David Gaider wrote...
[We sort of hit a middle ground in DAI. There are the random questions you can ask the party member, similar to DAO, and we're down to one plot again (which is part of their development arc). They have the full conversations which are primarily gated by event, as mentioned (though these depend on the player seeking them out, usually-- no more missions demanding you seek the party member out). You still cannot talk to them anywhere in the world (there's not even the option to click on them outside of "safe" areas), but there are certain conversations that can initiate elsewhere, depending on whether they're present.
I am assuming here that by middle ground Gaider means that we can talk to Vivienne about her views on mage fashion while cruising through the Val Royeau markets looking for a stylish new staff, or exchange cooking recipes with Varric while admiring the elegant wrinkles on the desert nugs, but that we won't be able reminisce with them about our respective childhoods while in the Deep Roads up to our necks in darkspawn entrails and under threat of imminent death by a horde of Bioware's patented giant spiders.





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