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EMS - what does it do exactly?


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#1
Azaron Nightblade

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I was wondering just what exactly it affects since the four endings seem to be set, no matter what EMS you have.
Is it like the loyalties in ME2? Where if it's too low some of your crew members die?
Or do you just see more allied forces getting destroyed in the final battle?

#2
David7204

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I think the squadmates on the ground die if it's medium.
The entire Normandy crew dies if it's medium low.
All of Earth is destroyed if it's low.

That's for Destroy.

Modifié par David7204, 30 août 2013 - 01:26 .


#3
Br3admax

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EC lowered the EMS threshold for the "best" ending to 3100. It is now nearly impossible to not get all the endings. Before, it was 4000. EMS does have an effect, but it's been made easier to get the endings so the writers can show off that EC goodness so many people craved.

#4
Excella Gionne

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EMS determines how things will go in the final battle. You suffer more casualties the lower it gets. You must have the Extended Cut installed, and so, EMS is irrelevant but it is still a concern if your Galactic Readiness is still 50%. EMS is raised by assets. Assets are gained through planet scanning and probing, N7 missions, and side quests. Galactic Readiness is raised by playing Multiplayer.

#5
Excella Gionne

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Br3ad wrote...

EC lowered the EMS threshold for the "best" ending to 3100. It is now nearly impossible to not get all the endings. Before, it was 4000. EMS does have an effect, but it's been made easier to get the endings so the writers can show off that EC goodness so many people craved.


My EMS was 2,789 last time and nothing changed. Still got Synthesis and Perfect Destroy.

#6
grey_wind

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The space battle in the opening cutscene and in the cutscene following Shepard going up to the Citadel show the Allied fleets getting their butts handed to them if your EMS is low. The fight is more even if your EMS is high.

If your EMS is high, Anderson reports that they've lost about 50% of Hammer. If your EMS is low, you lose 75%. This has no effect on anything whatsoever.

Different levels of EMS also change how well the Crucible fires in the cases of Destroy or Control. For example, at low EMS Destroy will torch Earth completely, at mid EMS it will destroy Earth but leave the human population intact, and at high EMS Earth will be unaffected by the Destroy wave.

You have to reach a high EMS threshold to unlock Synthesis. It's not available at low or mid EMS.

If your EMS is in the lower brackets, you have access to only one option: Destroy (if you destroyed the Collector Base) or Control (if you saved the Collector Base).

EMS also determines if your squad survives the run to the beam, and if Joker and the Normandy crew survive when hit by the beam.

#7
Excella Gionne

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grey_wind wrote...

The space battle in the opening cutscene and in the cutscene following Shepard going up to the Citadel show the Allied fleets getting their butts handed to them if your EMS is low. The fight is more even if your EMS is high.

If your EMS is high, Anderson reports that they've lost about 50% of Hammer. If your EMS is low, you lose 75%. This has no effect on anything whatsoever.

Different levels of EMS also change how well the Crucible fires in the cases of Destroy or Control. For example, at low EMS Destroy will torch Earth completely, at mid EMS it will destroy Earth but leave the human population intact, and at high EMS Earth will be unaffected by the Destroy wave.

You have to reach a high EMS threshold to unlock Synthesis. It's not available at low or mid EMS.

If your EMS is in the lower brackets, you have access to only one option: Destroy (if you destroyed the Collector Base) or Control (if you saved the Collector Base).

EMS also determines if your squad survives the run to the beam, and if Joker and the Normandy crew survive when hit by the beam.


I've gotten EMS of 1,745 and my two squadmates died, but Earth was devastated and the Normandy crew still survived. I call it the second worse ending.

#8
Br3admax

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johnnythao89 wrote...

Br3ad wrote...

EC lowered the EMS threshold for the "best" ending to 3100. It is now nearly impossible to not get all the endings. Before, it was 4000. EMS does have an effect, but it's been made easier to get the endings so the writers can show off that EC goodness so many people craved.


My EMS was 2,789 last time and nothing changed. Still got Synthesis and Perfect Destroy.

How did you get that low? 

#9
Azaron Nightblade

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Ah cool, so it does have some rather severe consequences.
Thanks all!

#10
FlamingBoy

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Very little, they theoretically drastically affect the outcome of the battle. How and why is extremely unclear beyond having "more of them". For example its unclear what the destiny ascension or turian legions personal role in the battle is and how it betters the chance of the success in the mission beyond the number counter which they provide.

You could have completed that mission with a stick and a boat full of heroin for all the game cared.

#11
Excella Gionne

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Br3ad wrote...

johnnythao89 wrote...

Br3ad wrote...

EC lowered the EMS threshold for the "best" ending to 3100. It is now nearly impossible to not get all the endings. Before, it was 4000. EMS does have an effect, but it's been made easier to get the endings so the writers can show off that EC goodness so many people craved.


My EMS was 2,789 last time and nothing changed. Still got Synthesis and Perfect Destroy.

How did you get that low? 


Did a lot of regrettable things. Did no side missions, killed off VS, killed the Geth, and Miranda died. I should've killed off the Krogans to make it lower. My fault there. But I stil had a GR of 79%, and so, I was just a bit too high from getting my own cannon ending.

#12
Azaron Nightblade

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FlamingBoy wrote...

You could have completed that mission with a stick and a boat full of heroin for all the game cared.


I went for the overkill just to be safe when I did it.
Completed all the side missions, gathered all possible allies - even Balak and his Batarian buddies and got my GR up to 99% through the Galaxy at War. :P
It sounds like it's actually harder to get the bad EMS than the good one - I heard even impossible if you go overboard with the promoting thing in Galaxy at War.

#13
Excella Gionne

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Azaron Nightblade wrote...

FlamingBoy wrote...

You could have completed that mission with a stick and a boat full of heroin for all the game cared.


I went for the overkill just to be safe when I did it.
Completed all the side missions, gathered all possible allies - even Balak and his Batarian buddies and got my GR up to 99% through the Galaxy at War. :P
It sounds like it's actually harder to get the bad EMS than the good one - I heard even impossible if you go overboard with the promoting thing in Galaxy at War.


It actually does become impossible. But if you're determined to max your manifest, then it's worth it. I still am iffy on it. I like bad endings.

#14
SilJeff

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Keep in mind it is a LOT harder to get a low enough EMS for "changes" to be seen than it is to just get the high EMS ending and have the best endings.

In the Low EMS, the Collector Base decision actually matters. That decision decides whether you get Control/Refuse or Destroy/Refuse. Mid EMS lets you have Control/Destroy/Refuse. High EMS lets you have all the ending choices.

Also, the slideshows can change, the fate (aka, how much or little destruction we see in that 10 second cutscene) of Earth and the people who survive can change, and whether the Squadmates with you on the Conduit run get picked up by Normandy or get killed, and whether the Normandy and crew survive the impact on Gilligan's Island.

Of course, these differences are nowhere near large/different enough than what we all wanted, but there are differences nonetheless, especially with EC

#15
MegaSovereign

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It determines the condition of the Crucible. The less EMS you have, the more collateral damage will occur when it fires. Also, it determines which choices are available.

#16
Ironhandjustice

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MegaSovereign wrote...

It determines the condition of the Crucible. The less EMS you have, the more collateral damage will occur when it fires. Also, it determines which choices are available.


Not only this, it changes the colour of your death, and the kind of your coloured death.

Control/destroy options depend on if you choose to save or not Collector base.

Still, all endings are vainilla. Like cupcakes :devil:

Modifié par Ironhandjustice, 30 août 2013 - 07:18 .