you can't have that many replies to a single action, but I'm simply curious if the model is correct.

#28
Maria Caliban

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Will high approval have mechanical benefit like high friendship or rivalry did in DA 2?

#29
TheKomandorShepard

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David Gaider wrote...

Wulfram wrote...
Is it possible to have a romance with low approval?


To a point. You cannot begin a romance at negative approval, however.

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system?


It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?


It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


But can we influence our companions when we have low approval like for example isabela in rival path when she become more caring person or we have to be their friends like with leliana or alistair to influence them?

Is this will be more than saying sweet things and being nice to character to get his friendship? In dao i played as nice guy and i ended with everyone almost at 100 approval.

And finally how much approval rating will affect on real feelings our companions for example if we have traitor along companions is he will rly like our character or just lied us and approval doesn't matter in that case.Also can we manipulate our companions that who have high high approval but our character doesn't share this attachment?  

David Gaider wrote...

AelixVII wrote...
Perhaps
it depends on what the action was, for instance, Wynne knew pretty fast
when my second Warden desecrated the ashes despite me leaving her at
camp because in her words, the news travelled fast.


Gossipy party members. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

As
before, the big actions (which, in DAI, are pretty public anyhow) will
be known by everyone. The smaller stuff will be reacted to only by those
followers in your immediate party.


And what if i was alone there well our character could do that especially with more powerful builds that was possible?

Modifié par TheKomandorShepard, 28 août 2013 - 11:05 .


#30
Starwingz

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The only thing missing now is Morrigan 2.0 who will dissaprove everything we do.

#31
Guest_krul2k_*

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Hopefully by the sounds of it our actions speak louder than any words, but obviously words have a lower impact

i know what i mean honest

#32
Dagr88

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David Gaider wrote...

AelixVII wrote...
Perhaps it depends on what the action was, for instance, Wynne knew pretty fast when my second Warden desecrated the ashes despite me leaving her at camp because in her words, the news travelled fast.


Gossipy party members. <_<

As before, the big actions (which, in DAI, are pretty public anyhow) will be known by everyone. The smaller stuff will be reacted to only by those followers in your immediate party.

I wish someone would make a game with a puppetmaster type of PC.
You have your own agenda. Lie, manipulate and don't forget to get rid off loose ends, whatever or whoever they are...
There aren't many games where you can play as intellectual villain.

Modifié par Dagr88, 28 août 2013 - 11:10 .


#33
Guest_mikeucrazy_*

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This is actually interesting enough, for me not to post some dick response.

Have you ever witnessed rough/low approval relationships,wither be friendship or Sig.i have and one thing is to be said.some people can get along enough to be almost friends if not lovers, but there is that one issue or major difference.which cause friction or rather turmoil.that will either one day break the bond or ive seen it happen actually strengthen said kindship.its odd but it dos happen.

now relating to the DAU...it seems to be fitting at times, but dos need a readjustment due to lack of emotion or moral/conviction grounds.i would find it enjoyable if the actions/choices made would rather disrupt the group to the point of the Player be abandoned by all supporting members or most of them.rather then uhhhh leaves and comes back later or everyone gets pissy.but to design such fabric story, it would take awhile and less choices/actions in the end.so in hindsight i can live with the lack of turmoil

#34
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ChaosHound wrote...

The only thing missing now is Morrigan 2.0 who will dissaprove everything we do.

But Morrigan approved of everything I did.

#35
Bekkael

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ChaosHound wrote...

The only thing missing now is Morrigan 2.0 who will dissaprove everything we do.


Which is why she spent all her time in my game sitting in camp. ;)

#36
devSin

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Maria Caliban wrote...

Will high approval have mechanical benefit like high friendship or rivalry did in DA 2?

I'd almost prefer strictly narrative benefit.

The stat boosts in Origins and the special bonuses in DA2 were nice, but I don't like the feeling of incentivizing the relationships by having the character perform better in combat. I guess there should be some tangible benefit (beyond them being nice to you), but I'd rather it be tied to doing something for them (perhaps an evolution of the gift plots?) or through some other action than simply having a compatible personality.

Then again, loyalty felt extremely artificial in ME2, so maybe it's better to just keep tying it to a high approval.

Modifié par devSin, 28 août 2013 - 11:15 .


#37
Guest_Aotearas_*

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David Gaider wrote...

Greylycantrope wrote...
Aw, I'll miss the rivalry relationships.


Rivalry not being a bad thing but just a different type of relationship was something that, I think, wasn't easily communicated-- particularly to those having played DAO. So we were faced with either trying to do a better job of explaining it (like with some kind of tutorial) or going back to "friendship good, rivalry bad" ...which, I think, is a bit more intuitive anyhow. So long as rivalry doesn't mean the player is locked out of any interesting content with the follower (and thus chances to regain friendship), I think it still works.



I actually liked it. It felt way more real when you could have a companion that rather than being all best friends respected you for your prowess at arms, etc. yet could disagree with your views.


DAI should imho expand on that mechanic and maybe at a new dimension to it, like a three directional relationship meter.

Say a statistical triable that describes/categorizes companion relationship depending on qualities like dependability/loyalty, respect and sympathy.

The Inquisitor could for example have views a particular companion heavily disagrees with, which would lose sympathy points. Also if the Inquisitor makes some extreme judgements that said companion doesn't agree with, it could drop their rating of respect ("You monster, how could you?!"), however the Inquisitor might still be a loyal character and be dependable when the companion needs help in personal matters/quests.

Alternatively. a companion could rate dependability as something bad so always trying to help would lose sympathies and dependability scores, yet might still instill a sense of respect for those qualities.

And again alternatively, a cut-throat rogue type companion might just live by a brutal everyone for himself code, so dependability is really low in his opinion, but if you come to sell him out to someone during the story, said companion might heavily approve of your ruthless conduct, earning you sympathy and respect.

#38
TheKomandorShepard

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ChaosHound wrote...

The only thing missing now is Morrigan 2.0 who will dissaprove everything we do.


Not rly i was nice and respectful to her but i didn't take her when i played good character still i ended with 100 approval only character who will take criticism and even will like me more was sten sometimes saying nice thing to him and trying predict on what kind dialoge gives him approval was hard when others were predictable even shale once point that to us if we seek approval.

And i would like if you do that little better because some dis/approvall points weren't done well like loosing 3 approval points when we sleept with morrigan but when kaitlyn kisses us that cost leliana 10 approval points where is logic here?

Modifié par TheKomandorShepard, 28 août 2013 - 11:19 .


#39
Guest_Puddi III_*

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Whether I like it depends on whether "regaining friendship" makes them react identically as if you had been friends with them all along, from that point forward. If not, it could be kind of a pseudo-rivalry, "we disagreed about such and such but I trust you." --which would be good.

Modifié par Filament, 28 août 2013 - 11:15 .


#40
The dead fish

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Just wanted to point out that Alistair ( not hardened ) and Wynn can disapprove everything you do too, if you follow a certain path.

Modifié par Sylvianus, 28 août 2013 - 11:15 .


#41
Spedfrom

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Bionuts wrote...

Or Anders not coming with you if you're pro-templar.


That ship has definitely sailed.

#42
AppealToReason

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krul2k wrote...

Hopefully by the sounds of it our actions speak louder than any words, but obviously words have a lower impact

i know what i mean honest


Yes, something like this. Dumbed down.

*Kills small child eating a cookie*

Guy Francophone disapproves -15 "Dude wtf!"

Inquis "It was an accident" +1 approval

Basically you can't just say "woops sorry!" anymore to fix everything.

#43
In Exile

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Dagr88 wrote...
I wish someone would make a game with a puppetmaster type of PC.
You have your own agenda. Lie, manipulate and don't forget to get rid off loose ends, whatever or whoever they are...
There aren't many games where you can play as intellectual villain.


Even intellectual villans can't dodge public actions that are clearly attributable to them. 

#44
Tootles FTW

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David Gaider wrote...

Wulfram wrote...
Is it possible to have a romance with low approval?


To a point. You cannot begin a romance at negative approval, however.

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system?


It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.


Errr, this has me a bit concerned, actually.  :unsure:  I know there is an argument to be made insofar as "Why would a character romance you if they disapprove of your opinions/choices?" but I feel strongly that my being pro-Mage shouldn't have any fundamental significance on who I am as a person in regards to Fenris (who I happily Rival-romanced) especially considering I treated him perfectly decently in dialogues.

I think certain actions should bar you from romancing certain characters (making Orana a slave in DA2, for example).  I just don't want to have to perma-ban certain companions from my party (as I did in DAO with Morrigan & Sten) in fear of gaining those dreaded disapproval points for something as inane as helping a villager or two.  I really hope DAI's system isn't as petty as that.

Modifié par Tootles FTW, 28 août 2013 - 11:27 .


#45
Guest_mikeucrazy_*

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AppealToReason wrote...

krul2k wrote...

Hopefully by the sounds of it our actions speak louder than any words, but obviously words have a lower impact

i know what i mean honest


Yes, something like this. Dumbed down.

*Kills small child eating a cookie*

Guy Francophone disapproves -15 "Dude wtf!"

Inquis "It was an accident" +1 approval

Basically you can't just say "woops sorry!" anymore to fix everything.


lol i agee and hope.but DUDE
http://bit.ly/1drNqml
i totally approve of you CAI

#46
Fast Jimmy

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Hmmmmm. This could be cool.

Although... the events that cause further movement of relationships sounds suspiciously like the DA2 model, where we couldn't say anything to our companions until we had reached the next Act.

#47
AppealToReason

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Cowboy Saunter wrote...

AppealToReason wrote...

krul2k wrote...

Hopefully by the sounds of it our actions speak louder than any words, but obviously words have a lower impact

i know what i mean honest


Yes, something like this. Dumbed down.

*Kills small child eating a cookie*

Guy Francophone disapproves -15 "Dude wtf!"

Inquis "It was an accident" +1 approval

Basically you can't just say "woops sorry!" anymore to fix everything.


lol i agee and hope.but DUDE
http://bit.ly/1drNqml
i totally approve of you CAI


I really hope we can get the Megazord and its various modes as agents of the Inquisitor. Demon's ain't got **** on the Ultra Zord

#48
Sandy

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I really like the sound of the 'new' approval system. While The friend/rival system in DA2 sounded great on paper, it just didn't feel good when you were playing the game.

#49
Guest_mikeucrazy_*

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AppealToReason wrote...

Cowboy Saunter wrote...

AppealToReason wrote...

krul2k wrote...

Hopefully by the sounds of it our actions speak louder than any words, but obviously words have a lower impact

i know what i mean honest


Yes, something like this. Dumbed down.

*Kills small child eating a cookie*

Guy Francophone disapproves -15 "Dude wtf!"

Inquis "It was an accident" +1 approval

Basically you can't just say "woops sorry!" anymore to fix everything.


lol i agee and hope.but DUDE
http://bit.ly/1drNqml
i totally approve of you CAI


I really hope we can get the Megazord and its various modes as agents of the Inquisitor. Demon's ain't got **** on the Ultra Zord

so much win and awesomeness, no mere mage could hold themselfs together
Plus i mean the flute....
it would make all demons cower 

Modifié par Cowboy Saunter, 28 août 2013 - 11:36 .


#50
Diefenbaker

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David Gaider wrote...

AelixVII wrote...
Perhaps it depends on what the action was, for instance, Wynne knew pretty fast when my second Warden desecrated the ashes despite me leaving her at camp because in her words, the news travelled fast.


Gossipy party members. <_<

As before, the big actions (which, in DAI, are pretty public anyhow) will be known by everyone. The smaller stuff will be reacted to only by thosefollowers in your immediate party.

-gasp- I blame Alistair! given that, you know, he was known to gossip right infront of the Warden at times. :P

And, neat, that big/small action distinction makes sense.

Modifié par AelixVII, 28 août 2013 - 11:40 .