Aller au contenu

Photo

Specializations: Story or Level Gained?


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#1
Broken Ang31

Broken Ang31
  • Members
  • 9 messages
 One of the features I really enjoyed in the dragon age games are the specializations the PCs can have. In DAO some of them could be bought, learned, or gained through certain events i.e, sacred ashes (reaver), or desire demon (blood mage). In DA2 it was more of once you hit a certain level you were offered a point to spend in any 3 and all 3 were already unlocked. My question is how will it be handled in DA:I?

I prefered the way origins handled it with you gaining them through a certain event and then some people possibly taking notice ( you defiled the ashes) and would like to see something like that happen again. I felt it was a bit odd in DA2 when Hawke ran around as a blood mage but no one took notice.

#2
Eagle Pusuit

Eagle Pusuit
  • Members
  • 532 messages
I like the DA:O way where you had to unlock them in-game. I think it is more fun that way.

#3
SoulRebel_1979

SoulRebel_1979
  • Members
  • 1 235 messages

Shadobald wrote...

I like the DA:O way where you had to unlock them in-game. I think it is more fun that way.


Same here. I thought DA:O handled it well.

#4
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I thought DAO handled it badly, unlocks should have been required in the particular game that you wanted to use it. So you don't just go along with crazy Kulgrim and then reload, or give Connor away to the demon and then reload.

#5
Reofeir

Reofeir
  • Members
  • 2 534 messages

Shadobald wrote...

I like the DA:O way where you had to unlock them in-game. I think it is more fun that way.

Before or after Dragon age unlocks all of them by defult minus a couple thanks to what I believe was dragon age awakening?

Anyways, I prefer things to be open except things like blood magic & reavers, things that you NEED to do something special to learn it.

#6
PantheraOnca

PantheraOnca
  • Members
  • 429 messages
I think the best solution would be to make it unlocked through quests, but to get all of them unlocked before you reach the level where you have to choose. Not sure if/how companions get specializations, but maybe only have the player's class's unlocked before spec choosing time.

Basically, I don't want to have to hold off on choosing a spec cause I haven't reached that story point yet or not know what all specs are ahead of time in-game or when whichever one I want can unlock.

TLDR: I want to know specs, what they do, and how to unlock them without going to a wiki.

#7
Volus Warlord

Volus Warlord
  • Members
  • 10 697 messages
Story obviously.

Like for champion, you will climb the tallest mountain alone, barehanded, and nude; when you reach the summit, you will be struck by lightning. The raw power will make you howl, a howl that emboldens your allies and strikes fear into the the hearts of your enemies.

From then on, you will be a Champion.

Modifié par Volus Warlord, 29 août 2013 - 07:19 .


#8
Wulfram

Wulfram
  • Members
  • 18 948 messages
Probably all story, but some of them should be easy and straightforward, and some of them might be more complicated, and might require the PC do things they might not approve of, or demonstrate their commitment to a cause that they may not wish to espouse.

#9
Alfa Kilo

Alfa Kilo
  • Members
  • 292 messages
I prefer unlocking by story progress. And for the love of god, don't make the class accessible for all games after it is first unlocked - only for the one where you actually do the associated quest. Also, more ways for unlocking the classes would be nice.

#10
subby19

subby19
  • Members
  • 106 messages
I think the coolest way to handle it would be to make small quests you have to do to during the playthrough learn to use that specialization. That way if you want to become a blood mage you have to actually do something dark to earn it and not just check a box in the character sheet or reload a save after earning the spec.

#11
Volus Warlord

Volus Warlord
  • Members
  • 10 697 messages
If there will be a quest to "earn" a specialization, it would be nice if the quest allowed you to try it out a bit before you committed to it.

#12
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Story unlock then it's available automatically for subsequent playthroughs.

#13
dragondreamer

dragondreamer
  • Members
  • 2 638 messages
I'd prefer story unlocking, something your character learns along the way. Then being able to choose from what you've unlocked, like in DA:O. Ideally, I'd also like to know what specs will be available in advance.

#14
Mornmagor

Mornmagor
  • Members
  • 710 messages
I prefer choosing one specialization only, at the start of the game, and have it working like a backround/origin of a sort.

It will have lore, but you won't be unlocking it for a later level.

If they implement specializations from the first level, that is. If not, then unlocking is fine.

#15
JWvonGoethe

JWvonGoethe
  • Members
  • 916 messages

Maria Caliban wrote...

Story unlock then it's available automatically for subsequent playthroughs.


I would prefer a story unlock without the specialisation being available in subsequent playthroughs. It would make each specialisation feel more connected to each character that way.

It also requires too great a suspension of disbelief for me when, for instance, Zevran is refusing to teach the PC how to be an Assassin when the specialisation can already be learned.

#16
Noxis6

Noxis6
  • Members
  • 542 messages
Personally I would prefer the DA:O method,though maybe with the unlocks more related to quests like the Blood mage specialization for example and not simply through talking with companions.

#17
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I think I should be able to gut Zevran and still become an assassin after I unlock it the first time.

#18
Iosev

Iosev
  • Members
  • 685 messages
I personally would like to see specializations have a bigger impact on the narrative and dialogue, and would love to see a need for a quest line to be completed before learning a specialization.  I also wouldn't mind if players were limited to one specialization per playthrough, if it resulted in more specialization-specific dialogue and choice opportunities.

I think I could see a big opportunity to combine specialization and faction content.  For example, learning the templar specialization could be more than learning the gameplay aspect, but actually joining the order, and having certain later quests reflect your decision in joining them. 

Granted, this probably isn't something that people who enjoy utilizing multiple specializations for combat or easier access to specializations in subsequent playthroughs would necessarily want, but I personally like the extra role-playing opportunity that a quest-reliant, single-restricted specialization could potentially offer.

Modifié par arcelonious, 29 août 2013 - 08:11 .


#19
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages

Maria Caliban wrote...

Story unlock then it's available automatically for subsequent playthroughs.

I agree here.  If I was to learn the Templar specialization, I'd like for there to be some kind of quest where you actually have to join their cause.  For the bard spec, you'd have to speak to a group of bards, and perhaps sing a song that demonstrates that you grasp what the spec is about.  I'd prefer for specializations to not just be extra abilities to be learned, but something that helps to define my character.

In subsequent playthroughs, the specs remain unlocked, but re-doing the quests to unlock them are still available if one wanted to complete them again.

#20
Taleroth

Taleroth
  • Members
  • 9 136 messages
As they exist, which is more of a mini-prestige class than a real specialization, I like unlock systems. Particularly quest based ones. Having to join a secret order or find some hidden knowledge.

That said, it's kind of hard to do right, because you don't want to hold that away until the end of the game. It can be quite some time before you can unlock some of these in DAO. I think they need to be seperate sidequests that you can do a lot earlier. But having them available freely is sort of a compromise to that.

Modifié par Taleroth, 29 août 2013 - 07:58 .


#21
JWvonGoethe

JWvonGoethe
  • Members
  • 916 messages

Maria Caliban wrote...

I think I should be able to gut Zevran and still become an assassin after I unlock it the first time.


Well, I can sort of see what you mean there - it is a little unfair to be locked out of being an assassin simply because your character assassinated someone. 
 
But then, I would say that was a design problem specific to that particular specialisation - and it's a problem that still existed on first playthroughs of DA:O, regardless of the fact that specialisations could be permanently unlocked on subsequent playthroughs.

So, I'll stick by my opinion that specialisations shouldn't stay unlocked for every playthrough, but I suspect DA:I is going to do something different with them that will kind of render my view irrelevant.

#22
Lokiwithrope

Lokiwithrope
  • Members
  • 4 394 messages
Specializations shouldn't be easy to get, but neither should they be weak. Once you specialize, you should become significantly more powerful.

#23
Zack_Nero

Zack_Nero
  • Members
  • 1 052 messages
I think it was more fun to unlock the specialization classes by doing story events

#24
Jaison1986

Jaison1986
  • Members
  • 3 315 messages
Totally story, if an mage Inquisitor becomes an healer or an blood mage, we should at least see them making an pact with demons/spirits.

#25
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages
I just want specializations to reflect on the story, not just gameplay.