The Immersion in DA:I
#1
Posté 30 août 2013 - 07:30
Can I know what does that actually mean ? Does it mean ? :-
1) The enviroment wil have an effect on us ? As in the trailer we saw a dude, presumably the Inquisitor making his way through a sandstorm. So weather affects characters now ? Sandstrom reduces visibility, movement speed perhaps while cold weather, blizzards and snowstorm have other effects ? Meaning we have to have and wear adequate protection such as cloaks or drink resist potions.
2) We need to make our camp, harvest materials in order to make them ?
Something like Frostfall ? . Here is Frostfall for those who does not know it :- skyrim.nexusmods.com/mods/11163/
Or
Does it involve eating, drinking and sleeping adequately ? As in if you do not eat or sleep or drink anything after some time you suffer adverse effects. If you are not tired and full you get buffs. You can cook food and make drinks or buy them from inns..Attacks by some enemies cause disease...
Something like Realistic Needs ? :- skyrim.nexusmods.com/mods/26228
Or is the Immersion here something else entirely ?
Would be nice to have weather, enviroment, daily needs as part of immersion...and it would also be nice if DA:I has Survival skill line, investing in it makes you more durable and resistant to weather and can go on longer without eating/drinking/sleeping...
Thoughts ?
#2
Posté 30 août 2013 - 07:33
I doubt eating, drinking, or sleeping will be in the game as mechanical systems. I'd be willing to bet money on this.
#3
Posté 30 août 2013 - 07:35
Maria Caliban wrote...
Weather has been said to influence combat. The example given was a sandstorm limiting visibility.
I doubt eating, drinking, or sleeping will be in the game as mechanical systems. I'd be willing to bet money on this.
But..but..I want to make roasted nugs, lamb stews and cake to eat and share with my companions !
#4
Posté 30 août 2013 - 07:45
#5
Posté 30 août 2013 - 07:57
Karach_Blade wrote...
I want frostbitten extremities, hypothermia and heatstroke.
Well, frostbite is already confirmed
#6
Posté 30 août 2013 - 10:00
To some people its just simple quality story telling and to other people its everything but that. I'd like to think that it means that world will seem more alive and like a world than just areas.
How they do that I'm not sure. Weather, townspeople actually moving around, drunken Oghren passing out, smithies getting a hammering animation, who knows really but I'd wager its more the peripheral things in the world than much to the core operations of gameplay.
#7
Posté 30 août 2013 - 11:26
Vapaä wrote...
Karach_Blade wrote...
I want frostbitten extremities, hypothermia and heatstroke.
Well, frostbite is already confirmed
Booooo.....
On a side note...I would love to have our charaters and companions have scenes where they are cooking together and eating...Quiet moments by the campfire where they are sitting and joking...Anything that shows them building their companionship.
#8
Guest_krul2k_*
Posté 30 août 2013 - 12:12
Guest_krul2k_*
#9
Posté 30 août 2013 - 12:17
More so if there's a lot of them. usually people are okay with Health and Mana because that is a part of the combat challenge, but usually things like hunger or armor durability is just seen as time wasting hinderances.
#10
Guest_krul2k_*
Posté 30 août 2013 - 12:22
Guest_krul2k_*
#11
Guest_krul2k_*
Posté 30 août 2013 - 12:25
Guest_krul2k_*
#12
Posté 30 août 2013 - 12:38
#13
Posté 30 août 2013 - 01:00
#14
Posté 30 août 2013 - 01:06
i liked it when Sten seemed to shrink when he joined the crew.mdigs150 wrote...
for immersion i think it would be nice if there were multiple body types for each race (fat, thin well built etc.). In DAO and DA2 it can be disconcerting when everyone has the exact same height and build.
#15
Posté 30 août 2013 - 01:12
Modifié par mdigs150, 30 août 2013 - 01:14 .
#16
Posté 30 août 2013 - 01:13
If it means I have to micromanage a dozen new things and be constantly changing equipment, consuming food and potions, creating food and potions etc - please no. I will commit acts of logistics for money, but not for entertainment.
#17
Posté 30 août 2013 - 04:06
The Sin wrote...
So there have been talks that DA : I will be more immersive than any Dragon Age games Bioware had made.
Can I know what does that actually mean ? Does it mean ? :-
1) The enviroment wil have an effect on us ? As in the trailer we saw a dude, presumably the Inquisitor making his way through a sandstorm. So weather affects characters now ? Sandstrom reduces visibility, movement speed perhaps while cold weather, blizzards and snowstorm have other effects ? Meaning we have to have and wear adequate protection such as cloaks or drink resist potions.
2) We need to make our camp, harvest materials in order to make them ?
Something like Frostfall ? . Here is Frostfall for those who does not know it :- skyrim.nexusmods.com/mods/11163/
Or
Does it involve eating, drinking and sleeping adequately ? As in if you do not eat or sleep or drink anything after some time you suffer adverse effects. If you are not tired and full you get buffs. You can cook food and make drinks or buy them from inns..Attacks by some enemies cause disease...
Something like Realistic Needs ? :- skyrim.nexusmods.com/mods/26228
Or is the Immersion here something else entirely ?
Would be nice to have weather, enviroment, daily needs as part of immersion...and it would also be nice if DA:I has Survival skill line, investing in it makes you more durable and resistant to weather and can go on longer without eating/drinking/sleeping...
Thoughts ?
that is not immersive at all for me, that is TEDIOUS (!) IMHO (needing to eat, sleep etc. breaks me out of it, as it destroys the flow IMHO!)
greetings LAX
#18
Posté 30 août 2013 - 04:10
mdigs150 wrote...
for immersion i think it would be nice if there were multiple body types for each race (fat, thin well built etc.). In DAO and DA2 it can be disconcerting when everyone has the exact same height and build.
sorry for double posting (!)
but that is something i could get behind (different character sizes you can select, because more things to choose is always good, even more as i hate it, that femal characters are almost always smaller then males (while that is true in RL, there are tall women, too))
greetings LAX
#19
Posté 30 août 2013 - 04:12
I assume that the PC is taking care of his needs "off-camera". I don't need it included in a video game.
#20
Posté 30 août 2013 - 11:05
#21
Posté 30 août 2013 - 11:11
I could see very minor survival elements in the game that are optional. As one poster above said, maybe eat for buffs. Put it into a crafting ability? That could work well. Cook for buffs but purely optional.
Modifié par deuce985, 30 août 2013 - 11:12 .
#22
Posté 30 août 2013 - 11:52
#23
Posté 31 août 2013 - 12:01
Eating, drinking, gathering supplies to make camp, daily needs.... ugh please no.
I even hate crafting but at least you aren't forced to do it.
#24
Posté 31 août 2013 - 08:55
Tinxa wrote...
Hmmm, what you call imersion I call tedious.
Eating, drinking, gathering supplies to make camp, daily needs.... ugh please no.
I even hate crafting but at least you aren't forced to do it.
exactly
well, not the part about crafting - i like it (as long as you don't need to do it, because i only do it sometimes, but i like having the option...and a few more potions etc. never hurt)...hell, i could get behind buff-potions (like in world of warcraft) and buff-food (but only if the stuff last long (30 minutes up to an hour!) and you don't have to constantly refresh it)...while still keeping it optional (i know people who don't like it - like the person i quoted))
greetings LAX





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