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#126
CheshireCat1701

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David Gaider wrote...

[We sort of hit a middle ground in DAI. There are the random questions you can ask the party member, similar to DAO, and we're down to one plot again (which is part of their development arc). They have the full conversations which are primarily gated by event, as mentioned (though these depend on the player seeking them out, usually-- no more missions demanding you seek the party member out). You still cannot talk to them anywhere in the world (there's not even the option to click on them outside of "safe" areas), but there are certain conversations that can initiate elsewhere, depending on whether they're present.


I am assuming here that by middle ground Gaider means that we can talk to Vivienne about her views on mage fashion while cruising through the Val Royeau markets looking for a stylish new staff, or exchange cooking recipes with Varric while admiring the elegant wrinkles on the desert nugs, but that we won't be able reminisce with them about our respective childhoods while in the Deep Roads up to our necks in darkspawn entrails and under threat of imminent death by a horde of Bioware's patented giant spiders. 

#127
Diefenbaker

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CheshireCat1701 wrote...

David Gaider wrote...

[We sort of hit a middle ground in DAI. There are the random questions you can ask the party member, similar to DAO, and we're down to one plot again (which is part of their development arc). They have the full conversations which are primarily gated by event, as mentioned (though these depend on the player seeking them out, usually-- no more missions demanding you seek the party member out). You still cannot talk to them anywhere in the world (there's not even the option to click on them outside of "safe" areas), but there are certain conversations that can initiate elsewhere, depending on whether they're present.


I am assuming here that by middle ground Gaider means that we can talk to Vivienne about her views on mage fashion while cruising through the Val Royeau markets looking for a stylish new staff, or exchange cooking recipes with Varric while admiring the elegant wrinkles on the desert nugs, but that we won't be able reminisce with them about our respective childhoods while in the Deep Roads up to our necks in darkspawn entrails and under threat of imminent death by a horde of Bioware's patented giant spiders. 

Oh Lordy, let's hope she never gets to banter with Leliana. D: The Demons will flee back into the fade rather than endure fancy Orlesian shoes chat. There would have to be another blight to stop them.

Modifié par AelixVII, 29 août 2013 - 11:10 .


#128
DooomCookie

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Also, will friendship be locked at 100, if we get there? That was one thing that annoyed me in DA:O. I'd like to see disapproval at 100 only for the big choices.

#129
ladyofpayne

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David Gaider wrote...

Wulfram wrote...
Is it possible to have a romance with low approval?


To a point. You cannot begin a romance at negative approval, however.

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system?


It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?


It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.

Thi is bad. I love rivalry - it allows me play a hero who can act like he want and keep his relationships with companions.

#130
Renmiri1

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David Gaider wrote...


 You still cannot talk to them anywhere in the world (there's not even the option to click on them outside of "safe" areas), but there are certain conversations that can initiate elsewhere, depending on whether they're present.


:blink: No hugs ?!?!?!?  No annoying Morrigan ????

:crying: but those were...

the best thing since sliced bread! :bandit:

#131
Chari

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David Gaider wrote...

Wulfram wrote...
Is it possible to have a romance with low approval?


To a point. You cannot begin a romance at negative approval, however.

Is it saying that approval is basically about whether the character approves or disapproves of the PC's actions, rather than whether or not they like you?  Which would make it rather more like Friendship/Rivalry than the DA2 system?


It's based on their approval of your actions. Ultimately it's closer to DAO's approval system than DA2's, but without DAO's system of low approval locking out interactions with your party members. The majority of interactions (the ones that aren't directly approval-related) are gated by events in the game, not your approval level. The type of interaction you have in those instances varies by their approval.

Is it possible for the character to end up just plain disliking/hating the PC, or is it always going to be the "disagree, but good friends" thing mentioned?


It is possible for a party member to end up hating the PC if approval gets low enough, yes, and it can come to a crisis point with that character-- at which point they may even leave for good. Or other things.

It's great :3
Now finally if I humiliate and make fun of my companions they won't tolerate it and either leave me or fight me. 
True hate, I missed you ever since our with Morrigan hate reached -68 and I kicked her out of party :.D

#132
Angrywolves

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So approval does matter in romances just not like it did in the previous games.
So the nuances count for more but perhaps in a more subtle fashion ?