JWvonGoethe wrote...
Maria Caliban wrote...
I think I should be able to gut Zevran and still become an assassin after I unlock it the first time.
Well, I can sort of see what you mean there - it is a little unfair to be locked out of being an assassin simply because your character assassinated someone.
But then, I would say that was a design problem specific to that particular specialisation - and it's a problem that still existed on first playthroughs of DA:O, regardless of the fact that specialisations could be permanently unlocked on subsequent playthroughs.
So, I'll stick by my opinion that specialisations shouldn't stay unlocked for every playthrough, but I suspect DA:I is going to do something different with them that will kind of render my view irrelevant.
I like the way Origins did it, since them being unlocked in next playthroughs allows you to headcanon how they learned it, if they did so in a different way.





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