Journal Update
Vrist
Hi all. It's been a while since the last update. Work has been making quite some progress. It's a lot to do, but it goes on steadily towards the end. Still many things to do, but I think at this moment with some quick calculations 80% or more is done. What I hadn't realize before I started working now on the 4th chapter of this campaign, is that a couple of years ago I took the time to create all areas in detail. It was at a moment when I was working on chapter 2 or 3, don't remember, and probably I was doing heavy scripting work or writing conversations intensely. I remember now, that I wanted a break and went forth to create all areas of the next chapter, plus some of the 5th. This, I had forgotten to write down on my progress, and therefore it was a nice surprise to see all the areas waiting for me to be populated, making the workload much less.
These areas, I cannot believe I have created them. I was surprised by the amount of detail to be honest. Perhaps I'll post some screenshots on of these days.
One other thing that is done, and it took me quite a while is the separate path on the city of Vrist. The one with the slavers and rebels. The conversations were a pain to write, what with different conditions depending on what the party did but I'm glad now they work and out of the way. All this city needs now is ambiance and 3-4 side quests which are thought through-areas ready-NPCs in place.
Eliminated things from final product
Many testers who played the previous chapters reported 40+ hours. I didn't expect this. It's too much, even for a thorough player. I had to take some things out of the final version. Things that had no reason being there other than... more time to play. These, were not yet created but existed only in the plans I had in the beginning, which means I don't lose work by erasing them from my plans.
- A Fighter companion who was supposed to appear in Vrist. I thought that after 40 hours of game finding a new companion, especially a fighter makes no sense
- An exterior area accessible from the world map for levels 10-12, where a monk companion would appear. His monastery was under attack from creatures and so on. Same reason as above, plus when it comes to it, it was just another side quest.
- The swap exterior area where the assassin organization which hunts the party had their base. No spoilers, moved it somewhere else. Why should I create a whole new area for them?
- The huge dungeon in the style of Watcher's Keep. The plan here was to do a dungeon completely outside of the main quest, very hard and accessible at all times, where the party could go and try their luck. Taking out a 5-6 level dungeon with rich story hurt me a bit, but I thought this would qualify more to be content on some expansion I might do.
- An arena with many different levels and rewards, title for the PC who wins etc. Honestly, not really thought through scenario.
- Outlands. In the beginning I thought of sending the party to the Outlands and then to Hades, but I skip the middle course now. It made no sense story wise why we would end up in Outlands.
1,2,4 and 5 all qualify actually for expansions. For this reason, and of course the ones stated, they won't be on the final version of this campaign, and this narrows down the things I have to do.
What is left actually? Why 80% is done?
In steps the things that are left are:
- An island with a fortress is in place and all that is left is to populated by monsters and riddles
- The layer of Hades which the party will visit. I will see if I'll do this in one area or two, plus some interiors. This will also require a mechanic to track the entrapping trait of the plane.
- Optional Carceri areas. There is no certainty that the player will go there.
So, what... 10 areas maximum? This is good news in my books. No matter what's in there, it's still can only have content of 10 areas. I think the most of time will be on ending conversations, boss fight scripts etc. I think that during the next year I could release it, leaving the actual QT and date out due to personal doubts.