Specializations: Story or Level Gained?
#1
Posté 29 août 2013 - 06:37
I prefered the way origins handled it with you gaining them through a certain event and then some people possibly taking notice ( you defiled the ashes) and would like to see something like that happen again. I felt it was a bit odd in DA2 when Hawke ran around as a blood mage but no one took notice.
#2
Posté 29 août 2013 - 06:48
#3
Posté 29 août 2013 - 06:50
Shadobald wrote...
I like the DA:O way where you had to unlock them in-game. I think it is more fun that way.
Same here. I thought DA:O handled it well.
#4
Guest_Puddi III_*
Posté 29 août 2013 - 06:54
Guest_Puddi III_*
#5
Posté 29 août 2013 - 06:54
Before or after Dragon age unlocks all of them by defult minus a couple thanks to what I believe was dragon age awakening?Shadobald wrote...
I like the DA:O way where you had to unlock them in-game. I think it is more fun that way.
Anyways, I prefer things to be open except things like blood magic & reavers, things that you NEED to do something special to learn it.
#6
Posté 29 août 2013 - 06:56
Basically, I don't want to have to hold off on choosing a spec cause I haven't reached that story point yet or not know what all specs are ahead of time in-game or when whichever one I want can unlock.
TLDR: I want to know specs, what they do, and how to unlock them without going to a wiki.
#7
Posté 29 août 2013 - 06:59
Like for champion, you will climb the tallest mountain alone, barehanded, and nude; when you reach the summit, you will be struck by lightning. The raw power will make you howl, a howl that emboldens your allies and strikes fear into the the hearts of your enemies.
From then on, you will be a Champion.
Modifié par Volus Warlord, 29 août 2013 - 07:19 .
#8
Posté 29 août 2013 - 07:03
#9
Posté 29 août 2013 - 07:09
#10
Posté 29 août 2013 - 07:32
#11
Posté 29 août 2013 - 07:34
#12
Posté 29 août 2013 - 07:37
#13
Posté 29 août 2013 - 07:40
#14
Posté 29 août 2013 - 07:42
It will have lore, but you won't be unlocking it for a later level.
If they implement specializations from the first level, that is. If not, then unlocking is fine.
#15
Posté 29 août 2013 - 07:44
Maria Caliban wrote...
Story unlock then it's available automatically for subsequent playthroughs.
I would prefer a story unlock without the specialisation being available in subsequent playthroughs. It would make each specialisation feel more connected to each character that way.
It also requires too great a suspension of disbelief for me when, for instance, Zevran is refusing to teach the PC how to be an Assassin when the specialisation can already be learned.
#16
Posté 29 août 2013 - 07:46
#17
Posté 29 août 2013 - 07:46
#18
Posté 29 août 2013 - 07:50
I think I could see a big opportunity to combine specialization and faction content. For example, learning the templar specialization could be more than learning the gameplay aspect, but actually joining the order, and having certain later quests reflect your decision in joining them.
Granted, this probably isn't something that people who enjoy utilizing multiple specializations for combat or easier access to specializations in subsequent playthroughs would necessarily want, but I personally like the extra role-playing opportunity that a quest-reliant, single-restricted specialization could potentially offer.
Modifié par arcelonious, 29 août 2013 - 08:11 .
#19
Posté 29 août 2013 - 07:50
I agree here. If I was to learn the Templar specialization, I'd like for there to be some kind of quest where you actually have to join their cause. For the bard spec, you'd have to speak to a group of bards, and perhaps sing a song that demonstrates that you grasp what the spec is about. I'd prefer for specializations to not just be extra abilities to be learned, but something that helps to define my character.Maria Caliban wrote...
Story unlock then it's available automatically for subsequent playthroughs.
In subsequent playthroughs, the specs remain unlocked, but re-doing the quests to unlock them are still available if one wanted to complete them again.
#20
Posté 29 août 2013 - 07:55
That said, it's kind of hard to do right, because you don't want to hold that away until the end of the game. It can be quite some time before you can unlock some of these in DAO. I think they need to be seperate sidequests that you can do a lot earlier. But having them available freely is sort of a compromise to that.
Modifié par Taleroth, 29 août 2013 - 07:58 .
#21
Posté 29 août 2013 - 08:00
Maria Caliban wrote...
I think I should be able to gut Zevran and still become an assassin after I unlock it the first time.
Well, I can sort of see what you mean there - it is a little unfair to be locked out of being an assassin simply because your character assassinated someone.
But then, I would say that was a design problem specific to that particular specialisation - and it's a problem that still existed on first playthroughs of DA:O, regardless of the fact that specialisations could be permanently unlocked on subsequent playthroughs.
So, I'll stick by my opinion that specialisations shouldn't stay unlocked for every playthrough, but I suspect DA:I is going to do something different with them that will kind of render my view irrelevant.
#22
Posté 29 août 2013 - 08:25
#23
Posté 29 août 2013 - 08:53
#24
Posté 29 août 2013 - 09:24
#25
Posté 29 août 2013 - 09:38





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