Aller au contenu

Photo

The Immersion in DA:I


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages
So there have been talks that DA : I will be more immersive than any Dragon Age games Bioware had made.

Can I know what does that actually mean ? Does it mean ? :-

1) The enviroment wil have an effect on us ? As in the trailer we saw a dude, presumably the Inquisitor making his way through a sandstorm. So weather affects characters now ? Sandstrom reduces visibility, movement speed perhaps while cold weather, blizzards and snowstorm have other effects ? Meaning we have to have and wear adequate protection such as cloaks or drink resist potions.

2) We need to make our camp, harvest materials in order to make them ?

Something like Frostfall ? . Here is Frostfall for those who does not know it :-  skyrim.nexusmods.com/mods/11163/

Or 

Does it involve eating, drinking and sleeping adequately ? As in if you do not eat or sleep or drink anything after some time you suffer adverse effects. If you are not tired and full you get buffs. You can cook food and make drinks or buy them from inns..Attacks by some enemies cause disease...

Something like Realistic Needs ? :- skyrim.nexusmods.com/mods/26228

Or is the Immersion here something else entirely ?

Would be nice to have weather, enviroment, daily needs as part of immersion...and it would also be nice if DA:I has Survival skill line, investing in it makes you more durable and resistant to weather and can go on longer without eating/drinking/sleeping...

Thoughts ?

#2
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Weather has been said to influence combat. The example given was a sandstorm limiting visibility.

I doubt eating, drinking, or sleeping will be in the game as mechanical systems. I'd be willing to bet money on this.

#3
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Maria Caliban wrote...

Weather has been said to influence combat. The example given was a sandstorm limiting visibility.

I doubt eating, drinking, or sleeping will be in the game as mechanical systems. I'd be willing to bet money on this.


But..but..I want to make roasted nugs, lamb stews and cake to eat and share with my companions ! :crying:

#4
Karach_Blade

Karach_Blade
  • Members
  • 435 messages
I want frostbitten extremities, hypothermia and heatstroke.

#5
Vapaa

Vapaa
  • Members
  • 5 028 messages

Karach_Blade wrote...

I want frostbitten extremities, hypothermia and heatstroke.


Well, frostbite is already confirmed :whistle:

#6
AppealToReason

AppealToReason
  • Members
  • 2 443 messages
Immersion is so many different things to different people.

To some people its just simple quality story telling and to other people its everything but that. I'd like to think that it means that world will seem more alive and like a world than just areas.

How they do that I'm not sure. Weather, townspeople actually moving around, drunken Oghren passing out, smithies getting a hammering animation, who knows really but I'd wager its more the peripheral things in the world than much to the core operations of gameplay.

#7
Talagen

Talagen
  • Members
  • 95 messages

Vapaä wrote...

Karach_Blade wrote...

I want frostbitten extremities, hypothermia and heatstroke.


Well, frostbite is already confirmed :whistle:


Booooo.....


On a side note...I would love to have our charaters and companions have scenes where they are cooking together and eating...Quiet moments by the campfire where they are sitting and joking...Anything that shows them building their companionship.

#8
Guest_krul2k_*

Guest_krul2k_*
  • Guests
I'd really hate what u described in my game, i tried out alot of the various so called "immersion" mods for skyrim an they done nothing but make my game unbearably tedious an most importantly very annoying, now ive no doubt the ppl at bioware with there resources could implement an design a hell of alot better system but honestly i really dont want to see anything like this implemented unless theres an off switch

#9
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages
Most mechanics that has to do with a variation of "maintenance" are seen as a chore.

More so if there's a lot of them. usually people are okay with Health and Mana because that is a part of the combat challenge, but usually things like hunger or armor durability is just seen as time wasting hinderances.

#10
Guest_krul2k_*

Guest_krul2k_*
  • Guests
its like i said m8, if the actual developer did it id prob try it out but because ive actually only had experience with this sort of thing from mods, well it dont pain itself as a pretty picture for me truth be told and as i said off switch would need to be there lol

#11
Guest_krul2k_*

Guest_krul2k_*
  • Guests
an n obefore any says it making it available just on higher difficulties is an even worse idea than thinking adding resists and friendly fire an saying ohhh look its hard

#12
Maconbar

Maconbar
  • Members
  • 1 821 messages
I need Smellovision for a more immersive experience.

#13
mdigs150

mdigs150
  • Members
  • 53 messages
for immersion i think it would be nice if there were multiple body types for each race (fat, thin well built etc.). In DAO and DA2 it can be disconcerting when everyone has the exact same height and build.

#14
Maconbar

Maconbar
  • Members
  • 1 821 messages

mdigs150 wrote...

for immersion i think it would be nice if there were multiple body types for each race (fat, thin well built etc.). In DAO and DA2 it can be disconcerting when everyone has the exact same height and build.

i liked it when Sten seemed to shrink when he joined the crew.

#15
mdigs150

mdigs150
  • Members
  • 53 messages
as in within a race there are different body types. so some elves are taller/fatter than other elves. i did indeed manage to notice that different races had different heights

Modifié par mdigs150, 30 août 2013 - 01:14 .


#16
Neon Rising Winter

Neon Rising Winter
  • Members
  • 785 messages
I don't mind having numerous effects that influence something like normal mechanics. So terrain, weather etc provide modifiers for combat that I need to take into account, that's great.

If it means I have to micromanage a dozen new things and be constantly changing equipment, consuming food and potions, creating food and potions etc - please no. I will commit acts of logistics for money, but not for entertainment.

#17
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

The Sin wrote...

So there have been talks that DA : I will be more immersive than any Dragon Age games Bioware had made.

Can I know what does that actually mean ? Does it mean ? :-

1) The enviroment wil have an effect on us ? As in the trailer we saw a dude, presumably the Inquisitor making his way through a sandstorm. So weather affects characters now ? Sandstrom reduces visibility, movement speed perhaps while cold weather, blizzards and snowstorm have other effects ? Meaning we have to have and wear adequate protection such as cloaks or drink resist potions.

2) We need to make our camp, harvest materials in order to make them ?

Something like Frostfall ? . Here is Frostfall for those who does not know it :-  skyrim.nexusmods.com/mods/11163/

Or 

Does it involve eating, drinking and sleeping adequately ? As in if you do not eat or sleep or drink anything after some time you suffer adverse effects. If you are not tired and full you get buffs. You can cook food and make drinks or buy them from inns..Attacks by some enemies cause disease...

Something like Realistic Needs ? :- skyrim.nexusmods.com/mods/26228

Or is the Immersion here something else entirely ?

Would be nice to have weather, enviroment, daily needs as part of immersion...and it would also be nice if DA:I has Survival skill line, investing in it makes you more durable and resistant to weather and can go on longer without eating/drinking/sleeping...

Thoughts ?


that is not immersive at all for me, that is TEDIOUS (!) IMHO (needing to eat, sleep etc. breaks me out of it, as it destroys the flow IMHO!)

greetings LAX

#18
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

mdigs150 wrote...

for immersion i think it would be nice if there were multiple body types for each race (fat, thin well built etc.). In DAO and DA2 it can be disconcerting when everyone has the exact same height and build.


sorry for double posting (!)

but that is something i could get behind (different character sizes you can select, because more things to choose is always good, even more as i hate it, that femal characters are almost always smaller then males (while that is true in RL, there are tall women, too))

greetings LAX

#19
thats1evildude

thats1evildude
  • Members
  • 10 996 messages
Forcing the protagonist to eat periodically was one of the worst features of Grand Theft Auto: San Andreas, which is why they dumped it in GTA IV.

I assume that the PC is taking care of his needs "off-camera". I don't need it included in a video game.

#20
mikeymoonshine

mikeymoonshine
  • Members
  • 3 493 messages
Eating and sleeping is fine especially if it gives you buffs or something but adverse effects for not eating and sleeping? That would suck, a game should never be a chore for the player it should be fun.

#21
deuce985

deuce985
  • Members
  • 3 567 messages
Meh. Survival doesn't really fit Dragon Age's story. This isn't Last of Us. While I'm usually for something like this, it doesn't make sense in DA universe. At least, I can't think of many scenarios where it would work well. Anyways, environmental/weather will definitely play into the game. They've already said this. You might be able to alter the environment to find new paths(they implied this) and weather can change how combat happens. Not a bunch of details on it but I'm willing to bet weather will play into how our abilities work. Maybe rain will limit how effective fire magic is. This would play right into the tactical aspect Bioware has been mentioning. It seems they're putting a lot of resources into their world so it can feel alive/ambient/immersive/interactive.

I could see very minor survival elements in the game that are optional. As one poster above said, maybe eat for buffs. Put it into a crafting ability? That could work well. Cook for buffs but purely optional.

Modifié par deuce985, 30 août 2013 - 11:12 .


#22
In Exile

In Exile
  • Members
  • 28 738 messages
I can't wait for the latrine digging minigame. And the excreting mechanic! How fun. And the runs from food poisoning.

#23
Tinxa

Tinxa
  • Members
  • 1 548 messages
Hmmm, what you call imersion I call tedious.

Eating, drinking, gathering supplies to make camp, daily needs.... ugh please no.

I even hate crafting but at least you aren't forced to do it.

#24
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

Tinxa wrote...

Hmmm, what you call imersion I call tedious.

Eating, drinking, gathering supplies to make camp, daily needs.... ugh please no.

I even hate crafting but at least you aren't forced to do it.


exactly :)

well, not the part about crafting - i like it (as long as you don't need to do it, because i only do it sometimes, but i like having the option...and a few more potions etc. never hurt)...hell, i could get behind buff-potions (like in world of warcraft) and buff-food (but only if the stuff last long (30 minutes up to an hour!) and you don't have to constantly refresh it)...while still keeping it optional (i know people who don't like it - like the person i quoted))

greetings LAX