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#101
phunx

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FreshIstay wrote...
Morrigan was Aloof, I agree, she was also arrogant. I just tolerated her because she was hotter then Leliana. 
If you talk to Leliana, she made up that vision she isnt shy about telling you how she manipulated men and women with her looks and makes them fall for her to get what she wants. She proposed to join my party with a profoundly important LIE presented as a truth. Aveline was a companion I didn't have a choice in bringing along, she was a condescending prude who held her Honor to high and judged other's to quickly. She acted like she was to good to breathe, I almost threw up. Aveline's purpose was proabaly covering your stuff as Guard Captain for 7 yrs...But why do I need her to cover anything for the mighty "Champion of Kirkwall".  And to your last sentence, Im adressing the issue's I have with the character's, not the female character's. 



How dare my companions have their own interests and agendas? Don't they realise all they need to worry about it the popularity contest to please me? Especially the silly females /s.


On a serious note I approve of this approval! And I really hope we do get more dialogue than DA:2. I believe we will :)

#102
CheshireCat1701

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I'm not sad at all that we can't click on party members outside of "safe zones." It was really annoying to accidentally click on one of them and get locked into conversation mode when all I really wanted to do was pick up the deep mushroom beside them. It also makes a lot more sense. "Yes Alistair, I do appreciate the rose. But considering there's a very large and very hungry Alpha Ogre right around the corner, maybe now isn't the best time."

#103
Ellyria

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CheshireCat1701 wrote...

I'm not sad at all that we can't click on party members outside of "safe zones." It was really annoying to accidentally click on one of them and get locked into conversation mode when all I really wanted to do was pick up the deep mushroom beside them. It also makes a lot more sense. "Yes Alistair, I do appreciate the rose. But considering there's a very large and very hungry Alpha Ogre right around the corner, maybe now isn't the best time."


:lol:

"Zevran, I'm about to go kill the guy who slaughtered my family in their sleep. I don't want to pick between you and Alistair right now."

Ahhh, good times.

#104
Bionuts

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"Well... aren't you sweet and attentive"

Warden: There's an Archdemon waiting for us!!

#105
maliluka

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Chylise wrote...

CheshireCat1701 wrote...

I'm not sad at all that we can't click on party members outside of "safe zones." It was really annoying to accidentally click on one of them and get locked into conversation mode when all I really wanted to do was pick up the deep mushroom beside them. It also makes a lot more sense. "Yes Alistair, I do appreciate the rose. But considering there's a very large and very hungry Alpha Ogre right around the corner, maybe now isn't the best time."


:lol:

"Zevran, I'm about to go kill the guy who slaughtered my family in their sleep. I don't want to pick between you and Alistair right now."

Ahhh, good times.


LOL .... I always wanted the option to say "Now, you want to discuss this now? We are knee deep in blood and darkspawn but please lets stop what we are doing so you can have your little personal crisis"

#106
AlexanderCousland

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phunx wrote...

FreshIstay wrote...
Morrigan was Aloof, I agree, she was also arrogant. I just tolerated her because she was hotter then Leliana. 
If you talk to Leliana, she made up that vision she isnt shy about telling you how she manipulated men and women with her looks and makes them fall for her to get what she wants. She proposed to join my party with a profoundly important LIE presented as a truth. Aveline was a companion I didn't have a choice in bringing along, she was a condescending prude who held her Honor to high and judged other's to quickly. She acted like she was to good to breathe, I almost threw up. Aveline's purpose was proabaly covering your stuff as Guard Captain for 7 yrs...But why do I need her to cover anything for the mighty "Champion of Kirkwall".  And to your last sentence, Im adressing the issue's I have with the character's, not the female character's. 



How dare my companions have their own interests and agendas? Don't they realise all they need to worry about it the popularity contest to please me? Especially the silly females /s.


On a serious note I approve of this approval! And I really hope we do get more dialogue than DA:2. I believe we will :)


Hey "Cortez"lol, hey how about YOU take my words for what they mean and not insinuate I have problem's with companion's being female or having their "own interests and agenda's". Furthermore, the companions ARE in a popularity contest to please me..quite literally. They were created for me to use/interact with. Finally there is nothing silly about Morrigan, Leliana, or Aveline, it's their arrogance i have a problem with. I was hoping to have companions that I dont want to leave my party this time around. I dont want to help anyone who thinks their they are too "strong and independent" for it. I dont want to help character's with bogus vision's, or help anyone gain a title without taking one for myself first. Approval, I think it's good bioware is making companions react to events GREAT, now just give us a kill switch. 

#107
Iosev

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I'm not certain if this has been brought up yet in this thread, but I'm curious about whether we'll see a return of the ability to influence your companions outlook to a degree (i.e., beyond approval/disapproval), such as the the opportunity to influence Leliana and Alistair towards a particular worldview after their personal quests, or the rivalry paths of Dragon Age 2. I personally enjoyed that dynamic nature of each companion's personal plot, and would love to see it return in some form.

#108
stormhit

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FreshIstay wrote...

Further exacerbating my concern Is the fact that I dont agree with the Writer's on social issue's, which makes me think Im going have to worry about all my male companions being easy going softie's (Alistair, Ander's,Varric) and my female companions too arrogant to tolerate (Morrigan,Leliana,Wynne,Aveline,).


Actually, having problems with the characters being female is exactly what you said. Nobody is putting words in your mouth. Which shows impressive restraint, really, because your dancing around what you mean is fairly transparent.

Modifié par stormhit13, 29 août 2013 - 05:15 .


#109
Androme

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''You still cannot talk to them anywhere in the world (there's not even the option to click on them outside of "safe" areas), but there are certain conversations that can initiate elsewhere, depending on whether they're present.''

With ''safe'' areas, do you mean places like cities and stuff? Even if we're not in DA:I's version of a party camp (if such a thing exists), can we still talk to them if we're for example in a city, or inside a chantry church? Or staying in Dalish clans caravan?

#110
Little Princess Peach

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The friendship system in DA:2 got slightly awkward for me, I tried to balance everyone's affection to max friendship but I only managed to alienate half my party and ended up bbf's with Anders, still experimenting with it to this day.

#111
Volus Warlord

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David Gaider wrote...

It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


So some will try to kill you and others will attempt HATE SEX. /interpretation  

Noted. :innocent::lol:

(I may purposefully try to kill a few here and there. )

#112
dragondreamer

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CheshireCat1701 wrote...

I'm not sad at all that we can't click on party members outside of "safe zones." It was really annoying to accidentally click on one of them and get locked into conversation mode when all I really wanted to do was pick up the deep mushroom beside them. It also makes a lot more sense. "Yes Alistair, I do appreciate the rose. But considering there's a very large and very hungry Alpha Ogre right around the corner, maybe now isn't the best time."


Ahahaha, once I accidently clicked on Alistair while trying to pick up something in the Blacksmith's house in Redcliffe. So in front of the guy distraught over his missing daughter and the rest of the party, Alistair decided it was the perfect time to make his big move.  Sudden kiss in the corner of the smithy!  My Tabris didn't appreciate the timing and rejected him...  I was relieved the entire relationship didn't hinge on her reaction there.  :P

I will miss being able to click on companions in the field though.  It'd be a nice compromise if actual conversation type interactions remained in "safe zones" and clicking on them on the world map/dungeons just had little comments like in DA2.  It's nice to hear them say little things when you poke them, so you know they're alive.  :)

#113
Parmida

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dragondreamer wrote...

CheshireCat1701 wrote...

I'm not sad at all that we can't click on party members outside of "safe zones." It was really annoying to accidentally click on one of them and get locked into conversation mode when all I really wanted to do was pick up the deep mushroom beside them. It also makes a lot more sense. "Yes Alistair, I do appreciate the rose. But considering there's a very large and very hungry Alpha Ogre right around the corner, maybe now isn't the best time."


Ahahaha, once I accidently clicked on Alistair while trying to pick up something in the Blacksmith's house in Redcliffe. So in front of the guy distraught over his missing daughter and the rest of the party, Alistair decided it was the perfect time to make his big move.  Sudden kiss in the corner of the smithy!  My Tabris didn't appreciate the timing and rejected him...  I was relieved the entire relationship didn't hinge on her reaction there.  :P

I will miss being able to click on companions in the field though.  It'd be a nice compromise if actual conversation type interactions remained in "safe zones" and clicking on them on the world map/dungeons just had little comments like in DA2.  It's nice to hear them say little things when you poke them, so you know they're alive.  :)


LOL! I romance Fenris everytime and he says "I am yours." at act3.
I poked the poor elf so many times that I think he lost a limb or something.

:ph34r:*Poke*....."We should move on."
:bandit:*Poke*....."I enjoy following you."
:o*Poke*....."I am yours."
:blush:*Poke*.....*Poke*.....*Poke*.....*Poke*.....

#114
Wissenschaft

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David Gaider wrote...
We sort of hit a middle ground in DAI. There are the random questions you can ask the party member, similar to DAO, and we're down to one plot again (which is part of their development arc). They have the full conversations which are primarily gated by event, as mentioned (though these depend on the player seeking them out, usually-- no more missions demanding you seek the party member out). You still cannot talk to them anywhere in the world (there's not even the option to click on them outside of "safe" areas), but there are certain conversations that can initiate elsewhere, depending on whether they're present.

 

So its basicly a combination of the system in Awakening + 1 companion mission? I like the sound of that.

#115
dragondreamer

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Parmida wrote...



LOL! I romance Fenris everytime and he says "I am yours." at act3.
I poked the poor elf so many times that I think he lost a limb or something.

:ph34r:*Poke*....."We should move on."
:bandit:*Poke*....."I enjoy following you."
:o*Poke*....."I am yours."
:blush:*Poke*.....*Poke*.....*Poke*.....*Poke*.....


I also romance Fenris every time.  Poking him is a favorite pasttime.  :wub:

#116
phunx

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FreshIstay wrote...
Hey "Cortez"lol, hey how about YOU take my words for what they mean and not insinuate I have problem's with companion's being female or having their "own interests and agenda's". Furthermore, the companions ARE in a popularity contest to please me..quite literally. They were created for me to use/interact with. Finally there is nothing silly about Morrigan, Leliana, or Aveline, it's their arrogance i have a problem with. I was hoping to have companions that I dont want to leave my party this time around. I dont want to help anyone who thinks their they are too "strong and independent" for it. I dont want to help character's with bogus vision's, or help anyone gain a title without taking one for myself first. Approval, I think it's good bioware is making companions react to events GREAT, now just give us a kill switch. 


I only expressed I find your idea of "arrogance" in female characters absurd. I believe Leliana believes in her vision, I think Aveline is honorable, the only one who displays anything I'd consider "arrogant" is Morrigan and even that's a fasade.

While characters are created for you to interact with, I don't think they're created for you to USE them. Especially with the new approval system. I can't wait to see new characters and see how the new approval systems will work.

But considering you adressed me with "Hey "Cortez" lol", I do not wish to engage in a conversation with you anymore.

#117
Twisted Path

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I always thought it was funny that Fenris stayed with my cartoonishly evil Hawke up until I sold him back into slavery. Agreeing to disagree about magic and being rivals was a nice dynamic but if your character is pro-mage, an evil bloodmage on top of that, pro-slavery AND makes deals with demons right in front of Fenris you would think he'd get the idea and turn on you or leave.

It sounds like they've made efforts to fix those sorts of situations.

#118
AlanC9

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phunx wrote...
I only expressed I find your idea of "arrogance" in female characters absurd. I believe Leliana believes in her vision, I think Aveline is honorable, the only one who displays anything I'd consider "arrogant" is Morrigan and even that's a fasade.


I'm still waiting for a shred of evidence that Leliana doesn't believe what she's saying.

#119
AlanC9

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stormhit13 wrote...

FreshIstay wrote...

Further exacerbating my concern Is the fact that I dont agree with the Writer's on social issue's, which makes me think Im going have to worry about all my male companions being easy going softie's (Alistair, Ander's,Varric) and my female companions too arrogant to tolerate (Morrigan,Leliana,Wynne,Aveline,).


Actually, having problems with the characters being female is exactly what you said. Nobody is putting words in your mouth. Which shows impressive restraint, really, because your dancing around what you mean is fairly transparent.


In any event, it's pretty clear that Bio's got no use for FreshIstay's values. Not sure what he expects from them.

Modifié par AlanC9, 29 août 2013 - 07:37 .


#120
Grand Admiral Cheesecake

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Volus Warlord wrote...

David Gaider wrote...

It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


So some will try to kill you and others will attempt HATE SEX. /interpretation  

Noted. :innocent::lol:

(I may purposefully try to kill a few here and there. )


RandomPartyMember: Oh inquisitor! I hate you and everything you stand for!... Let's have some hate sexts!!1!

CheesecakeInquisitor: Giggity.

#121
CarlSpackler

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David Gaider wrote...

Greylycantrope wrote...
Aw, I'll miss the rivalry relationships.


Rivalry not being a bad thing but just a different type of relationship was something that, I think, wasn't easily communicated-- particularly to those having played DAO. So we were faced with either trying to do a better job of explaining it (like with some kind of tutorial) or going back to "friendship good, rivalry bad" ...which, I think, is a bit more intuitive anyhow. So long as rivalry doesn't mean the player is locked out of any interesting content with the follower (and thus chances to regain friendship), I think it still works.


Obviously until I play the game I don't have a good grasp on how this will work in DAI but I gotta say I'm a tad disappointed as well.  I really liked the whole concept of the the rivalry path, forging a relationship based on respect if not affection, the romances in particular I thought were well done.  I mean I didn't approve of much Isabella did or wanted to do and it made for great interactions with a Hawke who was romancing her.  I would have really enjoyed a similar style relationship with Morrigan, I think that would have been a lot of fun. 

Regardless I've yet to be disappointed in Bioware's npc interactions so I guess the only thing to do at this point is wait for the game.  Unless David or some other Bioware representative would like to provide me plane tickets for me and my family to travel to Edmonton and try out the game, and offer my considerable video game expertise to the development team.  I personally that is the best option for everyone.

#122
Angrywolves

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Obviously there must be some to change your party members worldview.
Take Cassandra for instance.
Supposedly she's one of the hands of the Divine.
If you as a player decide to destroy the chantry then Cassandra most likely will try to kill you if she's a member of your party unless you can change her worldview that you're going to replace the chantry with something better according to the Maker's will.
So there has to be some way to achieve those kind of worldview change in your party members.

#123
LinksOcarina

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David Gaider wrote...

It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.


Well I am dissapointed, I found the friendship/rivalry system to be brilliant in concept and design in terms of achieving dynamic relationships. 

Still, if the issue was communication of what it meant, I guess it can't be helped. 

Modifié par LinksOcarina, 29 août 2013 - 10:54 .


#124
In Exile

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AlanC9 wrote...
In any event, it's pretty clear that Bio's got no use for FreshIstay's values. Not sure what he expects from them.


Apparently, more sexism. 

#125
In Exile

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CarlSpackler wrote...
Obviously until I play the game I don't have a good grasp on how this will work in DAI but I gotta say I'm a tad disappointed as well.  I really liked the whole concept of the the rivalry path, forging a relationship based on respect if not affection, the romances in particular I thought were well done.  I mean I didn't approve of much Isabella did or wanted to do and it made for great interactions with a Hawke who was romancing her.  I would have really enjoyed a similar style relationship with Morrigan, I think that would have been a lot of fun.  


As much as I liked F/R, I think it amounted to too much of an investment in the companions on Bioware's part. The intention was to have each companion tied to the main plot in an important way, but I think it just had the consequence of making the world very small.